Virtua Fighter 5 REVO · v1.10 · Region: North America
あーと
Characters played — VF5's own record
| Lion | 31 | 652 | 367 | 285 | 56.3% |
|---|---|---|---|---|---|
| Shun | 21 | 15 | 9 | 6 | 60.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Aoi | 13 | 10 | 3 | 76.9% | +21.7 |
|---|---|---|---|---|---|
| Lei Fei | 11 | 4 | 7 | 36.4% | -8.1 |
| Akira | 8 | 6 | 2 | 75.0% | +20.5 |
| Jacky | 7 | 3 | 4 | 42.9% | -7.3 |
| Jeffry | 6 | 4 | 2 | 66.7% | +8.1 |
| Kage | 6 | 4 | 2 | 66.7% | +14.6 |
| Jean | 5 | 3 | 2 | 60.0% | +15.0 |
| Sarah | 5 | 1 | 4 | 20.0% | -38.5 |
| Shun | 5 | 1 | 4 | 20.0% | -38.6 |
| Wolf | 3 | 3 | 0 | 100.0% | +32.2 |
| Eileen | 2 | 0 | 2 | 0.0% | -61.5 |
| Lau | 2 | 1 | 1 | 50.0% | -23.9 |
| Vanessa | 2 | 1 | 1 | 50.0% | -7.5 |
| El Blaze | 1 | 1 | 0 | 100.0% | +42.6 |
| Goh | 1 | 0 | 1 | 0.0% | -49.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 14 | 6 | 8 | 42.9% | -20.5 |
|---|---|---|---|---|---|
| Octagon | 12 | 8 | 4 | 66.7% | +20.3 |
| Breakable Full Fence | 10 | 3 | 7 | 30.0% | -23.5 |
| Single Wall | 9 | 5 | 4 | 55.6% | +4.0 |
| Breakable Half Fence | 7 | 5 | 2 | 71.4% | +18.0 |
| Low Fence | 6 | 5 | 1 | 83.3% | +25.7 |
| Open | 5 | 2 | 3 | 40.0% | -26.1 |
| Half Fence | 4 | 3 | 1 | 75.0% | +32.8 |
| Rectangle | 4 | 3 | 1 | 75.0% | +31.0 |
| Full Fence and Open | 1 | 0 | 1 | 0.0% | -48.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 51 | 54.9% | 52.5% | +2.4 |
| No walls | 20 | 60.0% | 57.4% | +2.6 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| VanWinkle (Rank 20) | 7 | 3 | 4 | 42.9% |
|---|---|---|---|---|
| calmknight[냠냠] (Rank 29) | 3 | 2 | 1 | 66.7% |
| fazz00r (Rank 27) | 3 | 3 | 0 | 100.0% |
| moppeso (Rank 27) | 3 | 2 | 1 | 66.7% |
| ohtenki (Rank 29) | 3 | 2 | 1 | 66.7% |
| soreagle (Rank 21) | 3 | 3 | 0 | 100.0% |
| 漂泊の民回線ジプシー (Rank 32) | 3 | 2 | 1 | 66.7% |
| AcidNine-JPN (Rank 26) | 2 | 1 | 1 | 50.0% |
| I'mabeginner (Rank 24) | 2 | 2 | 0 | 100.0% |
| abarezi (Rank 32) | 2 | 0 | 2 | 0.0% |
| fdjskjfsdls (Rank 27) | 2 | 0 | 2 | 0.0% |
| hanamogera (Rank 28) | 2 | 2 | 0 | 100.0% |
| さいたま梅澤/T.Umezawa (Rank 29) | 2 | 2 | 0 | 100.0% |
| ぴょろすぽ (Rank 31) | 2 | 0 | 2 | 0.0% |
| エルグランド (Rank 29) | 2 | 0 | 2 | 0.0% |
| ガリバー (Rank 30) | 2 | 0 | 2 | 0.0% |
| ガンオンやりたひ (Rank 28) | 2 | 1 | 1 | 50.0% |
| マグロ親方 (Rank 30) | 2 | 0 | 2 | 0.0% |
| リーウ (Rank 33) | 2 | 0 | 2 | 0.0% |
| 堂島様 (Rank 43) | 2 | 0 | 2 | 0.0% |
| 暴れん棒2nd (Rank 24) | 2 | 2 | 0 | 100.0% |
| TOMORV (Rank 27) | 1 | 1 | 0 | 100.0% |
| avr_x2300w (Rank 27) | 1 | 1 | 0 | 100.0% |
| radcliffe (Rank 30) | 1 | 0 | 1 | 0.0% |
| たこ (Rank 22) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| avr_x2300w (Rank 27) | 2026/06/21 | 1 | 1 | 0 | 100.0% |
|---|---|---|---|---|---|
| マグロ親方 (Rank 30) | 2026/05/24 | 2 | 0 | 2 | 0.0% |
| abarezi (Rank 32) | 2026/05/23 | 2 | 0 | 2 | 0.0% |
| ohtenki (Rank 29) | 2026/05/22 | 3 | 2 | 1 | 66.7% |
| fazz00r (Rank 27) | 2026/05/22 | 3 | 3 | 0 | 100.0% |
| moppeso (Rank 27) | 2026/05/22 | 3 | 2 | 1 | 66.7% |
| radcliffe (Rank 30) | 2026/05/22 | 1 | 0 | 1 | 0.0% |
| ガリバー (Rank 30) | 2026/05/17 | 2 | 0 | 2 | 0.0% |
| リーウ (Rank 33) | 2026/05/14 | 2 | 0 | 2 | 0.0% |
| TOMORV (Rank 27) | 2026/05/10 | 1 | 1 | 0 | 100.0% |
| たこ (Rank 22) | 2026/05/10 | 1 | 1 | 0 | 100.0% |
| エルグランド (Rank 29) | 2026/05/10 | 2 | 0 | 2 | 0.0% |
| fdjskjfsdls (Rank 27) | 2026/05/10 | 2 | 0 | 2 | 0.0% |
| 漂泊の民回線ジプシー (Rank 32) | 2026/05/09 | 3 | 2 | 1 | 66.7% |
| ガンオンやりたひ (Rank 28) | 2026/05/07 | 2 | 1 | 1 | 50.0% |
| AcidNine-JPN (Rank 26) | 2026/05/06 | 2 | 1 | 1 | 50.0% |
| ぴょろすぽ (Rank 31) | 2026/05/05 | 2 | 0 | 2 | 0.0% |
| hanamogera (Rank 28) | 2026/05/05 | 2 | 2 | 0 | 100.0% |
| calmknight[냠냠] (Rank 29) | 2026/04/26 | 3 | 2 | 1 | 66.7% |
| I'mabeginner (Rank 24) | 2026/04/26 | 2 | 2 | 0 | 100.0% |
| さいたま梅澤/T.Umezawa (Rank 29) | 2026/04/26 | 2 | 2 | 0 | 100.0% |
| 暴れん棒2nd (Rank 24) | 2026/04/19 | 2 | 2 | 0 | 100.0% |
| soreagle (Rank 21) | 2026/04/19 | 3 | 3 | 0 | 100.0% |
| VanWinkle (Rank 20) | 2026/04/19 | 7 | 3 | 4 | 42.9% |
| 堂島様 (Rank 43) | 2026/04/19 | 2 | 0 | 2 | 0.0% |
Round openings
Every character
| Juchou Senshou8P+K | 43 | 14.5% |
|---|---|---|
| backdash into evade down | 26 | 8.8% |
| backward movement into forward punch+kick6P+K | 24 | 8.1% |
| crouch into Shicchi Soutai3K+G | 15 | 5.0% |
| backdash into Senshippo66P | 13 | 4.4% |
| backdash into Sentai4K | 10 | 3.4% |
| Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP | 9 | 3.0% |
| backdash into Souji SenpuP+K | 8 | 2.7% |
| Katousui2P | 6 | 2.0% |
| backdash into punchP | 6 | 2.0% |
| guardG | 6 | 2.0% |
| Katousui2P into backward movement | 5 | 1.7% |
| backdash into Banchu6P | 5 | 1.7% |
| backdash into guardG | 5 | 1.7% |
| evade down into Banchu6P | 5 | 1.7% |
71 further openings account for the other 111 rounds.
Lion
| Juchou Senshou8P+K | 43 | 15.1% |
|---|---|---|
| backdash into evade down | 24 | 8.4% |
| backward movement into forward punch+kick6P+K | 24 | 8.4% |
| crouch into Shicchi Soutai3K+G | 15 | 5.3% |
| backdash into Senshippo66P | 13 | 4.6% |
| backdash into Sentai4K | 10 | 3.5% |
| Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP | 9 | 3.2% |
| backdash into Souji SenpuP+K | 8 | 2.8% |
| Katousui2P | 6 | 2.1% |
| guardG | 6 | 2.1% |
| Katousui2P into backward movement | 5 | 1.8% |
| backdash into Banchu6P | 5 | 1.8% |
| backdash into guardG | 5 | 1.8% |
| backdash into punchP | 5 | 1.8% |
| evade down into Banchu6P | 5 | 1.8% |
64 further openings account for the other 102 rounds.
Shun
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 2 | 16.7% |
|---|---|---|
| backdash into evade down | 2 | 16.7% |
| crouch into Haisenchu Kaikakyaku1PK | 2 | 16.7% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 1 | 8.3% |
| Haisenchu1P | 1 | 8.3% |
| Tenshin Haishu4P | 1 | 8.3% |
| backdash into punchP | 1 | 8.3% |
| crouch into Fukuchougeki2P | 1 | 8.3% |
| evade down into Kasen Zenbokushou6PP | 1 | 8.3% |
