VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jacky

シゲオ

  • Akira
  • Jeffry
  • Kage
  • Jean
  • Lau
  • Wolf
  • Aoi
  • Brad
Career matches1,559
Career win rate79.0%
Round win rate69.2%
Peak rank43
Distinct opponents353
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1991 #39 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky4338728410373.4%
Jeffry4236526310272.0%
Akira433452984786.4%
Kage432602253586.5%
Jean361621293379.6%
Lau342925486.2%
Wolf33107370.0%
Aoi33110100.0%
Brad33000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,431 of 3,432 rounds counted

7.2 inputs a second (434 a minute) this season. Faster than 52% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira8.3501902
Jeffry6.5393881
Jacky7.1425753
Kage7.2432649
Jean6.4382142
Lau6.740357
Wolf6.035736
Aoi6.33808
Brad6.13663

By opponent's character

Jacky7.4442406
Kage7.2430368
Akira7.5451277
Brad7.0422297
Lion7.3438227
Pai7.7462228
Sarah7.4442216
Vanessa7.3440204
Shun7.3439182
Wolf7.0417153
Aoi6.7401146
Jeffry7.2429129
Lau7.5452131
Goh6.9412125
Lei Fei7.042285
El Blaze6.739982
Jean7.343682
Eileen7.042047
Dural7.042225
Taka6.840921

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky105901585.7%+2.4
Kage93732078.5%-5.5
Akira7871791.0%+12.8
Brad78522666.7%-14.8
Lion6254887.1%+15.1
Pai58471181.0%+0.9
Sarah5549689.1%+6.0
Vanessa5243982.7%+1.9
Shun48361275.0%-6.5
Wolf4235783.3%-0.2
Aoi37251267.6%-17.9
Jeffry3532391.4%+11.7
Lau3527877.1%-5.9
Goh3225778.1%-6.4
Lei Fei2217577.3%-2.2
El Blaze2117481.0%-3.8
Jean2017385.0%+0.7
Eileen1211191.7%+9.0
Dural64266.7%-13.4
Taka660100.0%+14.7

0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence104832179.8%-2.5
Open103812278.6%-3.4
Full Fence9990990.9%+13.2
Rectangle98821683.7%+1.0
Low Fence95712474.7%-9.1
Breakable Half Fence83661779.5%-3.0
Single Wall77591876.6%-7.7
Half Fence76641284.2%+3.1
Octagon6859986.8%+4.4
Full Fence and Open4238490.5%+16.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls52884.1%81.7%+2.4
No walls27576.7%82.6%-5.9

Walls against open: +8.3 points (95% range +1.6 to +15.1), p 0.015 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

joechou222 (Rank 37)2026/10/18108280.0%
hsat0310 (Rank 36)2026/10/17990100.0%
自作マニア@むめい (Rank 42)2026/10/042116576.2%
lesser-pram7 (Rank 42)2026/10/041812666.7%
翠嵐 (Rank 39)2026/10/0462433.3%
momotaiga (Rank 41)2026/10/03105550.0%
ダンプよっし~2.0 (Rank 39)2026/10/0274357.1%
대통령혀가참길다. (Rank 38)2026/09/2973442.9%
ヤートン (Rank 40)2026/09/2375271.4%
あむざん (Rank 43)2026/09/1592722.2%
愛蒔らぶり (Rank 41)2026/09/1385362.5%
ctraum (Rank 39)2026/09/1164266.7%
oto (Rank 42)2026/09/0775271.4%
ankocat2 (Rank 39)2026/09/07129375.0%
Source-chaude-Pa (Rank 42)2026/09/0673442.9%
ENGLID (Rank 38)2026/09/061211191.7%
STAGEW(ON)@스테이지원 (Rank 40)2026/09/0674357.1%
nidaimebannai (Rank 37)2026/09/061211191.7%
ガリバー (Rank 32)2026/09/0565183.3%
CLEARCARE (Rank 40)2026/09/0298188.9%
budhio (Rank 37)2026/09/0273442.9%
rikubon-ps (Rank 38)2026/09/02129375.0%
elpopo_3378 (Rank 35)2026/09/021713476.5%
tacchi_ZO-3 (Rank 35)2026/08/3176185.7%
mossan_opa2 (Rank 33)2026/08/3176185.7%

Round openings

Every character

backdash into evade up2236.8%
backdash into evade down1976.0%
punchP1624.9%
crouch dash forward into guardG1063.2%
forward dash into Jouho Touken6P902.7%
Hiji'uchi6P832.5%
guardG into evade down631.9%
Jouho Touken6P into forward dash621.9%
guardG621.9%
forward dash into guardG561.7%
crouch dash forward into Smash Straight3P511.6%
forward dash into Low Spin Kick1K+G511.6%
Middle Smash6P461.4%
Tsunami Beat3K+G421.3%
crouch dash forward into forward dash421.3%

453 further openings account for the other 1,963 rounds.

Counted from 863 of the 897 matches played. The rest were not pulled for openings.

Akira

Career
298–47 · 86.4%
This season
250 matches · 89.2%
Peak rank
43

First hit in 55.9% of 895 rounds. Won 78.2% of the rounds they struck first, 74.2% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 53.6% of rounds, against 33.1% in their other rounds.
  • Against Jacky: backs off first in 60.0% of rounds, against 37.1% against everyone else.
  • After the opponent opened the round before by moving in: backs off first in 43.3% of rounds, against 31.2% after anything else.
  • After losing a round: attacks straight away in 52.7% of rounds, against 20.0% after winning one.
  • When behind: attacks straight away in 62.4% of rounds, against 22.8% when ahead or level.
  • In round 1: opens with “backdash into evade down” in 17.6% of rounds, against 7.8% in their other rounds.
  • Against Kage: opens with “backdash into evade up” in 21.5% of rounds, against 8.2% against everyone else.
  • After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 29.4% of rounds, against 6.8% after anything else.
  • After winning a round: opens with “backdash into evade down” in 9.2% of rounds, against 4.3% after losing one.
  • When ahead: opens with “crouch dash forward into forward dash” in 5.6% of rounds, against 0.6% when level or behind.
  • After being hit first in the round before: opens with “forward dash into 6P Jouho Touken” in 12.2% of rounds, against 9.5% after landing the first hit.

How is this tested?

backdash into evade down9510.5%
forward dash into Jouho Touken6P909.9%
backdash into evade up859.4%
Jouho Touken6P into forward dash626.8%
crouch dash forward into forward dash384.2%
backdash into Rimon Chouchu66P364.0%
Jouho Touken6P343.8%
punchP into forward dash262.9%
crouch dash forward into Jouho Touken6P232.5%
Rimon Chouchu66P into forward dash212.3%
Rimon Chouchu66P192.1%
backdash into guardG171.9%
forward dash into forward punch+kick6P+K151.7%
forward dash into Rimon Chouchu66P141.6%
punchP131.4%

113 further openings account for the other 318 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira20–3 · 87%6–0 · 100%too few to test
Pai8–4 · 67%10–5 · 67%too few to test
Brad15–3 · 83%3–0 · 100%too few to test
Kage17–0 · 100%4–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
263–102 · 72.0%
This season
227 matches · 74.9%
Peak rank
42

First hit in 56.2% of 880 rounds. Won 68.7% of the rounds they struck first, 60.8% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 37.9% of rounds, against 24.9% in their other rounds.
  • Against Lion: moves in first in 35.4% of rounds, against 18.9% against everyone else.
  • After winning a round: backs off first in 32.3% of rounds, against 12.9% after losing one.
  • When behind: attacks straight away in 57.2% of rounds, against 36.4% when ahead or level.
  • In round 4 or later: opens with “backdash into evade up” in 9.5% of rounds, against 5.7% in their other rounds.
  • Against Kage: opens with “forward dash into 2K+G Ducking Low” in 12.5% of rounds, against 3.2% against everyone else.
  • After losing a round: opens with “P punch” in 13.3% of rounds, against 4.0% after winning one.

How is this tested?

punchP728.2%
backdash into evade up586.6%
Tsunami Beat3K+G424.8%
backdash into evade down384.3%
forward dash into Ducking Low2K+G364.1%
Low Knuckle2P343.9%
backdash into Overblow Shoulder66P+K333.8%
forward dash into guardG252.8%
crouch dash forward into guardG242.7%
guardG into evade down202.3%
punchP into evade down202.3%
guardG192.2%
punchP into Double KnucklePP161.8%
Low Knuckle2P into backdash151.7%
backdash into Double Hammer Down43P151.7%

139 further openings account for the other 414 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Brad8–5 · 62%9–5 · 64%too few to test
Jacky10–3 · 77%8–2 · 80%too few to test
Vanessa10–3 · 77%5–1 · 83%too few to test
Kage1–4 · 20%7–4 · 64%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
284–103 · 73.4%
This season
187 matches · 71.7%
Peak rank
43

First hit in 45.1% of 734 rounds. Won 64.0% of the rounds they struck first, 60.8% of the rounds they were struck first.

Significant Tells

  • Against Aoi: moves in first in 54.8% of rounds, against 33.8% against everyone else.
  • After losing a round: attacks straight away in 56.2% of rounds, against 33.2% after winning one.
  • When ahead: backs off first in 18.4% of rounds, against 6.0% when level or behind.
  • In round 4 or later: opens with “forward dash into 1K+G Low Spin Kick” in 13.5% of rounds, against 4.6% in their other rounds.
  • Against Kage: opens with “6P Middle Smash” in 18.4% of rounds, against 4.0% against everyone else.
  • After losing a round: opens with “forward dash into 1K+G Low Spin Kick” in 14.6% of rounds, against 4.3% after winning one.
  • When behind: opens with “forward dash into 1K+G Low Spin Kick” in 16.0% of rounds, against 5.2% when ahead or level.

How is this tested?

crouch dash forward into guardG557.4%
punchP547.3%
crouch dash forward into Smash Straight3P516.9%
forward dash into Low Spin Kick1K+G516.9%
Middle Smash6P466.2%
backdash into evade down233.1%
Low Spin Kick1K+G223.0%
backdash into Dash Hammer Kick66K223.0%
backdash into evade up212.8%
Middle Smash6P into kickK202.7%
guardG172.3%
Spin Heel Sword4K+G152.0%
punchP into Jab StraightPP141.9%
Slant Back Knuckle1P131.8%
crouch dash forward into Middle Smash6P121.6%

120 further openings account for the other 305 rounds.

Counted from 184 of the 187 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage11–3 · 79%7–3 · 70%too few to test
Jacky9–1 · 90%4–1 · 80%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

3 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
225–35 · 86.5%
This season
171 matches · 88.3%
Peak rank
43

First hit in 53.8% of 641 rounds. Won 75.1% of the rounds they struck first, 71.6% of the rounds they were struck first.

Significant Tells

  • In round 3: moves in first in 22.8% of rounds, against 13.8% in their other rounds.
  • Against Jacky: backs off first in 46.5% of rounds, against 28.9% against everyone else.
  • After losing a round: attacks straight away in 64.9% of rounds, against 32.5% after winning one.
  • When behind: attacks straight away in 70.8% of rounds, against 34.9% when ahead or level.
  • In round 2: opens with “6P Hiji'uchi” in 19.9% of rounds, against 10.3% in their other rounds.
  • Against Lion: opens with “6P Hiji'uchi” in 25.5% of rounds, against 11.8% against everyone else.
  • After losing a round: opens with “6P Hiji'uchi” in 23.2% of rounds, against 9.2% after winning one.
  • When behind: opens with “6P Hiji'uchi” in 28.1% of rounds, against 10.6% when ahead or level.

How is this tested?

Hiji'uchi6P8312.8%
backdash into evade up548.3%
backdash into evade down355.4%
Nakageri3K243.7%
backdash into Gen'you4K+G233.5%
crouch dash forward into guardG233.5%
guardG into evade down213.2%
Hagakure-ryu In Raijingeki46P+K203.1%
Hagakure-ryu In Raijingeki46P+K into punchP192.9%
backward movement into Nagiharai6P+K182.8%
backdash into Nakageri3K172.6%
forward dash into guardG172.6%
Fusenjin3P152.3%
Ryubisen44K+G152.3%
guardG142.2%

101 further openings account for the other 251 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky14–2 · 88%7–1 · 88%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
25–4 · 86.2%
This season
14 matches · 85.7%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chugeki6P1119.3%
Senchutai3K58.8%
punchP58.8%
Fukko Kensou1P47.0%
backdash into Junho Chushou33P47.0%
backdash into evade down47.0%
Ko'en Senshi66K+G35.3%
guardG into evade down23.5%
Chugeki6P into evade down11.8%
Fukko Kensou1P into backdash11.8%
Genchi Senpukyaku8K+G into kickK11.8%
Kosoushou46P11.8%
RenshouPP into RaigekishouPPP11.8%
Shakashou3P11.8%
backdash into Kensou4P11.8%

12 further openings account for the other 12 rounds.

Wolf

Career
7–3 · 70.0%
This season
9 matches · 77.8%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Face Lift Kick3K513.9%
guardG38.3%
punchP38.3%
Comet Hook1P25.6%
Screw Hook63214P25.6%
punchP into backdash25.6%
Arrow Knuckle3P12.8%
backdash into Low Hammer2P12.8%
backdash into Regret Discharge33P+K12.8%
backdash into evade down12.8%
backdash into evade up12.8%
backdash into throwP+G12.8%
crouch dash forward into Arrow Knuckle3P12.8%
crouch dash forward into guardG12.8%
crouch dash forward into punchP12.8%

10 further openings account for the other 10 rounds.

Jean

Career
129–33 · 79.6%
This season
36 matches · 86.1%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Renge Karitsumi2K+G316.7%
backdash into Kake'uchi~Maekeri'age46PK316.7%
Yoko'enpi6P211.1%
backdash into Chudan Mawashigeri3K211.1%
backdash into Hou'ou Kourui Otoshi4K+G15.6%
backdash into Oihiji4P+K15.6%
backdash into Tate'enpi~Tenkai Hizageri33PK15.6%
backdash into evade down15.6%
crouch dash forward into guardG15.6%
forward dash into throw escape15.6%
forward movement into guardG15.6%
guardG into evade down15.6%

Counted from 5 of the 36 matches played. The rest were not pulled for openings.

Aoi

Career
1–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up337.5%
crouch dash forward into Kusanagi2K+G112.5%
forward dash into Kusanagi2K+G112.5%
forward movement into punchP112.5%
punchP112.5%
punchP into NirentotsuPP112.5%

Brad

Career
0–0 · —
This season
1 matches · 100.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into throwP+G133.3%
guardG into Elbow Hook6P133.3%
guardG into throw escape133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (60 here; about 3.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 11 of 15 tests hold up
  • Jeffry: 7 of 15 tests hold up
  • Jacky: 7 of 15 tests hold up
  • Kage: 8 of 15 tests hold up
  • Lau: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Brad: not tested (too few rounds)