VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

おかし

Career matches6,521
Career win rate56.9%
Round win rate54.0%
Peak rank43
Distinct opponents338
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira434,9122,7162,19655.3%
Jacky4045526818758.9%
Lion4036922714261.5%
Jeffry4036422314161.3%
Lau3930018911163.0%
El Blaze3676562073.7%
Kage3445281762.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky22311610752.0%-3.1
Akira1961187860.2%+4.9
Lion180938751.7%-2.1
Kage1681006859.5%+4.1
Brad134755956.0%+0.4
Lau121625951.2%-4.3
Lei Fei119695058.0%+1.4
El Blaze90424846.7%-8.1
Wolf89583165.2%+6.9
Vanessa84513360.7%+0.6
Shun82443853.7%-2.4
Sarah80433753.8%-5.2
Jeffry72403255.6%-5.0
Pai66392759.1%-2.4
Aoi63303347.6%-9.7
Goh63372658.7%-4.6
Eileen61431870.5%+14.7
Jean56381867.9%+7.5
Taka51312060.8%+7.7
Dural95455.6%+11.6

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle2221398362.6%+5.5
Half Fence21811610253.2%-1.6
Open2151219456.3%-3.1
Breakable Full Fence2101367464.8%+10.0
Low Fence1999010945.2%-10.6
Octagon1941019352.1%-4.4
Single Wall1851048156.2%-0.1
Breakable Half Fence1801037757.2%+0.6
Full Fence172997357.6%+0.1
Full Fence and Open103594457.3%-0.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,19658.0%56.4%+1.7
No walls59952.6%56.8%-4.2

Walls against open: +5.9 points (95% range +0.4 to +11.4), p 0.036 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

cyomiko (Rank 41)2026/09/042014670.0%
manatsu_7 (Rank 42)2026/07/301971236.8%
めがじぇね (Rank 40)2026/07/2627141351.9%
Aki (Rank 40)2026/07/261715288.2%
ラーメソマソ (Rank 44)2026/07/262213959.1%
かんしゅ (Rank 42)2026/07/261710758.8%
super-aokun0906 (Rank 41)2026/07/261712570.6%
ひらがなであおき (Rank 41)2026/07/1422121054.5%
jinmenusagi (Rank 41)2026/07/132371630.4%
せろり☆ (Rank 43)2026/07/0626101638.5%
指無しライダー (Rank 43)2026/07/0634151944.1%
かめやま (Rank 43)2026/07/062161528.6%
シエロJ (Rank 40)2026/07/062842414.3%
gucchi_1222 (Rank 43)2026/07/042112957.1%
super-lowdropman (Rank 38)2026/07/041710758.8%
hanabilei (Rank 40)2026/07/041911857.9%
no-0809 (Rank 39)2026/07/022214863.6%
シズラヒモビッチ (Rank 42)2026/06/2728121642.9%
いくお (Rank 42)2026/06/262681830.8%
いえす (Rank 40)2026/06/221710758.8%
ジュリエッタ紗羅 (Rank 40)2026/06/211761135.3%
やつき (Rank 43)2026/06/191910952.6%
でぶちん (Rank 40)2026/06/1931161551.6%
H-CUBE 駅まえ (Rank 38)2026/06/1927151255.6%
フェイス (Rank 38)2026/06/151810855.6%

Round openings

Every character

backdash into evade down4565.6%
Rimon Chouchu66P into Jouho Touken6P4044.9%
punchP into forward dash3464.2%
crouch dash back into evade down2873.5%
crouch dash forward into throwP+G2623.2%
Senzankou66P+K into throwP+G2533.1%
forward dash into Jouho Touken6P2382.9%
backdash into evade up2092.5%
crouch dash forward into Jouho Touken6P1962.4%
Housui2P into forward dash1882.3%
crouch dash forward into Rimon Chouchu66P1692.1%
forward movement into punchP1561.9%
forward dash into evade up1471.8%
forward dash into throwP+G1451.8%
backdash into guardG1391.7%

659 further openings account for the other 4,608 rounds.

Akira

Rimon Chouchu66P into Jouho Touken6P4046.5%
backdash into evade down3405.5%
punchP into forward dash3405.5%
crouch dash back into evade down2584.2%
Senzankou66P+K into throwP+G2534.1%
forward dash into Jouho Touken6P2383.9%
crouch dash forward into throwP+G2353.8%
crouch dash forward into Jouho Touken6P1963.2%
Housui2P into forward dash1883.0%
crouch dash forward into Rimon Chouchu66P1692.7%
backdash into evade up1512.5%
backdash into Jouho Senshou46P1272.1%
forward dash into throwP+G1252.0%
crouch dash forward into forward dash1161.9%
forward dash into evade up1101.8%

265 further openings account for the other 2,922 rounds.

Jeffry

Elbow Butt6P568.5%
crouch into Low Knuckle2P517.8%
backdash into evade down426.4%
forward movement into punchP355.3%
Low Knuckle2P304.6%
forward movement into Double KnucklePP264.0%
backdash into guardG203.0%
punchP into Double KnucklePP162.4%
forward dash into Ducking Low2K+G142.1%
backdash into Side Kick3K132.0%
crouch dash back into evade down132.0%
Tsunami Beat3K+G121.8%
backdash into evade up121.8%
punchP121.8%
forward dash into Toe Kick2K111.7%

138 further openings account for the other 294 rounds.

Jacky

Dash Hammer Kick66K into High Angle Upper Kick6K406.4%
backdash into evade down325.1%
Middle Smash6P315.0%
forward movement into punchP223.5%
crouch dash forward into Smash Straight3P203.2%
crouch dash forward into throwP+G193.0%
forward dash into Middle Smash6P182.9%
backdash into Spin Heel Sword4K+G172.7%
backdash into evade up172.7%
forward movement into Punch High KickPK172.7%
forward dash into evade up162.6%
Low Spin Kick1K+G132.1%
Squat Straight2P121.9%
backdash into Middle Smash6P121.9%
crouch dash forward into Slant Back Knuckle1P121.9%

129 further openings account for the other 328 rounds.

Lau

Chugeki6P5116.9%
backdash into evade up206.6%
backdash into evade down175.7%
crouch into Senchutai3K144.7%
Fukko Kensou1P124.0%
backdash into Senchutai3K124.0%
forward dash into Chugeki6P124.0%
forward dash into evade up72.3%
Souchuken2P62.0%
Souko Sensou66P+K62.0%
crouch into Souchuken2P62.0%
forward dash into Fukko Kensou1P62.0%
forward movement into punchP62.0%
backdash into Junho Chushou33P51.7%
backdash into Kosoushou46P51.7%

72 further openings account for the other 116 rounds.

Lion

Banchu6P168.0%
In'you4P126.0%
backdash into evade down126.0%
forward movement into punchP105.0%
Katousui2P84.0%
forward dash into Banchu6P84.0%
crouch dash forward into Banchu6P73.5%
punchP into kickK73.5%
forward dash into evade up63.0%
backdash into evade up52.5%
backdash into punchP52.5%
crouch into Dantai3K52.5%
Banchu6P into evade down42.0%
Tourou Hassou41236P42.0%
backdash into Senshippo66P42.0%

60 further openings account for the other 87 rounds.

El Blaze

Shadow Strike6P2412.6%
backdash into Demon's Tail9P+KK136.8%
backdash into evade down115.8%
backdash into Hammer Smash46P+K105.2%
crouch dash back into crouch84.2%
forward movement into punchP73.7%
crouch dash forward into Volcano Upper4P+K63.1%
forward dash into Low Spin Kick2K+G63.1%
forward dash into Rolling Low Knuckle1P63.1%
backdash into Middle Kick3K52.6%
crouch dash forward into Overtune Blow3P+K52.6%
crouch dash back into evade down42.1%
punchP42.1%
High-Speed Jab46P into Shouda46PP31.6%
backdash into Volcano Upper4P+K31.6%

54 further openings account for the other 76 rounds.

Kage

Hiji'uchi6P712.5%
Hagakure-ryu In Raijingeki46P+K47.1%
backdash into Furikakato OtoshiK+G35.4%
crouch dash forward into Fusenjin3P35.4%
crouch dash forward into Hiji'uchi6P35.4%
Hiji'uchi6P into backdash23.6%
Nakageri3K23.6%
Senpujin2P+K23.6%
backdash into Nakageri3K23.6%
backdash into evade down23.6%
backdash into evade up23.6%
crouch dash forward into Senpujin2P+K23.6%
crouch into Jizuridan2P23.6%
forward movement into punchP23.6%
Hiji'uchi6P into crouch dash forward11.8%

17 further openings account for the other 17 rounds.