VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Sarah

ぷよ

Career matches4,837
Career win rate54.6%
Round win rate53.8%
Peak rank42
Distinct opponents120
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Sarah423,3241,7971,52754.1%
Kage3990850540355.6%
Jacky4060533726855.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira2819967.9%+13.0
Jacky2415962.5%+3.6
Kage2416866.7%+9.4
Lion2416866.7%+4.7
Brad1861233.3%-28.4
El Blaze1813572.2%+20.2
Lau189950.0%-10.2
Vanessa168850.0%-8.0
Wolf1551033.3%-19.8
Lei Fei128466.7%+7.2
Pai87187.5%+28.0
Shun82625.0%-31.2
Goh74357.1%+3.8
Jean74357.1%-4.1
Jeffry43175.0%+16.9
Sarah42250.0%-2.6
Aoi31233.3%-26.6
Dural21150.0%-3.3
Eileen110100.0%+39.1
Taka1010.0%-61.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall38251365.8%+8.4
Breakable Half Fence32112134.4%-27.4
Full Fence2519676.0%+16.6
Octagon2213959.1%-0.5
Low Fence2114766.7%+12.3
Rectangle2181338.1%-19.4
Full Fence and Open2091145.0%-13.9
Open1610662.5%+8.0
Half Fence148657.1%+0.9
Breakable Full Fence1310376.9%+15.3

1 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12754.3%58.8%-4.5
No walls7565.3%57.0%+8.3

Walls against open: -12.8 points (95% range -27.0 to +1.4), p 0.077 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

どっせプレビに出たい (Rank 41)2026/09/2263350.0%
こんにちわアキラ (Rank 42)2026/09/2284450.0%
STAGEW(ON)@스테이지원 (Rank 41)2026/09/2243175.0%
モブ太郎 (Rank 41)2026/09/1752340.0%
使われジュニア。 (Rank 44)2026/09/176060.0%
再戦感謝です (Rank 40)2026/09/1232166.7%
Tokkovanessa_VF (Rank 42)2026/09/1253260.0%
空き缶。 (Rank 40)2026/09/1164266.7%
サンドイッチ (Rank 41)2026/09/1032166.7%
小名浜DC (Rank 37)2026/09/08330100.0%
mahiro_725 (Rank 37)2026/09/0542250.0%
ミスターDOPPO 山田勝巳 (Rank 41)2026/09/02660100.0%
tompte_1010 (Rank 36)2026/09/0243175.0%
rikubon-ps (Rank 36)2026/08/2131233.3%
oto (Rank 38)2026/08/213030.0%
DVJ (Rank 43)2026/08/2132166.7%
P式截拳道こくとう (Rank 41)2026/08/0532166.7%
ミニマム (Rank 41)2026/08/0531233.3%
nidaimebannai (Rank 37)2026/08/0532166.7%
7連休 (Rank 36)2026/08/0442250.0%
うぬ (Rank 35)2026/07/2643175.0%
vivid_dot4 (Rank 34)2026/07/15330100.0%
シエロJ (Rank 39)2026/07/0231233.3%
konta808 (Rank 41)2026/05/0943175.0%
mikumoJacky (Rank 32)2026/05/0754180.0%

Round openings

Every character

crouch into Squat Straight838.6%
forward movement into punchP636.5%
Dash Hammer Kick66K into High Angle Upper Kick6K242.5%
punchP into Middle Smash6P242.5%
Middle Smash6P into Middle Smash Back Knuckle6PP222.3%
backdash into Spin Heel Sword4K+G171.8%
punchP161.6%
backdash into evade up151.6%
punchP into Punch High KickPK151.6%
backdash into Crescent Heel4K+G141.4%
punchP into throwP+G141.4%
crouch dash forward into Smash Straight Jab3PP131.3%
crouch into Low Spin Kick1K+G131.3%
punchP into Jab StraightPP131.3%
crouch dash forward into guardG121.2%

297 further openings account for the other 612 rounds.

Counted from 232 of the 242 matches played. The rest were not pulled for openings.

Jacky

crouch into Squat Straight2P5910.5%
forward movement into punchP335.9%
Dash Hammer Kick66K into High Angle Upper Kick6K244.3%
punchP into Middle Smash6P244.3%
Middle Smash6P into Middle Smash Back Knuckle6PP223.9%
backdash into Spin Heel Sword4K+G173.0%
punchP into Punch High KickPK152.7%
crouch dash forward into Smash Straight Jab3PP132.3%
crouch into Low Spin Kick1K+G132.3%
punchP into Jab StraightPP132.3%
Bil Jee6P+K into forward dash112.0%
forward dash into Dash Hammer Kick66K91.6%
evade down into Dash Hammer Kick66K81.4%
Jab StraightPP into Jab Double StraightPPP71.2%
Low Spin Kick1K+G71.2%

158 further openings account for the other 286 rounds.

Counted from 134 of the 141 matches played. The rest were not pulled for openings.

Sarah

crouch into Squat Straight2P248.0%
forward movement into punchP206.7%
backdash into Crescent Heel4K+G144.7%
Rising Elbow6P103.3%
crouch dash forward into Long Snap Side Chop3P+K103.3%
punchP103.3%
backdash into evade up93.0%
crouch into Snap Side Chop Double3PP93.0%
evade down into Rising Elbow6P72.3%
punchP into throwP+G72.3%
forward dash into Rising Elbow6P62.0%
forward dash into Round Kick8K+G62.0%
Rising Elbow6P into Elbow Side Chop6PP51.7%
backdash into evade down51.7%
crouch dash forward into Rising Elbow6P51.7%

96 further openings account for the other 153 rounds.

Counted from 72 of the 75 matches played. The rest were not pulled for openings.

Kage

forward movement into punchP109.2%
crouch into Jizuridan2P87.3%
Hiji'uchi6P43.7%
backdash into Furikakato OtoshiK+G43.7%
backdash into Hagakure-ryu In Raijingeki46P+K43.7%
punchP into throwP+G43.7%
Senpujin2P+K32.8%
backdash into Gen'you4K+G32.8%
Fusenjin3P21.8%
Hagakure-ryu In Raijingeki46P+K into forward movement21.8%
Jizuridan2P into throwP+G21.8%
Rasen4P21.8%
Sokudan1P into Sokudangasane1PK21.8%
crouch dash forward into Fusenjin3P21.8%
crouch dash forward into evade up21.8%

52 further openings account for the other 55 rounds.