Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1855 #228 of 3,686 on the Elo list →
Akira19181,534 matches
Jacky1832160 matches
Jeffry1838160 matches
Lau184374 matches
Lion184650 matches
El Blaze185547 matches
Kage185213 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 43 | 5,052 | 2,785 | 2,267 | 55.1% |
|---|---|---|---|---|---|
| Jacky | 40 | 461 | 271 | 190 | 58.8% |
| Lion | 40 | 369 | 227 | 142 | 61.5% |
| Jeffry | 40 | 364 | 223 | 141 | 61.3% |
| Lau | 39 | 300 | 189 | 111 | 63.0% |
| El Blaze | 36 | 76 | 56 | 20 | 73.7% |
| Kage | 34 | 45 | 28 | 17 | 62.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
6,051 of 8,303 rounds counted8.9 inputs a second (535 a minute) this season. Faster than 86% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 9.1 | 546 | 4,742 |
|---|---|---|---|
| Jacky | 8.6 | 516 | 646 |
| Jeffry | 7.2 | 430 | 197 |
| Lau | 7.9 | 476 | 88 |
| Lion | 8.4 | 506 | 151 |
| El Blaze | 7.9 | 473 | 171 |
| Kage | 8.1 | 487 | 56 |
By opponent's character
| Jacky | 9.2 | 552 | 769 |
|---|---|---|---|
| Akira | 9.2 | 551 | 479 |
| Lion | 9.0 | 540 | 470 |
| Kage | 9.1 | 548 | 451 |
| Brad | 8.7 | 519 | 485 |
| Lei Fei | 8.3 | 498 | 398 |
| Lau | 9.0 | 539 | 391 |
| El Blaze | 8.8 | 527 | 176 |
| Wolf | 9.1 | 545 | 280 |
| Shun | 9.0 | 542 | 218 |
| Vanessa | 8.8 | 526 | 298 |
| Sarah | 8.9 | 534 | 222 |
| Jeffry | 9.1 | 546 | 157 |
| Pai | 8.9 | 533 | 244 |
| Aoi | 9.2 | 550 | 199 |
| Goh | 9.0 | 541 | 225 |
| Eileen | 8.5 | 510 | 205 |
| Jean | 8.6 | 516 | 184 |
| Taka | 8.5 | 511 | 168 |
| Dural | 7.7 | 463 | 32 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 227 | 119 | 108 | 52.4% | -2.8 |
|---|---|---|---|---|---|
| Akira | 199 | 121 | 78 | 60.8% | +5.5 |
| Lion | 180 | 93 | 87 | 51.7% | -2.1 |
| Kage | 169 | 101 | 68 | 59.8% | +4.2 |
| Brad | 140 | 78 | 62 | 55.7% | +0.5 |
| Lei Fei | 127 | 72 | 55 | 56.7% | +0.9 |
| Lau | 122 | 62 | 60 | 50.8% | -4.9 |
| El Blaze | 90 | 42 | 48 | 46.7% | -8.1 |
| Wolf | 89 | 58 | 31 | 65.2% | +6.7 |
| Shun | 85 | 45 | 40 | 52.9% | -2.6 |
| Vanessa | 84 | 51 | 33 | 60.7% | +0.5 |
| Sarah | 80 | 43 | 37 | 53.8% | -5.3 |
| Jeffry | 72 | 40 | 32 | 55.6% | -5.2 |
| Pai | 72 | 42 | 30 | 58.3% | -2.6 |
| Aoi | 63 | 30 | 33 | 47.6% | -9.9 |
| Goh | 63 | 37 | 26 | 58.7% | -4.7 |
| Eileen | 61 | 43 | 18 | 70.5% | +14.7 |
| Jean | 57 | 39 | 18 | 68.4% | +8.1 |
| Taka | 51 | 31 | 20 | 60.8% | +7.6 |
| Dural | 9 | 5 | 4 | 55.6% | +11.6 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 226 | 120 | 106 | 53.1% | -1.5 |
|---|---|---|---|---|---|
| Rectangle | 224 | 140 | 84 | 62.5% | +5.2 |
| Open | 221 | 124 | 97 | 56.1% | -3.0 |
| Breakable Full Fence | 213 | 137 | 76 | 64.3% | +9.6 |
| Low Fence | 202 | 90 | 112 | 44.5% | -11.3 |
| Octagon | 196 | 103 | 93 | 52.5% | -3.8 |
| Single Wall | 187 | 104 | 83 | 55.6% | -0.8 |
| Breakable Half Fence | 184 | 107 | 77 | 58.1% | +1.3 |
| Full Fence | 175 | 102 | 73 | 58.3% | +1.1 |
| Full Fence and Open | 103 | 59 | 44 | 57.3% | -0.1 |
2 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,218 | 58.2% | 56.3% | +1.9 |
| No walls | 610 | 52.1% | 56.7% | -4.6 |
Walls against open: +6.5 points (95% range +1.0 to +11.9), p 0.020 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 指無しライダー (Rank 43) | 34 | 15 | 19 | 44.1% |
|---|---|---|---|---|
| でぶちん (Rank 40) | 31 | 16 | 15 | 51.6% |
| シエロJ (Rank 40) | 28 | 4 | 24 | 14.3% |
| シズラヒモビッチ (Rank 42) | 28 | 12 | 16 | 42.9% |
| H-CUBE 駅まえ (Rank 38) | 27 | 15 | 12 | 55.6% |
| めがじぇね (Rank 40) | 27 | 14 | 13 | 51.9% |
| いくお (Rank 42) | 26 | 8 | 18 | 30.8% |
| せろり☆ (Rank 43) | 26 | 10 | 16 | 38.5% |
| jinmenusagi (Rank 41) | 23 | 7 | 16 | 30.4% |
| no-0809 (Rank 39) | 22 | 14 | 8 | 63.6% |
| ひらがなであおき (Rank 41) | 22 | 12 | 10 | 54.5% |
| ラーメソマソ (Rank 44) | 22 | 13 | 9 | 59.1% |
| gucchi_1222 (Rank 43) | 21 | 12 | 9 | 57.1% |
| かめやま (Rank 43) | 21 | 6 | 15 | 28.6% |
| cyomiko (Rank 41) | 20 | 14 | 6 | 70.0% |
| manatsu_7 (Rank 42) | 20 | 8 | 12 | 40.0% |
| hanabilei (Rank 40) | 19 | 11 | 8 | 57.9% |
| k-wofs (Rank 42) | 19 | 11 | 8 | 57.9% |
| やつき (Rank 43) | 19 | 10 | 9 | 52.6% |
| Aki (Rank 41) | 18 | 16 | 2 | 88.9% |
| あむざん (Rank 43) | 18 | 9 | 9 | 50.0% |
| フェイス (Rank 38) | 18 | 10 | 8 | 55.6% |
| super-lowdropman (Rank 38) | 17 | 10 | 7 | 58.8% |
| いえす (Rank 40) | 17 | 10 | 7 | 58.8% |
| ジュリエッタ紗羅 (Rank 40) | 17 | 6 | 11 | 35.3% |
Most played opponents, most recent first
| k-wofs (Rank 42) | 2026/10/09 | 19 | 11 | 8 | 57.9% |
|---|---|---|---|---|---|
| manatsu_7 (Rank 42) | 2026/10/09 | 20 | 8 | 12 | 40.0% |
| Aki (Rank 41) | 2026/10/06 | 18 | 16 | 2 | 88.9% |
| あむざん (Rank 43) | 2026/10/06 | 18 | 9 | 9 | 50.0% |
| cyomiko (Rank 41) | 2026/09/04 | 20 | 14 | 6 | 70.0% |
| めがじぇね (Rank 40) | 2026/07/26 | 27 | 14 | 13 | 51.9% |
| ラーメソマソ (Rank 44) | 2026/07/26 | 22 | 13 | 9 | 59.1% |
| ひらがなであおき (Rank 41) | 2026/07/14 | 22 | 12 | 10 | 54.5% |
| jinmenusagi (Rank 41) | 2026/07/13 | 23 | 7 | 16 | 30.4% |
| せろり☆ (Rank 43) | 2026/07/06 | 26 | 10 | 16 | 38.5% |
| 指無しライダー (Rank 43) | 2026/07/06 | 34 | 15 | 19 | 44.1% |
| かめやま (Rank 43) | 2026/07/06 | 21 | 6 | 15 | 28.6% |
| シエロJ (Rank 40) | 2026/07/06 | 28 | 4 | 24 | 14.3% |
| gucchi_1222 (Rank 43) | 2026/07/04 | 21 | 12 | 9 | 57.1% |
| super-lowdropman (Rank 38) | 2026/07/04 | 17 | 10 | 7 | 58.8% |
| hanabilei (Rank 40) | 2026/07/04 | 19 | 11 | 8 | 57.9% |
| no-0809 (Rank 39) | 2026/07/02 | 22 | 14 | 8 | 63.6% |
| シズラヒモビッチ (Rank 42) | 2026/06/27 | 28 | 12 | 16 | 42.9% |
| いくお (Rank 42) | 2026/06/26 | 26 | 8 | 18 | 30.8% |
| いえす (Rank 40) | 2026/06/22 | 17 | 10 | 7 | 58.8% |
| ジュリエッタ紗羅 (Rank 40) | 2026/06/21 | 17 | 6 | 11 | 35.3% |
| やつき (Rank 43) | 2026/06/19 | 19 | 10 | 9 | 52.6% |
| でぶちん (Rank 40) | 2026/06/19 | 31 | 16 | 15 | 51.6% |
| H-CUBE 駅まえ (Rank 38) | 2026/06/19 | 27 | 15 | 12 | 55.6% |
| フェイス (Rank 38) | 2026/06/15 | 18 | 10 | 8 | 55.6% |
Round openings
Every character
| backdash into evade down | 421 | 5.1% |
|---|---|---|
| Rimon Chouchu66P into Jouho Touken6P | 404 | 4.9% |
| punchP into forward dash | 346 | 4.2% |
| crouch dash back into evade down | 271 | 3.3% |
| Senzankou66P+K into throwP+G | 253 | 3.1% |
| forward dash into Jouho Touken6P | 238 | 2.9% |
| crouch dash forward into Jouho Touken6P | 199 | 2.4% |
| Housui2P into forward dash | 188 | 2.3% |
| crouch dash forward into throw escape | 188 | 2.3% |
| crouch dash forward into Rimon Chouchu66P | 170 | 2.1% |
| backdash into evade up | 169 | 2.1% |
| forward movement into punchP | 157 | 1.9% |
| forward dash into evade up | 145 | 1.8% |
| backdash into Jouho Senshou46P | 143 | 1.7% |
| backdash into guardG | 125 | 1.5% |
682 further openings account for the other 4,786 rounds.
Counted from 2,007 of the 2,040 matches played. The rest were not pulled for openings.
Akira
- Career
- 2,785–2,267 · 55.1%
- This season
- 1,536 matches · 54.7%
- Peak rank
- 43
First hit in 54.5% of 6,094 rounds. Won 55.7% of the rounds they struck first, 49.7% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 43.8% of rounds, against 25.3% in their other rounds.
- Against Brad: waits first in 11.8% of rounds, against 5.5% against everyone else.
- After opening the round before by moving in: moves in first in 36.7% of rounds, against 30.0% after anything else.
- After the opponent opened the round before by backing off: moves in first in 37.3% of rounds, against 28.8% after anything else.
- After winning a round: backs off first in 31.6% of rounds, against 18.5% after losing one.
- When ahead: backs off first in 30.7% of rounds, against 20.2% when level or behind.
- In round 1: opens with “crouch dash back into evade down” in 7.8% of rounds, against 2.7% in their other rounds.
- Against El Blaze: opens with “crouch dash back into evade down” in 11.7% of rounds, against 3.6% against everyone else.
- After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 9.1% of rounds, against 3.8% after anything else.
- After losing a round: opens with “66P Rimon Chouchu into 6P Jouho Touken” in 8.3% of rounds, against 5.6% after winning one.
| Rimon Chouchu66P into Jouho Touken6P | 404 | 6.5% |
|---|---|---|
| punchP into forward dash | 340 | 5.5% |
| backdash into evade down | 315 | 5.1% |
| Senzankou66P+K into throwP+G | 253 | 4.1% |
| crouch dash back into evade down | 242 | 3.9% |
| forward dash into Jouho Touken6P | 238 | 3.9% |
| crouch dash forward into Jouho Touken6P | 199 | 3.2% |
| Housui2P into forward dash | 188 | 3.0% |
| crouch dash forward into throw escape | 174 | 2.8% |
| crouch dash forward into Rimon Chouchu66P | 170 | 2.8% |
| backdash into Jouho Senshou46P | 143 | 2.3% |
| backdash into evade up | 131 | 2.1% |
| backdash into Jouho Touken6P | 116 | 1.9% |
| crouch dash forward into forward dash | 112 | 1.8% |
| forward dash into evade up | 108 | 1.8% |
277 further openings account for the other 3,039 rounds.
Counted from 1,508 of the 1,536 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 75–50 · 60% | 17–35 · 33% | +32.0 |
| Akira | 48–38 · 56% | 32–15 · 68% | -6.0 |
| Lion | 45–44 · 51% | 13–24 · 35% | +17.3 |
| Kage | 32–37 · 46% | 31–24 · 56% | -9.5 |
| Brad | 39–28 · 58% | 11–11 · 50% | too few to test |
| Lau | 28–29 · 49% | 6–15 · 29% | too few to test |
| Lei Fei | 27–16 · 63% | 12–10 · 55% | too few to test |
| Shun | 24–17 · 59% | 10–9 · 53% | too few to test |
| El Blaze | 18–19 · 49% | 8–13 · 38% | too few to test |
| Vanessa | 24–13 · 65% | 8–7 · 53% | too few to test |
| Sarah | 18–18 · 50% | 10–9 · 53% | too few to test |
| Wolf | 22–15 · 59% | 10–6 · 62% | too few to test |
| Aoi | 17–14 · 55% | 8–9 · 47% | too few to test |
| Pai | 18–9 · 67% | 10–5 · 67% | too few to test |
| Jeffry | 14–14 · 50% | 10–5 · 67% | too few to test |
| Eileen | 14–9 · 61% | 6–1 · 86% | too few to test |
| Goh | 14–8 · 64% | 9–6 · 60% | too few to test |
| Jean | 21–8 · 72% | 3–6 · 33% | too few to test |
| Taka | 15–9 · 62% | 4–3 · 57% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
28 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 223–141 · 61.3%
- This season
- 160 matches · 61.2%
- Peak rank
- 40
First hit in 60.8% of 655 rounds. Won 59.5% of the rounds they struck first, 53.7% of the rounds they were struck first.
Significant Tells
- After winning a round: backs off first in 35.7% of rounds, against 19.5% after losing one.
- When behind: waits first in 18.8% of rounds, against 10.0% when ahead or level.
| Elbow Butt6P | 56 | 8.5% |
|---|---|---|
| crouch into Low Knuckle2P | 51 | 7.8% |
| backdash into evade down | 41 | 6.2% |
| forward movement into punchP | 35 | 5.3% |
| Low Knuckle2P | 30 | 4.6% |
| forward movement into Double KnucklePP | 26 | 4.0% |
| backdash into guardG | 16 | 2.4% |
| punchP into Double KnucklePP | 16 | 2.4% |
| forward dash into Ducking Low2K+G | 14 | 2.1% |
| backdash into Side Kick3K | 13 | 2.0% |
| crouch dash back into evade down | 13 | 2.0% |
| Tsunami Beat3K+G | 12 | 1.8% |
| punchP | 12 | 1.8% |
| forward dash into Toe Kick2K | 11 | 1.7% |
| backdash into kickK | 10 | 1.5% |
145 further openings account for the other 301 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 10–8 · 56% | 2–2 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 271–190 · 58.8%
- This season
- 160 matches · 61.9%
- Peak rank
- 40
First hit in 48.7% of 624 rounds. Won 64.1% of the rounds they struck first, 51.2% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Dash Hammer Kick66K into High Angle Upper Kick6K | 40 | 6.4% |
|---|---|---|
| Middle Smash6P | 31 | 5.0% |
| backdash into evade down | 28 | 4.5% |
| forward movement into punchP | 22 | 3.5% |
| crouch dash forward into Smash Straight3P | 20 | 3.2% |
| backdash into Spin Heel Sword4K+G | 18 | 2.9% |
| forward dash into Middle Smash6P | 18 | 2.9% |
| forward movement into Punch High KickPK | 17 | 2.7% |
| forward dash into evade up | 16 | 2.6% |
| backdash into Middle Smash6P | 15 | 2.4% |
| backdash into evade up | 14 | 2.2% |
| Low Spin Kick1K+G | 13 | 2.1% |
| Squat Straight2P | 12 | 1.9% |
| crouch dash forward into Slant Back Knuckle1P | 12 | 1.9% |
| forward dash into Slant Back Knuckle1P | 12 | 1.9% |
131 further openings account for the other 338 rounds.
Counted from 155 of the 160 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 9–3 · 75% | 4–2 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
5 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lau
- Career
- 189–111 · 63.0%
- This season
- 74 matches · 59.5%
- Peak rank
- 39
First hit in 51.6% of 289 rounds. Won 59.1% of the rounds they struck first, 53.6% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Chugeki6P | 51 | 16.9% |
|---|---|---|
| backdash into Senchutai3K | 17 | 5.7% |
| backdash into evade down | 14 | 4.7% |
| crouch into Senchutai3K | 14 | 4.7% |
| Fukko Kensou1P | 12 | 4.0% |
| backdash into evade up | 12 | 4.0% |
| forward dash into Chugeki6P | 12 | 4.0% |
| backdash into Sako Soushou4P+K | 7 | 2.3% |
| forward dash into evade up | 7 | 2.3% |
| Souchuken2P | 6 | 2.0% |
| Souko Sensou66P+K | 6 | 2.0% |
| crouch into Souchuken2P | 6 | 2.0% |
| forward dash into Fukko Kensou1P | 6 | 2.0% |
| forward movement into punchP | 6 | 2.0% |
| backdash into Junho Chushou33P | 5 | 1.7% |
73 further openings account for the other 120 rounds.
Lion
- Career
- 227–142 · 61.5%
- This season
- 50 matches · 54.0%
- Peak rank
- 40
First hit in 58.6% of 191 rounds. Won 50.0% of the rounds they struck first, 57.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Banchu6P | 16 | 8.0% |
|---|---|---|
| In'you4P | 12 | 6.0% |
| backdash into evade down | 11 | 5.5% |
| forward movement into punchP | 10 | 5.0% |
| Katousui2P | 8 | 4.0% |
| forward dash into Banchu6P | 8 | 4.0% |
| crouch dash forward into Banchu6P | 7 | 3.5% |
| punchP into kickK | 7 | 3.5% |
| backdash into punchP | 6 | 3.0% |
| forward dash into evade up | 6 | 3.0% |
| crouch into Dantai3K | 5 | 2.5% |
| Banchu6P into evade down | 4 | 2.0% |
| Tourou Hassou41236P | 4 | 2.0% |
| backdash into Senshippo66P | 4 | 2.0% |
| crouch into Katousui2P | 4 | 2.0% |
63 further openings account for the other 88 rounds.
El Blaze
- Career
- 56–20 · 73.7%
- This season
- 47 matches · 74.5%
- Peak rank
- 36
First hit in 66.8% of 190 rounds. Won 63.0% of the rounds they struck first, 60.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Shadow Strike6P | 24 | 12.6% |
|---|---|---|
| backdash into Demon's Tail9P+KK | 13 | 6.8% |
| backdash into Hammer Smash46P+K | 10 | 5.2% |
| backdash into evade down | 10 | 5.2% |
| crouch dash back into crouch | 7 | 3.7% |
| forward movement into punchP | 7 | 3.7% |
| crouch dash forward into Volcano Upper4P+K | 6 | 3.1% |
| forward dash into Low Spin Kick2K+G | 6 | 3.1% |
| forward dash into Rolling Low Knuckle1P | 6 | 3.1% |
| backdash into Middle Kick3K | 5 | 2.6% |
| crouch dash forward into Overtune Blow3P+K | 5 | 2.6% |
| crouch dash back into Straight6P+K | 4 | 2.1% |
| crouch dash back into evade down | 4 | 2.1% |
| punchP | 4 | 2.1% |
| High-Speed Jab46P into Shouda46PP | 3 | 1.6% |
56 further openings account for the other 77 rounds.
Kage
- Career
- 28–17 · 62.2%
- This season
- 13 matches · 69.2%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| Hiji'uchi6P | 7 | 12.5% |
|---|---|---|
| Hagakure-ryu In Raijingeki46P+K | 4 | 7.1% |
| backdash into Furikakato OtoshiK+G | 3 | 5.4% |
| crouch dash forward into Fusenjin3P | 3 | 5.4% |
| crouch dash forward into Hiji'uchi6P | 3 | 5.4% |
| Hiji'uchi6P into backdash | 2 | 3.6% |
| Nakageri3K | 2 | 3.6% |
| Senpujin2P+K | 2 | 3.6% |
| backdash into Nakageri3K | 2 | 3.6% |
| backdash into evade down | 2 | 3.6% |
| backdash into evade up | 2 | 3.6% |
| crouch dash forward into Senpujin2P+K | 2 | 3.6% |
| crouch into Jizuridan2P | 2 | 3.6% |
| forward movement into punchP | 2 | 3.6% |
| Hiji'uchi6P into crouch dash forward | 1 | 1.8% |
17 further openings account for the other 17 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (58 here; about 2.9 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 10 of 17 tests hold up
- Jeffry: 2 of 15 tests hold up
- Jacky: 0 of 14 tests hold up
- Lau: 0 of 12 tests hold up
- Lion: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Kage: not tested (too few rounds)
