VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jeffry

ひあちん

Career matches2,909
Career win rate50.4%
Round win rate53.8%
Peak rank30
Distinct opponents14
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jeffry302,9091,4651,44450.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Aoi64266.7%+6.2
Wolf53260.0%-5.8
Sarah43175.0%+19.9
Goh3030.0%-69.1
Akira220100.0%+32.0
Vanessa220100.0%+40.5
Kage1010.0%-65.1
Lau110100.0%+38.9
Lion110100.0%+53.1
Pai1010.0%-50.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence63350.0%-7.0
Low Fence53260.0%-6.3
Single Wall53260.0%-1.0
Rectangle440100.0%+41.3
Breakable Half Fence110100.0%+53.1
Full Fence and Open110100.0%+34.5
Octagon110100.0%+38.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1275.0%58.7%+16.3
No walls1060.0%63.0%-3.0

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ばねばば (Rank 30)2026/04/1943175.0%
ER_higante (Rank 28)2026/04/19220100.0%
skyward_wildcat4 (Rank 29)2026/04/191010.0%
ぶる~す・ぴぃ~ (Rank 29)2026/04/19220100.0%
さいたま梅澤/T.Umezawa (Rank 28)2026/04/1943175.0%
moroQamazingdelicious (Rank 27)2026/04/19110100.0%
purinzaurus (Rank 29)2026/04/19110100.0%
papermoon_7 (Rank 30)2026/04/193030.0%
tie-hack (Rank 27)2026/04/19220100.0%
satsumaimo-imo26 (Rank 32)2026/04/191010.0%
龍仙人【鬼手仏心】 (Rank 27)2026/04/192020.0%
delicioso (Rank 32)2026/04/19110100.0%
みんみんさん (Rank 32)2026/04/19110100.0%
ダンシングまるこ (Rank 36)2026/04/191010.0%

Round openings

Jeffry

guardG1211.3%
evade down into guardG1110.4%
guardG into Toe Kick2K65.7%
guardG into evade down65.7%
crouch dash back into Tsunami Beat3K+G54.7%
evade down into Toe Kick2K54.7%
crouch dash back43.8%
Hammer Slide1P into Grizzly Hammer1PP32.8%
crouch dash back into evade down32.8%
evade up into Knee Push Wild Hook4KP32.8%
evade up into Toe Kick2K32.8%
evade up into guardG32.8%
Smash Upper3P into Double Upper3PP21.9%
crouch into Ducking Low2K+G21.9%
evade down into kickK21.9%

32 further openings account for the other 36 rounds.