VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

ルドルフ

Career matches6,362
Career win rate50.2%
Round win rate49.1%
Peak rank33
Distinct opponents388
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1642 #1,084 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira336,3623,1943,16850.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,868 of 4,864 rounds counted

10.9 inputs a second (654 a minute) this season. Faster than 98% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira10.96543,868

By opponent's character

Akira10.9655531
Jacky11.1668352
Jeffry11.2670329
Wolf11.1668304
Jean10.9655246
Kage10.9655247
Pai10.7643229
Lau11.2675172
Aoi10.6638204
Lion10.6638193
Goh10.9655154
Shun10.6638172
Sarah10.8648147
Lei Fei10.8647139
Brad10.9653135
El Blaze10.6634135
Vanessa10.965478
Taka10.764038
Eileen10.160332
Dural10.462531

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira152916159.9%+10.3
Jacky113456839.8%-5.7
Jeffry109585153.2%+5.2
Wolf95514453.7%+2.6
Jean73363749.3%-0.4
Kage69294042.0%-4.7
Pai68313745.6%-7.2
Lau61263542.6%-5.7
Aoi58273146.5%-2.4
Lion57253243.9%-3.6
Goh56352162.5%+11.8
Shun53252847.2%-2.1
Sarah51203139.2%-7.9
Lei Fei44162836.4%-13.5
Brad40192147.5%-1.2
El Blaze37152240.5%-5.2
Vanessa2819967.9%+23.3
Taka145935.7%-10.0
Eileen118372.7%+22.4
Dural72528.6%-19.6

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon142677547.2%-0.7
Full Fence137657247.5%-1.2
Half Fence137667148.2%+0.9
Rectangle120685256.7%+8.6
Open116625453.5%+4.7
Breakable Full Fence115476840.9%-10.2
Single Wall113486542.5%-8.8
Breakable Half Fence103535051.5%+2.8
Low Fence102525051.0%+1.6
Full Fence and Open49242549.0%-1.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls75448.5%48.5%+0.0
No walls33148.9%49.7%-0.8

Walls against open: +0.8 points (95% range -6.2 to +7.7), p 0.822 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

BigBoin (Rank 33)2026/10/09129375.0%
BAKUDAN-A-1974 (Rank 35)2026/10/0985362.5%
Uecchi-Ver53 (Rank 32)2026/10/031511473.3%
tamaneen (Rank 31)2026/10/0295455.6%
赤丹しわぽ (Rank 34)2026/10/028080.0%
ふぇに (Rank 34)2026/09/291831516.7%
striker0123 (Rank 30)2026/09/181412285.7%
yamaneko (Rank 32)2026/09/15147750.0%
助手D (Rank 32)2026/09/14127558.3%
天一 (Rank 33)2026/09/1494544.4%
nanami.madogiwa (Rank 30)2026/09/13105550.0%
ノーマルビックアキラ (Rank 30)2026/09/1184450.0%
run-run52 (Rank 30)2026/09/111651131.2%
ぬっき~@ (Rank 36)2026/09/10148657.1%
鳩男 (Rank 29)2026/09/08135838.5%
タイヨウ (Rank 31)2026/09/08118372.7%
mossan_opa2 (Rank 34)2026/09/0584450.0%
fwnd1396 (Rank 30)2026/09/04156940.0%
ロストマン (Rank 33)2026/09/0383537.5%
HB (Rank 30)2026/09/0295455.6%
うめおに。 (Rank 33)2026/08/2993633.3%
五寸釘くん (Rank 35)2026/08/2882625.0%
syro_u473t8-e (Rank 30)2026/08/2784450.0%
けいすけ新宿 (Rank 32)2026/08/1994544.4%
Zan0724 (Rank 29)2026/08/1986275.0%

Round openings

Akira

Career
3,194–3,168 · 50.2%
This season
1,196 matches · 48.8%
Peak rank
33

First hit in 50.0% of 4,591 rounds. Won 51.3% of the rounds they struck first, 46.5% of the rounds they were struck first.

Significant Tells

  • In round 3: evades first in 13.2% of rounds, against 9.4% in their other rounds.
  • Against Akira: waits first in 7.9% of rounds, against 2.5% against everyone else.
  • On Rectangle stages: backs off first in 47.1% of rounds, against 38.7% on the other stages.
  • After losing a round: moves in first in 25.4% of rounds, against 18.3% after winning one.
  • When ahead: attacks straight away in 25.7% of rounds, against 21.6% when level or behind.
  • In round 4 or later: opens with “66P+K Senzankou into P+G throw” in 6.4% of rounds, against 3.6% in their other rounds.
  • Against Akira: opens with “backdash into 46P Jouho Senshou” in 12.2% of rounds, against 3.3% against everyone else.
  • After winning a round: opens with “backdash into 46P Jouho Senshou” in 5.5% of rounds, against 2.7% after losing one.
  • When ahead: opens with “66P+K Senzankou into P+G throw” in 5.2% of rounds, against 2.9% when level or behind.

How is this tested?

backdash into Chouzan Housui46P+K3687.9%
backdash into Geimon Tessen46P+K+G2204.7%
evade down into Rimon Chouchu66P2154.6%
backdash into Jouho Senshou46P2034.4%
Senzankou66P+K into throwP+G2014.3%
throwP+G into forward dash1974.2%
forward dash into Souka Housui3P+K1823.9%
forward dash into throwP+G1763.8%
crouch dash forward into Youhou33P1743.8%
crouch dash back into Koboku214P1102.4%
backdash into Goko Shutsudou3K+GP922.0%
Rimon Chouchu66P into forward dash912.0%
forward dash into forward punch+kick6P+K861.9%
crouch dash back into Souka Housui3P+K831.8%
evade up into Rimon Chouchu66P821.8%

294 further openings account for the other 2,159 rounds.

Counted from 1,137 of the 1,196 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira57–34 · 63%24–17 · 59%+6.9
Jacky29–41 · 41%15–22 · 41%+1.1
Jeffry38–36 · 51%10–10 · 50%too few to test
Wolf29–22 · 57%11–17 · 39%too few to test
Kage16–25 · 39%11–11 · 50%too few to test
Pai18–16 · 53%10–10 · 50%too few to test
Jean18–25 · 42%13–6 · 68%too few to test
Aoi20–18 · 53%5–9 · 36%too few to test
Goh24–14 · 63%7–4 · 64%too few to test
Lau13–21 · 38%8–6 · 57%too few to test
Shun12–19 · 39%12–7 · 63%too few to test
Lion13–20 · 39%7–9 · 44%too few to test
Sarah12–19 · 39%4–11 · 27%too few to test
Lei Fei9–18 · 33%5–8 · 38%too few to test
Brad14–16 · 47%2–3 · 40%too few to test
El Blaze7–13 · 35%5–3 · 62%too few to test
Vanessa10–4 · 71%4–4 · 50%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

59 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (17 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 9 of 17 tests hold up