VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

rigoura0727

  • Pai
  • Jean
  • Eileen
  • Lion
  • Lau
  • El Blaze
  • Jacky
Career matches4,231
Career win rate56.6%
Round win rate49.4%
Peak rank40
Distinct opponents181
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1775 #462 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Goh402,4191,3041,11553.9%
Pai3762236226058.2%
Jean3650328421956.5%
Eileen3534121412762.8%
Lion3327117010162.7%
Lau304236685.7%
El Blaze272720774.1%
Jacky2663350.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,697 of 1,982 rounds counted

7.7 inputs a second (461 a minute) this season. Faster than 64% of the 4,069 regulars with enough rounds counted to compare.

By character played

Goh7.8469942
Pai7.6457286
Jean7.4444193
Eileen7.4446158
Lion7.645876
Lau7.545327
Jacky7.343815

By opponent's character

Akira7.8466174
Lau7.7464182
Lion7.7464129
Jacky7.8466113
Sarah7.344099
Goh7.8468112
Jean7.444691
Kage7.7460106
Aoi7.545270
Vanessa7.645790
Pai8.047982
Shun7.846661
Jeffry7.444246
Lei Fei7.645573
El Blaze7.645769
Wolf7.847047
Brad7.947652
Taka7.545157
Eileen7.746244

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira57292850.9%+1.1
Lau48252352.1%+6.9
Lion3592625.7%-20.5
Jacky34241070.6%+23.0
Sarah34181652.9%+4.8
Goh29121741.4%-7.3
Jean27141351.9%+1.6
Kage26141253.9%+8.5
Aoi25111444.0%-8.3
Vanessa2416866.7%+18.6
Pai23131056.5%+5.5
Shun2271531.8%-17.4
Jeffry1991047.4%-3.8
Lei Fei1881044.4%-5.3
El Blaze1771041.2%-8.0
Wolf156940.0%-7.3
Brad146842.9%-9.7
Taka146842.9%-4.1
Eileen116554.5%-1.7

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence60362460.0%+14.2
Single Wall56263046.4%-1.0
Open52292355.8%+3.9
Low Fence48232547.9%-0.0
Breakable Full Fence46153132.6%-16.0
Octagon45281762.2%+12.3
Full Fence44212347.7%-0.9
Rectangle44222250.0%+0.3
Breakable Half Fence41172441.5%-5.4
Full Fence and Open25111444.0%-6.8

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls28049.6%48.4%+1.3
No walls15650.0%49.2%+0.8

Walls against open: +0.5 points (95% range -9.2 to +10.1), p 0.925 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

★闘将拉麵男★ (Rank 40)2026/10/11104640.0%
あむざん (Rank 43)2026/10/0572528.6%
きっちょむ (Rank 40)2026/10/0251420.0%
さみぃ_ANTARES (Rank 37)2026/08/3053260.0%
かべごん (Rank 39)2026/08/27550100.0%
かんしゅ (Rank 42)2026/08/2671614.3%
ハンニャ (Rank 38)2026/08/2252340.0%
ばりこて☆銀狼 (Rank 38)2026/08/0452340.0%
ヘニオ (Rank 34)2026/08/0353260.0%
寿司眼鉄 (Rank 36)2026/07/30126650.0%
a.k.aとりてん (Rank 38)2026/07/2372528.6%
ハマラウ (Rank 41)2026/07/2273442.9%
interceptor (Rank 40)2026/07/2283537.5%
manatsu_7 (Rank 42)2026/07/22112918.2%
ぱお (Rank 39)2026/07/2053260.0%
ちび太★らふぁ~る (Rank 41)2026/07/08124833.3%
らうらう (Rank 36)2026/07/0375271.4%
苦道訓|kudoukun_goh (Rank 40)2026/06/30103730.0%
expensive-sand (Rank 40)2026/06/2154180.0%
ピーエス (Rank 38)2026/06/21104640.0%
ZRX-1100 (Rank 38)2026/06/1774357.1%
RunneR (Rank 38)2026/06/1654180.0%
たたみん♪ (Rank 38)2026/06/1053260.0%
MikuMartineau (Rank 31)2026/05/2764266.7%
保育園中退 (Rank 39)2026/05/1893633.3%

Round openings

Every character

forward movement into punchP24712.8%
Soukyu46P1075.5%
backdash into Karura4P+K954.9%
crouch into Sune'uchi2P834.3%
backdash into evade up542.8%
guardG into throw escape512.6%
backward movement into Hiji'ate6P482.5%
Gyaku Seikenzuki66P422.2%
crouch dash forward into Kirin33P392.0%
Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP361.9%
crouch into Shitamaeken2P321.6%
Hiji'ate6P291.5%
forward movement into Enkou RensouPP291.5%
up-forward kick+guard9K+G291.5%
Sune'uchi2P271.4%

328 further openings account for the other 987 rounds.

Counted from 480 of the 492 matches played. The rest were not pulled for openings.

Goh

Career
1,304–1,115 · 53.9%
This season
293 matches · 42.7%
Peak rank
40

First hit in 52.6% of 1,120 rounds. Won 49.8% of the rounds they struck first, 41.8% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 7.1% of rounds, against 2.5% in their other rounds.
  • In round 3: opens with “forward movement into P punch” in 17.9% of rounds, against 10.3% in their other rounds.

How is this tested?

forward movement into punchP13812.2%
Soukyu46P1079.4%
backdash into Karura4P+K958.4%
crouch into Sune'uchi2P837.3%
backward movement into Hiji'ate6P484.2%
crouch dash forward into Kirin33P393.4%
Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP363.2%
backdash into evade up302.6%
Hiji'ate6P292.6%
Sune'uchi2P272.4%
guardG into throw escape272.4%
backdash into Sune Kudaki43P252.2%
forward dash into Ni'oudaoshi3K+G242.1%
Karura4P+K221.9%
guardG201.8%

135 further openings account for the other 385 rounds.

Counted from 281 of the 293 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira11–9 · 55%5–10 · 33%too few to test
Lau12–12 · 50%2–1 · 67%too few to test
Lion5–11 · 31%2–8 · 20%too few to test
Sarah3–7 · 30%7–5 · 58%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

12 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Pai

Career
362–260 · 58.2%
This season
74 matches · 56.8%
Peak rank
37

First hit in 45.3% of 289 rounds. Won 55.0% of the rounds they struck first, 53.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP5217.9%
up-forward kick+guard9K+G2910.0%
up, up-forward kick+guard89K+G165.5%
backdash into evade up113.8%
Ensei Haijinkyaku7K+G72.4%
crouch into Souchuken2P72.4%
forward movement into RenshouPP72.4%
guardG into throw escape72.4%
up, up-forward kick+guard89K+G into guardG72.4%
up-forward kick+guard9K+G into guardG72.4%
Senchuken6P62.1%
forward movement into RaigekishouPPP62.1%
Enbu Renkyaku6K+G51.7%
guardG51.7%
punchP51.7%

66 further openings account for the other 113 rounds.

Jean

Career
284–219 · 56.5%
This season
51 matches · 51.0%
Peak rank
36

First hit in 62.4% of 210 rounds. Won 51.1% of the rounds they struck first, 46.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P4219.9%
crouch into Shitamaeken2P3215.2%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK2310.9%
forward movement into punchP199.0%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP52.4%
backdash into Kake'uchi~Maekeri'age46PK52.4%
guardG into throw escape52.4%
Shitamaeken2P41.9%
backdash into evade up41.9%
backward movement into Yoko'enpi6P41.9%
punchP41.9%
Shitanagi Shutou1P into guardG31.4%
Yoko'enpi6P31.4%
backdash into Doumawashi Kaitengeri46K+G31.4%
Kake'uchi46P into Kake'uchi~Maekeri'age46PK20.9%

43 further openings account for the other 53 rounds.

Eileen

Career
214–127 · 62.8%
This season
38 matches · 63.2%
Peak rank
35

First hit in 61.8% of 157 rounds. Won 59.8% of the rounds they struck first, 51.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Enkou RensouPP2918.4%
Douchu6P into Jouho Chu'un6PP2515.8%
forward movement into punchP1912.0%
Kousokuhon7K+G127.6%
guardG into throw escape85.1%
Enkou Kenka46P63.8%
backdash into evade up63.8%
forward movement into RententaiPK42.5%
punchP into Enkou RensouPP42.5%
Douchu6P31.9%
Jinraishou6P+K into Sayu Gekishou6P+KP31.9%
guardG into Jouho Chu'un6PP31.9%
punchP31.9%
Fukushinshou2P21.3%
forward movement into Rensou HekizanPPP21.3%

29 further openings account for the other 29 rounds.

Lion

Career
170–101 · 62.7%
This season
20 matches · 55.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1013.2%
crouch into Dantai3K56.6%
Banchu6P into Banchu Renkanshu6PP45.3%
forward movement into RensuitaiPK45.3%
Juchou Senshou8P+K34.0%
Senkyutai1K34.0%
Shicchi Soutai3K+G34.0%
backward movement into forward punch+kick6P+K34.0%
crouch into Senkyutai1K34.0%
Katousui2P22.6%
backdash into Banchu Renkanshu6PP22.6%
backdash into evade up22.6%
crouch into Katousui2P22.6%
forward movement into Renkan SenshouPPP22.6%
Dantai3K11.3%

27 further openings account for the other 27 rounds.

Lau

Career
36–6 · 85.7%
This season
7 matches · 85.7%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chugeki6P into Hou'ou Soushou6PP622.2%
RenshouPP into Renshou Senputai3PPK311.1%
Kosoushou46P27.4%
Shakashou3P into RenshouPP27.4%
crouch into Renkanshou3PPP27.4%
Chugeki6P13.7%
Junho Chushou33P into Junho Renshou33PP13.7%
RenshouPP into Renkanshou3PPP13.7%
backdash into Senkyaku Chushou3KP13.7%
backdash into throwP+G13.7%
crouch into Chisoutai2K+G13.7%
guardG into RenshouPP13.7%
guardG into throw escape13.7%
no input13.7%
punchP into RenshouPP13.7%

2 further openings account for the other 2 rounds.

El Blaze

Career
20–7 · 74.1%
This season
6 matches · 83.3%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Demon's Tail9P+KK521.7%
forward movement into punchP417.4%
backdash into Demon Dance9P+K28.7%
crouch into Sit Jab2P28.7%
forward movement into Jab~High KickPK28.7%
forward movement into Quick HookPP28.7%
Fade Roll Kick7K14.3%
Hammer Smash46P+K into Shadow Spear6K14.3%
backward movement into Demon's Tail9P+KK14.3%
forward dash into Spinning Thrust Kick3K+G14.3%
guardG into throw escape14.3%
punchP into Quick HookPP14.3%

Jacky

Career
3–3 · 50.0%
This season
3 matches · 33.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP533.3%
Middle Smash6P213.3%
crouch into Squat Straight2P213.3%
Jab StraightPP into Jab Double StraightPPP16.7%
Slide Shuffle (Deflect)4P+K+G into crouch16.7%
backdash into evade up16.7%
backdash into throwP+G16.7%
forward movement into Jab StraightPP16.7%
guardG into throw escape16.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Goh: 2 of 15 tests hold up
  • Pai: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Jacky: not tested (too few rounds)