VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

evaporation_man

  • El Blaze
  • Jeffry
  • Wolf
  • Lion
  • Jacky
  • Pai
  • Shun
  • Taka
  • Brad
  • Sarah
  • Aoi
  • Lau
  • Goh
  • Vanessa
  • Jean
  • Akira
  • Lei Fei
Career matches833
Career win rate83.5%
Round win rate68.8%
Peak rank25
Distinct opponents156
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1494 #2,054 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage251321052779.5%
Jeffry2384711384.5%
Shun238173890.1%
El Blaze2380611976.2%
Wolf247165691.5%
Jacky2369521775.4%
Lion2369561381.2%
Pai2364481675.0%
Taka236357690.5%
Lau172823582.1%
Jean212219386.4%
Goh211816288.9%
Brad1914140100.0%
Aoi1413130100.0%
Sarah111312192.3%
Vanessa211110190.9%
Lei Fei11110100.0%
Akira11000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

595 of 1,229 rounds counted

7.2 inputs a second (432 a minute) this season. Faster than 51% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage7.1425155
El Blaze7.042366
Jeffry7.243054
Wolf7.142660
Lion8.047739
Jacky7.645477
Pai7.042067
Shun7.041945
Taka7.444214
Goh7.84659
Vanessa7.04224
Jean6.33765

By opponent's character

Akira7.142889
Jacky7.142774
Sarah6.941428
Wolf7.645478
Jeffry7.444447
Pai7.041860
Aoi6.941436
Lion6.941649
Brad7.444425
Taka7.243113
Shun7.846621
Goh7.142522
Kage7.74596
Jean7.243114
Lau7.444416
Eileen7.74624
Lei Fei7.243413

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira49351471.4%-7.5
Jacky4641589.1%+13.3
Sarah2419579.2%-0.5
Wolf2420483.3%+8.3
Jeffry2113861.9%-19.9
Pai2114766.7%-9.9
Aoi1813572.2%-10.0
Lion1811761.1%-15.3
Brad16160100.0%+16.8
Taka1512380.0%-1.7
Shun1312192.3%+10.9
Goh118372.7%-6.7
El Blaze98188.9%+7.8
Kage990100.0%+13.2
Jean86275.0%-1.8
Lau86275.0%-6.6
Eileen76185.7%+2.6
Lei Fei550100.0%+22.5
Vanessa550100.0%+17.4

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence4742589.4%+9.0
Rectangle41291270.7%-9.3
Octagon3830879.0%+3.6
Full Fence37251267.6%-7.9
Single Wall3429585.3%+5.0
Breakable Half Fence2924582.8%+2.4
Open2723485.2%+3.7
Low Fence2519676.0%-6.3
Half Fence2319482.6%+4.8
Full Fence and Open149564.3%-13.5

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls21578.6%78.3%+0.3
No walls8682.6%81.4%+1.1

Walls against open: -0.9 points (95% range -11.7 to +10.0), p 0.876 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

smogh (Rank 21)13130100.0%
burnersan (Rank 23)87187.5%
ほね (Rank 11)770100.0%
ゅろぽ (Rank 25)63350.0%
NAKA (Rank 12)550100.0%
Shura1025 (Rank 14)52340.0%
TERA (Rank 25)53260.0%
muscle-Brain24 (Rank 11)550100.0%
nightfly1028 (Rank 21)550100.0%
かい (Rank 11)550100.0%
かずっち (Rank 7)550100.0%
ひで (Rank 22)550100.0%
SOLA (Rank 21)43175.0%
nekoneko (Rank 21)43175.0%
nihikibito (Rank 23)440100.0%
wing041010 (Rank 14)440100.0%
かつや (Rank 21)440100.0%
たかティン (Rank 23)43175.0%
はれんちぶるどっく (Rank 21)440100.0%
ER_higante (Rank 28)330100.0%
SakuRa (Rank 23)32166.7%
SouzaTheo (Rank 23)32166.7%
Wonda15426 (Rank 26)31233.3%
おだんごたべたい (Rank 21)32166.7%
金田一の少年 (Rank 25)330100.0%

Most played opponents, most recent first

ゅろぽ (Rank 25)2026/09/1263350.0%
TERA (Rank 25)2026/09/1253260.0%
Wonda15426 (Rank 26)2026/09/1231233.3%
nihikibito (Rank 23)2026/09/12440100.0%
たかティン (Rank 23)2026/09/1243175.0%
はれんちぶるどっく (Rank 21)2026/09/12440100.0%
SakuRa (Rank 23)2026/09/1232166.7%
金田一の少年 (Rank 25)2026/06/21330100.0%
ひで (Rank 22)2026/06/14550100.0%
smogh (Rank 21)2026/06/1413130100.0%
burnersan (Rank 23)2026/06/1387187.5%
ER_higante (Rank 28)2026/06/13330100.0%
nekoneko (Rank 21)2026/06/1343175.0%
SouzaTheo (Rank 23)2026/06/0832166.7%
ほね (Rank 11)2026/05/17770100.0%
おだんごたべたい (Rank 21)2026/05/1032166.7%
かつや (Rank 21)2026/05/10440100.0%
Shura1025 (Rank 14)2026/05/1052340.0%
SOLA (Rank 21)2026/05/1043175.0%
nightfly1028 (Rank 21)2026/05/04550100.0%
wing041010 (Rank 14)2026/04/26440100.0%
muscle-Brain24 (Rank 11)2026/04/26550100.0%
かずっち (Rank 7)2026/04/19550100.0%
NAKA (Rank 12)2026/04/19550100.0%
かい (Rank 11)2026/04/19550100.0%

Round openings

Every character

punchP846.8%
backdash into Gen'you4K+G362.9%
guardG into evade down302.4%
backdash into Furikakato OtoshiK+G282.3%
crouch into Ducking Low2K+G252.0%
crouch into Haisenchu1P252.0%
backdash into Toe Kick2K221.8%
backdash into Volcano Upper4P+K221.8%
guardG221.8%
crouch into down-back kick1K211.7%
forward movement into punchP211.7%
Arrow Knuckle3P171.4%
crouch into Surigeri2K171.4%
backdash into evade down161.3%
backdash into Spin Heel Sword4K+G151.2%

432 further openings account for the other 832 rounds.

Kage

Career
105–27 · 79.5%
This season
62 matches · 74.2%
Peak rank
25

First hit in 57.3% of 239 rounds. Won 75.9% of the rounds they struck first, 52.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Gen'you4K+G3615.1%
backdash into Furikakato OtoshiK+G2811.7%
crouch into Surigeri2K177.1%
Ryubisen44K+G104.2%
crouch into Nirenkyaku3KK93.8%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G83.4%
Rasen4P83.4%
Ryu'eikyaku66K into forward kick6K83.4%
guardG into Furikakato OtoshiK+G62.5%
Surigeri2K into crouch52.1%
punchP into ResshouPP52.1%
Rasen4P into Rasen Urageri4PK41.7%
Rasen4P into forward dash31.3%
ResshouPP into SandangekiPPP31.3%
backdash into Shippuzan3PP31.3%

65 further openings account for the other 86 rounds.

El Blaze

Career
61–19 · 76.2%
This season
51 matches · 72.5%
Peak rank
23

First hit in 51.5% of 198 rounds. Won 66.7% of the rounds they struck first, 61.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Volcano Upper4P+K2211.1%
backdash into Hammer Smash46P+K136.6%
crouch into Combination Blow3PP115.6%
backdash into Straight6P+K94.5%
kickK94.5%
Demon Dance9P+K into Demon's Tail9P+KK84.0%
guardG into evade down84.0%
Volcano Upper4P+K52.5%
backdash into crouch52.5%
crouch dash back into Hammer Smash46P+K52.5%
guardG52.5%
guardG into backdash52.5%
backdash into Volcano Knee6K+G42.0%
crouch dash back42.0%
backdash into evade down31.5%

64 further openings account for the other 82 rounds.

Jeffry

Career
71–13 · 84.5%
This season
37 matches · 86.5%
Peak rank
23

First hit in 65.4% of 133 rounds. Won 80.5% of the rounds they struck first, 69.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Ducking Low2K+G2518.8%
backdash into Toe Kick2K2216.5%
punchP2015.0%
Middle Hell Stab6P+K86.0%
crouch into Side Kick3K86.0%
Torpedo Head Butt4P+K43.0%
forward movement into punchP43.0%
Side Kick3K32.3%
backdash into Head Attack46P+K32.3%
Destruction WaveK+G21.5%
Elbow Butt6P into Elbow Hammer6PP21.5%
backdash into Full Swing Double Hammer41236P+K21.5%
backdash into Side Kick3K21.5%
guardG into evade down21.5%
Ducking Low2K+G into crouch10.8%

25 further openings account for the other 25 rounds.

Wolf

Career
65–6 · 91.5%
This season
27 matches · 81.5%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP1818.8%
Arrow Knuckle3P1717.7%
Quick Shoulder66P+K77.3%
Arrow Knuckle3P into guardG66.2%
guardG into evade down44.2%
Arrow Knuckle3P into evade up33.1%
Rolling Savate6K+G33.1%
backdash into Short Shoulder46P+K33.1%
crouch into down-back kick1K33.1%
Screw Hook63214P into Screw Lariat63214PP22.1%
forward movement into Elbow Butt4P22.1%
guardG into backdash22.1%
Body Blow6P into Rolling Back Elbow6PP+K11.0%
Drop Kick9K11.0%
Elbow Butt4P into Jab StraightPP11.0%

23 further openings account for the other 23 rounds.

Lion

Career
56–13 · 81.2%
This season
21 matches · 85.7%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Dantai3K1416.5%
backdash into back kick+guard4K+G910.6%
punchP into Koushu RensuiPP55.9%
guardG into evade down44.7%
Koushutai44K into Souji SenpuP+K33.5%
backdash into Shicchi Soutai3K+G33.5%
punchP33.5%
Dantai3K22.4%
Koushu RensuiPP into Rensui SoushuPPP+K22.4%
Senkyutai1K22.4%
Tanhikyaku46K22.4%
backdash into Touku Rigou Bantaitetsu46K+G22.4%
backdash into evade down22.4%
forward movement into punchP22.4%
guardG22.4%

28 further openings account for the other 28 rounds.

Jacky

Career
52–17 · 75.4%
This season
20 matches · 70.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Spin Heel Sword4K+G1518.8%
punchP1215.0%
Slant Back Knuckle1P into Rage Kick1PK56.2%
Dash Hammer Kick66K33.8%
Dash Hammer Kick66K into High Angle Upper Kick6K22.5%
Jab StraightPP into Jab Double StraightPPP22.5%
Middle Smash6P22.5%
Middle Smash6P into Middle Smash Back Knuckle6PP22.5%
backdash into evade down22.5%
crouch into Squat Straight2P22.5%
crouch into down-back kick1K22.5%
guardG into Rage Kick1PK22.5%
punchP into Jab StraightPP22.5%
Dragon Combination 21P+KP into Dragon Combination 31P+KPP11.2%
Middle Kick3K11.2%

25 further openings account for the other 25 rounds.

Pai

Career
48–16 · 75.0%
This season
19 matches · 63.2%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into down-back kick1K1522.4%
crouch into Senchutai3K710.4%
punchP69.0%
backdash into Tenshin Oushoushou46P+K57.5%
backdash into Honrakukyaku46K+G23.0%
backdash into Souanshou3P+K23.0%
forward movement into punchP23.0%
Ensei Haijinkyaku7K+G into guardG11.5%
Honshin Soukyaku1K+G into crouch11.5%
Meishouho4P+K+G11.5%
Meishouho4P+K+G into crouch11.5%
Senchuken6P into kickK11.5%
Senchutai3K11.5%
Souka Rensui3PP into Souka Raigekishou3PPP11.5%
Tenshin Oushoushou46P+K11.5%

20 further openings account for the other 20 rounds.

Shun

Career
73–8 · 90.1%
This season
17 matches · 70.6%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Haisenchu1P2540.3%
Haisenchu1P34.8%
backdash into Toukyaku6K+G34.8%
Haisenchu1P into Haisenchu Kaikakyaku1PK23.2%
backdash into Tenshin Benshu4P+K23.2%
guardG into throwP+G23.2%
Getsuga Gakushu46P into Rensai Gakushu46PP11.6%
Haisenchu1P into crouch11.6%
Haisenchu1P into guardG11.6%
Kasen Chugeki6P into Kasen Zenbokushou6PP11.6%
Koushinhi4P+K+G11.6%
Rensai Gakushu46PP into Rengeki Gakushu46PPP11.6%
Shoushi Outeki1P+K11.6%
Tenshin Souchushou6P+K11.6%
Toukyaku6K+G11.6%

16 further openings account for the other 16 rounds.

Taka

Career
57–6 · 90.5%
This season
17 matches · 100.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP1016.9%
backdash into Kachi'age33P+K813.6%
backdash into Zangeki33P610.2%
Shita Harite2P46.8%
backdash into evade down46.8%
Kachi'age33P+K35.1%
Shita Harite2P into evade down23.4%
crouch into Shita Harite2P23.4%
Kachi'age33P+K into forward movement11.7%
Kachi'age33P+K into guardG11.7%
Morotezuki66P11.7%
Morotezuki66P into Morote Tsuppari66PP11.7%
Shita Harite2P into Chu Tsuppari 36P+KPP11.7%
Shita Harite2P into backdash11.7%
Tsuppari 2PP into Tsuppari 3PPP11.7%

13 further openings account for the other 13 rounds.

Brad

Career
14–0 · 100.0%
This season
11 matches · 90.9%
Peak rank
19

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP511.9%
forward movement into punchP49.5%
Rapid Double JabP+K37.1%
Sway Back4P+K+G into BreakdownP+K24.8%
backdash into Sharp Shoot1P24.8%
crouch into Dtee Sawk Combination3PP24.8%
crouch into Middle Kick3K24.8%
Dtee Sawk Bon1P+K12.4%
Jab StraightPP into Combination UpperPPP12.4%
Middle Kick3K12.4%
Sawk Klab6P+K12.4%
Spine Whip4P into forward dash12.4%
backdash into Jackal Straight46P+K12.4%
backdash into Pap Sawk Kao46K+G12.4%
crouch dash forward into forward movement12.4%

14 further openings account for the other 14 rounds.

Sarah

Career
12–1 · 92.3%
This season
11 matches · 90.9%
Peak rank
11

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG614.6%
guardG into evade down512.2%
crouch into Jackknife Middle Kick3KK49.8%
Jackknife Kick3K into Jackknife Middle Kick3KK37.3%
backdash into Crescent Heel4K+G24.9%
punchP24.9%
Crescent Heel4K+G12.4%
Feather Scarecrow8K12.4%
Full Spin Heel Kick9K into Heel Kick Moonsault9KP+K+G12.4%
Hide Side Kick (Deflect)P+K12.4%
Round Kick8K+G12.4%
Sharpsword44K12.4%
Sharpsword44K into Sharpsword Combo44KK12.4%
backdash into Full Spin Heel Kick9K12.4%
backdash into Switch Kick4K12.4%

10 further openings account for the other 10 rounds.

Aoi

Career
13–0 · 100.0%
This season
10 matches · 100.0%
Peak rank
14

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tenchi In'youP+K+G720.0%
crouch into Maegeri3K720.0%
Sanseigan66P+K into punchP25.7%
backdash into Sou'unha66K25.7%
backdash into forward dash25.7%
forward dash into throwP+G25.7%
forward movement into punchP25.7%
Maegeri3K into guardG12.9%
Sou'unha66K12.9%
Sou'unha66K into Raijinha6K12.9%
backdash into guardG12.9%
backward movement into Tenchi In'youP+K+G12.9%
guardG12.9%
guardG into Sou'unha66K12.9%
guardG into Tsukiashibarai1P12.9%

3 further openings account for the other 3 rounds.

Lau

Career
23–5 · 82.1%
This season
8 matches · 62.5%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP39.1%
Honshin Hekiken1P+K26.1%
crouch into Chisoutai2K+G26.1%
crouch into Senchutai3K26.1%
guardG26.1%
guardG into Chisoutai2K+G26.1%
guardG into Senkyaku Chushou3KP26.1%
guardG into evade down26.1%
Fukko Kensou1P into kickK13.0%
Junho Chushou33P13.0%
Junho Chushou33P into RenshouPP13.0%
Senchutai3K13.0%
backdash into Honten Rakutoutai46K+G13.0%
evade down into forward dash13.0%
evade down into guardG13.0%

9 further openings account for the other 9 rounds.

Goh

Career
16–2 · 88.9%
This season
5 matches · 60.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K523.8%
crouch into Maegeri3K523.8%
backward movement into Hiji'ate6P29.5%
forward movement into punchP29.5%
Kokuryusatsu Ni46P+KP into Kokuryusatsu Ni~Tsukami46P+KPP+G14.8%
Maegeri3K into Batousatsu3KP14.8%
Ni'oudaoshi3K+G14.8%
crouch into Denkou3PP14.8%
evade down into guardG14.8%
evade up into crouch14.8%
punchP14.8%

Vanessa

Career
10–1 · 90.9%
This season
5 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: kick842.1%
Offensive Style: kick526.3%
Defensive Style: forward punch+kick into forward movement15.3%
Defensive Style: guard into Sliding Low Kick1K+G15.3%
Offensive Style: Pile Bunker into forward movement15.3%
Offensive Style: backdash into Leg Bomber1K+G15.3%
Offensive Style: guard into Leg Bomber1K+G15.3%
Offensive Style: punch15.3%

Jean

Career
19–3 · 86.4%
This season
4 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P into Yoko'enpi6P213.3%
backdash into Yamakuzushi6K213.3%
Chudan Mawashigeri3K into Chudan~Joudan Mawashigeri3KK16.7%
Nozuchi1P+K16.7%
backdash into Gyaku Seikenzuki66P16.7%
backdash into evade down16.7%
crouch into Chudan~Joudan Mawashigeri3KK16.7%
crouch into Oishitazuki3PP16.7%
forward dash into throwP+G16.7%
forward movement into KounirenPP16.7%
guardG into Gyaku Seikenzuki66P16.7%
guardG into Yamakuzushi6K16.7%
guardG into evade down16.7%

Akira

Career
0–0 · —
This season
1 matches · 100.0%
Peak rank
11

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Chouzan Housui46P+K120.0%
crouch into Sokutai3K120.0%
down-back kick1K into crouch120.0%
forward dash into Rimon Chouchu66P120.0%
guardG into evade down120.0%

Lei Fei

Career
1–0 · 100.0%
This season
1 matches · 100.0%
Peak rank
11

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backward movement into Kyuho Soufuken46P+K133.3%
forward dash into Kakushu Suirengeki6PP133.3%
offensive move into evade down133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Kage: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)