Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1565 #1,570 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Pai | 33 | 5,207 | 2,593 | 2,614 | 49.8% |
|---|---|---|---|---|---|
| Brad | 30 | 615 | 332 | 283 | 54.0% |
| Akira | 28 | 572 | 303 | 269 | 53.0% |
| Jeffry | 26 | 6 | 2 | 4 | 33.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,928 of 2,979 rounds counted9.8 inputs a second (588 a minute) this season. Faster than 94% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Pai | 9.7 | 579 | 1,619 |
|---|---|---|---|
| Akira | 11.0 | 658 | 272 |
| Brad | 9.6 | 578 | 12 |
| Jeffry | 8.0 | 478 | 25 |
By opponent's character
| Akira | 10.3 | 616 | 263 |
|---|---|---|---|
| Jacky | 9.7 | 584 | 213 |
| Sarah | 9.9 | 596 | 179 |
| Wolf | 9.8 | 591 | 171 |
| Jean | 9.4 | 564 | 82 |
| Lion | 10.0 | 601 | 115 |
| Goh | 9.8 | 591 | 101 |
| Jeffry | 9.6 | 574 | 86 |
| Pai | 9.8 | 588 | 70 |
| Shun | 9.9 | 596 | 100 |
| Lau | 10.2 | 610 | 99 |
| Kage | 9.5 | 568 | 84 |
| Aoi | 9.6 | 574 | 66 |
| Brad | 9.5 | 572 | 98 |
| El Blaze | 9.4 | 567 | 81 |
| Vanessa | 8.8 | 530 | 44 |
| Lei Fei | 9.8 | 589 | 10 |
| Dural | 9.8 | 588 | 33 |
| Eileen | 9.2 | 553 | 17 |
| Taka | 10.1 | 604 | 16 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 93 | 44 | 49 | 47.3% | -0.2 |
|---|---|---|---|---|---|
| Jacky | 83 | 39 | 44 | 47.0% | -2.0 |
| Sarah | 63 | 26 | 37 | 41.3% | -9.9 |
| Wolf | 57 | 24 | 33 | 42.1% | -7.4 |
| Jean | 47 | 30 | 17 | 63.8% | +16.2 |
| Lion | 42 | 14 | 28 | 33.3% | -14.2 |
| Goh | 41 | 20 | 21 | 48.8% | -1.7 |
| Jeffry | 38 | 19 | 19 | 50.0% | +3.4 |
| Pai | 38 | 18 | 20 | 47.4% | -3.6 |
| Shun | 38 | 21 | 17 | 55.3% | +3.0 |
| Lau | 33 | 13 | 20 | 39.4% | -7.3 |
| Kage | 30 | 17 | 13 | 56.7% | +10.4 |
| Aoi | 29 | 16 | 13 | 55.2% | -2.5 |
| Brad | 28 | 18 | 10 | 64.3% | +18.0 |
| El Blaze | 27 | 18 | 9 | 66.7% | +16.1 |
| Vanessa | 21 | 11 | 10 | 52.4% | +10.7 |
| Lei Fei | 13 | 8 | 5 | 61.5% | +9.7 |
| Dural | 12 | 3 | 9 | 25.0% | -18.6 |
| Eileen | 7 | 4 | 3 | 57.1% | -0.1 |
| Taka | 5 | 2 | 3 | 40.0% | -17.8 |
0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 109 | 45 | 64 | 41.3% | -9.4 |
|---|---|---|---|---|---|
| Open | 96 | 50 | 46 | 52.1% | +3.5 |
| Breakable Full Fence | 77 | 39 | 38 | 50.6% | +1.4 |
| Single Wall | 77 | 36 | 41 | 46.8% | -1.9 |
| Breakable Half Fence | 71 | 42 | 29 | 59.1% | +10.8 |
| Low Fence | 71 | 34 | 37 | 47.9% | -2.4 |
| Rectangle | 67 | 27 | 40 | 40.3% | -12.3 |
| Octagon | 65 | 37 | 28 | 56.9% | +9.2 |
| Half Fence | 58 | 25 | 33 | 43.1% | -1.7 |
| Full Fence and Open | 28 | 14 | 14 | 50.0% | +0.7 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 447 | 48.1% | 49.0% | -0.9 |
| No walls | 244 | 49.2% | 49.2% | +0.0 |
Walls against open: -0.9 points (95% range -8.7 to +7.0), p 0.829 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| poteto (Rank 34) | 12 | 5 | 7 | 41.7% |
|---|---|---|---|---|
| Grimaster (Rank 30) | 10 | 5 | 5 | 50.0% |
| ガリバー (Rank 29) | 10 | 6 | 4 | 60.0% |
| ぽこぺん太@能登VF部 (Rank 33) | 9 | 1 | 8 | 11.1% |
| BANANA (Rank 29) | 8 | 5 | 3 | 62.5% |
| Light (Rank 30) | 8 | 3 | 5 | 37.5% |
| MikuMartineau (Rank 30) | 8 | 5 | 3 | 62.5% |
| delicioso (Rank 33) | 8 | 3 | 5 | 37.5% |
| けいすけ新宿 (Rank 34) | 8 | 3 | 5 | 37.5% |
| さいたま梅澤/T.Umezawa (Rank 29) | 8 | 4 | 4 | 50.0% |
| ニトロ (Rank 34) | 8 | 2 | 6 | 25.0% |
| 会長さん (Rank 34) | 8 | 4 | 4 | 50.0% |
| Byakko-Donchan (Rank 34) | 7 | 3 | 4 | 42.9% |
| mossa_n_assom (Rank 32) | 7 | 3 | 4 | 42.9% |
| ヘニオ (Rank 32) | 7 | 3 | 4 | 42.9% |
| 躑躅 (Rank 35) | 7 | 1 | 6 | 14.3% |
| Koutei (Rank 33) | 6 | 2 | 4 | 33.3% |
| gairoku88 (Rank 30) | 6 | 2 | 4 | 33.3% |
| pizaman (Rank 31) | 6 | 2 | 4 | 33.3% |
| のみ (Rank 33) | 6 | 3 | 3 | 50.0% |
| ばねばば (Rank 30) | 6 | 3 | 3 | 50.0% |
| れもん@のびしろF (Rank 32) | 6 | 5 | 1 | 83.3% |
| オムレツハンター© (Rank 33) | 6 | 3 | 3 | 50.0% |
| ルドルフ (Rank 32) | 6 | 4 | 2 | 66.7% |
| 黒シャツ (Rank 33) | 6 | 3 | 3 | 50.0% |
Most played opponents, most recent first
| ぽこぺん太@能登VF部 (Rank 33) | 2026/10/18 | 9 | 1 | 8 | 11.1% |
|---|---|---|---|---|---|
| 会長さん (Rank 34) | 2026/10/11 | 8 | 4 | 4 | 50.0% |
| ルドルフ (Rank 32) | 2026/10/06 | 6 | 4 | 2 | 66.7% |
| ニトロ (Rank 34) | 2026/09/12 | 8 | 2 | 6 | 25.0% |
| Grimaster (Rank 30) | 2026/09/08 | 10 | 5 | 5 | 50.0% |
| 黒シャツ (Rank 33) | 2026/09/08 | 6 | 3 | 3 | 50.0% |
| オムレツハンター© (Rank 33) | 2026/09/06 | 6 | 3 | 3 | 50.0% |
| れもん@のびしろF (Rank 32) | 2026/09/03 | 6 | 5 | 1 | 83.3% |
| delicioso (Rank 33) | 2026/08/31 | 8 | 3 | 5 | 37.5% |
| poteto (Rank 34) | 2026/08/30 | 12 | 5 | 7 | 41.7% |
| Koutei (Rank 33) | 2026/08/18 | 6 | 2 | 4 | 33.3% |
| 躑躅 (Rank 35) | 2026/08/03 | 7 | 1 | 6 | 14.3% |
| ガリバー (Rank 29) | 2026/07/29 | 10 | 6 | 4 | 60.0% |
| けいすけ新宿 (Rank 34) | 2026/07/27 | 8 | 3 | 5 | 37.5% |
| Light (Rank 30) | 2026/07/21 | 8 | 3 | 5 | 37.5% |
| BANANA (Rank 29) | 2026/07/06 | 8 | 5 | 3 | 62.5% |
| gairoku88 (Rank 30) | 2026/06/07 | 6 | 2 | 4 | 33.3% |
| のみ (Rank 33) | 2026/06/05 | 6 | 3 | 3 | 50.0% |
| pizaman (Rank 31) | 2026/06/04 | 6 | 2 | 4 | 33.3% |
| MikuMartineau (Rank 30) | 2026/06/02 | 8 | 5 | 3 | 62.5% |
| ヘニオ (Rank 32) | 2026/05/28 | 7 | 3 | 4 | 42.9% |
| ばねばば (Rank 30) | 2026/05/27 | 6 | 3 | 3 | 50.0% |
| さいたま梅澤/T.Umezawa (Rank 29) | 2026/05/15 | 8 | 4 | 4 | 50.0% |
| mossa_n_assom (Rank 32) | 2026/05/10 | 7 | 3 | 4 | 42.9% |
| Byakko-Donchan (Rank 34) | 2026/03/26 | 7 | 3 | 4 | 42.9% |
Round openings
Every character
| forward movement into punchP | 449 | 15.8% |
|---|---|---|
| Ensei Haijinkyaku7K+G into guardG | 178 | 6.3% |
| Ensei Haijinkyaku7K+G | 173 | 6.1% |
| forward movement into RaigekishouPPP | 136 | 4.8% |
| Honshin Soukyaku1K+G | 116 | 4.1% |
| forward movement into RenshouPP | 106 | 3.7% |
| throw escape | 78 | 2.7% |
| crouch dash forward into throw escape | 72 | 2.5% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 60 | 2.1% |
| Honshin Soukyaku1K+G into guardG | 60 | 2.1% |
| backdash into evade up | 60 | 2.1% |
| forward movement into Ensei KatanhekiP+K | 54 | 1.9% |
| backdash into Honrakukyaku46K+G | 53 | 1.9% |
| crouch into Renka Sentai2KK | 47 | 1.6% |
| Rimon Chouchu66P | 44 | 1.6% |
278 further openings account for the other 1,157 rounds.
Counted from 710 of the 745 matches played. The rest were not pulled for openings.
Pai
- Career
- 2,593–2,614 · 49.8%
- This season
- 602 matches · 48.3%
- Peak rank
- 33
First hit in 55.2% of 2,253 rounds. Won 52.6% of the rounds they struck first, 46.6% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 53.8% of rounds, against 33.7% in their other rounds.
- Against Akira: backs off first in 22.8% of rounds, against 8.4% against everyone else.
- After winning a round: attacks straight away in 40.3% of rounds, against 27.0% after losing one.
- When behind: evades first in 11.1% of rounds, against 5.2% when ahead or level.
- After landing the first hit of the round before: attacks straight away in 36.9% of rounds, against 30.2% after being hit first.
- In round 1: opens with “1K+G Honshin Soukyaku” in 9.7% of rounds, against 3.6% in their other rounds.
- Against Brad: opens with “forward movement into P punch” in 30.8% of rounds, against 18.6% against everyone else.
- After winning a round: opens with “7K+G Ensei Haijinkyaku into G guard” in 11.6% of rounds, against 3.3% after losing one.
- When ahead: opens with “forward movement into PPP Raigekishou” in 10.5% of rounds, against 5.1% when level or behind.
| forward movement into punchP | 434 | 19.1% |
|---|---|---|
| Ensei Haijinkyaku7K+G into guardG | 178 | 7.9% |
| Ensei Haijinkyaku7K+G | 173 | 7.6% |
| forward movement into RaigekishouPPP | 136 | 6.0% |
| Honshin Soukyaku1K+G | 116 | 5.1% |
| forward movement into RenshouPP | 106 | 4.7% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 60 | 2.6% |
| Honshin Soukyaku1K+G into guardG | 60 | 2.6% |
| throw escape | 57 | 2.5% |
| forward movement into Ensei KatanhekiP+K | 54 | 2.4% |
| backdash into Honrakukyaku46K+G | 53 | 2.3% |
| crouch into Renka Sentai2KK | 47 | 2.1% |
| Hi'en Tankyaku9K | 42 | 1.9% |
| Hi'en Tankyaku9K into guardG | 41 | 1.8% |
| crouch dash forward into Souanshou3P+K | 37 | 1.6% |
180 further openings account for the other 672 rounds.
Counted from 567 of the 602 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 23–25 · 48% | 10–10 · 50% | too few to test |
| Akira | 17–19 · 47% | 10–7 · 59% | too few to test |
| Sarah | 12–21 · 36% | 6–6 · 50% | too few to test |
| Wolf | 6–15 · 29% | 8–12 · 40% | too few to test |
| Jean | 21–9 · 70% | 4–2 · 67% | too few to test |
| Goh | 7–10 · 41% | 9–9 · 50% | too few to test |
| Jeffry | 9–9 · 50% | 4–8 · 33% | too few to test |
| Pai | 10–10 · 50% | 3–4 · 43% | too few to test |
| Brad | 11–5 · 69% | 5–5 · 50% | too few to test |
| Shun | 6–8 · 43% | 6–4 · 60% | too few to test |
| Lau | 5–8 · 38% | 5–7 · 42% | too few to test |
| Lion | 4–11 · 27% | 2–5 · 29% | too few to test |
| Aoi | 5–7 · 42% | 6–4 · 60% | too few to test |
| Kage | 6–5 · 55% | 5–5 · 50% | too few to test |
| El Blaze | 8–5 · 62% | 3–1 · 75% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
35 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Akira
- Career
- 303–269 · 53.0%
- This season
- 121 matches · 52.9%
- Peak rank
- 28
First hit in 52.6% of 483 rounds. Won 55.1% of the rounds they struck first, 46.7% of the rounds they were struck first.
Significant Tells
- After losing a round: moves in first in 45.3% of rounds, against 12.4% after winning one.
- When behind: moves in first in 42.1% of rounds, against 19.3% when ahead or level.
- After winning a round: opens with “backdash into evade up” in 9.7% of rounds, against 1.1% after losing one.
| crouch dash forward into throw escape | 49 | 10.0% |
|---|---|---|
| Rimon Chouchu66P | 44 | 8.9% |
| Rimon Chouchu66P into backdash | 41 | 8.3% |
| backdash into evade up | 29 | 5.9% |
| crouch dash forward into Youhou33P | 26 | 5.3% |
| backdash into Chouzan Housui46P+K | 18 | 3.7% |
| throw escape | 18 | 3.7% |
| crouch dash back into Koboku214P | 15 | 3.0% |
| backdash into Jouho Senshou46P | 12 | 2.4% |
| backdash into Souka Housui3P+K | 10 | 2.0% |
| evade down into throw escape | 10 | 2.0% |
| Souka Housui3P+K | 9 | 1.8% |
| crouch dash forward into Rimon Chouchu66P | 9 | 1.8% |
| evade up into Souka Housui3P+K | 8 | 1.6% |
| forward dash into Jouho Touken6P | 8 | 1.6% |
88 further openings account for the other 186 rounds.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 6–9 · 40% | 3–3 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Brad
- Career
- 332–283 · 54.0%
- This season
- 15 matches · 53.3%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| Ducking6P+K+G into Crush Knee KickK+G | 11 | 18.3% |
|---|---|---|
| forward movement into punchP | 11 | 18.3% |
| forward movement into Jab StraightPP | 6 | 10.0% |
| Middle Spin Kick66K | 3 | 5.0% |
| evade up into crouch dash forward | 3 | 5.0% |
| backdash into evade up | 2 | 3.3% |
| forward movement into Rapid Double JabP+K | 2 | 3.3% |
| throw escape | 2 | 3.3% |
| Destruction Body3P+K | 1 | 1.7% |
| Dtee Sawk Dtrohng4P+K | 1 | 1.7% |
| Rapid Short UpperP+KP into Rapid CombinationP+KPP | 1 | 1.7% |
| Sharp Shoot1P | 1 | 1.7% |
| Spine Whip4P | 1 | 1.7% |
| backdash into guardG | 1 | 1.7% |
| crouch dash back into Rapid CombinationP+KPP | 1 | 1.7% |
13 further openings account for the other 13 rounds.
Jeffry
- Career
- 2–4 · 33.3%
- This season
- 7 matches · 28.6%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Double KnucklePP | 5 | 20.0% |
|---|---|---|
| crouch dash forward into throw escape | 3 | 12.0% |
| Hammer Slide1P into Grizzly Hammer1PP | 2 | 8.0% |
| evade down into throw escape | 2 | 8.0% |
| forward movement into Double Knuckle~UpperPPP | 2 | 8.0% |
| backdash into Dash Elbow66P | 1 | 4.0% |
| backdash into Double Hammer Down43P | 1 | 4.0% |
| backdash into Elbow Butt6P | 1 | 4.0% |
| backdash into Rising Hammer43PP | 1 | 4.0% |
| backdash into Tsunami Beat3K+G | 1 | 4.0% |
| crouch dash forward into Body CrushP+K | 1 | 4.0% |
| evade down into Knee Attack6K | 1 | 4.0% |
| forward dash into Low Knuckle2P | 1 | 4.0% |
| forward movement into punchP | 1 | 4.0% |
| punchP into Double KnucklePP | 1 | 4.0% |
1 further openings account for the other 1 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Pai: 9 of 16 tests hold up
- Akira: 3 of 14 tests hold up
- Brad: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
