Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1494 #2,054 of 3,686 on the Elo list →
Kage152456 matches
El Blaze149243 matches
Jeffry150731 matches
Wolf150426 matches
Jacky149819 matches
Lion150318 matches
Pai148518 matches
Shun149614 matches
Brad149711 matches
Taka150811 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Kage | 25 | 132 | 105 | 27 | 79.5% |
|---|---|---|---|---|---|
| Jeffry | 23 | 84 | 71 | 13 | 84.5% |
| Shun | 23 | 81 | 73 | 8 | 90.1% |
| El Blaze | 23 | 80 | 61 | 19 | 76.2% |
| Wolf | 24 | 71 | 65 | 6 | 91.5% |
| Jacky | 23 | 69 | 52 | 17 | 75.4% |
| Lion | 23 | 69 | 56 | 13 | 81.2% |
| Pai | 23 | 64 | 48 | 16 | 75.0% |
| Taka | 23 | 63 | 57 | 6 | 90.5% |
| Lau | 17 | 28 | 23 | 5 | 82.1% |
| Jean | 21 | 22 | 19 | 3 | 86.4% |
| Goh | 21 | 18 | 16 | 2 | 88.9% |
| Brad | 19 | 14 | 14 | 0 | 100.0% |
| Aoi | 14 | 13 | 13 | 0 | 100.0% |
| Sarah | 11 | 13 | 12 | 1 | 92.3% |
| Vanessa | 21 | 11 | 10 | 1 | 90.9% |
| Lei Fei | 11 | 1 | 1 | 0 | 100.0% |
| Akira | 11 | 0 | 0 | 0 | — |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
595 of 1,229 rounds counted7.2 inputs a second (432 a minute) this season. Faster than 51% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Kage | 7.1 | 425 | 155 |
|---|---|---|---|
| El Blaze | 7.0 | 423 | 66 |
| Jeffry | 7.2 | 430 | 54 |
| Wolf | 7.1 | 426 | 60 |
| Lion | 8.0 | 477 | 39 |
| Jacky | 7.6 | 454 | 77 |
| Pai | 7.0 | 420 | 67 |
| Shun | 7.0 | 419 | 45 |
| Taka | 7.4 | 442 | 14 |
| Goh | 7.8 | 465 | 9 |
| Vanessa | 7.0 | 422 | 4 |
| Jean | 6.3 | 376 | 5 |
By opponent's character
| Akira | 7.1 | 428 | 89 |
|---|---|---|---|
| Jacky | 7.1 | 427 | 74 |
| Sarah | 6.9 | 414 | 28 |
| Wolf | 7.6 | 454 | 78 |
| Jeffry | 7.4 | 444 | 47 |
| Pai | 7.0 | 418 | 60 |
| Aoi | 6.9 | 414 | 36 |
| Lion | 6.9 | 416 | 49 |
| Brad | 7.4 | 444 | 25 |
| Taka | 7.2 | 431 | 13 |
| Shun | 7.8 | 466 | 21 |
| Goh | 7.1 | 425 | 22 |
| Kage | 7.7 | 459 | 6 |
| Jean | 7.2 | 431 | 14 |
| Lau | 7.4 | 444 | 16 |
| Eileen | 7.7 | 462 | 4 |
| Lei Fei | 7.2 | 434 | 13 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 49 | 35 | 14 | 71.4% | -7.5 |
|---|---|---|---|---|---|
| Jacky | 46 | 41 | 5 | 89.1% | +13.3 |
| Sarah | 24 | 19 | 5 | 79.2% | -0.5 |
| Wolf | 24 | 20 | 4 | 83.3% | +8.3 |
| Jeffry | 21 | 13 | 8 | 61.9% | -19.9 |
| Pai | 21 | 14 | 7 | 66.7% | -9.9 |
| Aoi | 18 | 13 | 5 | 72.2% | -10.0 |
| Lion | 18 | 11 | 7 | 61.1% | -15.3 |
| Brad | 16 | 16 | 0 | 100.0% | +16.8 |
| Taka | 15 | 12 | 3 | 80.0% | -1.7 |
| Shun | 13 | 12 | 1 | 92.3% | +10.9 |
| Goh | 11 | 8 | 3 | 72.7% | -6.7 |
| El Blaze | 9 | 8 | 1 | 88.9% | +7.8 |
| Kage | 9 | 9 | 0 | 100.0% | +13.2 |
| Jean | 8 | 6 | 2 | 75.0% | -1.8 |
| Lau | 8 | 6 | 2 | 75.0% | -6.6 |
| Eileen | 7 | 6 | 1 | 85.7% | +2.6 |
| Lei Fei | 5 | 5 | 0 | 100.0% | +22.5 |
| Vanessa | 5 | 5 | 0 | 100.0% | +17.4 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 47 | 42 | 5 | 89.4% | +9.0 |
|---|---|---|---|---|---|
| Rectangle | 41 | 29 | 12 | 70.7% | -9.3 |
| Octagon | 38 | 30 | 8 | 79.0% | +3.6 |
| Full Fence | 37 | 25 | 12 | 67.6% | -7.9 |
| Single Wall | 34 | 29 | 5 | 85.3% | +5.0 |
| Breakable Half Fence | 29 | 24 | 5 | 82.8% | +2.4 |
| Open | 27 | 23 | 4 | 85.2% | +3.7 |
| Low Fence | 25 | 19 | 6 | 76.0% | -6.3 |
| Half Fence | 23 | 19 | 4 | 82.6% | +4.8 |
| Full Fence and Open | 14 | 9 | 5 | 64.3% | -13.5 |
0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 215 | 78.6% | 78.3% | +0.3 |
| No walls | 86 | 82.6% | 81.4% | +1.1 |
Walls against open: -0.9 points (95% range -11.7 to +10.0), p 0.876 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| smogh (Rank 21) | 13 | 13 | 0 | 100.0% |
|---|---|---|---|---|
| burnersan (Rank 23) | 8 | 7 | 1 | 87.5% |
| ほね (Rank 11) | 7 | 7 | 0 | 100.0% |
| ゅろぽ (Rank 25) | 6 | 3 | 3 | 50.0% |
| NAKA (Rank 12) | 5 | 5 | 0 | 100.0% |
| Shura1025 (Rank 14) | 5 | 2 | 3 | 40.0% |
| TERA (Rank 25) | 5 | 3 | 2 | 60.0% |
| muscle-Brain24 (Rank 11) | 5 | 5 | 0 | 100.0% |
| nightfly1028 (Rank 21) | 5 | 5 | 0 | 100.0% |
| かい (Rank 11) | 5 | 5 | 0 | 100.0% |
| かずっち (Rank 7) | 5 | 5 | 0 | 100.0% |
| ひで (Rank 22) | 5 | 5 | 0 | 100.0% |
| SOLA (Rank 21) | 4 | 3 | 1 | 75.0% |
| nekoneko (Rank 21) | 4 | 3 | 1 | 75.0% |
| nihikibito (Rank 23) | 4 | 4 | 0 | 100.0% |
| wing041010 (Rank 14) | 4 | 4 | 0 | 100.0% |
| かつや (Rank 21) | 4 | 4 | 0 | 100.0% |
| たかティン (Rank 23) | 4 | 3 | 1 | 75.0% |
| はれんちぶるどっく (Rank 21) | 4 | 4 | 0 | 100.0% |
| ER_higante (Rank 28) | 3 | 3 | 0 | 100.0% |
| SakuRa (Rank 23) | 3 | 2 | 1 | 66.7% |
| SouzaTheo (Rank 23) | 3 | 2 | 1 | 66.7% |
| Wonda15426 (Rank 26) | 3 | 1 | 2 | 33.3% |
| おだんごたべたい (Rank 21) | 3 | 2 | 1 | 66.7% |
| 金田一の少年 (Rank 25) | 3 | 3 | 0 | 100.0% |
Most played opponents, most recent first
| ゅろぽ (Rank 25) | 2026/09/12 | 6 | 3 | 3 | 50.0% |
|---|---|---|---|---|---|
| TERA (Rank 25) | 2026/09/12 | 5 | 3 | 2 | 60.0% |
| Wonda15426 (Rank 26) | 2026/09/12 | 3 | 1 | 2 | 33.3% |
| nihikibito (Rank 23) | 2026/09/12 | 4 | 4 | 0 | 100.0% |
| たかティン (Rank 23) | 2026/09/12 | 4 | 3 | 1 | 75.0% |
| はれんちぶるどっく (Rank 21) | 2026/09/12 | 4 | 4 | 0 | 100.0% |
| SakuRa (Rank 23) | 2026/09/12 | 3 | 2 | 1 | 66.7% |
| 金田一の少年 (Rank 25) | 2026/06/21 | 3 | 3 | 0 | 100.0% |
| ひで (Rank 22) | 2026/06/14 | 5 | 5 | 0 | 100.0% |
| smogh (Rank 21) | 2026/06/14 | 13 | 13 | 0 | 100.0% |
| burnersan (Rank 23) | 2026/06/13 | 8 | 7 | 1 | 87.5% |
| ER_higante (Rank 28) | 2026/06/13 | 3 | 3 | 0 | 100.0% |
| nekoneko (Rank 21) | 2026/06/13 | 4 | 3 | 1 | 75.0% |
| SouzaTheo (Rank 23) | 2026/06/08 | 3 | 2 | 1 | 66.7% |
| ほね (Rank 11) | 2026/05/17 | 7 | 7 | 0 | 100.0% |
| おだんごたべたい (Rank 21) | 2026/05/10 | 3 | 2 | 1 | 66.7% |
| かつや (Rank 21) | 2026/05/10 | 4 | 4 | 0 | 100.0% |
| Shura1025 (Rank 14) | 2026/05/10 | 5 | 2 | 3 | 40.0% |
| SOLA (Rank 21) | 2026/05/10 | 4 | 3 | 1 | 75.0% |
| nightfly1028 (Rank 21) | 2026/05/04 | 5 | 5 | 0 | 100.0% |
| wing041010 (Rank 14) | 2026/04/26 | 4 | 4 | 0 | 100.0% |
| muscle-Brain24 (Rank 11) | 2026/04/26 | 5 | 5 | 0 | 100.0% |
| かずっち (Rank 7) | 2026/04/19 | 5 | 5 | 0 | 100.0% |
| NAKA (Rank 12) | 2026/04/19 | 5 | 5 | 0 | 100.0% |
| かい (Rank 11) | 2026/04/19 | 5 | 5 | 0 | 100.0% |
Round openings
Every character
| punchP | 84 | 6.8% |
|---|---|---|
| backdash into Gen'you4K+G | 36 | 2.9% |
| guardG into evade down | 30 | 2.4% |
| backdash into Furikakato OtoshiK+G | 28 | 2.3% |
| crouch into Ducking Low2K+G | 25 | 2.0% |
| crouch into Haisenchu1P | 25 | 2.0% |
| backdash into Toe Kick2K | 22 | 1.8% |
| backdash into Volcano Upper4P+K | 22 | 1.8% |
| guardG | 22 | 1.8% |
| crouch into down-back kick1K | 21 | 1.7% |
| forward movement into punchP | 21 | 1.7% |
| Arrow Knuckle3P | 17 | 1.4% |
| crouch into Surigeri2K | 17 | 1.4% |
| backdash into evade down | 16 | 1.3% |
| backdash into Spin Heel Sword4K+G | 15 | 1.2% |
432 further openings account for the other 832 rounds.
Kage
- Career
- 105–27 · 79.5%
- This season
- 62 matches · 74.2%
- Peak rank
- 25
First hit in 57.3% of 239 rounds. Won 75.9% of the rounds they struck first, 52.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Gen'you4K+G | 36 | 15.1% |
|---|---|---|
| backdash into Furikakato OtoshiK+G | 28 | 11.7% |
| crouch into Surigeri2K | 17 | 7.1% |
| Ryubisen44K+G | 10 | 4.2% |
| crouch into Nirenkyaku3KK | 9 | 3.8% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 8 | 3.4% |
| Rasen4P | 8 | 3.4% |
| Ryu'eikyaku66K into forward kick6K | 8 | 3.4% |
| guardG into Furikakato OtoshiK+G | 6 | 2.5% |
| Surigeri2K into crouch | 5 | 2.1% |
| punchP into ResshouPP | 5 | 2.1% |
| Rasen4P into Rasen Urageri4PK | 4 | 1.7% |
| Rasen4P into forward dash | 3 | 1.3% |
| ResshouPP into SandangekiPPP | 3 | 1.3% |
| backdash into Shippuzan3PP | 3 | 1.3% |
65 further openings account for the other 86 rounds.
El Blaze
- Career
- 61–19 · 76.2%
- This season
- 51 matches · 72.5%
- Peak rank
- 23
First hit in 51.5% of 198 rounds. Won 66.7% of the rounds they struck first, 61.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Volcano Upper4P+K | 22 | 11.1% |
|---|---|---|
| backdash into Hammer Smash46P+K | 13 | 6.6% |
| crouch into Combination Blow3PP | 11 | 5.6% |
| backdash into Straight6P+K | 9 | 4.5% |
| kickK | 9 | 4.5% |
| Demon Dance9P+K into Demon's Tail9P+KK | 8 | 4.0% |
| guardG into evade down | 8 | 4.0% |
| Volcano Upper4P+K | 5 | 2.5% |
| backdash into crouch | 5 | 2.5% |
| crouch dash back into Hammer Smash46P+K | 5 | 2.5% |
| guardG | 5 | 2.5% |
| guardG into backdash | 5 | 2.5% |
| backdash into Volcano Knee6K+G | 4 | 2.0% |
| crouch dash back | 4 | 2.0% |
| backdash into evade down | 3 | 1.5% |
64 further openings account for the other 82 rounds.
Jeffry
- Career
- 71–13 · 84.5%
- This season
- 37 matches · 86.5%
- Peak rank
- 23
First hit in 65.4% of 133 rounds. Won 80.5% of the rounds they struck first, 69.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Ducking Low2K+G | 25 | 18.8% |
|---|---|---|
| backdash into Toe Kick2K | 22 | 16.5% |
| punchP | 20 | 15.0% |
| Middle Hell Stab6P+K | 8 | 6.0% |
| crouch into Side Kick3K | 8 | 6.0% |
| Torpedo Head Butt4P+K | 4 | 3.0% |
| forward movement into punchP | 4 | 3.0% |
| Side Kick3K | 3 | 2.3% |
| backdash into Head Attack46P+K | 3 | 2.3% |
| Destruction WaveK+G | 2 | 1.5% |
| Elbow Butt6P into Elbow Hammer6PP | 2 | 1.5% |
| backdash into Full Swing Double Hammer41236P+K | 2 | 1.5% |
| backdash into Side Kick3K | 2 | 1.5% |
| guardG into evade down | 2 | 1.5% |
| Ducking Low2K+G into crouch | 1 | 0.8% |
25 further openings account for the other 25 rounds.
Wolf
- Career
- 65–6 · 91.5%
- This season
- 27 matches · 81.5%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| punchP | 18 | 18.8% |
|---|---|---|
| Arrow Knuckle3P | 17 | 17.7% |
| Quick Shoulder66P+K | 7 | 7.3% |
| Arrow Knuckle3P into guardG | 6 | 6.2% |
| guardG into evade down | 4 | 4.2% |
| Arrow Knuckle3P into evade up | 3 | 3.1% |
| Rolling Savate6K+G | 3 | 3.1% |
| backdash into Short Shoulder46P+K | 3 | 3.1% |
| crouch into down-back kick1K | 3 | 3.1% |
| Screw Hook63214P into Screw Lariat63214PP | 2 | 2.1% |
| forward movement into Elbow Butt4P | 2 | 2.1% |
| guardG into backdash | 2 | 2.1% |
| Body Blow6P into Rolling Back Elbow6PP+K | 1 | 1.0% |
| Drop Kick9K | 1 | 1.0% |
| Elbow Butt4P into Jab StraightPP | 1 | 1.0% |
23 further openings account for the other 23 rounds.
Lion
- Career
- 56–13 · 81.2%
- This season
- 21 matches · 85.7%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| crouch into Dantai3K | 14 | 16.5% |
|---|---|---|
| backdash into back kick+guard4K+G | 9 | 10.6% |
| punchP into Koushu RensuiPP | 5 | 5.9% |
| guardG into evade down | 4 | 4.7% |
| Koushutai44K into Souji SenpuP+K | 3 | 3.5% |
| backdash into Shicchi Soutai3K+G | 3 | 3.5% |
| punchP | 3 | 3.5% |
| Dantai3K | 2 | 2.4% |
| Koushu RensuiPP into Rensui SoushuPPP+K | 2 | 2.4% |
| Senkyutai1K | 2 | 2.4% |
| Tanhikyaku46K | 2 | 2.4% |
| backdash into Touku Rigou Bantaitetsu46K+G | 2 | 2.4% |
| backdash into evade down | 2 | 2.4% |
| forward movement into punchP | 2 | 2.4% |
| guardG | 2 | 2.4% |
28 further openings account for the other 28 rounds.
Jacky
- Career
- 52–17 · 75.4%
- This season
- 20 matches · 70.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| backdash into Spin Heel Sword4K+G | 15 | 18.8% |
|---|---|---|
| punchP | 12 | 15.0% |
| Slant Back Knuckle1P into Rage Kick1PK | 5 | 6.2% |
| Dash Hammer Kick66K | 3 | 3.8% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 2 | 2.5% |
| Jab StraightPP into Jab Double StraightPPP | 2 | 2.5% |
| Middle Smash6P | 2 | 2.5% |
| Middle Smash6P into Middle Smash Back Knuckle6PP | 2 | 2.5% |
| backdash into evade down | 2 | 2.5% |
| crouch into Squat Straight2P | 2 | 2.5% |
| crouch into down-back kick1K | 2 | 2.5% |
| guardG into Rage Kick1PK | 2 | 2.5% |
| punchP into Jab StraightPP | 2 | 2.5% |
| Dragon Combination 21P+KP into Dragon Combination 31P+KPP | 1 | 1.2% |
| Middle Kick3K | 1 | 1.2% |
25 further openings account for the other 25 rounds.
Pai
- Career
- 48–16 · 75.0%
- This season
- 19 matches · 63.2%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| crouch into down-back kick1K | 15 | 22.4% |
|---|---|---|
| crouch into Senchutai3K | 7 | 10.4% |
| punchP | 6 | 9.0% |
| backdash into Tenshin Oushoushou46P+K | 5 | 7.5% |
| backdash into Honrakukyaku46K+G | 2 | 3.0% |
| backdash into Souanshou3P+K | 2 | 3.0% |
| forward movement into punchP | 2 | 3.0% |
| Ensei Haijinkyaku7K+G into guardG | 1 | 1.5% |
| Honshin Soukyaku1K+G into crouch | 1 | 1.5% |
| Meishouho4P+K+G | 1 | 1.5% |
| Meishouho4P+K+G into crouch | 1 | 1.5% |
| Senchuken6P into kickK | 1 | 1.5% |
| Senchutai3K | 1 | 1.5% |
| Souka Rensui3PP into Souka Raigekishou3PPP | 1 | 1.5% |
| Tenshin Oushoushou46P+K | 1 | 1.5% |
20 further openings account for the other 20 rounds.
Shun
- Career
- 73–8 · 90.1%
- This season
- 17 matches · 70.6%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| crouch into Haisenchu1P | 25 | 40.3% |
|---|---|---|
| Haisenchu1P | 3 | 4.8% |
| backdash into Toukyaku6K+G | 3 | 4.8% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 2 | 3.2% |
| backdash into Tenshin Benshu4P+K | 2 | 3.2% |
| guardG into throwP+G | 2 | 3.2% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 1 | 1.6% |
| Haisenchu1P into crouch | 1 | 1.6% |
| Haisenchu1P into guardG | 1 | 1.6% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 1 | 1.6% |
| Koushinhi4P+K+G | 1 | 1.6% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 1 | 1.6% |
| Shoushi Outeki1P+K | 1 | 1.6% |
| Tenshin Souchushou6P+K | 1 | 1.6% |
| Toukyaku6K+G | 1 | 1.6% |
16 further openings account for the other 16 rounds.
Taka
- Career
- 57–6 · 90.5%
- This season
- 17 matches · 100.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| punchP | 10 | 16.9% |
|---|---|---|
| backdash into Kachi'age33P+K | 8 | 13.6% |
| backdash into Zangeki33P | 6 | 10.2% |
| Shita Harite2P | 4 | 6.8% |
| backdash into evade down | 4 | 6.8% |
| Kachi'age33P+K | 3 | 5.1% |
| Shita Harite2P into evade down | 2 | 3.4% |
| crouch into Shita Harite2P | 2 | 3.4% |
| Kachi'age33P+K into forward movement | 1 | 1.7% |
| Kachi'age33P+K into guardG | 1 | 1.7% |
| Morotezuki66P | 1 | 1.7% |
| Morotezuki66P into Morote Tsuppari66PP | 1 | 1.7% |
| Shita Harite2P into Chu Tsuppari 36P+KPP | 1 | 1.7% |
| Shita Harite2P into backdash | 1 | 1.7% |
| Tsuppari 2PP into Tsuppari 3PPP | 1 | 1.7% |
13 further openings account for the other 13 rounds.
Brad
- Career
- 14–0 · 100.0%
- This season
- 11 matches · 90.9%
- Peak rank
- 19
Significant Tells
Too few rounds to test opener patterns.
| punchP | 5 | 11.9% |
|---|---|---|
| forward movement into punchP | 4 | 9.5% |
| Rapid Double JabP+K | 3 | 7.1% |
| Sway Back4P+K+G into BreakdownP+K | 2 | 4.8% |
| backdash into Sharp Shoot1P | 2 | 4.8% |
| crouch into Dtee Sawk Combination3PP | 2 | 4.8% |
| crouch into Middle Kick3K | 2 | 4.8% |
| Dtee Sawk Bon1P+K | 1 | 2.4% |
| Jab StraightPP into Combination UpperPPP | 1 | 2.4% |
| Middle Kick3K | 1 | 2.4% |
| Sawk Klab6P+K | 1 | 2.4% |
| Spine Whip4P into forward dash | 1 | 2.4% |
| backdash into Jackal Straight46P+K | 1 | 2.4% |
| backdash into Pap Sawk Kao46K+G | 1 | 2.4% |
| crouch dash forward into forward movement | 1 | 2.4% |
14 further openings account for the other 14 rounds.
Sarah
- Career
- 12–1 · 92.3%
- This season
- 11 matches · 90.9%
- Peak rank
- 11
Significant Tells
Too few rounds to test opener patterns.
| guardG | 6 | 14.6% |
|---|---|---|
| guardG into evade down | 5 | 12.2% |
| crouch into Jackknife Middle Kick3KK | 4 | 9.8% |
| Jackknife Kick3K into Jackknife Middle Kick3KK | 3 | 7.3% |
| backdash into Crescent Heel4K+G | 2 | 4.9% |
| punchP | 2 | 4.9% |
| Crescent Heel4K+G | 1 | 2.4% |
| Feather Scarecrow8K | 1 | 2.4% |
| Full Spin Heel Kick9K into Heel Kick Moonsault9KP+K+G | 1 | 2.4% |
| Hide Side Kick (Deflect)P+K | 1 | 2.4% |
| Round Kick8K+G | 1 | 2.4% |
| Sharpsword44K | 1 | 2.4% |
| Sharpsword44K into Sharpsword Combo44KK | 1 | 2.4% |
| backdash into Full Spin Heel Kick9K | 1 | 2.4% |
| backdash into Switch Kick4K | 1 | 2.4% |
10 further openings account for the other 10 rounds.
Aoi
- Career
- 13–0 · 100.0%
- This season
- 10 matches · 100.0%
- Peak rank
- 14
Significant Tells
Too few rounds to test opener patterns.
| Tenchi In'youP+K+G | 7 | 20.0% |
|---|---|---|
| crouch into Maegeri3K | 7 | 20.0% |
| Sanseigan66P+K into punchP | 2 | 5.7% |
| backdash into Sou'unha66K | 2 | 5.7% |
| backdash into forward dash | 2 | 5.7% |
| forward dash into throwP+G | 2 | 5.7% |
| forward movement into punchP | 2 | 5.7% |
| Maegeri3K into guardG | 1 | 2.9% |
| Sou'unha66K | 1 | 2.9% |
| Sou'unha66K into Raijinha6K | 1 | 2.9% |
| backdash into guardG | 1 | 2.9% |
| backward movement into Tenchi In'youP+K+G | 1 | 2.9% |
| guardG | 1 | 2.9% |
| guardG into Sou'unha66K | 1 | 2.9% |
| guardG into Tsukiashibarai1P | 1 | 2.9% |
3 further openings account for the other 3 rounds.
Lau
- Career
- 23–5 · 82.1%
- This season
- 8 matches · 62.5%
- Peak rank
- 17
Significant Tells
Too few rounds to test opener patterns.
| punchP | 3 | 9.1% |
|---|---|---|
| Honshin Hekiken1P+K | 2 | 6.1% |
| crouch into Chisoutai2K+G | 2 | 6.1% |
| crouch into Senchutai3K | 2 | 6.1% |
| guardG | 2 | 6.1% |
| guardG into Chisoutai2K+G | 2 | 6.1% |
| guardG into Senkyaku Chushou3KP | 2 | 6.1% |
| guardG into evade down | 2 | 6.1% |
| Fukko Kensou1P into kickK | 1 | 3.0% |
| Junho Chushou33P | 1 | 3.0% |
| Junho Chushou33P into RenshouPP | 1 | 3.0% |
| Senchutai3K | 1 | 3.0% |
| backdash into Honten Rakutoutai46K+G | 1 | 3.0% |
| evade down into forward dash | 1 | 3.0% |
| evade down into guardG | 1 | 3.0% |
9 further openings account for the other 9 rounds.
Goh
- Career
- 16–2 · 88.9%
- This season
- 5 matches · 60.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| backdash into Karura4P+K | 5 | 23.8% |
|---|---|---|
| crouch into Maegeri3K | 5 | 23.8% |
| backward movement into Hiji'ate6P | 2 | 9.5% |
| forward movement into punchP | 2 | 9.5% |
| Kokuryusatsu Ni46P+KP into Kokuryusatsu Ni~Tsukami46P+KPP+G | 1 | 4.8% |
| Maegeri3K into Batousatsu3KP | 1 | 4.8% |
| Ni'oudaoshi3K+G | 1 | 4.8% |
| crouch into Denkou3PP | 1 | 4.8% |
| evade down into guardG | 1 | 4.8% |
| evade up into crouch | 1 | 4.8% |
| punchP | 1 | 4.8% |
Vanessa
- Career
- 10–1 · 90.9%
- This season
- 5 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: kick | 8 | 42.1% |
|---|---|---|
| Offensive Style: kick | 5 | 26.3% |
| Defensive Style: forward punch+kick into forward movement | 1 | 5.3% |
| Defensive Style: guard into Sliding Low Kick1K+G | 1 | 5.3% |
| Offensive Style: Pile Bunker into forward movement | 1 | 5.3% |
| Offensive Style: backdash into Leg Bomber1K+G | 1 | 5.3% |
| Offensive Style: guard into Leg Bomber1K+G | 1 | 5.3% |
| Offensive Style: punch | 1 | 5.3% |
Jean
- Career
- 19–3 · 86.4%
- This season
- 4 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Gyaku Seikenzuki66P into Yoko'enpi6P | 2 | 13.3% |
|---|---|---|
| backdash into Yamakuzushi6K | 2 | 13.3% |
| Chudan Mawashigeri3K into Chudan~Joudan Mawashigeri3KK | 1 | 6.7% |
| Nozuchi1P+K | 1 | 6.7% |
| backdash into Gyaku Seikenzuki66P | 1 | 6.7% |
| backdash into evade down | 1 | 6.7% |
| crouch into Chudan~Joudan Mawashigeri3KK | 1 | 6.7% |
| crouch into Oishitazuki3PP | 1 | 6.7% |
| forward dash into throwP+G | 1 | 6.7% |
| forward movement into KounirenPP | 1 | 6.7% |
| guardG into Gyaku Seikenzuki66P | 1 | 6.7% |
| guardG into Yamakuzushi6K | 1 | 6.7% |
| guardG into evade down | 1 | 6.7% |
Akira
- Career
- 0–0 · —
- This season
- 1 matches · 100.0%
- Peak rank
- 11
Significant Tells
Too few rounds to test opener patterns.
| backdash into Chouzan Housui46P+K | 1 | 20.0% |
|---|---|---|
| crouch into Sokutai3K | 1 | 20.0% |
| down-back kick1K into crouch | 1 | 20.0% |
| forward dash into Rimon Chouchu66P | 1 | 20.0% |
| guardG into evade down | 1 | 20.0% |
Lei Fei
- Career
- 1–0 · 100.0%
- This season
- 1 matches · 100.0%
- Peak rank
- 11
Significant Tells
Too few rounds to test opener patterns.
| backward movement into Kyuho Soufuken46P+K | 1 | 33.3% |
|---|---|---|
| forward dash into Kakushu Suirengeki6PP | 1 | 33.3% |
| offensive move into evade down | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Kage: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
