VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

ダッシュハンマー

  • Vanessa
  • Jacky
  • Sarah
  • Pai
Career matches4,066
Career win rate50.5%
Round win rate50.2%
Peak rank31
Distinct opponents248
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1518 #1,885 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf313,1491,5741,57550.0%
Jacky3043321921450.6%
Vanessa3040721818953.6%
Sarah2757342359.6%
Pai262081240.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,244 of 2,765 rounds counted

10.9 inputs a second (656 a minute) this season. Faster than 98% of the 4,069 regulars with enough rounds counted to compare.

By character played

Wolf11.66941,381
Vanessa9.8590535
Jacky10.7641120
Sarah9.8588134
Pai9.959674

By opponent's character

Wolf11.4684261
Akira10.7639269
Jacky10.8647190
Jean10.7640217
Kage11.0662133
Brad10.8646157
Lau10.3618120
Sarah11.6695143
Jeffry10.965773
Pai10.9656108
El Blaze11.065998
Goh10.9653102
Lion10.563089
Shun10.965788
Aoi11.770266
Vanessa11.267064
Eileen11.166744
Taka11.166517
Lei Fei10.36205

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf82532964.6%+15.3
Akira76433356.6%+10.7
Jacky54292553.7%+1.5
Jean53233043.4%-10.6
Kage46202643.5%-12.8
Brad41212051.2%-4.0
Lau39201951.3%-1.0
Sarah39211853.9%-1.8
Jeffry34161847.1%-0.1
Pai34201458.8%+7.3
El Blaze33211263.6%+13.7
Goh31151648.4%-5.4
Lion29131644.8%-10.4
Shun2391439.1%-10.7
Aoi2081240.0%-15.8
Vanessa20101050.0%-1.2
Eileen104640.0%-18.4
Taka52340.0%-5.9
Lei Fei42250.0%-3.3

0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence78453357.7%+8.6
Rectangle77383949.4%-4.9
Octagon75393652.0%+1.2
Breakable Full Fence73423157.5%+5.5
Breakable Half Fence71353649.3%-4.2
Half Fence67293843.3%-10.0
Open63333052.4%+3.5
Single Wall60392165.0%+13.6
Low Fence44212347.7%-7.1
Full Fence and Open2391439.1%-11.6

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls44151.7%52.1%-0.4
No walls16755.7%51.8%+3.9

Walls against open: -4.3 points (95% range -13.8 to +5.3), p 0.381 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

PinMen (Rank 28)2026/08/0473442.9%
ヘニオ (Rank 32)2026/07/27106460.0%
Gun-Interceptor (Rank 28)2026/07/2781712.5%
n-nova06 (Rank 33)2026/07/2772528.6%
rikiyan-999 (Rank 30)2026/07/2772528.6%
★★★★★ (Rank 30)2026/07/26125741.7%
ばねばば (Rank 32)2026/07/2652340.0%
inoshikatyo1007 (Rank 33)2026/07/2652340.0%
midori6127 (Rank 28)2026/07/2674357.1%
skyward_wildcat4 (Rank 32)2026/07/2661516.7%
dalmax72 (Rank 26)2026/07/2285362.5%
マクシミリアン15世 (Rank 32)2026/07/2286275.0%
3万円CHALLENGE_TV めぐむ (Rank 31)2026/07/2262433.3%
BudEkins_may (Rank 32)2026/07/2294544.4%
さいたま梅澤/T.Umezawa (Rank 29)2026/07/1262433.3%
shikemoku- (Rank 31)2026/07/0576185.7%
xXsoul-childXx (Rank 28)2026/07/03118372.7%
Agnes_bell (Rank 29)2026/06/0874357.1%
bisupo_ (Rank 32)2026/06/0751420.0%
NekoPunchMaster (Rank 29)2026/06/0726111542.3%
pc37_lucky10 (Rank 30)2026/06/0783537.5%
AcidNine-JPN (Rank 27)2026/06/07104640.0%
なっちゃんねる (Rank 26)2026/04/1497277.8%
クレウル (Rank 33)2026/04/14103730.0%
spykin_ (Rank 28)2026/04/1462433.3%

Round openings

Every character

Rolling Savate6K+G1786.4%
forward movement into Jab StraightPP1184.3%
backdash into evade down1124.0%
backdash into evade up1114.0%
evade up into crouch dash forward843.0%
backdash into Short Shoulder46P+K742.7%
Arrow Knuckle3P732.6%
evade down into crouch dash forward622.2%
backdash into Elbow Butt4P541.9%
Quick Shoulder66P+K441.6%
backdash into crouch dash forward441.6%
crouch dash forward into evade down441.6%
backdash into guardG421.5%
Low Drop Kick62K391.4%
Defensive Style: Bone Crush Middle291.1%

429 further openings account for the other 1,660 rounds.

Wolf

Career
1,574–1,575 · 50.0%
This season
449 matches · 50.6%
Peak rank
31

First hit in 49.6% of 1,832 rounds. Won 54.4% of the rounds they struck first, 45.5% of the rounds they were struck first.

Significant Tells

  • In round 2: evades first in 21.4% of rounds, against 15.7% in their other rounds.
  • Against Brad: attacks straight away in 49.4% of rounds, against 34.5% against everyone else.
  • After losing a round: attacks straight away in 37.8% of rounds, against 29.1% after winning one.
  • In round 4 or later: opens with “forward movement into PP Jab Straight” in 9.7% of rounds, against 5.1% in their other rounds.
  • Against Kage: opens with “6K+G Rolling Savate” in 17.5% of rounds, against 8.8% against everyone else.
  • After winning a round: opens with “forward movement into PP Jab Straight” in 10.6% of rounds, against 4.4% after losing one.
  • After being hit first in the round before: opens with “backdash into 46P+K Short Shoulder” in 4.6% of rounds, against 3.4% after landing the first hit.

How is this tested?

Rolling Savate6K+G1789.6%
forward movement into Jab StraightPP1186.4%
backdash into evade down985.3%
backdash into evade up814.4%
backdash into Short Shoulder46P+K744.0%
Arrow Knuckle3P733.9%
evade up into crouch dash forward723.9%
backdash into Elbow Butt4P542.9%
evade down into crouch dash forward512.8%
Quick Shoulder66P+K442.4%
crouch dash forward into evade down412.2%
Low Drop Kick62K392.1%
backdash into crouch dash forward382.0%
Arrow Knuckle3P into evade down271.5%
backdash into guardG271.5%

166 further openings account for the other 838 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf21–12 · 64%17–6 · 74%too few to test
Jean14–18 · 44%6–3 · 67%too few to test
Kage13–19 · 41%5–2 · 71%too few to test
Akira10–11 · 48%6–9 · 40%too few to test
Jacky15–12 · 56%4–3 · 57%too few to test
Sarah8–10 · 44%5–4 · 56%too few to test
Jeffry5–7 · 42%2–7 · 22%too few to test
Brad9–8 · 53%0–0 · —too few to test
Lau9–4 · 69%2–5 · 29%too few to test
Pai6–4 · 60%4–2 · 67%too few to test
Goh9–3 · 75%1–4 · 20%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Vanessa

Career
218–189 · 53.6%
This season
135 matches · 54.1%
Peak rank
30

First hit in 21.3% of 558 rounds. Won 56.3% of the rounds they struck first, 49.4% of the rounds they were struck first.

Significant Tells

  • Against Akira: evades first in 16.5% of rounds, against 8.9% against everyone else.

How is this tested?

Defensive Style: Bone Crush Middle295.2%
Defensive Style: backdash into evade down285.0%
Offensive Style: Back Charge Kick274.8%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP213.8%
Offensive Style: Bunker Buster into forward movement193.4%
Defensive Style: Stinger Low Blow162.9%
Defensive Style: backdash into guardG162.9%
Offensive Style: backdash into evade up132.3%
Defensive Style: backdash into evade up122.1%
Defensive Style: evade up into crouch dash forward112.0%
Offensive Style: backdash into Bunker Buster9P112.0%
Offensive Style: backdash into guardG101.8%
Offensive Style: backdash into evade down91.6%
Defensive Style: Stinger Low Blow into guardG81.4%
Defensive Style: backdash into crouch dash forward81.4%

160 further openings account for the other 321 rounds.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira12–4 · 75%6–1 · 86%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
219–214 · 50.6%
This season
36 matches · 63.9%
Peak rank
30

First hit in 52.7% of 148 rounds. Won 60.3% of the rounds they struck first, 48.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Smash6P1912.8%
backdash into evade up106.8%
backdash into guardG96.1%
Dash Hammer Kick66K into High Angle Upper Kick6K85.4%
backdash into evade down85.4%
evade down into crouch dash forward74.7%
Dash Hammer Kick66K53.4%
backdash into Beat & Back KnuckleP+KP53.4%
evade up into crouch dash forward53.4%
backdash into crouch dash forward42.7%
backdash into Beat Spin KickP+KK32.0%
backdash into Long Stride Back Knuckle4P+K32.0%
backdash into Rage Kick1PK32.0%
forward dash into evade down32.0%
forward movement into punchP32.0%

44 further openings account for the other 53 rounds.

Sarah

Career
34–23 · 59.6%
This season
34 matches · 58.8%
Peak rank
27

First hit in 57.5% of 134 rounds. Won 53.2% of the rounds they struck first, 59.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1611.9%
Quick Knee6K into Quick Knee and Toe Kick6KK118.2%
backdash into Serpent Toe Kick2P+K96.7%
Rising Elbow6P75.2%
Rising Elbow6P into crouch dash forward64.5%
Stiletto66K into Quick Knee6K53.7%
backdash into Serpent Smash Cannon2P+KK43.0%
backdash into evade down43.0%
evade down into crouch dash forward43.0%
evade up into crouch dash forward43.0%
Leg Slicer2K+G32.2%
Rising Elbow6P into forward dash32.2%
backdash into Crescent Heel4K+G32.2%
Jackknife Kick3K into Jackknife Middle Kick3KK21.5%
Rising Elbow6P into evade down21.5%

44 further openings account for the other 51 rounds.

Pai

Career
8–12 · 40.0%
This season
19 matches · 36.8%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP79.5%
Senchutai3K56.8%
backdash into evade up45.4%
backdash into guardG45.4%
Ensei Haijinkyaku7K+G34.0%
Ensei Haijinkyaku7K+G into evade up34.0%
Senchuken6P34.0%
Senchutai3K into guardG34.0%
evade up into crouch dash forward34.0%
Honrakukyaku46K+G22.7%
Honshin Soukyaku1K+G into guardG22.7%
Kochoukyaku4K+G22.7%
Rikensui1P into forward movement22.7%
backdash into evade down22.7%
evade down into evade up22.7%

27 further openings account for the other 27 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Wolf: 7 of 15 tests hold up
  • Vanessa: 1 of 14 tests hold up
  • Jacky: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Pai: not tested (too few rounds)