Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1215 #3,397 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Brad | 23 | 1,490 | 532 | 958 | 35.7% |
|---|---|---|---|---|---|
| Jacky | 22 | 875 | 211 | 664 | 24.1% |
| Sarah | 23 | 191 | 79 | 112 | 41.4% |
| Pai | 21 | 121 | 44 | 77 | 36.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
65 of 433 rounds counted8.2 inputs a second (491 a minute) this season. Too few rounds counted to place among the regulars (30 minutes of play needed).
By character played
| Jacky | 8.1 | 486 | 46 |
|---|---|---|---|
| Sarah | 8.4 | 505 | 9 |
| Brad | 8.5 | 512 | 10 |
By opponent's character
| Aoi | 8.2 | 492 | 8 |
|---|---|---|---|
| Pai | 8.5 | 512 | 10 |
| Wolf | 8.2 | 490 | 17 |
| Jacky | 7.5 | 453 | 4 |
| Goh | 8.4 | 505 | 9 |
| Lei Fei | 8.0 | 481 | 11 |
| Shun | 8.2 | 494 | 6 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 18 | 6 | 12 | 33.3% | -2.9 |
|---|---|---|---|---|---|
| Sarah | 14 | 6 | 8 | 42.9% | +14.1 |
| Aoi | 13 | 4 | 9 | 30.8% | -6.9 |
| El Blaze | 10 | 3 | 7 | 30.0% | +5.2 |
| Pai | 10 | 4 | 6 | 40.0% | +7.3 |
| Wolf | 9 | 0 | 9 | 0.0% | -35.0 |
| Jacky | 6 | 2 | 4 | 33.3% | -12.1 |
| Jeffry | 6 | 4 | 2 | 66.7% | +22.0 |
| Goh | 5 | 1 | 4 | 20.0% | -29.4 |
| Kage | 3 | 2 | 1 | 66.7% | +38.4 |
| Lei Fei | 3 | 1 | 2 | 33.3% | -5.8 |
| Lion | 3 | 3 | 0 | 100.0% | +57.0 |
| Jean | 2 | 1 | 1 | 50.0% | +17.0 |
| Lau | 2 | 1 | 1 | 50.0% | +11.9 |
| Shun | 2 | 0 | 2 | 0.0% | -9.9 |
| Vanessa | 2 | 0 | 2 | 0.0% | -45.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 19 | 9 | 10 | 47.4% | +13.8 |
|---|---|---|---|---|---|
| Open | 17 | 9 | 8 | 52.9% | +17.5 |
| Breakable Full Fence | 14 | 5 | 9 | 35.7% | -1.7 |
| Breakable Half Fence | 14 | 2 | 12 | 14.3% | -18.3 |
| Full Fence | 13 | 5 | 8 | 38.5% | +5.0 |
| Rectangle | 9 | 3 | 6 | 33.3% | -13.3 |
| Half Fence | 6 | 1 | 5 | 16.7% | -11.8 |
| Full Fence and Open | 4 | 0 | 4 | 0.0% | -25.5 |
| Octagon | 2 | 0 | 2 | 0.0% | -21.9 |
| Single Wall | 2 | 1 | 1 | 50.0% | +5.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 58 | 27.6% | 34.6% | -7.0 |
| No walls | 38 | 50.0% | 37.4% | +12.6 |
Walls against open: -19.6 points (95% range -44.2 to +5.0), p 0.118 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 初心 (Rank 21) | 11 | 5 | 6 | 45.5% |
|---|---|---|---|---|
| dalmax72 (Rank 21) | 7 | 1 | 6 | 14.3% |
| gimoring (Rank 23) | 7 | 4 | 3 | 57.1% |
| CHASER (Rank 24) | 5 | 1 | 4 | 20.0% |
| コデリン03 (Rank 21) | 5 | 1 | 4 | 20.0% |
| Martin1833 (Rank 24) | 4 | 0 | 4 | 0.0% |
| r1s1d8 (Rank 23) | 4 | 2 | 2 | 50.0% |
| 聖☆奈♡♡ (Rank 24) | 4 | 0 | 4 | 0.0% |
| manman (Rank 24) | 3 | 2 | 1 | 66.7% |
| mikkunn3277 (Rank 23) | 3 | 1 | 2 | 33.3% |
| sk901 (Rank 21) | 3 | 3 | 0 | 100.0% |
| すずもも (Rank 21) | 3 | 2 | 1 | 66.7% |
| りゅうのすけ (Rank 25) | 3 | 1 | 2 | 33.3% |
| サーちゃん (Rank 21) | 3 | 1 | 2 | 33.3% |
| 2month (Rank 22) | 2 | 1 | 1 | 50.0% |
| R1-Z (Rank 21) | 2 | 2 | 0 | 100.0% |
| Shako_P (Rank 22) | 2 | 2 | 0 | 100.0% |
| dojoGR (Rank 22) | 2 | 1 | 1 | 50.0% |
| manao_0609 (Rank 21) | 2 | 2 | 0 | 100.0% |
| potimaru1059 (Rank 21) | 2 | 0 | 2 | 0.0% |
| shinkita (Rank 22) | 2 | 1 | 1 | 50.0% |
| spiral (Rank 22) | 2 | 0 | 2 | 0.0% |
| ずーさんZOOWOLF (Rank 27) | 2 | 0 | 2 | 0.0% |
| ちび-G (Rank 31) | 2 | 0 | 2 | 0.0% |
| ズサ齋藤 (Rank 23) | 2 | 0 | 2 | 0.0% |
Most played opponents, most recent first
| CHASER (Rank 24) | 2026/08/02 | 5 | 1 | 4 | 20.0% |
|---|---|---|---|---|---|
| R1-Z (Rank 21) | 2026/07/29 | 2 | 2 | 0 | 100.0% |
| ずーさんZOOWOLF (Rank 27) | 2026/07/29 | 2 | 0 | 2 | 0.0% |
| ちび-G (Rank 31) | 2026/07/29 | 2 | 0 | 2 | 0.0% |
| dalmax72 (Rank 21) | 2026/07/27 | 7 | 1 | 6 | 14.3% |
| potimaru1059 (Rank 21) | 2026/05/10 | 2 | 0 | 2 | 0.0% |
| spiral (Rank 22) | 2026/05/10 | 2 | 0 | 2 | 0.0% |
| ズサ齋藤 (Rank 23) | 2026/05/08 | 2 | 0 | 2 | 0.0% |
| shinkita (Rank 22) | 2026/05/08 | 2 | 1 | 1 | 50.0% |
| manao_0609 (Rank 21) | 2026/05/08 | 2 | 2 | 0 | 100.0% |
| 初心 (Rank 21) | 2026/05/07 | 11 | 5 | 6 | 45.5% |
| すずもも (Rank 21) | 2026/05/07 | 3 | 2 | 1 | 66.7% |
| Shako_P (Rank 22) | 2026/05/07 | 2 | 2 | 0 | 100.0% |
| r1s1d8 (Rank 23) | 2026/05/07 | 4 | 2 | 2 | 50.0% |
| sk901 (Rank 21) | 2026/05/07 | 3 | 3 | 0 | 100.0% |
| Martin1833 (Rank 24) | 2026/05/07 | 4 | 0 | 4 | 0.0% |
| コデリン03 (Rank 21) | 2026/05/07 | 5 | 1 | 4 | 20.0% |
| サーちゃん (Rank 21) | 2026/05/07 | 3 | 1 | 2 | 33.3% |
| manman (Rank 24) | 2026/05/07 | 3 | 2 | 1 | 66.7% |
| 聖☆奈♡♡ (Rank 24) | 2026/05/07 | 4 | 0 | 4 | 0.0% |
| dojoGR (Rank 22) | 2026/05/05 | 2 | 1 | 1 | 50.0% |
| りゅうのすけ (Rank 25) | 2026/05/05 | 3 | 1 | 2 | 33.3% |
| mikkunn3277 (Rank 23) | 2026/04/21 | 3 | 1 | 2 | 33.3% |
| 2month (Rank 22) | 2026/04/21 | 2 | 1 | 1 | 50.0% |
| gimoring (Rank 23) | 2026/04/21 | 7 | 4 | 3 | 57.1% |
Round openings
Every character
| Dash Hammer Kick66K into High Angle Upper Kick6K | 23 | 5.3% |
|---|---|---|
| Slant Back Knuckle1P into Rage Kick1PK | 20 | 4.6% |
| Stiletto66K into Quick Knee6K | 16 | 3.7% |
| Middle Spin Kick66K into Ten Kao6K | 14 | 3.2% |
| Spinning Back Knuckle4P into Double Back Knuckle4PP | 13 | 3.0% |
| forward dash into guardG | 11 | 2.5% |
| Stop Kick4K into forward movement | 9 | 2.1% |
| crouch dash forward into Lightning Back Knuckle3PPP | 9 | 2.1% |
| Step-in Middle Kick66K+G into Groin Kick6K+G | 8 | 1.9% |
| crouch into Rage Kick1PK | 8 | 1.9% |
| forward movement into kickK | 8 | 1.9% |
| Turn Savate44K into Stop Kick4K | 7 | 1.6% |
| crouch into Senchutai3K | 7 | 1.6% |
| forward dash into forward movement | 7 | 1.6% |
| kickK into punchP | 7 | 1.6% |
152 further openings account for the other 266 rounds.
Jacky
- Career
- 211–664 · 24.1%
- This season
- 42 matches · 28.6%
- Peak rank
- 22
First hit in 53.6% of 166 rounds. Won 47.2% of the rounds they struck first, 28.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Dash Hammer Kick66K into High Angle Upper Kick6K | 23 | 13.8% |
|---|---|---|
| Slant Back Knuckle1P into Rage Kick1PK | 20 | 12.0% |
| Spinning Back Knuckle4P into Double Back Knuckle4PP | 13 | 7.8% |
| crouch dash forward into Lightning Back Knuckle3PPP | 9 | 5.4% |
| Step-in Middle Kick66K+G into Groin Kick6K+G | 8 | 4.8% |
| crouch into Rage Kick1PK | 8 | 4.8% |
| punchP | 7 | 4.2% |
| crouch dash forward into Smash Straight Jab3PP | 5 | 3.0% |
| punchP into Jab StraightPP | 5 | 3.0% |
| Low Spin Kick1K+G | 4 | 2.4% |
| Slide Shuffle (Deflect)4P+K+G into crouch | 4 | 2.4% |
| Spinning Back Knuckle4P | 3 | 1.8% |
| Spinning Back Knuckle4P into Spinning Arm Kick4PK | 3 | 1.8% |
| forward movement into kickK | 3 | 1.8% |
| Middle Smash6P into Middle Smash Back Knuckle6PP | 2 | 1.2% |
44 further openings account for the other 50 rounds.
Sarah
- Career
- 79–112 · 41.4%
- This season
- 29 matches · 37.9%
- Peak rank
- 23
First hit in 46.7% of 120 rounds. Won 42.9% of the rounds they struck first, 43.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Stiletto66K into Quick Knee6K | 16 | 13.2% |
|---|---|---|
| forward dash into guardG | 8 | 6.6% |
| kickK into punchP | 7 | 5.8% |
| Snap Side Chop3P into Setup Combination3PK | 6 | 5.0% |
| Sharpsword44K into Sharpsword Combo44KK | 5 | 4.1% |
| Switch Kick4K | 5 | 4.1% |
| crouch dash back into Full Spin Heel Kick9K | 5 | 4.1% |
| Valkyrie Low1K+G into Valkyrie Sword1K+GK | 4 | 3.3% |
| crouch dash forward into evade down | 4 | 3.3% |
| crouch into Leg Slicer2K+G | 4 | 3.3% |
| forward dash into Switch Kick4K | 4 | 3.3% |
| forward dash into forward movement | 4 | 3.3% |
| Rising Elbow6P | 3 | 2.5% |
| Stiletto66K into Quick Knee and Toe Kick6KK | 3 | 2.5% |
| crouch into Setup Combination3PK | 3 | 2.5% |
35 further openings account for the other 40 rounds.
Brad
- Career
- 532–958 · 35.7%
- This season
- 25 matches · 44.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Middle Spin Kick66K into Ten Kao6K | 14 | 14.1% |
|---|---|---|
| Stop Kick4K into forward movement | 9 | 9.1% |
| Turn Savate44K into Stop Kick4K | 7 | 7.1% |
| Dtee Sawk Dtrohng4P+K | 6 | 6.1% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 6 | 6.1% |
| Sharp Shoot1P | 5 | 5.0% |
| forward movement into kickK | 5 | 5.0% |
| kickK | 5 | 5.0% |
| evade up | 3 | 3.0% |
| Sway Back4P+K+G into punchP | 2 | 2.0% |
| Turn Savate44K | 2 | 2.0% |
| backdash into Stop Kick4K | 2 | 2.0% |
| crouch dash forward into Dtee Sawk Combination3PP | 2 | 2.0% |
| forward dash into guardG | 2 | 2.0% |
| Destruction Body3P+K | 1 | 1.0% |
28 further openings account for the other 28 rounds.
Pai
- Career
- 44–77 · 36.4%
- This season
- 12 matches · 33.3%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| crouch into Senchutai3K | 7 | 15.2% |
|---|---|---|
| Ensei Soushouheki4P | 4 | 8.7% |
| Senchuken6P | 4 | 8.7% |
| crouch into Souka Rensui3PP | 4 | 8.7% |
| crouch into down-back kick1K | 3 | 6.5% |
| Sensaitai2K into Renka Sentai2KK | 2 | 4.3% |
| Soukasui3P into Souka Senpukyaku3PK | 2 | 4.3% |
| down-back kick1K | 2 | 4.3% |
| Ensei Haijinkyaku7K+G into guardG | 1 | 2.2% |
| Ensei Haikyaku4K | 1 | 2.2% |
| Hi'en Tankyaku9K into evade up | 1 | 2.2% |
| Honshin Soukyaku1K+G | 1 | 2.2% |
| Kochoukyaku4K+G | 1 | 2.2% |
| Koutankyaku66K into Renkan Tanheki66KP | 1 | 2.2% |
| Koutankyaku66K into forward movement | 1 | 2.2% |
11 further openings account for the other 11 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Jacky: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Pai: not tested (too few rounds)
