Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1358 #2,880 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 24 | 1,157 | 561 | 596 | 48.5% |
|---|---|---|---|---|---|
| Lei Fei | 23 | 725 | 346 | 379 | 47.7% |
| Taka | 25 | 639 | 314 | 325 | 49.1% |
| Goh | 24 | 531 | 240 | 291 | 45.2% |
| Jeffry | 22 | 338 | 155 | 183 | 45.9% |
| Jean | 23 | 190 | 90 | 100 | 47.4% |
| Kage | 21 | 128 | 55 | 73 | 43.0% |
| Sarah | 22 | 87 | 36 | 51 | 41.4% |
| Shun | 23 | 80 | 41 | 39 | 51.2% |
| Vanessa | 22 | 59 | 26 | 33 | 44.1% |
| Wolf | 21 | 31 | 13 | 18 | 41.9% |
| El Blaze | 21 | 2 | 0 | 2 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
137 of 258 rounds counted7.0 inputs a second (420 a minute) this season. Faster than 46% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 7.3 | 439 | 24 |
|---|---|---|---|
| Jeffry | 7.3 | 441 | 22 |
| Shun | 6.7 | 403 | 21 |
| El Blaze | 6.2 | 374 | 11 |
| Jean | 6.8 | 409 | 14 |
| Lei Fei | 7.3 | 441 | 11 |
| Vanessa | 6.5 | 390 | 12 |
| Wolf | 7.1 | 428 | 14 |
| Taka | 7.9 | 475 | 8 |
By opponent's character
| Akira | 6.6 | 396 | 26 |
|---|---|---|---|
| Wolf | 8.6 | 515 | 9 |
| Aoi | 7.3 | 436 | 34 |
| Jacky | 7.3 | 441 | 11 |
| Lei Fei | 7.9 | 475 | 8 |
| Lion | 6.5 | 390 | 12 |
| Shun | 6.7 | 401 | 9 |
| El Blaze | 6.9 | 415 | 9 |
| Lau | 6.1 | 367 | 6 |
| Brad | 6.0 | 359 | 4 |
| Dural | 7.0 | 422 | 3 |
| Kage | 6.5 | 393 | 3 |
| Pai | 7.8 | 466 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 17 | 11 | 6 | 64.7% | +4.2 |
|---|---|---|---|---|---|
| Wolf | 11 | 2 | 9 | 18.2% | -21.8 |
| Aoi | 9 | 5 | 4 | 55.6% | +1.7 |
| Vanessa | 4 | 2 | 2 | 50.0% | +8.1 |
| Jacky | 3 | 1 | 2 | 33.3% | -10.9 |
| Lei Fei | 3 | 1 | 2 | 33.3% | -14.0 |
| Lion | 3 | 2 | 1 | 66.7% | +25.4 |
| Sarah | 3 | 3 | 0 | 100.0% | +24.2 |
| Shun | 3 | 3 | 0 | 100.0% | +43.8 |
| El Blaze | 2 | 0 | 2 | 0.0% | -28.1 |
| Lau | 2 | 0 | 2 | 0.0% | -12.6 |
| Brad | 1 | 0 | 1 | 0.0% | -30.7 |
| Dural | 1 | 1 | 0 | 100.0% | +58.5 |
| Jeffry | 1 | 0 | 1 | 0.0% | -63.3 |
| Kage | 1 | 0 | 1 | 0.0% | -37.1 |
| Pai | 1 | 1 | 0 | 100.0% | +58.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 11 | 5 | 6 | 45.5% | +1.8 |
|---|---|---|---|---|---|
| Open | 11 | 6 | 5 | 54.5% | +9.1 |
| Breakable Full Fence | 10 | 8 | 2 | 80.0% | +27.7 |
| Full Fence | 10 | 6 | 4 | 60.0% | -0.9 |
| Breakable Half Fence | 5 | 1 | 4 | 20.0% | -25.1 |
| Low Fence | 5 | 2 | 3 | 40.0% | -10.5 |
| Octagon | 3 | 1 | 2 | 33.3% | -9.9 |
| Rectangle | 3 | 0 | 3 | 0.0% | -40.2 |
| Single Wall | 2 | 1 | 1 | 50.0% | +14.1 |
| Full Fence and Open | 1 | 1 | 0 | 100.0% | +27.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 42 | 50.0% | 50.4% | -0.4 |
| No walls | 18 | 50.0% | 46.6% | +3.4 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| sakana5106 (Rank 24) | 7 | 1 | 6 | 14.3% |
|---|---|---|---|---|
| soreagle (Rank 21) | 5 | 3 | 2 | 60.0% |
| 滝太郎(Takitarou) (Rank 24) | 5 | 2 | 3 | 40.0% |
| pome-_-zzZ (Rank 27) | 4 | 1 | 3 | 25.0% |
| Ishmokin (Rank 16) | 3 | 2 | 1 | 66.7% |
| kota_mofumofu (Rank 24) | 3 | 2 | 1 | 66.7% |
| mist-333777 (Rank 25) | 3 | 1 | 2 | 33.3% |
| バリカン (Rank 25) | 3 | 2 | 1 | 66.7% |
| 未知前方路Baby (Rank 21) | 3 | 2 | 1 | 66.7% |
| Someonetrytowin (Rank 24) | 2 | 2 | 0 | 100.0% |
| cokeshi (Rank 28) | 2 | 0 | 2 | 0.0% |
| e-muneyoshii (Rank 26) | 2 | 0 | 2 | 0.0% |
| hide2480gt (Rank 21) | 2 | 2 | 0 | 100.0% |
| orz (Rank 26) | 2 | 0 | 2 | 0.0% |
| しゅうまい (Rank 23) | 2 | 2 | 0 | 100.0% |
| ぽん (Rank 24) | 2 | 1 | 1 | 50.0% |
| まめぱぱ (Rank 23) | 2 | 1 | 1 | 50.0% |
| みんなナイス! (Rank 1) | 2 | 2 | 0 | 100.0% |
| エルグランド (Rank 39) | 2 | 0 | 2 | 0.0% |
| AgnusDei (Rank 26) | 1 | 0 | 1 | 0.0% |
| Enemyunit (Rank 26) | 1 | 1 | 0 | 100.0% |
| VF (Rank 21) | 1 | 1 | 0 | 100.0% |
| ttfour@サラしかできないw (Rank 21) | 1 | 1 | 0 | 100.0% |
| twinsshine (Rank 26) | 1 | 1 | 0 | 100.0% |
| たくん (Rank 24) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| twinsshine (Rank 26) | 2026/10/10 | 1 | 1 | 0 | 100.0% |
|---|---|---|---|---|---|
| kota_mofumofu (Rank 24) | 2026/10/02 | 3 | 2 | 1 | 66.7% |
| VF (Rank 21) | 2026/09/12 | 1 | 1 | 0 | 100.0% |
| AgnusDei (Rank 26) | 2026/09/12 | 1 | 0 | 1 | 0.0% |
| 滝太郎(Takitarou) (Rank 24) | 2026/09/12 | 5 | 2 | 3 | 40.0% |
| しゅうまい (Rank 23) | 2026/08/21 | 2 | 2 | 0 | 100.0% |
| e-muneyoshii (Rank 26) | 2026/08/21 | 2 | 0 | 2 | 0.0% |
| Enemyunit (Rank 26) | 2026/08/05 | 1 | 1 | 0 | 100.0% |
| mist-333777 (Rank 25) | 2026/08/02 | 3 | 1 | 2 | 33.3% |
| まめぱぱ (Rank 23) | 2026/07/20 | 2 | 1 | 1 | 50.0% |
| バリカン (Rank 25) | 2026/05/28 | 3 | 2 | 1 | 66.7% |
| sakana5106 (Rank 24) | 2026/05/28 | 7 | 1 | 6 | 14.3% |
| ぽん (Rank 24) | 2026/05/28 | 2 | 1 | 1 | 50.0% |
| cokeshi (Rank 28) | 2026/05/28 | 2 | 0 | 2 | 0.0% |
| エルグランド (Rank 39) | 2026/05/28 | 2 | 0 | 2 | 0.0% |
| たくん (Rank 24) | 2026/05/12 | 1 | 1 | 0 | 100.0% |
| 未知前方路Baby (Rank 21) | 2026/05/04 | 3 | 2 | 1 | 66.7% |
| Someonetrytowin (Rank 24) | 2026/04/22 | 2 | 2 | 0 | 100.0% |
| orz (Rank 26) | 2026/04/18 | 2 | 0 | 2 | 0.0% |
| hide2480gt (Rank 21) | 2026/04/18 | 2 | 2 | 0 | 100.0% |
| soreagle (Rank 21) | 2026/04/18 | 5 | 3 | 2 | 60.0% |
| ttfour@サラしかできないw (Rank 21) | 2026/04/18 | 1 | 1 | 0 | 100.0% |
| pome-_-zzZ (Rank 27) | 2026/03/28 | 4 | 1 | 3 | 25.0% |
| Ishmokin (Rank 16) | 2026/03/28 | 3 | 2 | 1 | 66.7% |
| みんなナイス! (Rank 1) | 2026/03/28 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| guardG into evade down | 19 | 7.5% |
|---|---|---|
| guardG | 8 | 3.1% |
| Rimon Chouchu66P | 6 | 2.4% |
| backdash into Chouzan Housui46P+K | 6 | 2.4% |
| backdash | 4 | 1.6% |
| backdash into Crescent Heel4K+G | 4 | 1.6% |
| crouch into Low Knuckle2P | 4 | 1.6% |
| forward dash into Rimon Chouchu66P | 4 | 1.6% |
| guardG into Rimon Chouchu66P | 4 | 1.6% |
| guardG into evade up | 4 | 1.6% |
| Jouho Senshou46P | 3 | 1.2% |
| crouch into Shippuzan3PP | 3 | 1.2% |
| forward dash into throwP+G | 3 | 1.2% |
| guardG into throwP+G | 3 | 1.2% |
| offensive move | 3 | 1.2% |
155 further openings account for the other 177 rounds.
Counted from 64 of the 65 matches played. The rest were not pulled for openings.
Akira
- Career
- 561–596 · 48.5%
- This season
- 19 matches · 57.9%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P | 6 | 9.0% |
|---|---|---|
| backdash into Chouzan Housui46P+K | 6 | 9.0% |
| guardG into evade down | 5 | 7.5% |
| forward dash into Rimon Chouchu66P | 4 | 6.0% |
| guardG into Rimon Chouchu66P | 4 | 6.0% |
| Jouho Senshou46P | 3 | 4.5% |
| guardG into evade up | 3 | 4.5% |
| Chouzan Housui46P+K | 2 | 3.0% |
| backdash into Souka Housui3P+K | 2 | 3.0% |
| evade down into Jouho Senshou46P | 2 | 3.0% |
| forward dash into throwP+G | 2 | 3.0% |
| guardG into Souka Housui3P+K | 2 | 3.0% |
| guardG into forward dash | 2 | 3.0% |
| Rimon Chouchu66P into backdash | 1 | 1.5% |
| Youhou33P | 1 | 1.5% |
22 further openings account for the other 22 rounds.
Counted from 18 of the 19 matches played. The rest were not pulled for openings.
Sarah
- Career
- 36–51 · 41.4%
- This season
- 11 matches · 72.7%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| guardG into evade down | 7 | 17.1% |
|---|---|---|
| backdash into Crescent Heel4K+G | 4 | 9.8% |
| Dragon Smash Cannon1K | 2 | 4.9% |
| Snap Side Chop3P into Setup Combination3PK | 2 | 4.9% |
| backdash | 2 | 4.9% |
| backdash into Dragon Smash Cannon1K | 2 | 4.9% |
| guardG into High Kick StraightKP | 2 | 4.9% |
| Back Spin KickK+G into Reverse High KickK+GK | 1 | 2.4% |
| Full Spin Heel Kick9K | 1 | 2.4% |
| Leg Slicer2K+G | 1 | 2.4% |
| Rising Elbow6P into Double Joint Butt6PK | 1 | 2.4% |
| backdash into High Kick StraightKP | 1 | 2.4% |
| backdash into Serpent Smash Cannon2P+KK | 1 | 2.4% |
| backdash into Valkyrie Flight9K+G | 1 | 2.4% |
| crouch into Jackknife Middle Kick3KK | 1 | 2.4% |
12 further openings account for the other 12 rounds.
Jeffry
- Career
- 155–183 · 45.9%
- This season
- 6 matches · 33.3%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Knuckle2P | 4 | 15.4% |
|---|---|---|
| guardG | 2 | 7.7% |
| guardG into Knee Attack6K | 2 | 7.7% |
| guardG into evade down | 2 | 7.7% |
| kickK into Stunner KnuckleKP | 2 | 7.7% |
| Heavy Back Knuckle4P into Threat StanceP+K+G | 1 | 3.9% |
| Kenka Kick66K+G | 1 | 3.9% |
| Scoop Kick4K+G | 1 | 3.9% |
| Side Kick3K | 1 | 3.9% |
| Stunner KnuckleKP into Stunner Head ButtKPP | 1 | 3.9% |
| backdash into Double Hammer Down43P | 1 | 3.9% |
| backdash into Kenka Hook46P | 1 | 3.9% |
| backdash into Rising Hammer43PP | 1 | 3.9% |
| backdash into Scoop Kick4K+G | 1 | 3.9% |
| guardG into Double Upper3PP | 1 | 3.9% |
4 further openings account for the other 4 rounds.
Kage
- Career
- 55–73 · 43.0%
- This season
- 6 matches · 33.3%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| crouch into Shippuzan3PP | 3 | 12.0% |
|---|---|---|
| Hiji'uchi6P | 2 | 8.0% |
| ResshouPP into SandangekiPPP | 2 | 8.0% |
| backdash into backward movement | 2 | 8.0% |
| guardG into Fusenjin3P | 2 | 8.0% |
| Jibashiri1K into crouch | 1 | 4.0% |
| Ogami IssenKP into Ogami SenryubiKPK | 1 | 4.0% |
| Ryubisen44K+G | 1 | 4.0% |
| Senpujin2P+K into Fujin Urasuisha2P+KK | 1 | 4.0% |
| Sokudan1P into Sokudangasane1PK | 1 | 4.0% |
| backdash into Fujin Urasuisha2P+KK | 1 | 4.0% |
| backdash into Fusenjin3P | 1 | 4.0% |
| backdash into Gen'you4K+G | 1 | 4.0% |
| backdash into Nirenkyaku3KK | 1 | 4.0% |
| crouch into Jizuridan2P | 1 | 4.0% |
4 further openings account for the other 4 rounds.
Shun
- Career
- 41–39 · 51.2%
- This season
- 5 matches · 60.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| guardG into evade down | 3 | 14.3% |
|---|---|---|
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 2 | 9.5% |
| backdash into Rengeki Gakushu46PPP | 2 | 9.5% |
| offensive move | 2 | 9.5% |
| Chubu Soutenkyaku66K | 1 | 4.8% |
| Fukuchougeki2P | 1 | 4.8% |
| Koushinhi4P+K+G into Honshin TankaP+K | 1 | 4.8% |
| Koushinhi4P+K+G into Koushinhi Fusshu4P+K+GP | 1 | 4.8% |
| Koushinhi4P+K+G into evade down | 1 | 4.8% |
| Tanhi ChougekiK+G | 1 | 4.8% |
| backdash into Dokuritsu Kanpai46P+K | 1 | 4.8% |
| evade down into Chubu Soutenkyaku66K | 1 | 4.8% |
| guardG into Chubu Soutenkyaku66K | 1 | 4.8% |
| guardG into Gyou'in Haishu3P | 1 | 4.8% |
| guardG into Kasen Zenbokushou6PP | 1 | 4.8% |
1 further openings account for the other 1 rounds.
Jean
- Career
- 90–100 · 47.4%
- This season
- 3 matches · 66.7%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 2 | 14.3% |
|---|---|---|
| guardG | 2 | 14.3% |
| Agezuki3P+K | 1 | 7.1% |
| Harai'uke (Deflect)4P+K+G into Yoko'enpi~Uchishutou6PP | 1 | 7.1% |
| Hizageri4K into Kousenshu4KP | 1 | 7.1% |
| backdash into Getsuku Shouken46P+K | 1 | 7.1% |
| backdash into Konohana Sakuya43P+K | 1 | 7.1% |
| forward dash into throwP+G | 1 | 7.1% |
| guardG into Gyaku Seikenzuki66P | 1 | 7.1% |
| punchP | 1 | 7.1% |
| punchP into KounirenPP | 1 | 7.1% |
| throwP+G into Kake'uchi46P | 1 | 7.1% |
Wolf
- Career
- 13–18 · 41.9%
- This season
- 3 matches · 33.3%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| guardG | 2 | 14.3% |
|---|---|---|
| Body Blow6P into Rolling Back Elbow6PP+K | 1 | 7.1% |
| Low Drop Kick62K | 1 | 7.1% |
| Quick Shoulder66P+K | 1 | 7.1% |
| Rolling Savate6K+G | 1 | 7.1% |
| Screw Hook63214P into Screw Lariat63214PP | 1 | 7.1% |
| guardG into Elbow Butt4P | 1 | 7.1% |
| guardG into Jumping Knee Butt66K+G | 1 | 7.1% |
| guardG into Low Hammer2P | 1 | 7.1% |
| guardG into One-Hand Reverse Hammer4P+K | 1 | 7.1% |
| guardG into Regret Discharge33P+K | 1 | 7.1% |
| guardG into Short Shoulder46P+K | 1 | 7.1% |
| throwP+G | 1 | 7.1% |
Vanessa
- Career
- 26–33 · 44.1%
- This season
- 3 matches · 66.7%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Shadow Slicer | 1 | 8.3% |
|---|---|---|
| Defensive Style: backdash into Grand Spike2P+K | 1 | 8.3% |
| Defensive Style: guard into Boomerang Hook3P+K | 1 | 8.3% |
| Defensive Style: guard into Ducking Body Blow66P | 1 | 8.3% |
| Offensive Style: Backswing Body into Backswing Body~Back KickP+KK | 1 | 8.3% |
| Offensive Style: Landing Knee Kick into Landing Knee Combo66KP | 1 | 8.3% |
| Offensive Style: Long Barrel Blow | 1 | 8.3% |
| Offensive Style: evade down into Pile Bunker6P+K | 1 | 8.3% |
| Offensive Style: guard into HAWK Strike9K | 1 | 8.3% |
| Offensive Style: guard into evade up | 1 | 8.3% |
| Offensive Style: kick into High Kick ComboKP | 1 | 8.3% |
| Offensive Style: kick into punchP | 1 | 8.3% |
El Blaze
- Career
- 0–2 · 0.0%
- This season
- 3 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into Hammer Smash46P+K | 2 | 18.2% |
|---|---|---|
| High-Speed Jab46P into Shouda46PP | 1 | 9.1% |
| Low Drop Kick1K+G | 1 | 9.1% |
| backdash | 1 | 9.1% |
| backdash into Backswing Rocket1P+K | 1 | 9.1% |
| backdash into Low Drop Kick1K+G | 1 | 9.1% |
| forward movement into guardG | 1 | 9.1% |
| guardG into Quick Combo6P+KP | 1 | 9.1% |
| guardG into Sit Jab2P | 1 | 9.1% |
| guardG into punchP | 1 | 9.1% |
Lei Fei
- Career
- 346–379 · 47.7%
- This season
- 3 matches · 33.3%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kaisei Tento1P+K | 2 | 18.2% |
|---|---|---|
| guardG into evade down | 2 | 18.2% |
| Zaban Hekishou66P+K | 1 | 9.1% |
| backdash into offensive move | 1 | 9.1% |
| crouch into Fukusoushou2P | 1 | 9.1% |
| evade down into Toushou66P | 1 | 9.1% |
| guardG into Toushou66P | 1 | 9.1% |
| guardG into throwP+G | 1 | 9.1% |
| offensive move | 1 | 9.1% |
Taka
- Career
- 314–325 · 49.1%
- This season
- 2 matches · 0.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Hiji'ate6P | 1 | 12.5% |
|---|---|---|
| Kirikabu Kudaki1P+K | 1 | 12.5% |
| backdash into Kirikabu Kudaki1P+K | 1 | 12.5% |
| backdash into Mageryu46P | 1 | 12.5% |
| evade up | 1 | 12.5% |
| guardG into Marutahiza6K | 1 | 12.5% |
| guardG into Morote Tsuppari66PP | 1 | 12.5% |
| guardG into Shita Harite2P | 1 | 12.5% |
Goh
- Career
- 240–291 · 45.2%
- This season
- 1 matches · 0.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| backdash into Karura4P+K | 1 | 20.0% |
|---|---|---|
| backdash into Kyousengeri46K | 1 | 20.0% |
| crouch into Denkou3PP | 1 | 20.0% |
| guardG into Soukyu46P | 1 | 20.0% |
| guardG into crouch | 1 | 20.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Akira: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Goh: not tested (too few rounds)
