VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

tokyotony_youtub

  • Aoi
  • Brad
  • Vanessa
  • El Blaze
  • Shun
  • Akira
  • Lei Fei
  • Taka
  • Goh
  • Lau
  • Jeffry
Career matches2,462
Career win rate53.2%
Round win rate50.9%
Peak rank26
Distinct opponents92
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1433 #2,447 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky2651225825450.4%
Taka2423312810554.9%
Akira2321510511048.8%
Aoi232001059552.5%
Goh221921038953.6%
Lau23179908950.3%
Eileen—1541054968.2%
Jean—120497140.8%
Jeffry24120665455.0%
Lei Fei23111634856.8%
Kage—108515747.2%
Brad22105535250.5%
Vanessa2588533560.2%
Shun2465481773.8%
El Blaze2260332755.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira54272750.0%-0.8
Wolf28141450.0%+1.9
Aoi26131350.0%-8.2
Jeffry1710758.8%+11.4
Goh123925.0%-23.6
Brad107370.0%+7.6
Jean105550.0%-8.2
Lau93633.3%-13.0
Pai94544.4%-0.6
Eileen86275.0%+40.0
Lei Fei72528.6%-20.7
Lion74357.1%+0.4
Sarah75271.4%+23.0
Jacky52340.0%-9.6
Taka53260.0%+1.1
Kage31233.3%-15.5
Shun32166.7%+14.0
El Blaze220100.0%+53.4

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open34171750.0%-4.9
Low Fence2791833.3%-18.3
Rectangle2315865.2%+16.4
Single Wall21111052.4%+8.2
Breakable Full Fence2091145.0%-4.9
Breakable Half Fence20101050.0%-2.3
Full Fence1911857.9%+9.8
Full Fence and Open178947.1%-4.8
Half Fence179852.9%+2.4
Octagon1410471.4%+18.5

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls11356.6%50.8%+5.8
No walls8245.1%50.2%-5.1

Walls against open: +10.9 points (95% range -3.4 to +25.3), p 0.135 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

headup11 (Rank 25)2026/05/1443175.0%
CELIS (Rank 26)2026/05/144040.0%
三輪ですが@SRGM (Rank 25)2026/05/1332166.7%
mori&pp (Rank 27)2026/05/1231233.3%
GaaMANジール (Rank 23)2026/05/12104640.0%
有朋自網路來雖遠必豬 (Rank 22)2026/05/1131233.3%
UMAGON (Rank 23)2026/05/1174357.1%
ZR615C (Rank 24)2026/05/1042250.0%
ゅろぽ (Rank 25)2026/05/1031233.3%
imhanzo (Rank 26)2026/05/1084450.0%
kimxxxtt (Rank 24)2026/05/0975271.4%
うめおに。 (Rank 28)2026/05/0953260.0%
造り酒屋の御曹司 (Rank 23)2026/05/0952340.0%
Dark (Rank 26)2026/05/0931233.3%
え~る (Rank 24)2026/05/0731233.3%
トローリロートル (Rank 21)2026/05/0642250.0%
naowai (Rank 21)2026/05/0542250.0%
Penoco (Rank 23)2026/05/053030.0%
ねこ吉 (Rank 17)2026/04/2232166.7%
GWO (Rank 24)2026/04/2041325.0%
Nox (Rank 25)2026/04/2064266.7%
soreagle (Rank 21)2026/04/1953260.0%
kobaman (Rank 25)2026/04/124040.0%
drnneb75 (Rank 22)2026/04/0442250.0%
スタンプジャンパー (Rank 21)2026/03/3143175.0%

Round openings

Every character

backdash into throw escape23526.1%
Jab StraightPP into Jab Double StraightPPP647.1%
throw escape606.7%
backdash into guardG485.3%
crouch into Squat Straight2P323.5%
NirentotsuPP into Nirentotsu OuchuPPP192.1%
Squat Straight2P171.9%
punchP171.9%
backdash into throwP+G141.6%
Offensive Style: backdash into throw escape111.2%
Slant Back Knuckle1P into Rage Kick1PK111.2%
backdash into Sou'unha66K111.2%
backdash into Spin Heel Sword4K+G111.2%
punchP into kickK111.2%
Tsuppari 2PP into Tsuppari 3PPP101.1%

177 further openings account for the other 331 rounds.

Jacky

Career
258–254 · 50.4%
This season
94 matches · 47.9%
Peak rank
26

First hit in 56.1% of 390 rounds. Won 53.0% of the rounds they struck first, 44.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into throw escape9925.4%
Jab StraightPP into Jab Double StraightPPP6416.4%
backdash into guardG369.2%
crouch into Squat Straight2P328.2%
throw escape287.2%
Squat Straight2P174.4%
Slant Back Knuckle1P into Rage Kick1PK112.8%
backdash into Spin Heel Sword4K+G112.8%
punchP102.6%
backdash into evade down71.8%
backward movement into throw escape61.5%
punchP into Jab StraightPP61.5%
backdash into Low Spin Kick1K+G51.3%
punchP into kickK51.3%
Beat KnuckleP+K41.0%

41 further openings account for the other 49 rounds.

Aoi

Career
105–95 · 52.5%
This season
31 matches · 48.4%
Peak rank
23

First hit in 54.9% of 122 rounds. Won 43.3% of the rounds they struck first, 49.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into throw escape4233.6%
NirentotsuPP into Nirentotsu OuchuPPP1915.2%
throw escape129.6%
backdash into Sou'unha66K118.8%
Tenchi In'youP+K+G75.6%
backdash32.4%
backdash into guardG32.4%
Nirentotsu OuchuPPP into Rentotsu KodachiPPPK21.6%
backdash into Inshou43P+K21.6%
backdash into Soushouda46P+K21.6%
backdash into throwP+G21.6%
crouch into Kusanagi2K+G21.6%
Chudan Hiji'ate6P10.8%
Chudan Hiji'ate6P into Tsumujisakura6PP10.8%
Hou'oushu3P10.8%

15 further openings account for the other 15 rounds.

Brad

Career
53–52 · 50.5%
This season
18 matches · 38.9%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into throw escape2737.5%
Jab StraightPP into Combination UpperPPP68.3%
throw escape68.3%
Jolt Upper3P into Jolt Upper~Spin Kick3PK56.9%
Elbow Hook6P45.6%
crouch into Jolt Upper~Spin Kick3PK45.6%
punchP into Jab StraightPP34.2%
Rapid Double JabP+K22.8%
backdash into Ducking6P+K+G22.8%
backdash into throwP+G22.8%
punchP22.8%
Destruction Body3P+K into Dtee Sawk Lang3P+KP11.4%
Elbow Hook6P into forward movement11.4%
Jab StraightPP into Combination LowPPK11.4%
Sharp Shoot1P11.4%

5 further openings account for the other 5 rounds.

Vanessa

Career
53–35 · 60.2%
This season
13 matches · 69.2%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: backdash into throw escape1119.3%
Defensive Style: backdash into throw escape712.3%
Offensive Style: backdash into Bunker Buster9P610.5%
Offensive Style: crouch into Leg Guard Crush2P610.5%
Defensive Style: backdash into Switch Left SlicerKK35.3%
Offensive Style: Leg Guard Crush35.3%
Defensive Style: Defensive Elbow (Deflect)23.5%
Defensive Style: backdash into punchP23.5%
Offensive Style: punch into kickK23.5%
Defensive Style: Boomerang Hook11.8%
Defensive Style: Sit Jab11.8%
Defensive Style: backdash11.8%
Defensive Style: backdash into guardG11.8%
Defensive Style: crouch into Sit Jab2P11.8%
Defensive Style: kick into Switch Left SlicerKK11.8%

9 further openings account for the other 9 rounds.

El Blaze

Career
33–27 · 55.0%
This season
11 matches · 45.5%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into throw escape1636.4%
Quick HookPP into Keen Edge ComboPPP511.4%
backdash into guardG511.4%
Back Knuckle4P into Shadow Spin Kick4PK36.8%
throw escape36.8%
back, up-back kick+guard47K+G24.5%
backdash into evade down24.5%
Hammer Smash46P+K12.3%
Short Upper3P into Combination Blow3PP12.3%
backdash12.3%
backdash into Demon's Tail9P+KK12.3%
backdash into Hammer Smash46P+K12.3%
backdash into Volcano Knee6K+G12.3%
backdash into backward movement12.3%
backdash into punchP12.3%

Shun

Career
48–17 · 73.8%
This season
10 matches · 60.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into throw escape513.2%
punchP into backward movement513.2%
punchP into RengekiPP410.5%
backdash into throwP+G37.9%
Fukuchougeki2P25.3%
Gyou'in Haishu3P into kickK25.3%
backdash into Gyou'inshuP+K+G25.3%
crouch into Fukuchougeki2P25.3%
punchP into kickK25.3%
Gyou'in Haishu3P12.6%
Haisenchu1P12.6%
Kasen Chugeki6P into Kasen Zenbokushou6PP12.6%
RengekiPP into Saishu RenkangekiPPP12.6%
Shinho Suikoushu43P+K12.6%
Shinho Suikoushu43P+K into Saishu RenkangekiPPP12.6%

5 further openings account for the other 5 rounds.

Lei Fei

Career
63–48 · 56.8%
This season
9 matches · 77.8%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into throw escape1027.8%
Sayu ShoukenPP into Renkan MahosuiPPP411.1%
backdash into Kyo Shiki4P+K+G411.1%
punchP into Sayu ShoukenPP411.1%
crouch into Fukusoushou2P25.6%
throw escape25.6%
Fukusoushou2P12.8%
Kakushu Suigeki6P12.8%
Kochouheki (Deflect)236P+K12.8%
backdash into Shaten Renshou33PP12.8%
backdash into evade down12.8%
backdash into guardG12.8%
backdash into offensive move12.8%
backdash into punchP12.8%
backdash into throwP+G12.8%

1 further openings account for the other 1 rounds.

Akira

Career
105–110 · 48.8%
This season
9 matches · 55.6%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into throw escape925.7%
backdash into Koboku214P514.3%
backdash into throwP+G38.6%
punchP38.6%
throw escape38.6%
Youzentai2K25.7%
punchP into kickK25.7%
Chouyoushu1P12.9%
Ekishou3P into guardG12.9%
Souka Housui3P+K12.9%
Youteitou6K into Kenhou6KP12.9%
backdash into Jouho Touken6P12.9%
backdash into forward dash12.9%
backdash into kickK12.9%
backward movement into throwP+G12.9%

Lau

Career
90–89 · 50.3%
This season
8 matches · 37.5%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into throw escape1133.3%
RenshouPP into RaigekishouPPP618.2%
RenshouPP into Renkanshou3PPP26.1%
punchP into punch+kick+guardP+K+G26.1%
Gako Choushitsu6K13.0%
RaigekishouPPP into Renkan TenshinkyakuPPPK13.0%
Sako Soushou4P+K into punchP13.0%
Souko Reppa3P+K13.0%
backdash into Souko Reppa3P+K13.0%
backdash into guardG13.0%
backdash into throwP+G13.0%
backward movement into throw escape13.0%
crouch into Honshin Hekiken1P+K13.0%
down-back kick1K13.0%
punchP into kickK13.0%

1 further openings account for the other 1 rounds.

Taka

Career
128–105 · 54.9%
This season
9 matches · 66.7%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tsuppari 2PP into Tsuppari 3PPP1030.3%
punchP into Tsuppari 2PP515.2%
crouch into Shita Harite2P412.1%
backdash into throw escape39.1%
crouch into Tsuyubarai2P+K39.1%
throw escape39.1%
Tsuppari 3PPP into Tsuppari 4PPPP13.0%
Tsuppari 5PPPPP into Tsuppari TarukudakiPPPPPP13.0%
backdash into Shita Harite2P13.0%
backdash into throwP+G13.0%
punchP13.0%

Goh

Career
103–89 · 53.6%
This season
8 matches · 62.5%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into throw escape1033.3%
punchP into Tsurane ShoudaPP413.3%
backdash into guardG26.7%
crouch into Denkou3PP26.7%
throw escape26.7%
AgitosogiP+K into backdash13.3%
Shouzuka Okuri1P+K13.3%
Sune Kudaki43P13.3%
Tsukikage6K13.3%
backdash into Batousatsu3KP13.3%
backdash into Kyousengeri46K13.3%
backdash into Raijinsatsu6K+G13.3%
backward movement into evade down13.3%
crouch into Sune'uchi2P13.3%
punchP13.3%

Jeffry

Career
66–54 · 55.0%
This season
2 matches · 0.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into throw escape333.3%
kickK into punchP222.2%
Low Knuckle2P111.1%
crouch into Low Knuckle2P111.1%
evade up into forward dash111.1%
punchP into Double KnucklePP111.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).

Tests behind each character's list

  • Jacky: 0 of 15 tests hold up
  • Aoi: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)