VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Sarah

ぷよ

  • Jacky
  • Kage
Career matches4,974
Career win rate54.3%
Round win rate52.8%
Peak rank43
Distinct opponents135
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1874 #186 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah433,3551,8121,54354.0%
Kage3992250941355.2%
Jacky4069738131654.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,099 of 1,200 rounds counted

8.7 inputs a second (519 a minute) this season. Faster than 82% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky8.7522708
Sarah8.6517272
Kage8.4506119

By opponent's character

Akira8.9533139
Jacky9.053991
Lion8.450583
Kage8.450293
Vanessa8.550996
Brad8.752490
El Blaze8.349683
Lau8.651482
Lei Fei8.551262
Wolf8.651550
Pai8.752349
Shun9.154443
Jean8.752138
Goh8.551231
Sarah9.355729
Aoi9.25503
Jeffry8.953218
Dural8.651610
Eileen9.95934
Taka8.34975

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira35231265.7%+12.6
Jacky28171160.7%+4.4
Lion2618869.2%+8.5
Kage2517868.0%+12.1
Vanessa25111444.0%-8.9
Brad2481633.3%-26.9
El Blaze1913668.4%+18.4
Lau189950.0%-8.5
Lei Fei1510566.7%+9.2
Wolf1551033.3%-18.1
Pai138561.5%+6.1
Shun103730.0%-26.6
Jean94544.4%-14.7
Goh74357.1%+5.6
Sarah74357.1%+2.7
Aoi42250.0%-8.5
Jeffry43175.0%+18.4
Dural21150.0%-1.3
Eileen110100.0%+40.6
Taka1010.0%-59.6

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall43261760.5%+4.7
Breakable Half Fence35122334.3%-26.4
Full Fence2821775.0%+19.5
Octagon28171160.7%+3.9
Rectangle28101835.7%-19.5
Open27161159.3%+5.9
Low Fence2314960.9%+8.2
Full Fence and Open2191242.9%-14.8
Half Fence1811761.1%+6.6
Breakable Full Fence1612475.0%+15.3

1 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls15354.2%56.7%-2.4
No walls9360.2%55.0%+5.2

Walls against open: -7.7 points (95% range -20.4 to +5.0), p 0.235 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

k-wofs (Rank 42)2026/10/1532166.7%
陰キャチー牛くそ眼鏡 (Rank 42)2026/10/1594544.4%
愛蒔らぶり (Rank 41)2026/10/1551420.0%
金平糖 (Rank 39)2026/10/1453260.0%
RUSH (Rank 38)2026/10/1432166.7%
Saibo_season2 (Rank 39)2026/10/1432166.7%
atototto1000 (Rank 39)2026/10/0643175.0%
STAGEW(ON)@스테이지원 (Rank 40)2026/09/2974357.1%
どっせプレビに出たい (Rank 41)2026/09/2263350.0%
こんにちわアキラ (Rank 42)2026/09/2284450.0%
使われジュニア。 (Rank 44)2026/09/176060.0%
Tokkovanessa_VF (Rank 42)2026/09/1253260.0%
空き缶。 (Rank 40)2026/09/1164266.7%
サンドイッチ (Rank 41)2026/09/1032166.7%
mahiro_725 (Rank 37)2026/09/0542250.0%
ミスターDOPPO 山田勝巳 (Rank 41)2026/09/02660100.0%
tompte_1010 (Rank 36)2026/09/0243175.0%
ミニマム (Rank 41)2026/08/0531233.3%
nidaimebannai (Rank 37)2026/08/0532166.7%
7連休 (Rank 36)2026/08/0442250.0%
うぬ (Rank 35)2026/07/2643175.0%
vivid_dot4 (Rank 34)2026/07/15330100.0%
シエロJ (Rank 39)2026/07/0231233.3%
konta808 (Rank 41)2026/05/0943175.0%
mikumoJacky (Rank 32)2026/05/0754180.0%

Round openings

Every character

crouch into Squat Straight918.7%
forward movement into punchP686.5%
Dash Hammer Kick66K into High Angle Upper Kick6K272.6%
punchP into Middle Smash6P272.6%
Middle Smash6P into Middle Smash Back Knuckle6PP222.1%
backdash into Spin Heel Sword4K+G191.8%
punchP191.8%
punchP into throwP+G171.6%
punchP into Punch High KickPK161.5%
crouch dash forward into Smash Straight Jab3PP151.4%
crouch dash forward into guardG151.4%
backdash into Crescent Heel4K+G141.3%
crouch into Low Spin Kick1K+G131.2%
punchP into Jab StraightPP131.2%
Bil Jee6P+K into forward dash111.1%

314 further openings account for the other 659 rounds.

Counted from 251 of the 288 matches played. The rest were not pulled for openings.

Jacky

Career
381–316 · 54.7%
This season
180 matches · 55.6%
Peak rank
40

First hit in 49.3% of 605 rounds. Won 57.7% of the rounds they struck first, 47.6% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

crouch into Squat Straight2P6510.7%
forward movement into punchP355.7%
Dash Hammer Kick66K into High Angle Upper Kick6K274.4%
punchP into Middle Smash6P274.4%
Middle Smash6P into Middle Smash Back Knuckle6PP223.6%
backdash into Spin Heel Sword4K+G193.1%
punchP into Punch High KickPK162.6%
crouch dash forward into Smash Straight Jab3PP152.5%
crouch into Low Spin Kick1K+G132.1%
punchP into Jab StraightPP132.1%
Bil Jee6P+K into forward dash111.8%
Jab StraightPP into Jab Double StraightPPP91.5%
crouch dash forward into guardG91.5%
evade down into Dash Hammer Kick66K91.5%
forward dash into Dash Hammer Kick66K91.5%

166 further openings account for the other 311 rounds.

Counted from 146 of the 180 matches played. The rest were not pulled for openings.

Sarah

Career
1,812–1,543 · 54.0%
This season
79 matches · 58.2%
Peak rank
43

First hit in 63.2% of 315 rounds. Won 52.3% of the rounds they struck first, 56.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

crouch into Squat Straight2P268.2%
forward movement into punchP226.9%
backdash into Crescent Heel4K+G144.4%
Rising Elbow6P103.1%
crouch dash forward into Long Snap Side Chop3P+K103.1%
crouch into Snap Side Chop Double3PP103.1%
punchP103.1%
backdash into evade up72.2%
evade down into Rising Elbow6P72.2%
forward dash into Rising Elbow6P72.2%
punchP into throwP+G72.2%
crouch dash forward into Rising Elbow6P61.9%
forward dash into Round Kick8K+G61.9%
Rising Elbow6P into Elbow Side Chop6PP51.6%
backdash into evade down51.6%

101 further openings account for the other 165 rounds.

Counted from 76 of the 79 matches played. The rest were not pulled for openings.

Kage

Career
509–413 · 55.2%
This season
29 matches · 51.7%
Peak rank
39

First hit in 53.4% of 118 rounds. Won 57.1% of the rounds they struck first, 45.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP119.2%
crouch into Jizuridan2P86.7%
punchP into throwP+G54.2%
Hiji'uchi6P43.4%
backdash into Furikakato OtoshiK+G43.4%
backdash into Gen'you4K+G43.4%
backdash into Hagakure-ryu In Raijingeki46P+K43.4%
punchP43.4%
Fusenjin3P32.5%
Senpujin2P+K32.5%
Hagakure-ryu In Raijingeki46P+K into forward movement21.7%
Jizuridan2P into throwP+G21.7%
Rasen4P21.7%
Sokudan1P into Sokudangasane1PK21.7%
crouch dash forward into Fusenjin3P21.7%

56 further openings account for the other 59 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 0 of 15 tests hold up
  • Sarah: 0 of 14 tests hold up
  • Kage: not tested (too few rounds)