VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Pai

シメ

Career matches6,336
Career win rate50.5%
Round win rate49.9%
Peak rank33
Distinct opponents290
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Pai335,1432,5662,57749.9%
Brad3061533228354.0%
Akira2857230326953.0%
Jeffry2662433.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira90434747.8%+0.2
Jacky78374147.4%-1.0
Sarah63263741.3%-10.1
Wolf53213239.6%-9.7
Jean47301763.8%+16.1
Goh38182047.4%-4.3
Pai38182047.4%-3.8
Jeffry36181850.0%+3.0
Shun36191752.8%-0.5
Lion33132039.4%-8.7
Aoi28151353.6%-5.2
Brad28181064.3%+17.9
Kage28151353.6%+7.5
Lau28121642.9%-1.4
El Blaze2617965.4%+13.9
Vanessa21111052.4%+10.7
Lei Fei138561.5%+9.6
Dural123925.0%-18.7
Eileen74357.1%-0.4
Taka52340.0%-17.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence103455843.7%-6.8
Open93494452.7%+3.8
Breakable Full Fence74383651.4%+2.0
Low Fence70333747.1%-3.0
Breakable Half Fence69402958.0%+9.1
Single Wall68323647.1%-1.6
Rectangle65273841.5%-11.1
Octagon58302851.7%+3.5
Half Fence56243242.9%-2.1
Full Fence and Open26141253.9%+4.1

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls42548.0%49.1%-1.1
No walls23149.4%49.3%+0.1

Walls against open: -1.2 points (95% range -9.2 to +6.8), p 0.768 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ニトロ (Rank 34)2026/09/1282625.0%
Grimaster (Rank 30)2026/09/08105550.0%
黒シャツ (Rank 33)2026/09/0863350.0%
ルドルフ (Rank 32)2026/09/0853260.0%
オムレツハンター© (Rank 33)2026/09/0663350.0%
れもん@のびしろF (Rank 32)2026/09/0365183.3%
delicioso (Rank 33)2026/08/3183537.5%
poteto (Rank 34)2026/08/30125741.7%
Koutei (Rank 33)2026/08/1862433.3%
躑躅 (Rank 35)2026/08/0371614.3%
ガリバー (Rank 29)2026/07/29106460.0%
けいすけ新宿 (Rank 34)2026/07/2783537.5%
Light (Rank 30)2026/07/2183537.5%
ぬっき~@17000枚でた (Rank 33)2026/07/1553260.0%
BANANA (Rank 29)2026/07/0685362.5%
gairoku88 (Rank 30)2026/06/0762433.3%
のみ (Rank 33)2026/06/0563350.0%
pizaman (Rank 31)2026/06/0462433.3%
MikuMartineau (Rank 30)2026/06/0285362.5%
ヘニオ (Rank 32)2026/05/2873442.9%
ばねばば (Rank 30)2026/05/2763350.0%
さいたま梅澤/T.Umezawa (Rank 29)2026/05/1584450.0%
mossa_n_assom (Rank 32)2026/05/1073442.9%
イイダ (Rank 28)2026/05/0654180.0%
Byakko-Donchan (Rank 34)2026/03/2673442.9%

Round openings

Every character

forward movement into punchP44515.9%
Ensei Haijinkyaku7K+G into guardG1766.3%
Ensei Haijinkyaku7K+G1706.1%
forward movement into RaigekishouPPP1334.7%
Honshin Soukyaku1K+G1144.1%
forward movement into RenshouPP1053.8%
backdash into evade up833.0%
throwP+G812.9%
crouch dash forward into throwP+G762.7%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK602.1%
Honshin Soukyaku1K+G into guardG592.1%
forward movement into Ensei KatanhekiP+K541.9%
backdash into Honrakukyaku46K+G511.8%
crouch into Renka Sentai2KK471.7%
Rimon Chouchu66P441.6%

263 further openings account for the other 1,105 rounds.

Counted from 700 of the 708 matches played. The rest were not pulled for openings.

Pai

forward movement into punchP43019.2%
Ensei Haijinkyaku7K+G into guardG1767.9%
Ensei Haijinkyaku7K+G1707.6%
forward movement into RaigekishouPPP1336.0%
Honshin Soukyaku1K+G1145.1%
forward movement into RenshouPP1054.7%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK602.7%
Honshin Soukyaku1K+G into guardG592.6%
throwP+G582.6%
forward movement into Ensei KatanhekiP+K542.4%
backdash into Honrakukyaku46K+G512.3%
backdash into evade up492.2%
crouch into Renka Sentai2KK472.1%
Hi'en Tankyaku9K421.9%
Hi'en Tankyaku9K into guardG411.8%

172 further openings account for the other 647 rounds.

Counted from 559 of the 565 matches played. The rest were not pulled for openings.

Akira

crouch dash forward into throwP+G5010.4%
Rimon Chouchu66P449.1%
Rimon Chouchu66P into backdash418.5%
backdash into evade up326.6%
crouch dash forward into Youhou33P255.2%
throwP+G204.2%
backdash into Chouzan Housui46P+K163.3%
crouch dash back into Koboku214P153.1%
backdash into Jouho Senshou46P122.5%
evade down into throwP+G102.1%
Souka Housui3P+K91.9%
crouch dash forward into Rimon Chouchu66P91.9%
backdash into Souka Housui3P+K81.7%
evade up into Souka Housui3P+K81.7%
forward dash into Jouho Touken6P81.7%

76 further openings account for the other 175 rounds.

Counted from 119 of the 121 matches played. The rest were not pulled for openings.

Brad

Ducking6P+K+G into Crush Knee KickK+G1118.3%
forward movement into punchP1118.3%
forward movement into Jab StraightPP610.0%
Middle Spin Kick66K35.0%
evade up into crouch dash forward35.0%
backdash into evade up23.3%
forward movement into Rapid Double JabP+K23.3%
throwP+G23.3%
Destruction Body3P+K11.7%
Dtee Sawk Dtrohng4P+K11.7%
Rapid Short UpperP+KP into Rapid CombinationP+KPP11.7%
Sharp Shoot1P11.7%
Spine Whip4P11.7%
backdash into guardG11.7%
crouch dash back into Rapid CombinationP+KPP11.7%

13 further openings account for the other 13 rounds.

Jeffry

forward movement into Double KnucklePP520.0%
crouch dash forward into throwP+G312.0%
Hammer Slide1P into Grizzly Hammer1PP28.0%
forward movement into Double Knuckle~UpperPPP28.0%
backdash into Dash Elbow66P14.0%
backdash into Double Hammer Down43P14.0%
backdash into Elbow Butt6P14.0%
backdash into Rising Hammer43PP14.0%
backdash into Tsunami Beat3K+G14.0%
crouch dash forward into Body CrushP+K14.0%
evade down into Knee Attack6K14.0%
evade down into guardG14.0%
evade down into throwP+G14.0%
forward dash into Low Knuckle2P14.0%
forward movement into punchP14.0%

2 further openings account for the other 2 rounds.