VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

おかし

  • Jacky
  • Jeffry
  • Lau
  • Lion
  • El Blaze
  • Kage
Career matches6,667
Career win rate56.7%
Round win rate54.0%
Peak rank43
Distinct opponents340
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1855 #228 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira435,0522,7852,26755.1%
Jacky4046127119058.8%
Lion4036922714261.5%
Jeffry4036422314161.3%
Lau3930018911163.0%
El Blaze3676562073.7%
Kage3445281762.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

6,051 of 8,303 rounds counted

8.9 inputs a second (535 a minute) this season. Faster than 86% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira9.15464,742
Jacky8.6516646
Jeffry7.2430197
Lau7.947688
Lion8.4506151
El Blaze7.9473171
Kage8.148756

By opponent's character

Jacky9.2552769
Akira9.2551479
Lion9.0540470
Kage9.1548451
Brad8.7519485
Lei Fei8.3498398
Lau9.0539391
El Blaze8.8527176
Wolf9.1545280
Shun9.0542218
Vanessa8.8526298
Sarah8.9534222
Jeffry9.1546157
Pai8.9533244
Aoi9.2550199
Goh9.0541225
Eileen8.5510205
Jean8.6516184
Taka8.5511168
Dural7.746332

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky22711910852.4%-2.8
Akira1991217860.8%+5.5
Lion180938751.7%-2.1
Kage1691016859.8%+4.2
Brad140786255.7%+0.5
Lei Fei127725556.7%+0.9
Lau122626050.8%-4.9
El Blaze90424846.7%-8.1
Wolf89583165.2%+6.7
Shun85454052.9%-2.6
Vanessa84513360.7%+0.5
Sarah80433753.8%-5.3
Jeffry72403255.6%-5.2
Pai72423058.3%-2.6
Aoi63303347.6%-9.9
Goh63372658.7%-4.7
Eileen61431870.5%+14.7
Jean57391868.4%+8.1
Taka51312060.8%+7.6
Dural95455.6%+11.6

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence22612010653.1%-1.5
Rectangle2241408462.5%+5.2
Open2211249756.1%-3.0
Breakable Full Fence2131377664.3%+9.6
Low Fence2029011244.5%-11.3
Octagon1961039352.5%-3.8
Single Wall1871048355.6%-0.8
Breakable Half Fence1841077758.1%+1.3
Full Fence1751027358.3%+1.1
Full Fence and Open103594457.3%-0.1

2 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,21858.2%56.3%+1.9
No walls61052.1%56.7%-4.6

Walls against open: +6.5 points (95% range +1.0 to +11.9), p 0.020 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

k-wofs (Rank 42)2026/10/091911857.9%
manatsu_7 (Rank 42)2026/10/092081240.0%
Aki (Rank 41)2026/10/061816288.9%
あむざん (Rank 43)2026/10/06189950.0%
cyomiko (Rank 41)2026/09/042014670.0%
めがじぇね (Rank 40)2026/07/2627141351.9%
ラーメソマソ (Rank 44)2026/07/262213959.1%
ひらがなであおき (Rank 41)2026/07/1422121054.5%
jinmenusagi (Rank 41)2026/07/132371630.4%
せろり☆ (Rank 43)2026/07/0626101638.5%
指無しライダー (Rank 43)2026/07/0634151944.1%
かめやま (Rank 43)2026/07/062161528.6%
シエロJ (Rank 40)2026/07/062842414.3%
gucchi_1222 (Rank 43)2026/07/042112957.1%
super-lowdropman (Rank 38)2026/07/041710758.8%
hanabilei (Rank 40)2026/07/041911857.9%
no-0809 (Rank 39)2026/07/022214863.6%
シズラヒモビッチ (Rank 42)2026/06/2728121642.9%
いくお (Rank 42)2026/06/262681830.8%
いえす (Rank 40)2026/06/221710758.8%
ジュリエッタ紗羅 (Rank 40)2026/06/211761135.3%
やつき (Rank 43)2026/06/191910952.6%
でぶちん (Rank 40)2026/06/1931161551.6%
H-CUBE 駅まえ (Rank 38)2026/06/1927151255.6%
フェイス (Rank 38)2026/06/151810855.6%

Round openings

Every character

backdash into evade down4215.1%
Rimon Chouchu66P into Jouho Touken6P4044.9%
punchP into forward dash3464.2%
crouch dash back into evade down2713.3%
Senzankou66P+K into throwP+G2533.1%
forward dash into Jouho Touken6P2382.9%
crouch dash forward into Jouho Touken6P1992.4%
Housui2P into forward dash1882.3%
crouch dash forward into throw escape1882.3%
crouch dash forward into Rimon Chouchu66P1702.1%
backdash into evade up1692.1%
forward movement into punchP1571.9%
forward dash into evade up1451.8%
backdash into Jouho Senshou46P1431.7%
backdash into guardG1251.5%

682 further openings account for the other 4,786 rounds.

Counted from 2,007 of the 2,040 matches played. The rest were not pulled for openings.

Akira

Career
2,785–2,267 · 55.1%
This season
1,536 matches · 54.7%
Peak rank
43

First hit in 54.5% of 6,094 rounds. Won 55.7% of the rounds they struck first, 49.7% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 43.8% of rounds, against 25.3% in their other rounds.
  • Against Brad: waits first in 11.8% of rounds, against 5.5% against everyone else.
  • After opening the round before by moving in: moves in first in 36.7% of rounds, against 30.0% after anything else.
  • After the opponent opened the round before by backing off: moves in first in 37.3% of rounds, against 28.8% after anything else.
  • After winning a round: backs off first in 31.6% of rounds, against 18.5% after losing one.
  • When ahead: backs off first in 30.7% of rounds, against 20.2% when level or behind.
  • In round 1: opens with “crouch dash back into evade down” in 7.8% of rounds, against 2.7% in their other rounds.
  • Against El Blaze: opens with “crouch dash back into evade down” in 11.7% of rounds, against 3.6% against everyone else.
  • After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 9.1% of rounds, against 3.8% after anything else.
  • After losing a round: opens with “66P Rimon Chouchu into 6P Jouho Touken” in 8.3% of rounds, against 5.6% after winning one.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P4046.5%
punchP into forward dash3405.5%
backdash into evade down3155.1%
Senzankou66P+K into throwP+G2534.1%
crouch dash back into evade down2423.9%
forward dash into Jouho Touken6P2383.9%
crouch dash forward into Jouho Touken6P1993.2%
Housui2P into forward dash1883.0%
crouch dash forward into throw escape1742.8%
crouch dash forward into Rimon Chouchu66P1702.8%
backdash into Jouho Senshou46P1432.3%
backdash into evade up1312.1%
backdash into Jouho Touken6P1161.9%
crouch dash forward into forward dash1121.8%
forward dash into evade up1081.8%

277 further openings account for the other 3,039 rounds.

Counted from 1,508 of the 1,536 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky75–50 · 60%17–35 · 33%+32.0
Akira48–38 · 56%32–15 · 68%-6.0
Lion45–44 · 51%13–24 · 35%+17.3
Kage32–37 · 46%31–24 · 56%-9.5
Brad39–28 · 58%11–11 · 50%too few to test
Lau28–29 · 49%6–15 · 29%too few to test
Lei Fei27–16 · 63%12–10 · 55%too few to test
Shun24–17 · 59%10–9 · 53%too few to test
El Blaze18–19 · 49%8–13 · 38%too few to test
Vanessa24–13 · 65%8–7 · 53%too few to test
Sarah18–18 · 50%10–9 · 53%too few to test
Wolf22–15 · 59%10–6 · 62%too few to test
Aoi17–14 · 55%8–9 · 47%too few to test
Pai18–9 · 67%10–5 · 67%too few to test
Jeffry14–14 · 50%10–5 · 67%too few to test
Eileen14–9 · 61%6–1 · 86%too few to test
Goh14–8 · 64%9–6 · 60%too few to test
Jean21–8 · 72%3–6 · 33%too few to test
Taka15–9 · 62%4–3 · 57%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

28 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
223–141 · 61.3%
This season
160 matches · 61.2%
Peak rank
40

First hit in 60.8% of 655 rounds. Won 59.5% of the rounds they struck first, 53.7% of the rounds they were struck first.

Significant Tells

  • After winning a round: backs off first in 35.7% of rounds, against 19.5% after losing one.
  • When behind: waits first in 18.8% of rounds, against 10.0% when ahead or level.

How is this tested?

Elbow Butt6P568.5%
crouch into Low Knuckle2P517.8%
backdash into evade down416.2%
forward movement into punchP355.3%
Low Knuckle2P304.6%
forward movement into Double KnucklePP264.0%
backdash into guardG162.4%
punchP into Double KnucklePP162.4%
forward dash into Ducking Low2K+G142.1%
backdash into Side Kick3K132.0%
crouch dash back into evade down132.0%
Tsunami Beat3K+G121.8%
punchP121.8%
forward dash into Toe Kick2K111.7%
backdash into kickK101.5%

145 further openings account for the other 301 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–8 · 56%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
271–190 · 58.8%
This season
160 matches · 61.9%
Peak rank
40

First hit in 48.7% of 624 rounds. Won 64.1% of the rounds they struck first, 51.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Dash Hammer Kick66K into High Angle Upper Kick6K406.4%
Middle Smash6P315.0%
backdash into evade down284.5%
forward movement into punchP223.5%
crouch dash forward into Smash Straight3P203.2%
backdash into Spin Heel Sword4K+G182.9%
forward dash into Middle Smash6P182.9%
forward movement into Punch High KickPK172.7%
forward dash into evade up162.6%
backdash into Middle Smash6P152.4%
backdash into evade up142.2%
Low Spin Kick1K+G132.1%
Squat Straight2P121.9%
crouch dash forward into Slant Back Knuckle1P121.9%
forward dash into Slant Back Knuckle1P121.9%

131 further openings account for the other 338 rounds.

Counted from 155 of the 160 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira9–3 · 75%4–2 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

5 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
189–111 · 63.0%
This season
74 matches · 59.5%
Peak rank
39

First hit in 51.6% of 289 rounds. Won 59.1% of the rounds they struck first, 53.6% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Chugeki6P5116.9%
backdash into Senchutai3K175.7%
backdash into evade down144.7%
crouch into Senchutai3K144.7%
Fukko Kensou1P124.0%
backdash into evade up124.0%
forward dash into Chugeki6P124.0%
backdash into Sako Soushou4P+K72.3%
forward dash into evade up72.3%
Souchuken2P62.0%
Souko Sensou66P+K62.0%
crouch into Souchuken2P62.0%
forward dash into Fukko Kensou1P62.0%
forward movement into punchP62.0%
backdash into Junho Chushou33P51.7%

73 further openings account for the other 120 rounds.

Lion

Career
227–142 · 61.5%
This season
50 matches · 54.0%
Peak rank
40

First hit in 58.6% of 191 rounds. Won 50.0% of the rounds they struck first, 57.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Banchu6P168.0%
In'you4P126.0%
backdash into evade down115.5%
forward movement into punchP105.0%
Katousui2P84.0%
forward dash into Banchu6P84.0%
crouch dash forward into Banchu6P73.5%
punchP into kickK73.5%
backdash into punchP63.0%
forward dash into evade up63.0%
crouch into Dantai3K52.5%
Banchu6P into evade down42.0%
Tourou Hassou41236P42.0%
backdash into Senshippo66P42.0%
crouch into Katousui2P42.0%

63 further openings account for the other 88 rounds.

El Blaze

Career
56–20 · 73.7%
This season
47 matches · 74.5%
Peak rank
36

First hit in 66.8% of 190 rounds. Won 63.0% of the rounds they struck first, 60.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shadow Strike6P2412.6%
backdash into Demon's Tail9P+KK136.8%
backdash into Hammer Smash46P+K105.2%
backdash into evade down105.2%
crouch dash back into crouch73.7%
forward movement into punchP73.7%
crouch dash forward into Volcano Upper4P+K63.1%
forward dash into Low Spin Kick2K+G63.1%
forward dash into Rolling Low Knuckle1P63.1%
backdash into Middle Kick3K52.6%
crouch dash forward into Overtune Blow3P+K52.6%
crouch dash back into Straight6P+K42.1%
crouch dash back into evade down42.1%
punchP42.1%
High-Speed Jab46P into Shouda46PP31.6%

56 further openings account for the other 77 rounds.

Kage

Career
28–17 · 62.2%
This season
13 matches · 69.2%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'uchi6P712.5%
Hagakure-ryu In Raijingeki46P+K47.1%
backdash into Furikakato OtoshiK+G35.4%
crouch dash forward into Fusenjin3P35.4%
crouch dash forward into Hiji'uchi6P35.4%
Hiji'uchi6P into backdash23.6%
Nakageri3K23.6%
Senpujin2P+K23.6%
backdash into Nakageri3K23.6%
backdash into evade down23.6%
backdash into evade up23.6%
crouch dash forward into Senpujin2P+K23.6%
crouch into Jizuridan2P23.6%
forward movement into punchP23.6%
Hiji'uchi6P into crouch dash forward11.8%

17 further openings account for the other 17 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (58 here; about 2.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 10 of 17 tests hold up
  • Jeffry: 2 of 15 tests hold up
  • Jacky: 0 of 14 tests hold up
  • Lau: 0 of 12 tests hold up
  • Lion: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Kage: not tested (too few rounds)