VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jacky

ShieldHolder

  • Lei Fei
  • Jeffry
  • Sarah
  • Aoi
  • Brad
  • Shun
  • Lau
  • Kage
  • Lion
  • Akira
  • Wolf
  • Dural
  • Vanessa
  • Taka
  • Jean
  • Eileen
Career matches7,742
Career win rate54.0%
Round win rate51.4%
Peak rank31
Distinct opponents361
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1490 #2,088 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky291,41576065553.7%
Dural2973639234453.3%
Lau2965034830253.5%
Jeffry2761932729252.8%
Lei Fei2851926825151.6%
Sarah2850327223154.1%
Lion2846425121354.1%
Brad2842023218855.2%
Jean2741120520649.9%
Wolf2633416716750.0%
Taka2732018014056.2%
Aoi2629215014251.4%
Shun2727915612355.9%
Kage2726715511258.0%
Akira312321547866.4%
Vanessa25152876557.2%
Eileen26129735656.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

5,157 of 6,834 rounds counted

6.8 inputs a second (406 a minute) this season. Faster than 39% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei6.74011,102
Jeffry6.5388196
Sarah6.2370696
Aoi6.6394672
Brad6.3381534
Lau6.7401319
Kage6.8406400
Lion6.7400396
Akira10.1603327
Wolf6.1367160
Jacky7.0420245
Dural6.740456
Taka6.338050
Eileen7.34384

By opponent's character

Akira7.0418833
Wolf7.1425521
Jacky6.7403360
Shun6.6396381
Pai6.9412352
Aoi6.6398241
Goh7.3436295
Jeffry6.7399208
Lion6.5390251
Sarah6.5391270
Vanessa6.4382174
Jean6.6394186
El Blaze6.8409224
Kage6.9415188
Lau6.7403199
Brad6.7403154
Lei Fei6.539184
Dural6.035777
Taka6.438199
Eileen6.338160

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira29315813553.9%+0.1
Wolf167937455.7%+2.6
Jacky117783966.7%+14.3
Shun112555749.1%-1.2
Pai111565550.5%-4.3
Aoi92543858.7%-0.2
Goh81423951.9%+0.1
Jeffry80364445.0%-10.8
Lion76413554.0%-2.6
Sarah76433356.6%-0.7
Vanessa75373849.3%-7.2
Jean67244335.8%-6.5
El Blaze63263741.3%-6.4
Kage62382461.3%+7.7
Lau61342755.7%+2.5
Brad40152537.5%-7.6
Lei Fei38201852.6%+0.3
Dural2920969.0%+17.6
Taka28131546.4%-0.3
Eileen2214863.6%+8.1

1 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open2011079453.2%+1.0
Single Wall1961069054.1%+4.1
Rectangle179958453.1%-0.7
Breakable Half Fence173839048.0%-4.6
Full Fence169848549.7%-4.5
Half Fence165838250.3%-2.6
Low Fence158877155.1%+1.4
Octagon135845162.2%+5.3
Breakable Full Fence127606747.2%-5.2
Full Fence and Open107604756.1%+0.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls94851.6%53.5%-2.0
No walls55554.1%52.1%+1.9

Walls against open: -3.9 points (95% range -9.1 to +1.3), p 0.140 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

juste (Rank 31)2026/09/192381534.8%
maniaki (Rank 27)2026/09/182291340.9%
Sinabro (Rank 29)2026/09/13137653.9%
TERA (Rank 25)2026/09/12149564.3%
SpaceKnight (Rank 25)2026/09/1225151060.0%
JOHNFLOE (Rank 29)2026/09/1232181456.2%
Wonda15426 (Rank 29)2026/09/112081240.0%
うをん (Rank 30)2026/08/3133112233.3%
okb@j>おーけーびー (Rank 30)2026/08/31147750.0%
manao_0609 (Rank 30)2026/08/31158753.3%
dalmax72 (Rank 24)2026/08/312519676.0%
PKG (Rank 28)2026/08/231711664.7%
Gun-Interceptor (Rank 27)2026/08/211510566.7%
orz (Rank 30)2026/08/2122101245.5%
BANANA (Rank 30)2026/07/2923101343.5%
鳶飛戾天,魚躍於淵 (Rank 25)2026/07/29157846.7%
カプリッチョ (Rank 26)2026/07/2729141548.3%
zxyzguy (Rank 24)2026/07/221611568.8%
calmknight[냠냠] (Rank 28)2026/07/061771041.2%
xXsoul-childXx (Rank 26)2026/07/03146842.9%
Archer (Rank 26)2026/06/231612475.0%
しゅが~nsr (Rank 26)2026/06/23147750.0%
HEDO/ (Rank 27)2026/06/13136746.1%
MikuMartineau (Rank 32)2026/06/122141719.1%
なっちゃんねる (Rank 22)2026/06/062418675.0%

Round openings

Every character

crouch dash forward into evade down3995.8%
punchP1542.2%
crouch dash forward into punchP1301.9%
Toushou66P1171.7%
forward movement into punchP1041.5%
guardG811.2%
offensive move801.2%
Jousei Ryusenshou214P+K791.1%
evade down into guardG751.1%
crouch dash forward into forward dash661.0%
evade up into crouch dash forward600.9%
backdash into evade up590.9%
crouch dash forward into guardG540.8%
backdash into guardG510.7%
Middle Hell Stab6P+K460.7%

1,494 further openings account for the other 5,292 rounds.

Lei Fei

Career
268–251 · 51.6%
This season
273 matches · 49.5%
Peak rank
28

First hit in 56.1% of 1,097 rounds. Won 55.0% of the rounds they struck first, 43.2% of the rounds they were struck first.

Significant Tells

  • Against Pai: evades first in 26.3% of rounds, against 11.0% against everyone else.

How is this tested?

Toushou66P11710.6%
crouch dash forward into evade down1029.3%
crouch dash forward into Fukusoushou2P322.9%
Souryu Shukkai43P+K292.6%
crouch into Fukusoushou2P292.6%
backdash into Souryu Shukkai43P+K262.4%
punchP into Sayu ShoukenPP232.1%
Kochouheki (Deflect)236P+K201.8%
backdash into Senpukyaku66K+G191.7%
crouch dash forward into Sayu ShoukenPP171.5%
crouch dash forward into punchP171.5%
offensive move into Bunkyaku3K171.5%
backdash into Kyuho Soufuken46P+K161.4%
backdash into offensive move161.4%
evade up into Toushou66P161.4%

227 further openings account for the other 606 rounds.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–20 · 33%12–11 · 52%too few to test
Shun7–7 · 50%6–7 · 46%too few to test
Wolf11–8 · 58%5–7 · 42%too few to test
Pai7–7 · 50%6–4 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
327–292 · 52.8%
This season
192 matches · 52.6%
Peak rank
27

First hit in 64.4% of 769 rounds. Won 53.3% of the rounds they struck first, 49.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Middle Hell Stab6P+K465.9%
crouch into Side Kick3K445.7%
crouch into Low Knuckle2P425.4%
crouch dash forward into punchP354.5%
punchP354.5%
backdash into Rising Hammer43PP283.6%
backdash into Double Hammer Down43P263.4%
Elbow Butt6P into Elbow Hammer6PP233.0%
Elbow Butt6P222.8%
punchP into Double KnucklePP222.8%
backdash into Side Kick3K212.7%
backdash into Tsunami Beat3K+G192.5%
crouch dash forward into Low Knuckle2P192.5%
crouch dash forward into evade down182.3%
backdash into evade up172.2%

146 further openings account for the other 360 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira16–14 · 53%13–7 · 65%too few to test
Wolf12–4 · 75%8–5 · 62%too few to test
Vanessa1–7 · 12%3–4 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
272–231 · 54.1%
This season
182 matches · 48.9%
Peak rank
28

First hit in 59.2% of 724 rounds. Won 49.9% of the rounds they struck first, 47.1% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

crouch dash forward into evade down517.0%
backdash into Crescent Heel4K+G425.8%
backdash into Switch Kick4K405.5%
Rising Elbow6P into Double Joint Butt6PK354.8%
punchP304.1%
forward movement into punchP294.0%
crouch into Squat Straight2P263.6%
Rising Elbow6P192.6%
backdash into Dragon Smash Cannon1K182.5%
punchP into Jab StraightPP172.4%
guardG152.1%
backdash into Back Knuckle4P131.8%
crouch dash forward into Squat Straight2P131.8%
Hide Side Kick (Deflect)P+K121.7%
forward movement into Jab StraightPP121.7%

162 further openings account for the other 352 rounds.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira12–11 · 52%4–1 · 80%too few to test
Vanessa12–8 · 60%2–4 · 33%too few to test
Lion2–7 · 22%4–7 · 36%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Aoi

Career
150–142 · 51.4%
This season
160 matches · 56.2%
Peak rank
26

First hit in 53.1% of 668 rounds. Won 57.5% of the rounds they struck first, 45.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Jousei Ryusenshou214P+K7911.8%
Sanseigan66P+K into Ouka66P+KP334.9%
crouch dash forward into evade down324.8%
Chudan Hiji'ate6P314.6%
Chudan Hiji'ate6P into Tsumujisakura6PP314.6%
NirentotsuPP into Nirentotsu OuchuPPP213.1%
back punch+kick+guard4P+K+G172.5%
Inshou43P+K162.4%
punchP into NirentotsuPP152.2%
Ogamigeri4K+G131.9%
evade up into crouch dash forward121.8%
crouch dash forward into Gedan Shouda2P111.6%
crouch into Maegeri3K111.6%
crouch into Gedan Shouda2P101.5%
punchP101.5%

168 further openings account for the other 330 rounds.

Brad

Career
232–188 · 55.2%
This season
142 matches · 54.9%
Peak rank
28

First hit in 59.0% of 559 rounds. Won 55.5% of the rounds they struck first, 45.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Elbow Hook6P into Elbow Hook~Screw High Kick6PK356.2%
crouch dash forward into evade down325.6%
forward movement into punchP295.1%
Elbow Hook6P284.9%
backdash into Pap Sawk Kao46K+G223.9%
crouch into Sit Jab2P203.5%
Sway Back4P+K+G into Mighty Knee UpperK193.3%
punchP into Jab StraightPP193.3%
punchP183.2%
backdash into Stop Kick4K132.3%
guardG132.3%
crouch dash forward into forward dash122.1%
forward movement into Jab StraightPP122.1%
crouch dash forward into punchP101.8%
evade down into guardG91.6%

130 further openings account for the other 278 rounds.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira8–3 · 73%1–3 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Shun

Career
156–123 · 55.9%
This season
134 matches · 53.7%
Peak rank
27

First hit in 57.8% of 535 rounds. Won 52.4% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

offensive move6912.8%
crouch dash forward into evade down366.7%
crouch into Fukuchougeki2P285.2%
crouch into Gyousentai2K203.7%
crouch into Haisenchu Kaikakyaku1PK183.4%
Getsuga Gakushu46P into Rensai Gakushu46PP173.2%
crouch into Gyou'in Haishu3P163.0%
Rensai Gakushu46PP into Rengeki Gakushu46PPP122.2%
backdash into Rengeki Gakushu46PPP122.2%
crouch dash forward into punchP122.2%
backward movement into Kasen Chugeki6P112.0%
Getsuga Gakushu46P into Getsuga Gyou'in46PP+K101.9%
Kasen Chugeki6P into Kasen Zenbokushou6PP91.7%
backdash into Tenshin Haishu4P91.7%
Honshin Rensenkyaku4K+G81.5%

129 further openings account for the other 250 rounds.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira9–8 · 53%7–2 · 78%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
348–302 · 53.5%
This season
120 matches · 54.2%
Peak rank
29

First hit in 57.1% of 487 rounds. Won 52.2% of the rounds they struck first, 55.5% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 54.2% of rounds, against 26.1% in their other rounds.

How is this tested?

Chugeki6P into Hou'ou Soushou6PP398.0%
crouch dash forward into evade down377.6%
Chugeki6P316.3%
forward movement into punchP193.9%
backdash into Kensou4P183.7%
punchP into RenshouPP142.9%
backdash into Souko Reppa3P+K132.7%
crouch dash forward into guardG122.5%
Honshin Hekiken1P+K102.0%
crouch into Senchutai3K102.0%
forward movement into RenshouPP102.0%
backdash into Kosoushou46P91.8%
crouch into Honshin Hekiken1P+K91.8%
crouch dash forward into Souchuken2P81.6%
crouch dash forward into punchP81.6%

121 further openings account for the other 241 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky5–1 · 83%5–4 · 56%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
155–112 · 58.0%
This season
97 matches · 60.8%
Peak rank
27

First hit in 63.8% of 398 rounds. Won 58.3% of the rounds they struck first, 50.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

crouch dash forward into evade down287.0%
backdash into Kodachinuki4K276.8%
Hiji'uchi6P246.0%
backdash into Gen'you4K+G205.0%
backdash into Hagakure-ryu In Raijingeki46P+K205.0%
Fusenjin3P into Shippuzan3PP174.2%
backdash into Hagakure-ryu In Fujingeki46P+KP164.0%
crouch into Surigeri2K133.2%
crouch dash forward into punchP112.8%
punchP into ResshouPP102.5%
crouch into Nirenkyaku3KK92.2%
crouch dash forward into Surigeri2K82.0%
crouch dash forward into Jizuridan2P71.8%
backdash into Fusenjin3P61.5%
crouch dash forward into Hiji'uchi6P61.5%

99 further openings account for the other 178 rounds.

Lion

Career
251–213 · 54.1%
This season
97 matches · 55.7%
Peak rank
28

First hit in 57.5% of 393 rounds. Won 55.8% of the rounds they struck first, 44.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Sentai4K338.3%
punchP153.8%
crouch dash forward into evade down143.5%
punchP into Koushu RensuiPP143.5%
Koushutai44K into Souji SenpuP+K133.3%
In'you4P112.8%
Ukoushin46P+K112.8%
crouch into Katousui2P112.8%
punchP into Souji SenpuP+K92.3%
backdash into Taizan Soukoushu4P+K82.0%
guardG82.0%
punchP into crouch71.8%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP61.5%
Banchu6P51.2%
Ukoushin46P+K into Ryusei Renkoushu46P+KP51.2%

137 further openings account for the other 229 rounds.

Akira

Career
154–78 · 66.4%
This season
82 matches · 57.3%
Peak rank
31

First hit in 49.9% of 327 rounds. Won 58.9% of the rounds they struck first, 52.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Jouho Senshou46P4212.8%
backdash into evade down278.3%
Housui2P into forward dash164.9%
forward dash into Jouho Touken6P134.0%
Rimon Chouchu66P into Jouho Touken6P123.7%
forward dash123.7%
forward dash into Jouho Senshou46P123.7%
punchP into Jouho Senshou46P103.1%
crouch dash forward into Jouho Touken6P72.1%
backdash into Koboku214P61.8%
forward dash into throw escape61.8%
guardG into Jouho Senshou46P61.8%
backdash into Youhou33P51.5%
backdash into evade up51.5%
backdash into throwP+G51.5%

80 further openings account for the other 143 rounds.

Wolf

Career
167–167 · 50.0%
This season
66 matches · 42.4%
Peak rank
26

First hit in 55.7% of 264 rounds. Won 45.6% of the rounds they struck first, 43.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Screw Hook63214P into Screw Lariat63214PP269.8%
Arrow Knuckle3P217.9%
crouch dash forward into evade down166.0%
crouch into Low Hammer2P103.8%
backdash into Heavy Middle Kick3K+G72.6%
crouch dash forward into Low Hammer2P72.6%
crouch into down-back kick1K72.6%
Low Drop Kick62K62.3%
backdash into Elbow Butt4P62.3%
forward movement into Elbow Butt4P62.3%
Comet Hook1P into Knuckle Part1PP51.9%
crouch into Face Lift Kick3K51.9%
evade down into Elbow Butt4P51.9%
backdash into Body Blow6P41.5%
crouch dash forward into Arrow Knuckle3P41.5%

87 further openings account for the other 131 rounds.

Jacky

Career
760–655 · 53.7%
This season
61 matches · 45.9%
Peak rank
29

First hit in 45.0% of 242 rounds. Won 53.2% of the rounds they struck first, 45.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Slant Back Knuckle1P into Rage Kick1PK2610.5%
crouch dash forward into evade down176.9%
Slide Shuffle (Deflect)4P+K+G into High Angle Upper Kick6K93.6%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K72.8%
backdash into Spinning Back Knuckle4P62.4%
crouch dash forward into Squat Straight2P62.4%
Middle Smash6P52.0%
crouch dash forward into Dash Hammer Kick66K52.0%
crouch dash forward into forward dash52.0%
crouch dash forward into punchP52.0%
crouch into Squat Straight2P52.0%
punchP52.0%
punchP into Spinning Arm Kick4PK52.0%
Slant Back Knuckle1P41.6%
Slide Shuffle (Deflect)4P+K+G into Beat & Back KnuckleP+KP41.6%

87 further openings account for the other 133 rounds.

Dural

Career
392–344 · 53.3%
This season
46 matches · 56.5%
Peak rank
29

First hit in 63.2% of 182 rounds. Won 54.8% of the rounds they struck first, 56.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Slant Back Knuckle1P into High Spin Kick1PK179.3%
crouch dash forward into punchP116.0%
punchP116.0%
Rising Elbow6P into Double Joint Butt6PK73.9%
crouch dash forward into evade down73.9%
backdash into back kick+guard4K+G63.3%
crouch dash forward into Zensoutai2KK63.3%
crouch dash forward into Low Knuckle2P52.8%
punchP into Punch High KickPK52.8%
Dash Hammer Kick66K42.2%
backdash into Dash Hammer Kick66K31.6%
backdash into back, back kick+guard44K+G31.6%
backdash into punchP31.6%
crouch dash forward into Fudousatsu Arata6KP31.6%
crouch dash forward into forward dash31.6%

72 further openings account for the other 88 rounds.

Vanessa

Career
87–65 · 57.2%
This season
16 matches · 62.5%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP45.7%
Defensive Style: backdash into back kick+guard4K+G34.3%
Defensive Style: crouch dash forward into evade down34.3%
Defensive Style: crouch dash forward into punchP34.3%
Defensive Style: Defensive Elbow (Deflect)22.9%
Defensive Style: Ducking Body Blow into Ducking Body Smash66PP22.9%
Defensive Style: crouch dash forward into Switch Left SlicerKK22.9%
Defensive Style: crouch dash forward into guardG22.9%
Defensive Style: crouch into throw escape22.9%
Defensive Style: guard into throw escape22.9%
Offensive Style: crouch dash forward into punchP22.9%
Offensive Style: punch into One TwoPP22.9%
Defensive Style: Ducking Body Blow11.4%
Defensive Style: Shadow Slicer11.4%
Defensive Style: backdash into Back Charge Kick44K+G11.4%

38 further openings account for the other 38 rounds.

Taka

Career
180–140 · 56.2%
This season
13 matches · 61.5%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Morotezuki66P into Morote Tsuppari66PP510.0%
crouch dash forward into evade down48.0%
backdash into Kachi'age33P+K36.0%
backdash into Mageryu46P36.0%
Hiji'ate6P24.0%
Yoko Harite4P into Honda Zutsuki4PP+K24.0%
backdash into Zangeki33P24.0%
backdash into crouch dash forward24.0%
crouch dash forward into punchP24.0%
crouch into Shita Harite2P24.0%
punchP into Tachi'aiP+K+G24.0%
Ao'oni Midaremage214P+K12.0%
Senju Harite63214P into Senju Harite 263214PP12.0%
Shimobarai1P into Susuharai1PP12.0%
Sokubi Otoshi41236P into punchP12.0%

17 further openings account for the other 17 rounds.

Jean

Career
205–206 · 49.9%
This season
8 matches · 87.5%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into evade down515.2%
Yoko'enpi6P26.1%
crouch dash forward into Shitamaeken2P26.1%
crouch dash forward into guardG26.1%
punchP26.1%
punchP into KounirenPP26.1%
Gyaku Seikenzuki66P13.0%
Hizageri4K into Kousenshu4KP13.0%
Kou'un Nidan Hizageri9K+G13.0%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP13.0%
Yoko'enpi~Uchishutou6PP into Gaisen Koushugeki6PPK13.0%
backdash into Chudan Mawashigeri3K13.0%
backdash into Doumawashi Kaitengeri46K+G13.0%
backdash into Gyaku Seikenzuki66P13.0%
backdash into Hou'ou Kourui Otoshi4K+G13.0%

9 further openings account for the other 9 rounds.

Eileen

Career
73–56 · 56.6%
This season
1 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juji Kimensou4PP into Enkou Yurin4PPK125.0%
backdash into evade down125.0%
guardG into backdash125.0%
guardG into throw escape125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (142 here; about 7.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 1 of 16 tests hold up
  • Jeffry: 0 of 14 tests hold up
  • Sarah: 0 of 14 tests hold up
  • Aoi: 0 of 15 tests hold up
  • Brad: 0 of 14 tests hold up
  • Shun: 0 of 17 tests hold up
  • Lau: 1 of 14 tests hold up
  • Kage: 0 of 12 tests hold up
  • Lion: 0 of 14 tests hold up
  • Akira: 0 of 12 tests hold up
  • Wolf: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Eileen: not tested (too few rounds)