VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

ダッシュハンマー

Career matches4,066
Career win rate50.5%
Round win rate50.2%
Peak rank31
Distinct opponents248
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf313,1491,5741,57550.0%
Jacky3043321921450.6%
Vanessa3040721818953.6%
Sarah2757342359.6%
Pai262081240.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf82532964.6%+15.4
Akira76433356.6%+10.6
Jacky54292553.7%+1.4
Jean53233043.4%-10.7
Kage46202643.5%-12.8
Brad41212051.2%-3.9
Lau39201951.3%-1.0
Sarah39211853.9%-1.8
Jeffry34161847.1%-0.1
Pai34201458.8%+7.3
El Blaze33211263.6%+13.6
Goh31151648.4%-5.4
Lion29131644.8%-10.3
Shun2391439.1%-10.5
Aoi2081240.0%-15.8
Vanessa20101050.0%-1.2
Eileen104640.0%-18.4
Taka52340.0%-5.7
Lei Fei42250.0%-3.3

0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence78453357.7%+8.7
Rectangle77383949.4%-4.8
Octagon75393652.0%+1.2
Breakable Full Fence73423157.5%+5.4
Breakable Half Fence71353649.3%-4.2
Half Fence67293843.3%-10.0
Open63333052.4%+3.5
Single Wall60392165.0%+13.6
Low Fence44212347.7%-7.2
Full Fence and Open2391439.1%-11.7

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls44151.7%52.1%-0.4
No walls16755.7%51.8%+3.9

Walls against open: -4.3 points (95% range -13.8 to +5.3), p 0.381 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

PinMen (Rank 28)2026/08/0473442.9%
ヘニオ (Rank 32)2026/07/27106460.0%
Gun-Interceptor (Rank 28)2026/07/2781712.5%
n-nova06 (Rank 33)2026/07/2772528.6%
rikiyan-999 (Rank 30)2026/07/2772528.6%
★★★★★ (Rank 30)2026/07/26125741.7%
ばねばば (Rank 32)2026/07/2652340.0%
inoshikatyo1007 (Rank 33)2026/07/2652340.0%
midori6127 (Rank 28)2026/07/2674357.1%
skyward_wildcat4 (Rank 32)2026/07/2661516.7%
dalmax72 (Rank 26)2026/07/2285362.5%
マクシミリアン15世 (Rank 32)2026/07/2286275.0%
3万円CHALLENGE_TV めぐむ (Rank 31)2026/07/2262433.3%
BudEkins_may (Rank 32)2026/07/2294544.4%
さいたま梅澤/T.Umezawa (Rank 29)2026/07/1262433.3%
shikemoku- (Rank 31)2026/07/0576185.7%
xXsoul-childXx (Rank 28)2026/07/03118372.7%
Agnes_bell (Rank 29)2026/06/0874357.1%
bisupo_ (Rank 32)2026/06/0751420.0%
NekoPunchMaster (Rank 29)2026/06/0726111542.3%
pc37_lucky10 (Rank 30)2026/06/0783537.5%
AcidNine-JPN (Rank 27)2026/06/07104640.0%
なっちゃんねる (Rank 26)2026/04/1497277.8%
クレウル (Rank 33)2026/04/14103730.0%
spykin_ (Rank 28)2026/04/1462433.3%

Round openings

Every character

Rolling Savate6K+G1786.4%
backdash into evade down1204.3%
forward movement into Jab StraightPP1184.3%
backdash into evade up1154.2%
evade up into crouch dash forward853.1%
backdash into Short Shoulder46P+K742.7%
Arrow Knuckle3P732.6%
evade down into crouch dash forward622.2%
backdash into Elbow Butt4P541.9%
backdash into crouch dash forward481.7%
backdash into guardG471.7%
Quick Shoulder66P+K441.6%
crouch dash forward into evade down441.6%
Low Drop Kick62K391.4%
Defensive Style: backdash into evade down331.2%

410 further openings account for the other 1,634 rounds.

Wolf

Rolling Savate6K+G1789.6%
forward movement into Jab StraightPP1186.4%
backdash into evade down1055.7%
backdash into evade up844.5%
backdash into Short Shoulder46P+K744.0%
Arrow Knuckle3P733.9%
evade up into crouch dash forward733.9%
backdash into Elbow Butt4P542.9%
evade down into crouch dash forward512.8%
Quick Shoulder66P+K442.4%
backdash into crouch dash forward422.3%
crouch dash forward into evade down412.2%
Low Drop Kick62K392.1%
backdash into guardG301.6%
Arrow Knuckle3P into evade down271.5%

157 further openings account for the other 820 rounds.

Vanessa

Defensive Style: backdash into evade down335.9%
Defensive Style: Bone Crush Middle295.2%
Offensive Style: Back Charge Kick274.8%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP213.8%
Defensive Style: backdash into guardG193.4%
Offensive Style: Bunker Buster into forward movement193.4%
Defensive Style: Stinger Low Blow162.9%
Offensive Style: backdash into evade up132.3%
Offensive Style: backdash into guardG132.3%
Defensive Style: backdash into evade up122.1%
Defensive Style: backdash into throwP+G112.0%
Defensive Style: evade up into crouch dash forward112.0%
Offensive Style: backdash into Bunker Buster9P112.0%
Offensive Style: backdash into evade down112.0%
Defensive Style: Stinger Low Blow into guardG81.4%

152 further openings account for the other 305 rounds.

Jacky

Middle Smash6P1912.8%
backdash into evade up106.8%
backdash into guardG96.1%
Dash Hammer Kick66K into High Angle Upper Kick6K85.4%
backdash into evade down85.4%
evade down into crouch dash forward74.7%
Dash Hammer Kick66K53.4%
backdash into Beat & Back KnuckleP+KP53.4%
evade up into crouch dash forward53.4%
backdash into crouch dash forward42.7%
backdash into Beat Spin KickP+KK32.0%
backdash into Long Stride Back Knuckle4P+K32.0%
backdash into Rage Kick1PK32.0%
forward dash into evade down32.0%
forward movement into punchP32.0%

44 further openings account for the other 53 rounds.

Sarah

backdash into evade up1611.9%
Quick Knee6K into Quick Knee and Toe Kick6KK118.2%
backdash into Serpent Toe Kick2P+K96.7%
Rising Elbow6P75.2%
Rising Elbow6P into crouch dash forward64.5%
Stiletto66K into Quick Knee6K53.7%
backdash into evade down53.7%
backdash into Serpent Smash Cannon2P+KK43.0%
evade down into crouch dash forward43.0%
evade up into crouch dash forward43.0%
Leg Slicer2K+G32.2%
Rising Elbow6P into forward dash32.2%
backdash into guardG32.2%
Jackknife Kick3K into Jackknife Middle Kick3KK21.5%
Rising Elbow6P into evade down21.5%

44 further openings account for the other 50 rounds.

Pai

forward movement into punchP79.5%
Senchutai3K56.8%
backdash into evade up56.8%
backdash into guardG56.8%
Ensei Haijinkyaku7K+G34.0%
Ensei Haijinkyaku7K+G into evade up34.0%
Senchuken6P34.0%
Senchutai3K into guardG34.0%
evade up into crouch dash forward34.0%
Honrakukyaku46K+G22.7%
Honshin Soukyaku1K+G into guardG22.7%
Kochoukyaku4K+G22.7%
Rikensui1P into forward movement22.7%
backdash into evade down22.7%
evade down into evade up22.7%

25 further openings account for the other 25 rounds.