VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Akira

一拳超人

  • Sarah
  • Jeffry
  • Kage
  • Shun
  • El Blaze
  • Jean
  • Lei Fei
  • Vanessa
  • Wolf
  • Taka
  • Goh
Career matches3,967
Career win rate47.3%
Round win rate50.8%
Peak rank25
Distinct opponents28
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1358 #2,880 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira241,15756159648.5%
Lei Fei2372534637947.7%
Taka2563931432549.1%
Goh2453124029145.2%
Jeffry2233815518345.9%
Jean231909010047.4%
Kage21128557343.0%
Sarah2287365141.4%
Shun2380413951.2%
Vanessa2259263344.1%
Wolf2131131841.9%
El Blaze212020.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

137 of 258 rounds counted

7.0 inputs a second (420 a minute) this season. Faster than 46% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira7.343924
Jeffry7.344122
Shun6.740321
El Blaze6.237411
Jean6.840914
Lei Fei7.344111
Vanessa6.539012
Wolf7.142814
Taka7.94758

By opponent's character

Akira6.639626
Wolf8.65159
Aoi7.343634
Jacky7.344111
Lei Fei7.94758
Lion6.539012
Shun6.74019
El Blaze6.94159
Lau6.13676
Brad6.03594
Dural7.04223
Kage6.53933
Pai7.84663

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira1711664.7%+4.2
Wolf112918.2%-21.8
Aoi95455.6%+1.7
Vanessa42250.0%+8.1
Jacky31233.3%-10.9
Lei Fei31233.3%-14.0
Lion32166.7%+25.4
Sarah330100.0%+24.2
Shun330100.0%+43.8
El Blaze2020.0%-28.1
Lau2020.0%-12.6
Brad1010.0%-30.7
Dural110100.0%+58.5
Jeffry1010.0%-63.3
Kage1010.0%-37.1
Pai110100.0%+58.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence115645.5%+1.8
Open116554.5%+9.1
Breakable Full Fence108280.0%+27.7
Full Fence106460.0%-0.9
Breakable Half Fence51420.0%-25.1
Low Fence52340.0%-10.5
Octagon31233.3%-9.9
Rectangle3030.0%-40.2
Single Wall21150.0%+14.1
Full Fence and Open110100.0%+27.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4250.0%50.4%-0.4
No walls1850.0%46.6%+3.4

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

twinsshine (Rank 26)2026/10/10110100.0%
kota_mofumofu (Rank 24)2026/10/0232166.7%
VF (Rank 21)2026/09/12110100.0%
AgnusDei (Rank 26)2026/09/121010.0%
滝太郎(Takitarou) (Rank 24)2026/09/1252340.0%
しゅうまい (Rank 23)2026/08/21220100.0%
e-muneyoshii (Rank 26)2026/08/212020.0%
Enemyunit (Rank 26)2026/08/05110100.0%
mist-333777 (Rank 25)2026/08/0231233.3%
まめぱぱ (Rank 23)2026/07/2021150.0%
バリカン (Rank 25)2026/05/2832166.7%
sakana5106 (Rank 24)2026/05/2871614.3%
ぽん (Rank 24)2026/05/2821150.0%
cokeshi (Rank 28)2026/05/282020.0%
エルグランド (Rank 39)2026/05/282020.0%
たくん (Rank 24)2026/05/12110100.0%
未知前方路Baby (Rank 21)2026/05/0432166.7%
Someonetrytowin (Rank 24)2026/04/22220100.0%
orz (Rank 26)2026/04/182020.0%
hide2480gt (Rank 21)2026/04/18220100.0%
soreagle (Rank 21)2026/04/1853260.0%
ttfour@サラしかできないw (Rank 21)2026/04/18110100.0%
pome-_-zzZ (Rank 27)2026/03/2841325.0%
Ishmokin (Rank 16)2026/03/2832166.7%
みんなナイス! (Rank 1)2026/03/28220100.0%

Round openings

Every character

guardG into evade down197.5%
guardG83.1%
Rimon Chouchu66P62.4%
backdash into Chouzan Housui46P+K62.4%
backdash41.6%
backdash into Crescent Heel4K+G41.6%
crouch into Low Knuckle2P41.6%
forward dash into Rimon Chouchu66P41.6%
guardG into Rimon Chouchu66P41.6%
guardG into evade up41.6%
Jouho Senshou46P31.2%
crouch into Shippuzan3PP31.2%
forward dash into throwP+G31.2%
guardG into throwP+G31.2%
offensive move31.2%

155 further openings account for the other 177 rounds.

Counted from 64 of the 65 matches played. The rest were not pulled for openings.

Akira

Career
561–596 · 48.5%
This season
19 matches · 57.9%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P69.0%
backdash into Chouzan Housui46P+K69.0%
guardG into evade down57.5%
forward dash into Rimon Chouchu66P46.0%
guardG into Rimon Chouchu66P46.0%
Jouho Senshou46P34.5%
guardG into evade up34.5%
Chouzan Housui46P+K23.0%
backdash into Souka Housui3P+K23.0%
evade down into Jouho Senshou46P23.0%
forward dash into throwP+G23.0%
guardG into Souka Housui3P+K23.0%
guardG into forward dash23.0%
Rimon Chouchu66P into backdash11.5%
Youhou33P11.5%

22 further openings account for the other 22 rounds.

Counted from 18 of the 19 matches played. The rest were not pulled for openings.

Sarah

Career
36–51 · 41.4%
This season
11 matches · 72.7%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into evade down717.1%
backdash into Crescent Heel4K+G49.8%
Dragon Smash Cannon1K24.9%
Snap Side Chop3P into Setup Combination3PK24.9%
backdash24.9%
backdash into Dragon Smash Cannon1K24.9%
guardG into High Kick StraightKP24.9%
Back Spin KickK+G into Reverse High KickK+GK12.4%
Full Spin Heel Kick9K12.4%
Leg Slicer2K+G12.4%
Rising Elbow6P into Double Joint Butt6PK12.4%
backdash into High Kick StraightKP12.4%
backdash into Serpent Smash Cannon2P+KK12.4%
backdash into Valkyrie Flight9K+G12.4%
crouch into Jackknife Middle Kick3KK12.4%

12 further openings account for the other 12 rounds.

Jeffry

Career
155–183 · 45.9%
This season
6 matches · 33.3%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Knuckle2P415.4%
guardG27.7%
guardG into Knee Attack6K27.7%
guardG into evade down27.7%
kickK into Stunner KnuckleKP27.7%
Heavy Back Knuckle4P into Threat StanceP+K+G13.9%
Kenka Kick66K+G13.9%
Scoop Kick4K+G13.9%
Side Kick3K13.9%
Stunner KnuckleKP into Stunner Head ButtKPP13.9%
backdash into Double Hammer Down43P13.9%
backdash into Kenka Hook46P13.9%
backdash into Rising Hammer43PP13.9%
backdash into Scoop Kick4K+G13.9%
guardG into Double Upper3PP13.9%

4 further openings account for the other 4 rounds.

Kage

Career
55–73 · 43.0%
This season
6 matches · 33.3%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Shippuzan3PP312.0%
Hiji'uchi6P28.0%
ResshouPP into SandangekiPPP28.0%
backdash into backward movement28.0%
guardG into Fusenjin3P28.0%
Jibashiri1K into crouch14.0%
Ogami IssenKP into Ogami SenryubiKPK14.0%
Ryubisen44K+G14.0%
Senpujin2P+K into Fujin Urasuisha2P+KK14.0%
Sokudan1P into Sokudangasane1PK14.0%
backdash into Fujin Urasuisha2P+KK14.0%
backdash into Fusenjin3P14.0%
backdash into Gen'you4K+G14.0%
backdash into Nirenkyaku3KK14.0%
crouch into Jizuridan2P14.0%

4 further openings account for the other 4 rounds.

Shun

Career
41–39 · 51.2%
This season
5 matches · 60.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into evade down314.3%
Rensai Gakushu46PP into Rengeki Gakushu46PPP29.5%
backdash into Rengeki Gakushu46PPP29.5%
offensive move29.5%
Chubu Soutenkyaku66K14.8%
Fukuchougeki2P14.8%
Koushinhi4P+K+G into Honshin TankaP+K14.8%
Koushinhi4P+K+G into Koushinhi Fusshu4P+K+GP14.8%
Koushinhi4P+K+G into evade down14.8%
Tanhi ChougekiK+G14.8%
backdash into Dokuritsu Kanpai46P+K14.8%
evade down into Chubu Soutenkyaku66K14.8%
guardG into Chubu Soutenkyaku66K14.8%
guardG into Gyou'in Haishu3P14.8%
guardG into Kasen Zenbokushou6PP14.8%

1 further openings account for the other 1 rounds.

Jean

Career
90–100 · 47.4%
This season
3 matches · 66.7%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Yoko'enpi6P into Yoko'enpi~Uchishutou6PP214.3%
guardG214.3%
Agezuki3P+K17.1%
Harai'uke (Deflect)4P+K+G into Yoko'enpi~Uchishutou6PP17.1%
Hizageri4K into Kousenshu4KP17.1%
backdash into Getsuku Shouken46P+K17.1%
backdash into Konohana Sakuya43P+K17.1%
forward dash into throwP+G17.1%
guardG into Gyaku Seikenzuki66P17.1%
punchP17.1%
punchP into KounirenPP17.1%
throwP+G into Kake'uchi46P17.1%

Wolf

Career
13–18 · 41.9%
This season
3 matches · 33.3%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG214.3%
Body Blow6P into Rolling Back Elbow6PP+K17.1%
Low Drop Kick62K17.1%
Quick Shoulder66P+K17.1%
Rolling Savate6K+G17.1%
Screw Hook63214P into Screw Lariat63214PP17.1%
guardG into Elbow Butt4P17.1%
guardG into Jumping Knee Butt66K+G17.1%
guardG into Low Hammer2P17.1%
guardG into One-Hand Reverse Hammer4P+K17.1%
guardG into Regret Discharge33P+K17.1%
guardG into Short Shoulder46P+K17.1%
throwP+G17.1%

Vanessa

Career
26–33 · 44.1%
This season
3 matches · 66.7%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Shadow Slicer18.3%
Defensive Style: backdash into Grand Spike2P+K18.3%
Defensive Style: guard into Boomerang Hook3P+K18.3%
Defensive Style: guard into Ducking Body Blow66P18.3%
Offensive Style: Backswing Body into Backswing Body~Back KickP+KK18.3%
Offensive Style: Landing Knee Kick into Landing Knee Combo66KP18.3%
Offensive Style: Long Barrel Blow18.3%
Offensive Style: evade down into Pile Bunker6P+K18.3%
Offensive Style: guard into HAWK Strike9K18.3%
Offensive Style: guard into evade up18.3%
Offensive Style: kick into High Kick ComboKP18.3%
Offensive Style: kick into punchP18.3%

El Blaze

Career
0–2 · 0.0%
This season
3 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into Hammer Smash46P+K218.2%
High-Speed Jab46P into Shouda46PP19.1%
Low Drop Kick1K+G19.1%
backdash19.1%
backdash into Backswing Rocket1P+K19.1%
backdash into Low Drop Kick1K+G19.1%
forward movement into guardG19.1%
guardG into Quick Combo6P+KP19.1%
guardG into Sit Jab2P19.1%
guardG into punchP19.1%

Lei Fei

Career
346–379 · 47.7%
This season
3 matches · 33.3%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kaisei Tento1P+K218.2%
guardG into evade down218.2%
Zaban Hekishou66P+K19.1%
backdash into offensive move19.1%
crouch into Fukusoushou2P19.1%
evade down into Toushou66P19.1%
guardG into Toushou66P19.1%
guardG into throwP+G19.1%
offensive move19.1%

Taka

Career
314–325 · 49.1%
This season
2 matches · 0.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P112.5%
Kirikabu Kudaki1P+K112.5%
backdash into Kirikabu Kudaki1P+K112.5%
backdash into Mageryu46P112.5%
evade up112.5%
guardG into Marutahiza6K112.5%
guardG into Morote Tsuppari66PP112.5%
guardG into Shita Harite2P112.5%

Goh

Career
240–291 · 45.2%
This season
1 matches · 0.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K120.0%
backdash into Kyousengeri46K120.0%
crouch into Denkou3PP120.0%
guardG into Soukyu46P120.0%
guardG into crouch120.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Akira: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Goh: not tested (too few rounds)