Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1490 #2,088 of 3,686 on the Elo list →
Lei Fei1485272 matches
Jeffry1481188 matches
Sarah1477182 matches
Aoi1484160 matches
Brad1478140 matches
Shun1494134 matches
Lau1484120 matches
Kage148997 matches
Lion148597 matches
Akira151482 matches
Wolf147266 matches
Jacky149461 matches
Dural150046 matches
Vanessa149216 matches
Taka149213 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 29 | 1,415 | 760 | 655 | 53.7% |
|---|---|---|---|---|---|
| Dural | 29 | 736 | 392 | 344 | 53.3% |
| Lau | 29 | 650 | 348 | 302 | 53.5% |
| Jeffry | 27 | 619 | 327 | 292 | 52.8% |
| Lei Fei | 28 | 519 | 268 | 251 | 51.6% |
| Sarah | 28 | 503 | 272 | 231 | 54.1% |
| Lion | 28 | 464 | 251 | 213 | 54.1% |
| Brad | 28 | 420 | 232 | 188 | 55.2% |
| Jean | 27 | 411 | 205 | 206 | 49.9% |
| Wolf | 26 | 334 | 167 | 167 | 50.0% |
| Taka | 27 | 320 | 180 | 140 | 56.2% |
| Aoi | 26 | 292 | 150 | 142 | 51.4% |
| Shun | 27 | 279 | 156 | 123 | 55.9% |
| Kage | 27 | 267 | 155 | 112 | 58.0% |
| Akira | 31 | 232 | 154 | 78 | 66.4% |
| Vanessa | 25 | 152 | 87 | 65 | 57.2% |
| Eileen | 26 | 129 | 73 | 56 | 56.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
5,157 of 6,834 rounds counted6.8 inputs a second (406 a minute) this season. Faster than 39% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lei Fei | 6.7 | 401 | 1,102 |
|---|---|---|---|
| Jeffry | 6.5 | 388 | 196 |
| Sarah | 6.2 | 370 | 696 |
| Aoi | 6.6 | 394 | 672 |
| Brad | 6.3 | 381 | 534 |
| Lau | 6.7 | 401 | 319 |
| Kage | 6.8 | 406 | 400 |
| Lion | 6.7 | 400 | 396 |
| Akira | 10.1 | 603 | 327 |
| Wolf | 6.1 | 367 | 160 |
| Jacky | 7.0 | 420 | 245 |
| Dural | 6.7 | 404 | 56 |
| Taka | 6.3 | 380 | 50 |
| Eileen | 7.3 | 438 | 4 |
By opponent's character
| Akira | 7.0 | 418 | 833 |
|---|---|---|---|
| Wolf | 7.1 | 425 | 521 |
| Jacky | 6.7 | 403 | 360 |
| Shun | 6.6 | 396 | 381 |
| Pai | 6.9 | 412 | 352 |
| Aoi | 6.6 | 398 | 241 |
| Goh | 7.3 | 436 | 295 |
| Jeffry | 6.7 | 399 | 208 |
| Lion | 6.5 | 390 | 251 |
| Sarah | 6.5 | 391 | 270 |
| Vanessa | 6.4 | 382 | 174 |
| Jean | 6.6 | 394 | 186 |
| El Blaze | 6.8 | 409 | 224 |
| Kage | 6.9 | 415 | 188 |
| Lau | 6.7 | 403 | 199 |
| Brad | 6.7 | 403 | 154 |
| Lei Fei | 6.5 | 391 | 84 |
| Dural | 6.0 | 357 | 77 |
| Taka | 6.4 | 381 | 99 |
| Eileen | 6.3 | 381 | 60 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 293 | 158 | 135 | 53.9% | +0.1 |
|---|---|---|---|---|---|
| Wolf | 167 | 93 | 74 | 55.7% | +2.6 |
| Jacky | 117 | 78 | 39 | 66.7% | +14.3 |
| Shun | 112 | 55 | 57 | 49.1% | -1.2 |
| Pai | 111 | 56 | 55 | 50.5% | -4.3 |
| Aoi | 92 | 54 | 38 | 58.7% | -0.2 |
| Goh | 81 | 42 | 39 | 51.9% | +0.1 |
| Jeffry | 80 | 36 | 44 | 45.0% | -10.8 |
| Lion | 76 | 41 | 35 | 54.0% | -2.6 |
| Sarah | 76 | 43 | 33 | 56.6% | -0.7 |
| Vanessa | 75 | 37 | 38 | 49.3% | -7.2 |
| Jean | 67 | 24 | 43 | 35.8% | -6.5 |
| El Blaze | 63 | 26 | 37 | 41.3% | -6.4 |
| Kage | 62 | 38 | 24 | 61.3% | +7.7 |
| Lau | 61 | 34 | 27 | 55.7% | +2.5 |
| Brad | 40 | 15 | 25 | 37.5% | -7.6 |
| Lei Fei | 38 | 20 | 18 | 52.6% | +0.3 |
| Dural | 29 | 20 | 9 | 69.0% | +17.6 |
| Taka | 28 | 13 | 15 | 46.4% | -0.3 |
| Eileen | 22 | 14 | 8 | 63.6% | +8.1 |
1 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 201 | 107 | 94 | 53.2% | +1.0 |
|---|---|---|---|---|---|
| Single Wall | 196 | 106 | 90 | 54.1% | +4.1 |
| Rectangle | 179 | 95 | 84 | 53.1% | -0.7 |
| Breakable Half Fence | 173 | 83 | 90 | 48.0% | -4.6 |
| Full Fence | 169 | 84 | 85 | 49.7% | -4.5 |
| Half Fence | 165 | 83 | 82 | 50.3% | -2.6 |
| Low Fence | 158 | 87 | 71 | 55.1% | +1.4 |
| Octagon | 135 | 84 | 51 | 62.2% | +5.3 |
| Breakable Full Fence | 127 | 60 | 67 | 47.2% | -5.2 |
| Full Fence and Open | 107 | 60 | 47 | 56.1% | +0.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 948 | 51.6% | 53.5% | -2.0 |
| No walls | 555 | 54.1% | 52.1% | +1.9 |
Walls against open: -3.9 points (95% range -9.1 to +1.3), p 0.140 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| うをん (Rank 30) | 33 | 11 | 22 | 33.3% |
|---|---|---|---|---|
| JOHNFLOE (Rank 29) | 32 | 18 | 14 | 56.2% |
| カプリッチョ (Rank 26) | 29 | 14 | 15 | 48.3% |
| SpaceKnight (Rank 25) | 25 | 15 | 10 | 60.0% |
| dalmax72 (Rank 24) | 25 | 19 | 6 | 76.0% |
| なっちゃんねる (Rank 22) | 24 | 18 | 6 | 75.0% |
| BANANA (Rank 30) | 23 | 10 | 13 | 43.5% |
| juste (Rank 31) | 23 | 8 | 15 | 34.8% |
| maniaki (Rank 27) | 22 | 9 | 13 | 40.9% |
| orz (Rank 30) | 22 | 10 | 12 | 45.5% |
| MikuMartineau (Rank 32) | 21 | 4 | 17 | 19.1% |
| Wonda15426 (Rank 29) | 20 | 8 | 12 | 40.0% |
| PKG (Rank 28) | 17 | 11 | 6 | 64.7% |
| calmknight[냠냠] (Rank 28) | 17 | 7 | 10 | 41.2% |
| Archer (Rank 26) | 16 | 12 | 4 | 75.0% |
| zxyzguy (Rank 24) | 16 | 11 | 5 | 68.8% |
| Gun-Interceptor (Rank 27) | 15 | 10 | 5 | 66.7% |
| manao_0609 (Rank 30) | 15 | 8 | 7 | 53.3% |
| 鳶飛戾天,魚躍於淵 (Rank 25) | 15 | 7 | 8 | 46.7% |
| TERA (Rank 25) | 14 | 9 | 5 | 64.3% |
| okb@j>おーけーびー (Rank 30) | 14 | 7 | 7 | 50.0% |
| xXsoul-childXx (Rank 26) | 14 | 6 | 8 | 42.9% |
| しゅが~nsr (Rank 26) | 14 | 7 | 7 | 50.0% |
| HEDO/ (Rank 27) | 13 | 6 | 7 | 46.1% |
| Sinabro (Rank 29) | 13 | 7 | 6 | 53.9% |
Most played opponents, most recent first
| juste (Rank 31) | 2026/09/19 | 23 | 8 | 15 | 34.8% |
|---|---|---|---|---|---|
| maniaki (Rank 27) | 2026/09/18 | 22 | 9 | 13 | 40.9% |
| Sinabro (Rank 29) | 2026/09/13 | 13 | 7 | 6 | 53.9% |
| TERA (Rank 25) | 2026/09/12 | 14 | 9 | 5 | 64.3% |
| SpaceKnight (Rank 25) | 2026/09/12 | 25 | 15 | 10 | 60.0% |
| JOHNFLOE (Rank 29) | 2026/09/12 | 32 | 18 | 14 | 56.2% |
| Wonda15426 (Rank 29) | 2026/09/11 | 20 | 8 | 12 | 40.0% |
| うをん (Rank 30) | 2026/08/31 | 33 | 11 | 22 | 33.3% |
| okb@j>おーけーびー (Rank 30) | 2026/08/31 | 14 | 7 | 7 | 50.0% |
| manao_0609 (Rank 30) | 2026/08/31 | 15 | 8 | 7 | 53.3% |
| dalmax72 (Rank 24) | 2026/08/31 | 25 | 19 | 6 | 76.0% |
| PKG (Rank 28) | 2026/08/23 | 17 | 11 | 6 | 64.7% |
| Gun-Interceptor (Rank 27) | 2026/08/21 | 15 | 10 | 5 | 66.7% |
| orz (Rank 30) | 2026/08/21 | 22 | 10 | 12 | 45.5% |
| BANANA (Rank 30) | 2026/07/29 | 23 | 10 | 13 | 43.5% |
| 鳶飛戾天,魚躍於淵 (Rank 25) | 2026/07/29 | 15 | 7 | 8 | 46.7% |
| カプリッチョ (Rank 26) | 2026/07/27 | 29 | 14 | 15 | 48.3% |
| zxyzguy (Rank 24) | 2026/07/22 | 16 | 11 | 5 | 68.8% |
| calmknight[냠냠] (Rank 28) | 2026/07/06 | 17 | 7 | 10 | 41.2% |
| xXsoul-childXx (Rank 26) | 2026/07/03 | 14 | 6 | 8 | 42.9% |
| Archer (Rank 26) | 2026/06/23 | 16 | 12 | 4 | 75.0% |
| しゅが~nsr (Rank 26) | 2026/06/23 | 14 | 7 | 7 | 50.0% |
| HEDO/ (Rank 27) | 2026/06/13 | 13 | 6 | 7 | 46.1% |
| MikuMartineau (Rank 32) | 2026/06/12 | 21 | 4 | 17 | 19.1% |
| なっちゃんねる (Rank 22) | 2026/06/06 | 24 | 18 | 6 | 75.0% |
Round openings
Every character
| crouch dash forward into evade down | 399 | 5.8% |
|---|---|---|
| punchP | 154 | 2.2% |
| crouch dash forward into punchP | 130 | 1.9% |
| Toushou66P | 117 | 1.7% |
| forward movement into punchP | 104 | 1.5% |
| guardG | 81 | 1.2% |
| offensive move | 80 | 1.2% |
| Jousei Ryusenshou214P+K | 79 | 1.1% |
| evade down into guardG | 75 | 1.1% |
| crouch dash forward into forward dash | 66 | 1.0% |
| evade up into crouch dash forward | 60 | 0.9% |
| backdash into evade up | 59 | 0.9% |
| crouch dash forward into guardG | 54 | 0.8% |
| backdash into guardG | 51 | 0.7% |
| Middle Hell Stab6P+K | 46 | 0.7% |
1,494 further openings account for the other 5,292 rounds.
Lei Fei
- Career
- 268–251 · 51.6%
- This season
- 273 matches · 49.5%
- Peak rank
- 28
First hit in 56.1% of 1,097 rounds. Won 55.0% of the rounds they struck first, 43.2% of the rounds they were struck first.
Significant Tells
- Against Pai: evades first in 26.3% of rounds, against 11.0% against everyone else.
| Toushou66P | 117 | 10.6% |
|---|---|---|
| crouch dash forward into evade down | 102 | 9.3% |
| crouch dash forward into Fukusoushou2P | 32 | 2.9% |
| Souryu Shukkai43P+K | 29 | 2.6% |
| crouch into Fukusoushou2P | 29 | 2.6% |
| backdash into Souryu Shukkai43P+K | 26 | 2.4% |
| punchP into Sayu ShoukenPP | 23 | 2.1% |
| Kochouheki (Deflect)236P+K | 20 | 1.8% |
| backdash into Senpukyaku66K+G | 19 | 1.7% |
| crouch dash forward into Sayu ShoukenPP | 17 | 1.5% |
| crouch dash forward into punchP | 17 | 1.5% |
| offensive move into Bunkyaku3K | 17 | 1.5% |
| backdash into Kyuho Soufuken46P+K | 16 | 1.4% |
| backdash into offensive move | 16 | 1.4% |
| evade up into Toushou66P | 16 | 1.4% |
227 further openings account for the other 606 rounds.
By stage type
Record against each character on walled and open stages, as Lei Fei
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 10–20 · 33% | 12–11 · 52% | too few to test |
| Shun | 7–7 · 50% | 6–7 · 46% | too few to test |
| Wolf | 11–8 · 58% | 5–7 · 42% | too few to test |
| Pai | 7–7 · 50% | 6–4 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 327–292 · 52.8%
- This season
- 192 matches · 52.6%
- Peak rank
- 27
First hit in 64.4% of 769 rounds. Won 53.3% of the rounds they struck first, 49.3% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Middle Hell Stab6P+K | 46 | 5.9% |
|---|---|---|
| crouch into Side Kick3K | 44 | 5.7% |
| crouch into Low Knuckle2P | 42 | 5.4% |
| crouch dash forward into punchP | 35 | 4.5% |
| punchP | 35 | 4.5% |
| backdash into Rising Hammer43PP | 28 | 3.6% |
| backdash into Double Hammer Down43P | 26 | 3.4% |
| Elbow Butt6P into Elbow Hammer6PP | 23 | 3.0% |
| Elbow Butt6P | 22 | 2.8% |
| punchP into Double KnucklePP | 22 | 2.8% |
| backdash into Side Kick3K | 21 | 2.7% |
| backdash into Tsunami Beat3K+G | 19 | 2.5% |
| crouch dash forward into Low Knuckle2P | 19 | 2.5% |
| crouch dash forward into evade down | 18 | 2.3% |
| backdash into evade up | 17 | 2.2% |
146 further openings account for the other 360 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 16–14 · 53% | 13–7 · 65% | too few to test |
| Wolf | 12–4 · 75% | 8–5 · 62% | too few to test |
| Vanessa | 1–7 · 12% | 3–4 · 43% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Sarah
- Career
- 272–231 · 54.1%
- This season
- 182 matches · 48.9%
- Peak rank
- 28
First hit in 59.2% of 724 rounds. Won 49.9% of the rounds they struck first, 47.1% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| crouch dash forward into evade down | 51 | 7.0% |
|---|---|---|
| backdash into Crescent Heel4K+G | 42 | 5.8% |
| backdash into Switch Kick4K | 40 | 5.5% |
| Rising Elbow6P into Double Joint Butt6PK | 35 | 4.8% |
| punchP | 30 | 4.1% |
| forward movement into punchP | 29 | 4.0% |
| crouch into Squat Straight2P | 26 | 3.6% |
| Rising Elbow6P | 19 | 2.6% |
| backdash into Dragon Smash Cannon1K | 18 | 2.5% |
| punchP into Jab StraightPP | 17 | 2.4% |
| guardG | 15 | 2.1% |
| backdash into Back Knuckle4P | 13 | 1.8% |
| crouch dash forward into Squat Straight2P | 13 | 1.8% |
| Hide Side Kick (Deflect)P+K | 12 | 1.7% |
| forward movement into Jab StraightPP | 12 | 1.7% |
162 further openings account for the other 352 rounds.
By stage type
Record against each character on walled and open stages, as Sarah
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 12–11 · 52% | 4–1 · 80% | too few to test |
| Vanessa | 12–8 · 60% | 2–4 · 33% | too few to test |
| Lion | 2–7 · 22% | 4–7 · 36% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Aoi
- Career
- 150–142 · 51.4%
- This season
- 160 matches · 56.2%
- Peak rank
- 26
First hit in 53.1% of 668 rounds. Won 57.5% of the rounds they struck first, 45.4% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Jousei Ryusenshou214P+K | 79 | 11.8% |
|---|---|---|
| Sanseigan66P+K into Ouka66P+KP | 33 | 4.9% |
| crouch dash forward into evade down | 32 | 4.8% |
| Chudan Hiji'ate6P | 31 | 4.6% |
| Chudan Hiji'ate6P into Tsumujisakura6PP | 31 | 4.6% |
| NirentotsuPP into Nirentotsu OuchuPPP | 21 | 3.1% |
| back punch+kick+guard4P+K+G | 17 | 2.5% |
| Inshou43P+K | 16 | 2.4% |
| punchP into NirentotsuPP | 15 | 2.2% |
| Ogamigeri4K+G | 13 | 1.9% |
| evade up into crouch dash forward | 12 | 1.8% |
| crouch dash forward into Gedan Shouda2P | 11 | 1.6% |
| crouch into Maegeri3K | 11 | 1.6% |
| crouch into Gedan Shouda2P | 10 | 1.5% |
| punchP | 10 | 1.5% |
168 further openings account for the other 330 rounds.
Brad
- Career
- 232–188 · 55.2%
- This season
- 142 matches · 54.9%
- Peak rank
- 28
First hit in 59.0% of 559 rounds. Won 55.5% of the rounds they struck first, 45.9% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Elbow Hook6P into Elbow Hook~Screw High Kick6PK | 35 | 6.2% |
|---|---|---|
| crouch dash forward into evade down | 32 | 5.6% |
| forward movement into punchP | 29 | 5.1% |
| Elbow Hook6P | 28 | 4.9% |
| backdash into Pap Sawk Kao46K+G | 22 | 3.9% |
| crouch into Sit Jab2P | 20 | 3.5% |
| Sway Back4P+K+G into Mighty Knee UpperK | 19 | 3.3% |
| punchP into Jab StraightPP | 19 | 3.3% |
| punchP | 18 | 3.2% |
| backdash into Stop Kick4K | 13 | 2.3% |
| guardG | 13 | 2.3% |
| crouch dash forward into forward dash | 12 | 2.1% |
| forward movement into Jab StraightPP | 12 | 2.1% |
| crouch dash forward into punchP | 10 | 1.8% |
| evade down into guardG | 9 | 1.6% |
130 further openings account for the other 278 rounds.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 8–3 · 73% | 1–3 · 25% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Shun
- Career
- 156–123 · 55.9%
- This season
- 134 matches · 53.7%
- Peak rank
- 27
First hit in 57.8% of 535 rounds. Won 52.4% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| offensive move | 69 | 12.8% |
|---|---|---|
| crouch dash forward into evade down | 36 | 6.7% |
| crouch into Fukuchougeki2P | 28 | 5.2% |
| crouch into Gyousentai2K | 20 | 3.7% |
| crouch into Haisenchu Kaikakyaku1PK | 18 | 3.4% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 17 | 3.2% |
| crouch into Gyou'in Haishu3P | 16 | 3.0% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 12 | 2.2% |
| backdash into Rengeki Gakushu46PPP | 12 | 2.2% |
| crouch dash forward into punchP | 12 | 2.2% |
| backward movement into Kasen Chugeki6P | 11 | 2.0% |
| Getsuga Gakushu46P into Getsuga Gyou'in46PP+K | 10 | 1.9% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 9 | 1.7% |
| backdash into Tenshin Haishu4P | 9 | 1.7% |
| Honshin Rensenkyaku4K+G | 8 | 1.5% |
129 further openings account for the other 250 rounds.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 9–8 · 53% | 7–2 · 78% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lau
- Career
- 348–302 · 53.5%
- This season
- 120 matches · 54.2%
- Peak rank
- 29
First hit in 57.1% of 487 rounds. Won 52.2% of the rounds they struck first, 55.5% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 54.2% of rounds, against 26.1% in their other rounds.
| Chugeki6P into Hou'ou Soushou6PP | 39 | 8.0% |
|---|---|---|
| crouch dash forward into evade down | 37 | 7.6% |
| Chugeki6P | 31 | 6.3% |
| forward movement into punchP | 19 | 3.9% |
| backdash into Kensou4P | 18 | 3.7% |
| punchP into RenshouPP | 14 | 2.9% |
| backdash into Souko Reppa3P+K | 13 | 2.7% |
| crouch dash forward into guardG | 12 | 2.5% |
| Honshin Hekiken1P+K | 10 | 2.0% |
| crouch into Senchutai3K | 10 | 2.0% |
| forward movement into RenshouPP | 10 | 2.0% |
| backdash into Kosoushou46P | 9 | 1.8% |
| crouch into Honshin Hekiken1P+K | 9 | 1.8% |
| crouch dash forward into Souchuken2P | 8 | 1.6% |
| crouch dash forward into punchP | 8 | 1.6% |
121 further openings account for the other 241 rounds.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 5–1 · 83% | 5–4 · 56% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Kage
- Career
- 155–112 · 58.0%
- This season
- 97 matches · 60.8%
- Peak rank
- 27
First hit in 63.8% of 398 rounds. Won 58.3% of the rounds they struck first, 50.7% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| crouch dash forward into evade down | 28 | 7.0% |
|---|---|---|
| backdash into Kodachinuki4K | 27 | 6.8% |
| Hiji'uchi6P | 24 | 6.0% |
| backdash into Gen'you4K+G | 20 | 5.0% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 20 | 5.0% |
| Fusenjin3P into Shippuzan3PP | 17 | 4.2% |
| backdash into Hagakure-ryu In Fujingeki46P+KP | 16 | 4.0% |
| crouch into Surigeri2K | 13 | 3.2% |
| crouch dash forward into punchP | 11 | 2.8% |
| punchP into ResshouPP | 10 | 2.5% |
| crouch into Nirenkyaku3KK | 9 | 2.2% |
| crouch dash forward into Surigeri2K | 8 | 2.0% |
| crouch dash forward into Jizuridan2P | 7 | 1.8% |
| backdash into Fusenjin3P | 6 | 1.5% |
| crouch dash forward into Hiji'uchi6P | 6 | 1.5% |
99 further openings account for the other 178 rounds.
Lion
- Career
- 251–213 · 54.1%
- This season
- 97 matches · 55.7%
- Peak rank
- 28
First hit in 57.5% of 393 rounds. Won 55.8% of the rounds they struck first, 44.3% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into Sentai4K | 33 | 8.3% |
|---|---|---|
| punchP | 15 | 3.8% |
| crouch dash forward into evade down | 14 | 3.5% |
| punchP into Koushu RensuiPP | 14 | 3.5% |
| Koushutai44K into Souji SenpuP+K | 13 | 3.3% |
| In'you4P | 11 | 2.8% |
| Ukoushin46P+K | 11 | 2.8% |
| crouch into Katousui2P | 11 | 2.8% |
| punchP into Souji SenpuP+K | 9 | 2.3% |
| backdash into Taizan Soukoushu4P+K | 8 | 2.0% |
| guardG | 8 | 2.0% |
| punchP into crouch | 7 | 1.8% |
| Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP | 6 | 1.5% |
| Banchu6P | 5 | 1.2% |
| Ukoushin46P+K into Ryusei Renkoushu46P+KP | 5 | 1.2% |
137 further openings account for the other 229 rounds.
Akira
- Career
- 154–78 · 66.4%
- This season
- 82 matches · 57.3%
- Peak rank
- 31
First hit in 49.9% of 327 rounds. Won 58.9% of the rounds they struck first, 52.4% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into Jouho Senshou46P | 42 | 12.8% |
|---|---|---|
| backdash into evade down | 27 | 8.3% |
| Housui2P into forward dash | 16 | 4.9% |
| forward dash into Jouho Touken6P | 13 | 4.0% |
| Rimon Chouchu66P into Jouho Touken6P | 12 | 3.7% |
| forward dash | 12 | 3.7% |
| forward dash into Jouho Senshou46P | 12 | 3.7% |
| punchP into Jouho Senshou46P | 10 | 3.1% |
| crouch dash forward into Jouho Touken6P | 7 | 2.1% |
| backdash into Koboku214P | 6 | 1.8% |
| forward dash into throw escape | 6 | 1.8% |
| guardG into Jouho Senshou46P | 6 | 1.8% |
| backdash into Youhou33P | 5 | 1.5% |
| backdash into evade up | 5 | 1.5% |
| backdash into throwP+G | 5 | 1.5% |
80 further openings account for the other 143 rounds.
Wolf
- Career
- 167–167 · 50.0%
- This season
- 66 matches · 42.4%
- Peak rank
- 26
First hit in 55.7% of 264 rounds. Won 45.6% of the rounds they struck first, 43.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Screw Hook63214P into Screw Lariat63214PP | 26 | 9.8% |
|---|---|---|
| Arrow Knuckle3P | 21 | 7.9% |
| crouch dash forward into evade down | 16 | 6.0% |
| crouch into Low Hammer2P | 10 | 3.8% |
| backdash into Heavy Middle Kick3K+G | 7 | 2.6% |
| crouch dash forward into Low Hammer2P | 7 | 2.6% |
| crouch into down-back kick1K | 7 | 2.6% |
| Low Drop Kick62K | 6 | 2.3% |
| backdash into Elbow Butt4P | 6 | 2.3% |
| forward movement into Elbow Butt4P | 6 | 2.3% |
| Comet Hook1P into Knuckle Part1PP | 5 | 1.9% |
| crouch into Face Lift Kick3K | 5 | 1.9% |
| evade down into Elbow Butt4P | 5 | 1.9% |
| backdash into Body Blow6P | 4 | 1.5% |
| crouch dash forward into Arrow Knuckle3P | 4 | 1.5% |
87 further openings account for the other 131 rounds.
Jacky
- Career
- 760–655 · 53.7%
- This season
- 61 matches · 45.9%
- Peak rank
- 29
First hit in 45.0% of 242 rounds. Won 53.2% of the rounds they struck first, 45.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Slant Back Knuckle1P into Rage Kick1PK | 26 | 10.5% |
|---|---|---|
| crouch dash forward into evade down | 17 | 6.9% |
| Slide Shuffle (Deflect)4P+K+G into High Angle Upper Kick6K | 9 | 3.6% |
| Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K | 7 | 2.8% |
| backdash into Spinning Back Knuckle4P | 6 | 2.4% |
| crouch dash forward into Squat Straight2P | 6 | 2.4% |
| Middle Smash6P | 5 | 2.0% |
| crouch dash forward into Dash Hammer Kick66K | 5 | 2.0% |
| crouch dash forward into forward dash | 5 | 2.0% |
| crouch dash forward into punchP | 5 | 2.0% |
| crouch into Squat Straight2P | 5 | 2.0% |
| punchP | 5 | 2.0% |
| punchP into Spinning Arm Kick4PK | 5 | 2.0% |
| Slant Back Knuckle1P | 4 | 1.6% |
| Slide Shuffle (Deflect)4P+K+G into Beat & Back KnuckleP+KP | 4 | 1.6% |
87 further openings account for the other 133 rounds.
Dural
- Career
- 392–344 · 53.3%
- This season
- 46 matches · 56.5%
- Peak rank
- 29
First hit in 63.2% of 182 rounds. Won 54.8% of the rounds they struck first, 56.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Slant Back Knuckle1P into High Spin Kick1PK | 17 | 9.3% |
|---|---|---|
| crouch dash forward into punchP | 11 | 6.0% |
| punchP | 11 | 6.0% |
| Rising Elbow6P into Double Joint Butt6PK | 7 | 3.9% |
| crouch dash forward into evade down | 7 | 3.9% |
| backdash into back kick+guard4K+G | 6 | 3.3% |
| crouch dash forward into Zensoutai2KK | 6 | 3.3% |
| crouch dash forward into Low Knuckle2P | 5 | 2.8% |
| punchP into Punch High KickPK | 5 | 2.8% |
| Dash Hammer Kick66K | 4 | 2.2% |
| backdash into Dash Hammer Kick66K | 3 | 1.6% |
| backdash into back, back kick+guard44K+G | 3 | 1.6% |
| backdash into punchP | 3 | 1.6% |
| crouch dash forward into Fudousatsu Arata6KP | 3 | 1.6% |
| crouch dash forward into forward dash | 3 | 1.6% |
72 further openings account for the other 88 rounds.
Vanessa
- Career
- 87–65 · 57.2%
- This season
- 16 matches · 62.5%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 4 | 5.7% |
|---|---|---|
| Defensive Style: backdash into back kick+guard4K+G | 3 | 4.3% |
| Defensive Style: crouch dash forward into evade down | 3 | 4.3% |
| Defensive Style: crouch dash forward into punchP | 3 | 4.3% |
| Defensive Style: Defensive Elbow (Deflect) | 2 | 2.9% |
| Defensive Style: Ducking Body Blow into Ducking Body Smash66PP | 2 | 2.9% |
| Defensive Style: crouch dash forward into Switch Left SlicerKK | 2 | 2.9% |
| Defensive Style: crouch dash forward into guardG | 2 | 2.9% |
| Defensive Style: crouch into throw escape | 2 | 2.9% |
| Defensive Style: guard into throw escape | 2 | 2.9% |
| Offensive Style: crouch dash forward into punchP | 2 | 2.9% |
| Offensive Style: punch into One TwoPP | 2 | 2.9% |
| Defensive Style: Ducking Body Blow | 1 | 1.4% |
| Defensive Style: Shadow Slicer | 1 | 1.4% |
| Defensive Style: backdash into Back Charge Kick44K+G | 1 | 1.4% |
38 further openings account for the other 38 rounds.
Taka
- Career
- 180–140 · 56.2%
- This season
- 13 matches · 61.5%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Morotezuki66P into Morote Tsuppari66PP | 5 | 10.0% |
|---|---|---|
| crouch dash forward into evade down | 4 | 8.0% |
| backdash into Kachi'age33P+K | 3 | 6.0% |
| backdash into Mageryu46P | 3 | 6.0% |
| Hiji'ate6P | 2 | 4.0% |
| Yoko Harite4P into Honda Zutsuki4PP+K | 2 | 4.0% |
| backdash into Zangeki33P | 2 | 4.0% |
| backdash into crouch dash forward | 2 | 4.0% |
| crouch dash forward into punchP | 2 | 4.0% |
| crouch into Shita Harite2P | 2 | 4.0% |
| punchP into Tachi'aiP+K+G | 2 | 4.0% |
| Ao'oni Midaremage214P+K | 1 | 2.0% |
| Senju Harite63214P into Senju Harite 263214PP | 1 | 2.0% |
| Shimobarai1P into Susuharai1PP | 1 | 2.0% |
| Sokubi Otoshi41236P into punchP | 1 | 2.0% |
17 further openings account for the other 17 rounds.
Jean
- Career
- 205–206 · 49.9%
- This season
- 8 matches · 87.5%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into evade down | 5 | 15.2% |
|---|---|---|
| Yoko'enpi6P | 2 | 6.1% |
| crouch dash forward into Shitamaeken2P | 2 | 6.1% |
| crouch dash forward into guardG | 2 | 6.1% |
| punchP | 2 | 6.1% |
| punchP into KounirenPP | 2 | 6.1% |
| Gyaku Seikenzuki66P | 1 | 3.0% |
| Hizageri4K into Kousenshu4KP | 1 | 3.0% |
| Kou'un Nidan Hizageri9K+G | 1 | 3.0% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 1 | 3.0% |
| Yoko'enpi~Uchishutou6PP into Gaisen Koushugeki6PPK | 1 | 3.0% |
| backdash into Chudan Mawashigeri3K | 1 | 3.0% |
| backdash into Doumawashi Kaitengeri46K+G | 1 | 3.0% |
| backdash into Gyaku Seikenzuki66P | 1 | 3.0% |
| backdash into Hou'ou Kourui Otoshi4K+G | 1 | 3.0% |
9 further openings account for the other 9 rounds.
Eileen
- Career
- 73–56 · 56.6%
- This season
- 1 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Juji Kimensou4PP into Enkou Yurin4PPK | 1 | 25.0% |
|---|---|---|
| backdash into evade down | 1 | 25.0% |
| guardG into backdash | 1 | 25.0% |
| guardG into throw escape | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (142 here; about 7.1 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lei Fei: 1 of 16 tests hold up
- Jeffry: 0 of 14 tests hold up
- Sarah: 0 of 14 tests hold up
- Aoi: 0 of 15 tests hold up
- Brad: 0 of 14 tests hold up
- Shun: 0 of 17 tests hold up
- Lau: 1 of 14 tests hold up
- Kage: 0 of 12 tests hold up
- Lion: 0 of 14 tests hold up
- Akira: 0 of 12 tests hold up
- Wolf: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Dural: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Eileen: not tested (too few rounds)
