VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Brad

taka-nei

  • Jacky
  • Sarah
  • Pai
Career matches2,677
Career win rate32.4%
Round win rate41.1%
Peak rank23
Distinct opponents41
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1215 #3,397 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Brad231,49053295835.7%
Jacky2287521166424.1%
Sarah231917911241.4%
Pai21121447736.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

65 of 433 rounds counted

8.2 inputs a second (491 a minute) this season. Too few rounds counted to place among the regulars (30 minutes of play needed).

By character played

Jacky8.148646
Sarah8.45059
Brad8.551210

By opponent's character

Aoi8.24928
Pai8.551210
Wolf8.249017
Jacky7.54534
Goh8.45059
Lei Fei8.048111
Shun8.24946

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira1861233.3%-2.9
Sarah146842.9%+14.1
Aoi134930.8%-6.9
El Blaze103730.0%+5.2
Pai104640.0%+7.3
Wolf9090.0%-35.0
Jacky62433.3%-12.1
Jeffry64266.7%+22.0
Goh51420.0%-29.4
Kage32166.7%+38.4
Lei Fei31233.3%-5.8
Lion330100.0%+57.0
Jean21150.0%+17.0
Lau21150.0%+11.9
Shun2020.0%-9.9
Vanessa2020.0%-45.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence1991047.4%+13.8
Open179852.9%+17.5
Breakable Full Fence145935.7%-1.7
Breakable Half Fence1421214.3%-18.3
Full Fence135838.5%+5.0
Rectangle93633.3%-13.3
Half Fence61516.7%-11.8
Full Fence and Open4040.0%-25.5
Octagon2020.0%-21.9
Single Wall21150.0%+5.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5827.6%34.6%-7.0
No walls3850.0%37.4%+12.6

Walls against open: -19.6 points (95% range -44.2 to +5.0), p 0.118 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

CHASER (Rank 24)2026/08/0251420.0%
R1-Z (Rank 21)2026/07/29220100.0%
ずーさんZOOWOLF (Rank 27)2026/07/292020.0%
ちび-G (Rank 31)2026/07/292020.0%
dalmax72 (Rank 21)2026/07/2771614.3%
potimaru1059 (Rank 21)2026/05/102020.0%
spiral (Rank 22)2026/05/102020.0%
ズサ齋藤 (Rank 23)2026/05/082020.0%
shinkita (Rank 22)2026/05/0821150.0%
manao_0609 (Rank 21)2026/05/08220100.0%
初心 (Rank 21)2026/05/07115645.5%
すずもも (Rank 21)2026/05/0732166.7%
Shako_P (Rank 22)2026/05/07220100.0%
r1s1d8 (Rank 23)2026/05/0742250.0%
sk901 (Rank 21)2026/05/07330100.0%
Martin1833 (Rank 24)2026/05/074040.0%
コデリン03 (Rank 21)2026/05/0751420.0%
サーちゃん (Rank 21)2026/05/0731233.3%
manman (Rank 24)2026/05/0732166.7%
聖☆奈♡♡ (Rank 24)2026/05/074040.0%
dojoGR (Rank 22)2026/05/0521150.0%
りゅうのすけ (Rank 25)2026/05/0531233.3%
mikkunn3277 (Rank 23)2026/04/2131233.3%
2month (Rank 22)2026/04/2121150.0%
gimoring (Rank 23)2026/04/2174357.1%

Round openings

Every character

Dash Hammer Kick66K into High Angle Upper Kick6K235.3%
Slant Back Knuckle1P into Rage Kick1PK204.6%
Stiletto66K into Quick Knee6K163.7%
Middle Spin Kick66K into Ten Kao6K143.2%
Spinning Back Knuckle4P into Double Back Knuckle4PP133.0%
forward dash into guardG112.5%
Stop Kick4K into forward movement92.1%
crouch dash forward into Lightning Back Knuckle3PPP92.1%
Step-in Middle Kick66K+G into Groin Kick6K+G81.9%
crouch into Rage Kick1PK81.9%
forward movement into kickK81.9%
Turn Savate44K into Stop Kick4K71.6%
crouch into Senchutai3K71.6%
forward dash into forward movement71.6%
kickK into punchP71.6%

152 further openings account for the other 266 rounds.

Jacky

Career
211–664 · 24.1%
This season
42 matches · 28.6%
Peak rank
22

First hit in 53.6% of 166 rounds. Won 47.2% of the rounds they struck first, 28.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dash Hammer Kick66K into High Angle Upper Kick6K2313.8%
Slant Back Knuckle1P into Rage Kick1PK2012.0%
Spinning Back Knuckle4P into Double Back Knuckle4PP137.8%
crouch dash forward into Lightning Back Knuckle3PPP95.4%
Step-in Middle Kick66K+G into Groin Kick6K+G84.8%
crouch into Rage Kick1PK84.8%
punchP74.2%
crouch dash forward into Smash Straight Jab3PP53.0%
punchP into Jab StraightPP53.0%
Low Spin Kick1K+G42.4%
Slide Shuffle (Deflect)4P+K+G into crouch42.4%
Spinning Back Knuckle4P31.8%
Spinning Back Knuckle4P into Spinning Arm Kick4PK31.8%
forward movement into kickK31.8%
Middle Smash6P into Middle Smash Back Knuckle6PP21.2%

44 further openings account for the other 50 rounds.

Sarah

Career
79–112 · 41.4%
This season
29 matches · 37.9%
Peak rank
23

First hit in 46.7% of 120 rounds. Won 42.9% of the rounds they struck first, 43.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Stiletto66K into Quick Knee6K1613.2%
forward dash into guardG86.6%
kickK into punchP75.8%
Snap Side Chop3P into Setup Combination3PK65.0%
Sharpsword44K into Sharpsword Combo44KK54.1%
Switch Kick4K54.1%
crouch dash back into Full Spin Heel Kick9K54.1%
Valkyrie Low1K+G into Valkyrie Sword1K+GK43.3%
crouch dash forward into evade down43.3%
crouch into Leg Slicer2K+G43.3%
forward dash into Switch Kick4K43.3%
forward dash into forward movement43.3%
Rising Elbow6P32.5%
Stiletto66K into Quick Knee and Toe Kick6KK32.5%
crouch into Setup Combination3PK32.5%

35 further openings account for the other 40 rounds.

Brad

Career
532–958 · 35.7%
This season
25 matches · 44.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Spin Kick66K into Ten Kao6K1414.1%
Stop Kick4K into forward movement99.1%
Turn Savate44K into Stop Kick4K77.1%
Dtee Sawk Dtrohng4P+K66.1%
Jolt Upper3P into Jolt Upper~Spin Kick3PK66.1%
Sharp Shoot1P55.0%
forward movement into kickK55.0%
kickK55.0%
evade up33.0%
Sway Back4P+K+G into punchP22.0%
Turn Savate44K22.0%
backdash into Stop Kick4K22.0%
crouch dash forward into Dtee Sawk Combination3PP22.0%
forward dash into guardG22.0%
Destruction Body3P+K11.0%

28 further openings account for the other 28 rounds.

Pai

Career
44–77 · 36.4%
This season
12 matches · 33.3%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Senchutai3K715.2%
Ensei Soushouheki4P48.7%
Senchuken6P48.7%
crouch into Souka Rensui3PP48.7%
crouch into down-back kick1K36.5%
Sensaitai2K into Renka Sentai2KK24.3%
Soukasui3P into Souka Senpukyaku3PK24.3%
down-back kick1K24.3%
Ensei Haijinkyaku7K+G into guardG12.2%
Ensei Haikyaku4K12.2%
Hi'en Tankyaku9K into evade up12.2%
Honshin Soukyaku1K+G12.2%
Kochoukyaku4K+G12.2%
Koutankyaku66K into Renkan Tanheki66KP12.2%
Koutankyaku66K into forward movement12.2%

11 further openings account for the other 11 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jacky: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Pai: not tested (too few rounds)