VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

貴方のおうちは3丁目

Career matches891
Career win rate63.8%
Round win rate58.0%
Peak rank41
Distinct opponents14
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky4189156832363.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira138561.5%-9.1
Lau660100.0%+28.4
Dural42250.0%-0.1
Pai440100.0%+27.7
Wolf41325.0%-45.7
Taka2020.0%-73.6
Vanessa220100.0%+42.4
Kage110100.0%+35.2
Shun110100.0%+24.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall93633.3%-34.8
Half Fence660100.0%+34.1
Breakable Half Fence43175.0%+4.9
Octagon440100.0%+35.8
Open440100.0%+31.8
Full Fence32166.7%-9.5
Rectangle3030.0%-64.9
Breakable Full Fence220100.0%+25.1
Full Fence and Open110100.0%+31.2
Low Fence1010.0%-67.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2277.3%70.0%+7.2
No walls1450.0%63.5%-13.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

背場 (Rank 43)2026/06/3042250.0%
no-0809 (Rank 39)2026/06/30440100.0%
Tokkovanessa_VF (Rank 41)2026/06/30220100.0%
イイクルーン (Rank 37)2026/06/30660100.0%
でんでんでん123 (Rank 39)2026/06/3043175.0%
Saibo_season2 (Rank 38)2026/06/3021150.0%
Grandpa__Jean (Rank 40)2026/06/301010.0%
いえす (Rank 40)2026/06/3041325.0%
空き缶。 (Rank 41)2026/06/30220100.0%
ぱりぱり (Rank 37)2026/06/30220100.0%
硬め濃いめ少なめお米 (Rank 42)2026/06/302020.0%
たたみん♪ (Rank 39)2026/06/302020.0%
借酒中 (Rank 37)2026/06/30110100.0%
デネ (Rank 40)2026/06/30110100.0%

Round openings

Jacky

Middle Smash6P3121.2%
backdash into evade up1510.3%
Squat Straight2P96.2%
Slant Back Knuckle1P64.1%
Middle Smash6P into kickK53.4%
backdash into evade down53.4%
Middle Smash6P into Middle Smash Sword6PK42.7%
backward movement into backdash42.7%
Middle Smash6P into Double Spinning KickKK32.0%
backdash into Punch High KickPK32.0%
guardG into Middle Smash6P32.0%
guardG into crouch32.0%
Middle Spin Kick46K+G into Spinning KickK+G21.4%
Slant Back Knuckle1P into Double Spinning KickKK21.4%
backdash into Double Back Knuckle4PP21.4%

43 further openings account for the other 49 rounds.