VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Kage

devitom-ps

Career matches711
Career win rate74.1%
Round win rate53.9%
Peak rank36
Distinct opponents4
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Kage362972217674.4%
Jeffry362121654777.8%
Shun352021416169.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Aoi43175.0%+11.0
Akira21150.0%+19.7
Kage1010.0%-54.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon42250.0%-35.3
Half Fence32166.7%+35.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls757.1%57.1%+0.0

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

kampfarkz (Rank 33)2026/08/2532166.7%
いくない・∀・ (Rank 39)2026/08/251010.0%
ロドリゴサンチェス (Rank 41)2026/06/2621150.0%
MikuMartineau (Rank 33)2026/06/03110100.0%

Round openings

Every character

backdash into evade up519.2%
forward dash into Elbow Butt6P415.4%
backdash into evade down27.7%
forward movement into punchP27.7%
Gyou'in Haishu3P into forward dash13.9%
Hagakure-ryu In Raijingeki46P+K13.9%
Hiji'uchi6P13.9%
Rasen4P13.9%
backdash into Ducking Low2K+G13.9%
backdash into Knee Attack6K13.9%
backward movement into Gekizan Senchu3P+K13.9%
crouch dash forward into throwP+G13.9%
evade down into Low Knuckle2P13.9%
forward dash into Heel Drop6K+G13.9%
forward movement into Ducking Low2K+G13.9%

2 further openings account for the other 2 rounds.

Jeffry

forward dash into Elbow Butt6P426.7%
backdash into evade up320.0%
backdash into Ducking Low2K+G16.7%
backdash into Knee Attack6K16.7%
crouch dash forward into throwP+G16.7%
evade down into Low Knuckle2P16.7%
forward dash into Heel Drop6K+G16.7%
forward movement into Ducking Low2K+G16.7%
forward movement into Knuckle KickPK16.7%
forward movement into crouch16.7%

Kage

backdash into evade down225.0%
forward movement into punchP225.0%
Hagakure-ryu In Raijingeki46P+K112.5%
Hiji'uchi6P112.5%
Rasen4P112.5%
backdash into evade up112.5%

Shun

Gyou'in Haishu3P into forward dash133.3%
backdash into evade up133.3%
backward movement into Gekizan Senchu3P+K133.3%