VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lau

avolpe

  • Sarah
  • Pai
  • Lei Fei
  • Eileen
  • Aoi
  • Lion
  • Jacky
  • Kage
  • Goh
  • Brad
Career matches5,087
Career win rate48.9%
Round win rate51.0%
Peak rank25
Distinct opponents180
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1290 #3,150 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau2587042944149.3%
Pai2473635138547.7%
Kage2366731934847.8%
Eileen2462929633347.1%
Lei Fei2456229227052.0%
Sarah2454025528547.2%
Lion2437720517254.4%
Jacky2431215515749.7%
Aoi2227912515444.8%
Brad2187444350.6%
Goh1828181064.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,530 of 1,779 rounds counted

6.6 inputs a second (398 a minute) this season. Faster than 35% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah6.6396945
Pai6.8409125
Lau6.7402142
Lei Fei6.740585
Eileen6.840867
Aoi6.639860
Lion6.740235
Jacky6.438335
Kage6.539211
Goh6.237322
Brad7.34373

By opponent's character

Akira6.5390191
Jacky6.6394117
Pai6.7401147
Shun6.8408106
Kage6.9415133
Lau6.5388122
Wolf6.639498
Aoi6.6398110
Sarah6.639874
El Blaze6.438174
Goh6.639867
Jeffry6.639573
Lei Fei6.740240
Vanessa6.840635
Jean6.639646
Taka6.639623
Brad7.042125
Lion6.740120
Dural6.941519
Eileen6.840710

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira55243143.6%-5.8
Jacky42212150.0%-1.0
Pai38231560.5%+12.7
Shun34171750.0%-1.5
Kage33211263.6%+5.3
Lau33191457.6%+0.0
Wolf31121938.7%-2.9
Aoi28161257.1%+0.6
Sarah2271531.8%-11.3
El Blaze2171433.3%-18.1
Goh20101050.0%+1.4
Jeffry1912763.2%+11.0
Lei Fei137653.9%+8.9
Vanessa1310376.9%+30.5
Jean124833.3%-26.3
Taka106460.0%+7.0
Brad74357.1%-1.6
Lion61516.7%-28.6
Dural42250.0%+3.8
Eileen220100.0%+50.9

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall58312753.5%+2.2
Octagon53233043.4%-9.2
Rectangle53292454.7%+1.5
Full Fence49252451.0%-2.1
Half Fence44232152.3%+2.7
Low Fence39221756.4%+9.9
Breakable Full Fence36211558.3%+5.4
Open33141942.4%-3.5
Breakable Half Fence32141843.8%-7.5
Full Fence and Open2013765.0%+21.6

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls26750.6%52.0%-1.4
No walls13051.5%48.8%+2.8

Walls against open: -4.2 points (95% range -14.9 to +6.5), p 0.442 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

(やだわ (Rank 21)2026/10/1565183.3%
きーすけ (Rank 24)2026/10/1553260.0%
maeK55 (Rank 21)2026/10/1554180.0%
yonchi41 (Rank 23)2026/10/0883537.5%
manekinecogames (Rank 21)2026/09/2674357.1%
toothy-limb74 (Rank 25)2026/09/2662433.3%
ku-ron_0129 (Rank 23)2026/09/2654180.0%
zxyzguy (Rank 25)2026/09/1873442.9%
chimichama (Rank 21)2026/09/151714382.3%
tsuna-sand274 (Rank 26)2026/09/1341325.0%
QUASI (Rank 24)2026/09/07104640.0%
ZANNEN-TAKUHAN (Rank 25)2026/09/047070.0%
juha-papa (Rank 21)2026/09/0486275.0%
こて (Rank 26)2026/08/2651420.0%
naowai (Rank 23)2026/08/2185362.5%
osaka_mouko4649 (Rank 21)2026/07/3173442.9%
しんのじ (Rank 26)2026/07/2651420.0%
nekosuke1515 (Rank 22)2026/07/2583537.5%
class-wiz (Rank 26)2026/07/0853260.0%
ブリブリ飯店堺店 (Rank 24)2026/07/0351420.0%
dalmax72 (Rank 24)2026/06/2954180.0%
μ (Rank 24)2026/06/0843175.0%
hide2480gt (Rank 21)2026/06/0343175.0%
doublehighz (Rank 22)2026/05/3052340.0%
zebra_aria (Rank 22)2026/05/236060.0%

Round openings

Every character

backdash into Switch Kick4K1167.2%
Hide Side Kick (Deflect)P+K764.7%
crouch into Jackknife Middle Kick3KK724.4%
punchP483.0%
Snap Side Chop3P into Setup Combination3PK462.8%
crouch into Low Spin Kick3K+G392.4%
backdash into guardG362.2%
guardG into evade down352.2%
backdash into Crescent Heel4K+G322.0%
Quick Knee6K into Quick Knee and Toe Kick6KK291.8%
crouch into Long Snap Side Chop3P+K271.7%
backdash into Low Spin Kick3K+G211.3%
backdash into Leg Slicer2K+G201.2%
backdash into Tenshin Oushoushou46P+K191.2%
crouch into Renkanshou3PPP191.2%

420 further openings account for the other 986 rounds.

Counted from 404 of the 429 matches played. The rest were not pulled for openings.

Sarah

Career
255–285 · 47.2%
This season
270 matches · 48.9%
Peak rank
24

First hit in 60.3% of 1,038 rounds. Won 54.3% of the rounds they struck first, 45.4% of the rounds they were struck first.

Significant Tells

  • Against Akira: evades first in 11.2% of rounds, against 3.2% against everyone else.
  • After winning a round: backs off first in 36.8% of rounds, against 21.2% after losing one.

How is this tested?

backdash into Switch Kick4K11611.1%
Hide Side Kick (Deflect)P+K767.2%
crouch into Jackknife Middle Kick3KK726.9%
Snap Side Chop3P into Setup Combination3PK464.4%
crouch into Low Spin Kick3K+G393.7%
backdash into Crescent Heel4K+G323.0%
punchP313.0%
Quick Knee6K into Quick Knee and Toe Kick6KK292.8%
crouch into Long Snap Side Chop3P+K272.6%
guardG into evade down242.3%
backdash into Low Spin Kick3K+G212.0%
backdash into Leg Slicer2K+G201.9%
Switch Kick4K181.7%
backdash into guardG171.6%
punchP into Punch High KickPK161.5%

181 further openings account for the other 465 rounds.

Counted from 258 of the 270 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira9–15 · 38%3–1 · 75%too few to test
Jacky8–8 · 50%4–5 · 44%too few to test
Lau8–6 · 57%6–1 · 86%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

12 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Pai

Career
351–385 · 47.7%
This season
45 matches · 48.9%
Peak rank
24

First hit in 54.0% of 174 rounds. Won 56.4% of the rounds they struck first, 37.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Tenshin Oushoushou46P+K1910.9%
Ensei Haijinkyaku7K+G105.8%
crouch into down-back kick1K105.8%
evade up into Hi'en Rekkyaku9KK74.0%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK63.5%
crouch into Honshin Soukyaku1K+G63.5%
crouch into Renka Sentai2KK63.5%
Ensei KatanhekiP+K into evade down52.9%
Hi'en Tankyaku9K42.3%
backdash into guardG42.3%
crouch into Senchutai3K42.3%
Ensei Haijinkyaku7K+G into backdash31.7%
Honshin Soukyaku1K+G into guardG31.7%
Senchuken6P31.7%
backdash into Honshin Soukyaku1K+G31.7%

61 further openings account for the other 81 rounds.

Lau

Career
429–441 · 49.3%
This season
36 matches · 58.3%
Peak rank
25

First hit in 58.2% of 134 rounds. Won 50.0% of the rounds they struck first, 57.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Renkanshou3PPP1914.2%
crouch into Chisoutai2K+G107.5%
backdash into Kensou4P75.2%
Fukko Kensou1P64.5%
guardG into evade down64.5%
kickK64.5%
Kosoushou46P53.7%
backdash into guardG53.7%
crouch into down-back kick1K53.7%
Ko'en Niki9K+G into Rakuho Suigeki9K+GP43.0%
backdash into Honshin Hekiken1P+K43.0%
backdash into Sako Soushou4P+K43.0%
crouch into Shakashou3P32.2%
backdash into Chisoutai2K+G21.5%
backdash into Souchuken2P21.5%

42 further openings account for the other 46 rounds.

Counted from 33 of the 36 matches played. The rest were not pulled for openings.

Lei Fei

Career
292–270 · 52.0%
This season
25 matches · 60.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kaisei Tento1P+K1112.8%
punchP into Kakushu Suirengeki6PP67.0%
SokutankyakuK+G into Shishi DaichoukouK+GP55.8%
backdash into Chinheki4P+K55.8%
crouch into Bunkyaku3K55.8%
kickK into evade down55.8%
Souryu Shukkai43P+K44.7%
crouch into Zensoutai2K+G44.7%
Niki Bunkyaku9K33.5%
backdash into guardG33.5%
Kakushu Suigeki6P into Kakushu Suirengeki6PP22.3%
crouch into Kaisei Tento1P+K22.3%
guardG into evade down22.3%
guardG into punchP22.3%
offensive move22.3%

24 further openings account for the other 25 rounds.

Counted from 23 of the 25 matches played. The rest were not pulled for openings.

Eileen

Career
296–333 · 47.1%
This season
17 matches · 58.8%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Enkou Kenka46P915.2%
evade up into Tanhikyaku9K58.5%
punchP58.5%
crouch into Sokutantai3K46.8%
Enkou Nyurin66P35.1%
crouch into down-back kick+guard1K+G35.1%
backdash into evade down23.4%
backdash into guardG23.4%
guardG into Enkou Kenka46P23.4%
Enkou RensouPP into Rensou HekizanPPP11.7%
Tanhikyaku9K11.7%
Touku Geimentai4K+G into Renkan Sententai4K+GK11.7%
Zensoutai2K+G11.7%
backdash into Enkou Tekitou1P+K11.7%
backdash into Hairenkyaku4K11.7%

18 further openings account for the other 18 rounds.

Counted from 15 of the 17 matches played. The rest were not pulled for openings.

Lion

Career
205–172 · 54.4%
This season
13 matches · 69.2%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Zensoutai2KK511.1%
punchP511.1%
Juchou Senshou8P+K48.9%
backdash into Sentai4K36.7%
backdash into back kick+guard4K+G36.7%
Banchu6P into Banchu Renkanshu6PP24.4%
backdash into backward movement24.4%
backdash into guardG24.4%
crouch into Rakugekishou3PP24.4%
Juchou Senshou8P+K into Souji SenpuP+K12.2%
Juchou Senshou8P+K into evade up12.2%
Kousoutai2K+G12.2%
Senkyutai1K12.2%
Souji SenpuP+K into kickK12.2%
Souji SenpuP+K into punchP12.2%

11 further openings account for the other 11 rounds.

Counted from 11 of the 13 matches played. The rest were not pulled for openings.

Jacky

Career
155–157 · 49.7%
This season
9 matches · 22.2%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dash Hammer Kick66K38.6%
Slant Back Knuckle1P into Rage Kick1PK25.7%
Slide Shuffle (Deflect)4P+K+G25.7%
Spinning KickK+G into Spinning Kick Low Spin KickK+GK25.7%
backdash into Middle Spin Kick46K+G25.7%
crouch into Lightning Kick 12K+G25.7%
evade down into Beat & Back KnuckleP+KP25.7%
punchP25.7%
Beat KnuckleP+K into Beat Spin KickP+KK12.9%
Middle Smash6P12.9%
Middle Spin Kick46K+G12.9%
Spin Heel Sword4K+G12.9%
Standing Knee Kick4K into Double Spinning KickKK12.9%
backdash into Long Stride Back Knuckle4P+K12.9%
backdash into Smash Straight Jab3PP12.9%

11 further openings account for the other 11 rounds.

Kage

Career
319–348 · 47.8%
This season
8 matches · 62.5%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Shippujin4P+K+G311.1%
backdash into Tenshin Agokudaki4KKK27.4%
backdash into guardG27.4%
crouch into Surigeri2K27.4%
punchP27.4%
Engetsugeri9K+G into forward dash13.7%
Hagakure-ryu In Raijingeki46P+K13.7%
Kodachinuki4K into Ryubigeri4KK13.7%
Rasen4P into Rasen Urageri4PK13.7%
Rasen4P into kickK13.7%
Yokoshutou4P+K into Hagakure-ryu In Shippujin4P+K+G13.7%
Yokoshutou4P+K into Sunebarai4P+KP13.7%
backdash into Doukudaki46K13.7%
backdash into Ryubigeri4KK13.7%
backdash into Ryubisen44K+G13.7%

6 further openings account for the other 6 rounds.

Counted from 7 of the 8 matches played. The rest were not pulled for openings.

Goh

Career
18–10 · 64.3%
This season
5 matches · 60.0%
Peak rank
18

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into evade down222.2%
backdash into Shouzuka Okuri1P+K111.1%
backdash into Sune Kudaki43P111.1%
backdash into guardG111.1%
crouch into Denkou3PP111.1%
crouch into down-back punch1P111.1%
guardG into Soukyu46P111.1%
punchP into Tsurane ShoudaPP111.1%

Counted from 2 of the 5 matches played. The rest were not pulled for openings.

Brad

Career
44–43 · 50.6%
This season
1 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash133.3%
crouch into Dtee Sawk Combination3PP133.3%
guardG into Elbow Hook6P133.3%

Not counted here: Aoi. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 2 of 15 tests hold up
  • Pai: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Brad: not tested (too few rounds)