VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

rigoura0727

Career matches4,107
Career win rate56.8%
Round win rate49.5%
Peak rank40
Distinct opponents175
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh402,3261,2611,06554.2%
Pai3759134424758.2%
Jean3650328421956.5%
Eileen3534121412762.8%
Lion3327117010162.7%
Lau304236685.7%
El Blaze272720774.1%
Jacky2663350.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira57292850.9%+0.8
Lau43232053.5%+8.5
Jacky34241070.6%+22.8
Sarah34181652.9%+4.5
Lion3392427.3%-19.6
Goh29121741.4%-7.6
Jean27141351.9%+1.4
Aoi25111444.0%-8.5
Kage25131252.0%+6.7
Vanessa2416866.7%+18.5
Jeffry1991047.4%-3.9
Pai1912763.2%+11.7
Shun1751229.4%-20.5
El Blaze167943.8%-6.0
Lei Fei1661037.5%-11.1
Brad146842.9%-9.9
Taka146842.9%-4.4
Wolf145935.7%-12.7
Eileen116554.5%-1.8

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence57352261.4%+15.2
Single Wall53252847.2%-0.2
Open52292355.8%+3.5
Octagon45281762.2%+12.2
Breakable Full Fence43152834.9%-13.6
Full Fence43202346.5%-2.6
Low Fence42192345.2%-3.6
Rectangle41202148.8%-0.3
Breakable Half Fence40172342.5%-4.9
Full Fence and Open24111345.8%-5.2

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls26950.2%48.6%+1.6
No walls14749.7%49.5%+0.1

Walls against open: +1.5 points (95% range -8.4 to +11.4), p 0.769 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

さみぃ_ANTARES (Rank 37)2026/08/3053260.0%
かべごん (Rank 39)2026/08/27550100.0%
あむざん (Rank 42)2026/08/2641325.0%
かんしゅ (Rank 42)2026/08/2671614.3%
★闘将拉麵男★ (Rank 39)2026/08/2694544.4%
ハンニャ (Rank 38)2026/08/2252340.0%
ばりこて☆銀狼 (Rank 38)2026/08/0452340.0%
ヘニオ (Rank 34)2026/08/0353260.0%
寿司眼鉄 (Rank 36)2026/07/30126650.0%
a.k.aとりてん (Rank 38)2026/07/2372528.6%
ハマラウ (Rank 41)2026/07/2273442.9%
interceptor (Rank 40)2026/07/2283537.5%
manatsu_7 (Rank 42)2026/07/22112918.2%
ぱお (Rank 39)2026/07/2053260.0%
ちび太★らふぁ~る (Rank 41)2026/07/08124833.3%
らうらう (Rank 36)2026/07/0375271.4%
苦道訓|kudoukun_goh (Rank 40)2026/06/30103730.0%
expensive-sand (Rank 40)2026/06/2154180.0%
ピーエス (Rank 38)2026/06/21104640.0%
fwnd1396 (Rank 34)2026/06/2043175.0%
ZRX-1100 (Rank 38)2026/06/1774357.1%
RunneR (Rank 38)2026/06/1654180.0%
たたみん♪ (Rank 38)2026/06/1053260.0%
MikuMartineau (Rank 31)2026/05/2764266.7%
保育園中退 (Rank 39)2026/05/1893633.3%

Round openings

Every character

forward movement into punchP24112.7%
Soukyu46P1065.6%
backdash into Karura4P+K914.8%
crouch into Sune'uchi2P824.3%
backdash into evade up583.1%
guardG into throwP+G552.9%
Gyaku Seikenzuki66P422.2%
backward movement into Hiji'ate6P422.2%
crouch dash forward into Kirin33P382.0%
Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP331.7%
crouch into Shitamaeken2P321.7%
Hiji'ate6P291.5%
forward movement into Enkou RensouPP291.5%
up-forward kick+guard9K+G291.5%
Sune'uchi2P271.4%

319 further openings account for the other 964 rounds.

Goh

forward movement into punchP13212.0%
Soukyu46P1069.7%
backdash into Karura4P+K918.3%
crouch into Sune'uchi2P827.5%
backward movement into Hiji'ate6P423.8%
crouch dash forward into Kirin33P383.5%
Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP333.0%
backdash into evade up312.8%
Hiji'ate6P292.6%
guardG into throwP+G292.6%
Sune'uchi2P272.5%
backdash into Sune Kudaki43P252.3%
forward dash into Ni'oudaoshi3K+G242.2%
Karura4P+K222.0%
guardG191.7%

130 further openings account for the other 368 rounds.

Pai

forward movement into punchP5217.9%
up-forward kick+guard9K+G2910.0%
up, up-forward kick+guard89K+G165.5%
backdash into evade up113.8%
guardG into throwP+G82.8%
Ensei Haijinkyaku7K+G72.4%
crouch into Souchuken2P72.4%
forward movement into RenshouPP72.4%
up, up-forward kick+guard89K+G into guardG72.4%
up-forward kick+guard9K+G into guardG72.4%
Senchuken6P62.1%
forward movement into RaigekishouPPP62.1%
Enbu Renkyaku6K+G51.7%
guardG51.7%
punchP51.7%

65 further openings account for the other 112 rounds.

Jean

Gyaku Seikenzuki66P4219.9%
crouch into Shitamaeken2P3215.2%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK2310.9%
forward movement into punchP199.0%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP52.4%
backdash into Kake'uchi~Maekeri'age46PK52.4%
backdash into evade up52.4%
guardG into throwP+G52.4%
Shitamaeken2P41.9%
backward movement into Yoko'enpi6P41.9%
punchP41.9%
Shitanagi Shutou1P into guardG31.4%
Yoko'enpi6P31.4%
backdash into Doumawashi Kaitengeri46K+G31.4%
guardG into evade down31.4%

42 further openings account for the other 51 rounds.

Eileen

forward movement into Enkou RensouPP2918.4%
Douchu6P into Jouho Chu'un6PP2515.8%
forward movement into punchP1912.0%
Kousokuhon7K+G127.6%
guardG into throwP+G85.1%
backdash into evade up74.4%
Enkou Kenka46P63.8%
forward movement into RententaiPK42.5%
punchP into Enkou RensouPP42.5%
Douchu6P31.9%
Jinraishou6P+K into Sayu Gekishou6P+KP31.9%
guardG into Jouho Chu'un6PP31.9%
punchP31.9%
Fukushinshou2P21.3%
forward movement into Rensou HekizanPPP21.3%

28 further openings account for the other 28 rounds.

Lion

forward movement into punchP1013.2%
crouch into Dantai3K56.6%
Banchu6P into Banchu Renkanshu6PP45.3%
forward movement into RensuitaiPK45.3%
Juchou Senshou8P+K34.0%
Senkyutai1K34.0%
Shicchi Soutai3K+G34.0%
backdash into evade up34.0%
backward movement into forward punch+kick6P+K34.0%
crouch into Senkyutai1K34.0%
Katousui2P22.6%
backdash into Banchu Renkanshu6PP22.6%
crouch into Katousui2P22.6%
forward movement into Renkan SenshouPPP22.6%
guardG into throwP+G22.6%

25 further openings account for the other 25 rounds.

Lau

Chugeki6P into Hou'ou Soushou6PP622.2%
RenshouPP into Renshou Senputai3PPK311.1%
Kosoushou46P27.4%
Shakashou3P into RenshouPP27.4%
crouch into Renkanshou3PPP27.4%
Chugeki6P13.7%
Junho Chushou33P into Junho Renshou33PP13.7%
RenshouPP into Renkanshou3PPP13.7%
backdash13.7%
backdash into throwP+G13.7%
crouch into Chisoutai2K+G13.7%
guardG into RenshouPP13.7%
guardG into throwP+G13.7%
no input13.7%
punchP into RenshouPP13.7%

2 further openings account for the other 2 rounds.

El Blaze

backdash into Demon's Tail9P+KK521.7%
forward movement into punchP417.4%
backdash into Demon Dance9P+K28.7%
crouch into Sit Jab2P28.7%
forward movement into Jab~High KickPK28.7%
forward movement into Quick HookPP28.7%
Fade Roll Kick7K14.3%
Hammer Smash46P+K into Shadow Spear6K14.3%
backward movement into Demon's Tail9P+KK14.3%
forward dash into Spinning Thrust Kick3K+G14.3%
guardG into throwP+G14.3%
punchP into Quick HookPP14.3%

Jacky

forward movement into punchP533.3%
Middle Smash6P213.3%
crouch into Squat Straight2P213.3%
Jab StraightPP into Jab Double StraightPPP16.7%
Slide Shuffle (Deflect)4P+K+G into crouch16.7%
backdash into evade up16.7%
backdash into throwP+G16.7%
forward movement into Jab StraightPP16.7%
guardG into throwP+G16.7%