Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1775 #462 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Goh | 40 | 2,419 | 1,304 | 1,115 | 53.9% |
|---|---|---|---|---|---|
| Pai | 37 | 622 | 362 | 260 | 58.2% |
| Jean | 36 | 503 | 284 | 219 | 56.5% |
| Eileen | 35 | 341 | 214 | 127 | 62.8% |
| Lion | 33 | 271 | 170 | 101 | 62.7% |
| Lau | 30 | 42 | 36 | 6 | 85.7% |
| El Blaze | 27 | 27 | 20 | 7 | 74.1% |
| Jacky | 26 | 6 | 3 | 3 | 50.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,697 of 1,982 rounds counted7.7 inputs a second (461 a minute) this season. Faster than 64% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Goh | 7.8 | 469 | 942 |
|---|---|---|---|
| Pai | 7.6 | 457 | 286 |
| Jean | 7.4 | 444 | 193 |
| Eileen | 7.4 | 446 | 158 |
| Lion | 7.6 | 458 | 76 |
| Lau | 7.5 | 453 | 27 |
| Jacky | 7.3 | 438 | 15 |
By opponent's character
| Akira | 7.8 | 466 | 174 |
|---|---|---|---|
| Lau | 7.7 | 464 | 182 |
| Lion | 7.7 | 464 | 129 |
| Jacky | 7.8 | 466 | 113 |
| Sarah | 7.3 | 440 | 99 |
| Goh | 7.8 | 468 | 112 |
| Jean | 7.4 | 446 | 91 |
| Kage | 7.7 | 460 | 106 |
| Aoi | 7.5 | 452 | 70 |
| Vanessa | 7.6 | 457 | 90 |
| Pai | 8.0 | 479 | 82 |
| Shun | 7.8 | 466 | 61 |
| Jeffry | 7.4 | 442 | 46 |
| Lei Fei | 7.6 | 455 | 73 |
| El Blaze | 7.6 | 457 | 69 |
| Wolf | 7.8 | 470 | 47 |
| Brad | 7.9 | 476 | 52 |
| Taka | 7.5 | 451 | 57 |
| Eileen | 7.7 | 462 | 44 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 57 | 29 | 28 | 50.9% | +1.1 |
|---|---|---|---|---|---|
| Lau | 48 | 25 | 23 | 52.1% | +6.9 |
| Lion | 35 | 9 | 26 | 25.7% | -20.5 |
| Jacky | 34 | 24 | 10 | 70.6% | +23.0 |
| Sarah | 34 | 18 | 16 | 52.9% | +4.8 |
| Goh | 29 | 12 | 17 | 41.4% | -7.3 |
| Jean | 27 | 14 | 13 | 51.9% | +1.6 |
| Kage | 26 | 14 | 12 | 53.9% | +8.5 |
| Aoi | 25 | 11 | 14 | 44.0% | -8.3 |
| Vanessa | 24 | 16 | 8 | 66.7% | +18.6 |
| Pai | 23 | 13 | 10 | 56.5% | +5.5 |
| Shun | 22 | 7 | 15 | 31.8% | -17.4 |
| Jeffry | 19 | 9 | 10 | 47.4% | -3.8 |
| Lei Fei | 18 | 8 | 10 | 44.4% | -5.3 |
| El Blaze | 17 | 7 | 10 | 41.2% | -8.0 |
| Wolf | 15 | 6 | 9 | 40.0% | -7.3 |
| Brad | 14 | 6 | 8 | 42.9% | -9.7 |
| Taka | 14 | 6 | 8 | 42.9% | -4.1 |
| Eileen | 11 | 6 | 5 | 54.5% | -1.7 |
0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 60 | 36 | 24 | 60.0% | +14.2 |
|---|---|---|---|---|---|
| Single Wall | 56 | 26 | 30 | 46.4% | -1.0 |
| Open | 52 | 29 | 23 | 55.8% | +3.9 |
| Low Fence | 48 | 23 | 25 | 47.9% | -0.0 |
| Breakable Full Fence | 46 | 15 | 31 | 32.6% | -16.0 |
| Octagon | 45 | 28 | 17 | 62.2% | +12.3 |
| Full Fence | 44 | 21 | 23 | 47.7% | -0.9 |
| Rectangle | 44 | 22 | 22 | 50.0% | +0.3 |
| Breakable Half Fence | 41 | 17 | 24 | 41.5% | -5.4 |
| Full Fence and Open | 25 | 11 | 14 | 44.0% | -6.8 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 280 | 49.6% | 48.4% | +1.3 |
| No walls | 156 | 50.0% | 49.2% | +0.8 |
Walls against open: +0.5 points (95% range -9.2 to +10.1), p 0.925 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ちび太★らふぁ~る (Rank 41) | 12 | 4 | 8 | 33.3% |
|---|---|---|---|---|
| 寿司眼鉄 (Rank 36) | 12 | 6 | 6 | 50.0% |
| manatsu_7 (Rank 42) | 11 | 2 | 9 | 18.2% |
| ★闘将拉麵男★ (Rank 40) | 10 | 4 | 6 | 40.0% |
| ピーエス (Rank 38) | 10 | 4 | 6 | 40.0% |
| 苦道訓|kudoukun_goh (Rank 40) | 10 | 3 | 7 | 30.0% |
| 保育園中退 (Rank 39) | 9 | 3 | 6 | 33.3% |
| interceptor (Rank 40) | 8 | 3 | 5 | 37.5% |
| ZRX-1100 (Rank 38) | 7 | 4 | 3 | 57.1% |
| a.k.aとりてん (Rank 38) | 7 | 2 | 5 | 28.6% |
| あむざん (Rank 43) | 7 | 2 | 5 | 28.6% |
| かんしゅ (Rank 42) | 7 | 1 | 6 | 14.3% |
| らうらう (Rank 36) | 7 | 5 | 2 | 71.4% |
| ハマラウ (Rank 41) | 7 | 3 | 4 | 42.9% |
| MikuMartineau (Rank 31) | 6 | 4 | 2 | 66.7% |
| expensive-sand (Rank 40) | 5 | 4 | 1 | 80.0% |
| かべごん (Rank 39) | 5 | 5 | 0 | 100.0% |
| きっちょむ (Rank 40) | 5 | 1 | 4 | 20.0% |
| さみぃ_ANTARES (Rank 37) | 5 | 3 | 2 | 60.0% |
| たたみん♪ (Rank 38) | 5 | 3 | 2 | 60.0% |
| ばりこて☆銀狼 (Rank 38) | 5 | 2 | 3 | 40.0% |
| ぱお (Rank 39) | 5 | 3 | 2 | 60.0% |
| ハンニャ (Rank 38) | 5 | 2 | 3 | 40.0% |
| ヘニオ (Rank 34) | 5 | 3 | 2 | 60.0% |
| RunneR (Rank 38) | 5 | 4 | 1 | 80.0% |
Most played opponents, most recent first
| ★闘将拉麵男★ (Rank 40) | 2026/10/11 | 10 | 4 | 6 | 40.0% |
|---|---|---|---|---|---|
| あむざん (Rank 43) | 2026/10/05 | 7 | 2 | 5 | 28.6% |
| きっちょむ (Rank 40) | 2026/10/02 | 5 | 1 | 4 | 20.0% |
| さみぃ_ANTARES (Rank 37) | 2026/08/30 | 5 | 3 | 2 | 60.0% |
| かべごん (Rank 39) | 2026/08/27 | 5 | 5 | 0 | 100.0% |
| かんしゅ (Rank 42) | 2026/08/26 | 7 | 1 | 6 | 14.3% |
| ハンニャ (Rank 38) | 2026/08/22 | 5 | 2 | 3 | 40.0% |
| ばりこて☆銀狼 (Rank 38) | 2026/08/04 | 5 | 2 | 3 | 40.0% |
| ヘニオ (Rank 34) | 2026/08/03 | 5 | 3 | 2 | 60.0% |
| 寿司眼鉄 (Rank 36) | 2026/07/30 | 12 | 6 | 6 | 50.0% |
| a.k.aとりてん (Rank 38) | 2026/07/23 | 7 | 2 | 5 | 28.6% |
| ハマラウ (Rank 41) | 2026/07/22 | 7 | 3 | 4 | 42.9% |
| interceptor (Rank 40) | 2026/07/22 | 8 | 3 | 5 | 37.5% |
| manatsu_7 (Rank 42) | 2026/07/22 | 11 | 2 | 9 | 18.2% |
| ぱお (Rank 39) | 2026/07/20 | 5 | 3 | 2 | 60.0% |
| ちび太★らふぁ~る (Rank 41) | 2026/07/08 | 12 | 4 | 8 | 33.3% |
| らうらう (Rank 36) | 2026/07/03 | 7 | 5 | 2 | 71.4% |
| 苦道訓|kudoukun_goh (Rank 40) | 2026/06/30 | 10 | 3 | 7 | 30.0% |
| expensive-sand (Rank 40) | 2026/06/21 | 5 | 4 | 1 | 80.0% |
| ピーエス (Rank 38) | 2026/06/21 | 10 | 4 | 6 | 40.0% |
| ZRX-1100 (Rank 38) | 2026/06/17 | 7 | 4 | 3 | 57.1% |
| RunneR (Rank 38) | 2026/06/16 | 5 | 4 | 1 | 80.0% |
| たたみん♪ (Rank 38) | 2026/06/10 | 5 | 3 | 2 | 60.0% |
| MikuMartineau (Rank 31) | 2026/05/27 | 6 | 4 | 2 | 66.7% |
| 保育園中退 (Rank 39) | 2026/05/18 | 9 | 3 | 6 | 33.3% |
Round openings
Every character
| forward movement into punchP | 247 | 12.8% |
|---|---|---|
| Soukyu46P | 107 | 5.5% |
| backdash into Karura4P+K | 95 | 4.9% |
| crouch into Sune'uchi2P | 83 | 4.3% |
| backdash into evade up | 54 | 2.8% |
| guardG into throw escape | 51 | 2.6% |
| backward movement into Hiji'ate6P | 48 | 2.5% |
| Gyaku Seikenzuki66P | 42 | 2.2% |
| crouch dash forward into Kirin33P | 39 | 2.0% |
| Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP | 36 | 1.9% |
| crouch into Shitamaeken2P | 32 | 1.6% |
| Hiji'ate6P | 29 | 1.5% |
| forward movement into Enkou RensouPP | 29 | 1.5% |
| up-forward kick+guard9K+G | 29 | 1.5% |
| Sune'uchi2P | 27 | 1.4% |
328 further openings account for the other 987 rounds.
Counted from 480 of the 492 matches played. The rest were not pulled for openings.
Goh
- Career
- 1,304–1,115 · 53.9%
- This season
- 293 matches · 42.7%
- Peak rank
- 40
First hit in 52.6% of 1,120 rounds. Won 49.8% of the rounds they struck first, 41.8% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 7.1% of rounds, against 2.5% in their other rounds.
- In round 3: opens with “forward movement into P punch” in 17.9% of rounds, against 10.3% in their other rounds.
| forward movement into punchP | 138 | 12.2% |
|---|---|---|
| Soukyu46P | 107 | 9.4% |
| backdash into Karura4P+K | 95 | 8.4% |
| crouch into Sune'uchi2P | 83 | 7.3% |
| backward movement into Hiji'ate6P | 48 | 4.2% |
| crouch dash forward into Kirin33P | 39 | 3.4% |
| Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP | 36 | 3.2% |
| backdash into evade up | 30 | 2.6% |
| Hiji'ate6P | 29 | 2.6% |
| Sune'uchi2P | 27 | 2.4% |
| guardG into throw escape | 27 | 2.4% |
| backdash into Sune Kudaki43P | 25 | 2.2% |
| forward dash into Ni'oudaoshi3K+G | 24 | 2.1% |
| Karura4P+K | 22 | 1.9% |
| guardG | 20 | 1.8% |
135 further openings account for the other 385 rounds.
Counted from 281 of the 293 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 11–9 · 55% | 5–10 · 33% | too few to test |
| Lau | 12–12 · 50% | 2–1 · 67% | too few to test |
| Lion | 5–11 · 31% | 2–8 · 20% | too few to test |
| Sarah | 3–7 · 30% | 7–5 · 58% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
12 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Pai
- Career
- 362–260 · 58.2%
- This season
- 74 matches · 56.8%
- Peak rank
- 37
First hit in 45.3% of 289 rounds. Won 55.0% of the rounds they struck first, 53.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 52 | 17.9% |
|---|---|---|
| up-forward kick+guard9K+G | 29 | 10.0% |
| up, up-forward kick+guard89K+G | 16 | 5.5% |
| backdash into evade up | 11 | 3.8% |
| Ensei Haijinkyaku7K+G | 7 | 2.4% |
| crouch into Souchuken2P | 7 | 2.4% |
| forward movement into RenshouPP | 7 | 2.4% |
| guardG into throw escape | 7 | 2.4% |
| up, up-forward kick+guard89K+G into guardG | 7 | 2.4% |
| up-forward kick+guard9K+G into guardG | 7 | 2.4% |
| Senchuken6P | 6 | 2.1% |
| forward movement into RaigekishouPPP | 6 | 2.1% |
| Enbu Renkyaku6K+G | 5 | 1.7% |
| guardG | 5 | 1.7% |
| punchP | 5 | 1.7% |
66 further openings account for the other 113 rounds.
Jean
- Career
- 284–219 · 56.5%
- This season
- 51 matches · 51.0%
- Peak rank
- 36
First hit in 62.4% of 210 rounds. Won 51.1% of the rounds they struck first, 46.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Gyaku Seikenzuki66P | 42 | 19.9% |
|---|---|---|
| crouch into Shitamaeken2P | 32 | 15.2% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 23 | 10.9% |
| forward movement into punchP | 19 | 9.0% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 5 | 2.4% |
| backdash into Kake'uchi~Maekeri'age46PK | 5 | 2.4% |
| guardG into throw escape | 5 | 2.4% |
| Shitamaeken2P | 4 | 1.9% |
| backdash into evade up | 4 | 1.9% |
| backward movement into Yoko'enpi6P | 4 | 1.9% |
| punchP | 4 | 1.9% |
| Shitanagi Shutou1P into guardG | 3 | 1.4% |
| Yoko'enpi6P | 3 | 1.4% |
| backdash into Doumawashi Kaitengeri46K+G | 3 | 1.4% |
| Kake'uchi46P into Kake'uchi~Maekeri'age46PK | 2 | 0.9% |
43 further openings account for the other 53 rounds.
Eileen
- Career
- 214–127 · 62.8%
- This season
- 38 matches · 63.2%
- Peak rank
- 35
First hit in 61.8% of 157 rounds. Won 59.8% of the rounds they struck first, 51.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Enkou RensouPP | 29 | 18.4% |
|---|---|---|
| Douchu6P into Jouho Chu'un6PP | 25 | 15.8% |
| forward movement into punchP | 19 | 12.0% |
| Kousokuhon7K+G | 12 | 7.6% |
| guardG into throw escape | 8 | 5.1% |
| Enkou Kenka46P | 6 | 3.8% |
| backdash into evade up | 6 | 3.8% |
| forward movement into RententaiPK | 4 | 2.5% |
| punchP into Enkou RensouPP | 4 | 2.5% |
| Douchu6P | 3 | 1.9% |
| Jinraishou6P+K into Sayu Gekishou6P+KP | 3 | 1.9% |
| guardG into Jouho Chu'un6PP | 3 | 1.9% |
| punchP | 3 | 1.9% |
| Fukushinshou2P | 2 | 1.3% |
| forward movement into Rensou HekizanPPP | 2 | 1.3% |
29 further openings account for the other 29 rounds.
Lion
- Career
- 170–101 · 62.7%
- This season
- 20 matches · 55.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 10 | 13.2% |
|---|---|---|
| crouch into Dantai3K | 5 | 6.6% |
| Banchu6P into Banchu Renkanshu6PP | 4 | 5.3% |
| forward movement into RensuitaiPK | 4 | 5.3% |
| Juchou Senshou8P+K | 3 | 4.0% |
| Senkyutai1K | 3 | 4.0% |
| Shicchi Soutai3K+G | 3 | 4.0% |
| backward movement into forward punch+kick6P+K | 3 | 4.0% |
| crouch into Senkyutai1K | 3 | 4.0% |
| Katousui2P | 2 | 2.6% |
| backdash into Banchu Renkanshu6PP | 2 | 2.6% |
| backdash into evade up | 2 | 2.6% |
| crouch into Katousui2P | 2 | 2.6% |
| forward movement into Renkan SenshouPPP | 2 | 2.6% |
| Dantai3K | 1 | 1.3% |
27 further openings account for the other 27 rounds.
Lau
- Career
- 36–6 · 85.7%
- This season
- 7 matches · 85.7%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| Chugeki6P into Hou'ou Soushou6PP | 6 | 22.2% |
|---|---|---|
| RenshouPP into Renshou Senputai3PPK | 3 | 11.1% |
| Kosoushou46P | 2 | 7.4% |
| Shakashou3P into RenshouPP | 2 | 7.4% |
| crouch into Renkanshou3PPP | 2 | 7.4% |
| Chugeki6P | 1 | 3.7% |
| Junho Chushou33P into Junho Renshou33PP | 1 | 3.7% |
| RenshouPP into Renkanshou3PPP | 1 | 3.7% |
| backdash into Senkyaku Chushou3KP | 1 | 3.7% |
| backdash into throwP+G | 1 | 3.7% |
| crouch into Chisoutai2K+G | 1 | 3.7% |
| guardG into RenshouPP | 1 | 3.7% |
| guardG into throw escape | 1 | 3.7% |
| no input | 1 | 3.7% |
| punchP into RenshouPP | 1 | 3.7% |
2 further openings account for the other 2 rounds.
El Blaze
- Career
- 20–7 · 74.1%
- This season
- 6 matches · 83.3%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Demon's Tail9P+KK | 5 | 21.7% |
|---|---|---|
| forward movement into punchP | 4 | 17.4% |
| backdash into Demon Dance9P+K | 2 | 8.7% |
| crouch into Sit Jab2P | 2 | 8.7% |
| forward movement into Jab~High KickPK | 2 | 8.7% |
| forward movement into Quick HookPP | 2 | 8.7% |
| Fade Roll Kick7K | 1 | 4.3% |
| Hammer Smash46P+K into Shadow Spear6K | 1 | 4.3% |
| backward movement into Demon's Tail9P+KK | 1 | 4.3% |
| forward dash into Spinning Thrust Kick3K+G | 1 | 4.3% |
| guardG into throw escape | 1 | 4.3% |
| punchP into Quick HookPP | 1 | 4.3% |
Jacky
- Career
- 3–3 · 50.0%
- This season
- 3 matches · 33.3%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 5 | 33.3% |
|---|---|---|
| Middle Smash6P | 2 | 13.3% |
| crouch into Squat Straight2P | 2 | 13.3% |
| Jab StraightPP into Jab Double StraightPPP | 1 | 6.7% |
| Slide Shuffle (Deflect)4P+K+G into crouch | 1 | 6.7% |
| backdash into evade up | 1 | 6.7% |
| backdash into throwP+G | 1 | 6.7% |
| forward movement into Jab StraightPP | 1 | 6.7% |
| guardG into throw escape | 1 | 6.7% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Goh: 2 of 15 tests hold up
- Pai: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Lau: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Jacky: not tested (too few rounds)
