Virtua Fighter 5 REVO · v1.10 · Region: South America
ジズー
Characters played — VF5's own record
| Shun | 34 | 1,935 | 1,000 | 935 | 51.7% |
|---|---|---|---|---|---|
| Wolf | 33 | 1,897 | 987 | 910 | 52.0% |
| Jeffry | 30 | 764 | 394 | 370 | 51.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 113 | 67 | 46 | 59.3% | +7.5 |
|---|---|---|---|---|---|
| Jacky | 96 | 52 | 44 | 54.2% | -0.2 |
| Wolf | 77 | 35 | 42 | 45.5% | -6.7 |
| Shun | 48 | 25 | 23 | 52.1% | +1.4 |
| Lau | 47 | 21 | 26 | 44.7% | -1.9 |
| Jean | 45 | 20 | 25 | 44.4% | -5.7 |
| Sarah | 42 | 25 | 17 | 59.5% | +8.6 |
| Brad | 40 | 18 | 22 | 45.0% | -0.7 |
| Goh | 39 | 22 | 17 | 56.4% | +7.2 |
| Kage | 39 | 20 | 19 | 51.3% | +2.4 |
| Lion | 39 | 17 | 22 | 43.6% | -7.0 |
| El Blaze | 37 | 23 | 14 | 62.2% | +7.1 |
| Jeffry | 37 | 11 | 26 | 29.7% | -19.7 |
| Pai | 33 | 17 | 16 | 51.5% | +0.0 |
| Aoi | 31 | 22 | 9 | 71.0% | +14.4 |
| Vanessa | 25 | 7 | 18 | 28.0% | -19.9 |
| Taka | 19 | 11 | 8 | 57.9% | +8.5 |
| Lei Fei | 15 | 6 | 9 | 40.0% | -11.2 |
| Eileen | 9 | 6 | 3 | 66.7% | +12.3 |
| Dural | 6 | 3 | 3 | 50.0% | +0.6 |
0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 102 | 45 | 57 | 44.1% | -8.6 |
|---|---|---|---|---|---|
| Breakable Full Fence | 99 | 53 | 46 | 53.5% | +3.7 |
| Octagon | 98 | 61 | 37 | 62.2% | +11.8 |
| Full Fence | 90 | 45 | 45 | 50.0% | -1.8 |
| Half Fence | 82 | 41 | 41 | 50.0% | -2.9 |
| Open | 82 | 35 | 47 | 42.7% | -8.0 |
| Low Fence | 80 | 47 | 33 | 58.8% | +10.9 |
| Rectangle | 74 | 34 | 40 | 46.0% | -4.7 |
| Single Wall | 51 | 28 | 23 | 54.9% | +3.2 |
| Full Fence and Open | 38 | 18 | 20 | 47.4% | -5.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 545 | 51.2% | 51.4% | -0.2 |
| No walls | 213 | 51.6% | 50.0% | +1.6 |
Walls against open: -1.8 points (95% range -9.8 to +6.1), p 0.652 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ちょいそる (Rank 28) | 17 | 8 | 9 | 47.1% |
|---|---|---|---|---|
| 鳩男 (Rank 32) | 15 | 7 | 8 | 46.7% |
| Bird-Tat (Rank 33) | 13 | 6 | 7 | 46.1% |
| okb@j>おーけーびー (Rank 29) | 13 | 8 | 5 | 61.5% |
| イチゲン (Rank 27) | 12 | 8 | 4 | 66.7% |
| インド人を右に (Rank 33) | 12 | 4 | 8 | 33.3% |
| tamaneen (Rank 33) | 11 | 6 | 5 | 54.5% |
| ★闘将拉麵男★ (Rank 36) | 11 | 4 | 7 | 36.4% |
| カミナリおやじ (Rank 33) | 10 | 6 | 4 | 60.0% |
| ヘニオ (Rank 34) | 10 | 7 | 3 | 70.0% |
| BANANA (Rank 29) | 9 | 7 | 2 | 77.8% |
| cokeshi (Rank 30) | 9 | 7 | 2 | 77.8% |
| gimoring (Rank 26) | 9 | 4 | 5 | 44.4% |
| ∈挙動不審∋ (Rank 34) | 9 | 7 | 2 | 77.8% |
| ジャキる。 (Rank 31) | 9 | 2 | 7 | 22.2% |
| MaBoy (Rank 33) | 8 | 1 | 7 | 12.5% |
| jiwoonpk (Rank 32) | 8 | 4 | 4 | 50.0% |
| rocketopunch (Rank 30) | 8 | 2 | 6 | 25.0% |
| うめおに。 (Rank 33) | 8 | 3 | 5 | 37.5% |
| ニトロ (Rank 36) | 8 | 3 | 5 | 37.5% |
| 漂泊の民回線ジプシー (Rank 35) | 8 | 1 | 7 | 12.5% |
| AlicerLandeel (Rank 31) | 7 | 5 | 2 | 71.4% |
| hahaha (Rank 30) | 7 | 4 | 3 | 57.1% |
| pinturicchio (Rank 33) | 7 | 1 | 6 | 14.3% |
| けいすけ新宿 (Rank 33) | 7 | 4 | 3 | 57.1% |
Most played opponents, most recent first
| tamaneen (Rank 33) | 2026/09/22 | 11 | 6 | 5 | 54.5% |
|---|---|---|---|---|---|
| ∈挙動不審∋ (Rank 34) | 2026/09/17 | 9 | 7 | 2 | 77.8% |
| okb@j>おーけーびー (Rank 29) | 2026/09/17 | 13 | 8 | 5 | 61.5% |
| ★闘将拉麵男★ (Rank 36) | 2026/09/14 | 11 | 4 | 7 | 36.4% |
| ニトロ (Rank 36) | 2026/09/14 | 8 | 3 | 5 | 37.5% |
| BANANA (Rank 29) | 2026/09/06 | 9 | 7 | 2 | 77.8% |
| AlicerLandeel (Rank 31) | 2026/09/05 | 7 | 5 | 2 | 71.4% |
| イチゲン (Rank 27) | 2026/09/05 | 12 | 8 | 4 | 66.7% |
| インド人を右に (Rank 33) | 2026/09/02 | 12 | 4 | 8 | 33.3% |
| 鳩男 (Rank 32) | 2026/09/02 | 15 | 7 | 8 | 46.7% |
| jiwoonpk (Rank 32) | 2026/09/02 | 8 | 4 | 4 | 50.0% |
| ジャキる。 (Rank 31) | 2026/09/02 | 9 | 2 | 7 | 22.2% |
| カミナリおやじ (Rank 33) | 2026/08/30 | 10 | 6 | 4 | 60.0% |
| Bird-Tat (Rank 33) | 2026/08/30 | 13 | 6 | 7 | 46.1% |
| ヘニオ (Rank 34) | 2026/08/30 | 10 | 7 | 3 | 70.0% |
| rocketopunch (Rank 30) | 2026/08/30 | 8 | 2 | 6 | 25.0% |
| gimoring (Rank 26) | 2026/08/30 | 9 | 4 | 5 | 44.4% |
| うめおに。 (Rank 33) | 2026/08/29 | 8 | 3 | 5 | 37.5% |
| hahaha (Rank 30) | 2026/08/23 | 7 | 4 | 3 | 57.1% |
| ちょいそる (Rank 28) | 2026/08/18 | 17 | 8 | 9 | 47.1% |
| MaBoy (Rank 33) | 2026/08/04 | 8 | 1 | 7 | 12.5% |
| 漂泊の民回線ジプシー (Rank 35) | 2026/08/03 | 8 | 1 | 7 | 12.5% |
| cokeshi (Rank 30) | 2026/08/02 | 9 | 7 | 2 | 77.8% |
| pinturicchio (Rank 33) | 2026/07/27 | 7 | 1 | 6 | 14.3% |
| けいすけ新宿 (Rank 33) | 2026/07/20 | 7 | 4 | 3 | 57.1% |
Round openings
Every character
| Haisenchu1P | 138 | 4.2% |
|---|---|---|
| forward dash into throwP+G | 138 | 4.2% |
| evade up into crouch dash forward | 116 | 3.5% |
| Rolling Savate6K+G | 109 | 3.3% |
| Gyou'in Haishu3P | 100 | 3.0% |
| Quick Shoulder66P+K into forward movement | 95 | 2.9% |
| evade down into Chubu Soutenkyaku66K | 93 | 2.8% |
| backdash into Elbow Butt4P | 85 | 2.6% |
| backdash into evade down | 81 | 2.4% |
| Tenshin Souchushou6P+K | 71 | 2.1% |
| backdash into Double Hammer Down43P | 69 | 2.1% |
| backward movement into evade up | 66 | 2.0% |
| evade down into Elbow Butt4P | 64 | 1.9% |
| evade down | 57 | 1.7% |
| offensive move | 57 | 1.7% |
313 further openings account for the other 1,986 rounds.
Counted from 830 of the 837 matches played. The rest were not pulled for openings.
Shun
| Haisenchu1P | 138 | 9.3% |
|---|---|---|
| forward dash into throwP+G | 113 | 7.6% |
| Gyou'in Haishu3P | 100 | 6.7% |
| evade down into Chubu Soutenkyaku66K | 93 | 6.2% |
| Tenshin Souchushou6P+K | 71 | 4.8% |
| offensive move | 57 | 3.8% |
| Senpu Soutai3K+G | 53 | 3.6% |
| backdash into offensive move | 48 | 3.2% |
| evade up into crouch dash forward | 46 | 3.1% |
| crouch dash forward into Kasen Zenbokushou6PP | 39 | 2.6% |
| Gyou'in Haishu3P into Tenshin Benshu4P+K | 38 | 2.5% |
| backward movement into evade up | 33 | 2.2% |
| evade up into Chubu Soutenkyaku66K | 33 | 2.2% |
| backward movement into Kasen Chugeki6P | 31 | 2.1% |
| backward movement into Kasen Zenbokushou6PP | 31 | 2.1% |
135 further openings account for the other 564 rounds.
Wolf
| Rolling Savate6K+G | 109 | 10.1% |
|---|---|---|
| Quick Shoulder66P+K into forward movement | 95 | 8.8% |
| backdash into Elbow Butt4P | 85 | 7.8% |
| evade down into Elbow Butt4P | 64 | 5.9% |
| evade up into crouch dash forward | 47 | 4.3% |
| crouch dash forward into Gasp Kneel Palm Bomb6P+K | 41 | 3.8% |
| Heavy Middle Kick3K+G | 38 | 3.5% |
| evade down | 36 | 3.3% |
| Elbow Butt4P | 31 | 2.9% |
| evade up | 31 | 2.9% |
| evade up into Arrow Knuckle3P | 29 | 2.7% |
| backdash into evade down | 28 | 2.6% |
| evade up into Savate4K | 23 | 2.1% |
| guardG | 23 | 2.1% |
| evade up into throwP+G | 21 | 1.9% |
92 further openings account for the other 384 rounds.
Counted from 272 of the 276 matches played. The rest were not pulled for openings.
Jeffry
| backdash into Double Hammer Down43P | 69 | 9.2% |
|---|---|---|
| Overblow Shoulder66P+K | 45 | 6.0% |
| Hammer Slide1P into Grizzly Hammer1PP | 40 | 5.3% |
| guardG into Middle Hell Stab6P+K | 37 | 4.9% |
| crouch dash forward into throwP+G | 33 | 4.4% |
| backdash into evade down | 32 | 4.3% |
| evade down into Hell Dunk Elbow2P+K | 25 | 3.3% |
| evade up into crouch dash forward | 23 | 3.1% |
| backward movement into evade up | 21 | 2.8% |
| backdash into Overblow Shoulder66P+K | 19 | 2.5% |
| evade down into crouch dash forward | 18 | 2.4% |
| guardG | 17 | 2.3% |
| evade down | 15 | 2.0% |
| backdash into evade up | 14 | 1.9% |
| backdash into Kenka Hook46P | 13 | 1.7% |
117 further openings account for the other 331 rounds.
Counted from 185 of the 188 matches played. The rest were not pulled for openings.
