Virtua Fighter 5 REVO · v1.10
HoodlessTv
Characters played — VF5's own record
| Brad | 30 | 898 | 469 | 429 | 52.2% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Goh | 5 | 2 | 3 | 40.0% | -0.6 |
|---|---|---|---|---|---|
| Kage | 5 | 2 | 3 | 40.0% | -14.1 |
| Pai | 3 | 2 | 1 | 66.7% | +39.0 |
| Wolf | 2 | 0 | 2 | 0.0% | -25.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 4 | 0 | 4 | 0.0% | -33.9 |
|---|---|---|---|---|---|
| Low Fence | 3 | 2 | 1 | 66.7% | +3.4 |
| Octagon | 3 | 2 | 1 | 66.7% | +39.0 |
| Breakable Half Fence | 2 | 0 | 2 | 0.0% | -45.5 |
| Full Fence and Open | 2 | 2 | 0 | 100.0% | +69.9 |
| Open | 1 | 0 | 1 | 0.0% | -47.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 9 | 22.2% | 31.7% | -9.4 |
| No walls | 4 | 50.0% | 59.1% | -9.1 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Obligate_Carnivore_Centaur (Rank 28) | 5 | 2 | 3 | 40.0% |
|---|---|---|---|---|
| Kaashif (Rank 24) | 3 | 2 | 1 | 66.7% |
| Mr_LoverMan85 (Rank 30) | 3 | 2 | 1 | 66.7% |
| I'monlysleeping (Rank 34) | 2 | 0 | 2 | 0.0% |
| evoyd (Rank 32) | 2 | 0 | 2 | 0.0% |
Most played opponents, most recent first
| Obligate_Carnivore_Centaur (Rank 28) | 2026/07/05 | 5 | 2 | 3 | 40.0% |
|---|---|---|---|---|---|
| I'monlysleeping (Rank 34) | 2026/05/06 | 2 | 0 | 2 | 0.0% |
| evoyd (Rank 32) | 2026/05/06 | 2 | 0 | 2 | 0.0% |
| Mr_LoverMan85 (Rank 30) | 2026/05/06 | 3 | 2 | 1 | 66.7% |
| Kaashif (Rank 24) | 2026/05/06 | 3 | 2 | 1 | 66.7% |
Round openings
Brad
| backdash into evade up | 27 | 40.9% |
|---|---|---|
| Jackal Straight46P+K | 3 | 4.5% |
| backdash into Jackal Straight46P+K | 3 | 4.5% |
| backdash into backward movement | 2 | 3.0% |
| forward dash into Sit Jab2P | 2 | 3.0% |
| forward dash into guardG | 2 | 3.0% |
| guardG | 2 | 3.0% |
| punchP | 2 | 3.0% |
| Jab StraightPP into Combination LowPPK | 1 | 1.5% |
| backdash | 1 | 1.5% |
| backdash into Dtee Sawk Dtrohng4P+K | 1 | 1.5% |
| backdash into Elbow Hook~Screw High Kick6PK | 1 | 1.5% |
| backdash into Middle Spin Kick66K | 1 | 1.5% |
| backdash into Sawk Klab6P+K | 1 | 1.5% |
| backward movement into Middle Spin Kick66K | 1 | 1.5% |
16 further openings account for the other 16 rounds.
