Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1654 Not ranked yet: the list needs 50 matches. See the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jean | 34 | 926 | 532 | 394 | 57.5% |
|---|---|---|---|---|---|
| Jeffry | 33 | 852 | 473 | 379 | 55.5% |
| Lau | — | 567 | 308 | 259 | 54.3% |
| Sarah | — | 517 | 277 | 240 | 53.6% |
| Goh | — | 253 | 143 | 110 | 56.5% |
| Pai | 30 | 157 | 96 | 61 | 61.1% |
| Kage | — | 129 | 78 | 51 | 60.5% |
| Akira | — | 104 | 50 | 54 | 48.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jeffry | 5 | 2 | 3 | 40.0% | -27.5 |
|---|---|---|---|---|---|
| El Blaze | 3 | 2 | 1 | 66.7% | +18.0 |
| Jean | 2 | 1 | 1 | 50.0% | +7.0 |
| Kage | 2 | 1 | 1 | 50.0% | +11.8 |
| Wolf | 2 | 1 | 1 | 50.0% | -21.1 |
| Aoi | 1 | 1 | 0 | 100.0% | +56.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 3 | 2 | 1 | 66.7% | +19.9 |
|---|---|---|---|---|---|
| Single Wall | 3 | 1 | 2 | 33.3% | -25.2 |
| Full Fence and Open | 2 | 1 | 1 | 50.0% | -21.1 |
| Half Fence | 2 | 1 | 1 | 50.0% | -17.9 |
| Open | 2 | 1 | 1 | 50.0% | +7.0 |
| Rectangle | 2 | 1 | 1 | 50.0% | +11.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 7 | 57.1% | 51.8% | +5.3 |
| No walls | 5 | 40.0% | 49.7% | -9.7 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 7連休 (Rank 34) | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|
| §Ryu~k§ (Rank 31) | 2 | 1 | 1 | 50.0% |
| くろね|Nobishiro-F (Rank 36) | 2 | 1 | 1 | 50.0% |
| オレナンカどっせ (Rank 31) | 2 | 0 | 2 | 0.0% |
| デネ (Rank 36) | 2 | 1 | 1 | 50.0% |
| 龍仙人【鬼手仏心】 (Rank 25) | 2 | 1 | 1 | 50.0% |
| さいたま梅澤/T.Umezawa (Rank 30) | 1 | 1 | 0 | 100.0% |
| ぶらっく (Rank 33) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| ぶらっく (Rank 33) | 2026/05/05 | 1 | 1 | 0 | 100.0% |
|---|---|---|---|---|---|
| オレナンカどっせ (Rank 31) | 2026/04/03 | 2 | 0 | 2 | 0.0% |
| デネ (Rank 36) | 2026/04/03 | 2 | 1 | 1 | 50.0% |
| 7連休 (Rank 34) | 2026/04/03 | 3 | 2 | 1 | 66.7% |
| くろね|Nobishiro-F (Rank 36) | 2026/04/03 | 2 | 1 | 1 | 50.0% |
| §Ryu~k§ (Rank 31) | 2026/04/03 | 2 | 1 | 1 | 50.0% |
| 龍仙人【鬼手仏心】 (Rank 25) | 2026/03/29 | 2 | 1 | 1 | 50.0% |
| さいたま梅澤/T.Umezawa (Rank 30) | 2026/03/29 | 1 | 1 | 0 | 100.0% |
Round openings
Every character
| backdash into evade up | 6 | 9.0% |
|---|---|---|
| forward movement into punchP | 6 | 9.0% |
| Tate'enpi33P into Hangetsu NirenzukiP+K | 5 | 7.5% |
| backdash into Kake'uchi46P | 4 | 6.0% |
| backdash into Kake'uchi~Maekeri'age46PK | 4 | 6.0% |
| Shitanagi Shutou1P into guardG | 3 | 4.5% |
| Yoko'enpi6P | 3 | 4.5% |
| backdash into Double Hammer Down43P | 3 | 4.5% |
| backdash into Honrakukyaku46K+G | 3 | 4.5% |
| Elbow Butt6P | 2 | 3.0% |
| Senchuken6P | 2 | 3.0% |
| backdash into Senchutai3K | 2 | 3.0% |
| crouch dash forward into throwP+G | 2 | 3.0% |
| Gyaku Seikenzuki66P | 1 | 1.5% |
| Hizageri4K into KounirenPP | 1 | 1.5% |
20 further openings account for the other 20 rounds.
Jean
- Career
- 532–394 · 57.5%
- This season
- 7 matches · 57.1%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| Tate'enpi33P into Hangetsu NirenzukiP+K | 5 | 16.1% |
|---|---|---|
| backdash into Kake'uchi46P | 4 | 12.9% |
| backdash into Kake'uchi~Maekeri'age46PK | 4 | 12.9% |
| Shitanagi Shutou1P into guardG | 3 | 9.7% |
| Yoko'enpi6P | 3 | 9.7% |
| backdash into evade up | 2 | 6.5% |
| forward movement into punchP | 2 | 6.5% |
| Gyaku Seikenzuki66P | 1 | 3.2% |
| Hizageri4K into KounirenPP | 1 | 3.2% |
| Kake'uchi46P | 1 | 3.2% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 1 | 3.2% |
| backdash into Doumawashi Kaitengeri46K+G | 1 | 3.2% |
| forward dash into Harai'uke (Deflect)4P+K+G | 1 | 3.2% |
| guardG into Shitamaeken2P | 1 | 3.2% |
| guardG into throwP+G | 1 | 3.2% |
Jeffry
- Career
- 473–379 · 55.5%
- This season
- 4 matches · 25.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into Double Hammer Down43P | 3 | 15.0% |
|---|---|---|
| forward movement into punchP | 3 | 15.0% |
| Elbow Butt6P | 2 | 10.0% |
| backdash into evade up | 2 | 10.0% |
| crouch dash forward into throwP+G | 2 | 10.0% |
| Middle Hell Stab6P+K | 1 | 5.0% |
| backdash into Tsunami Beat3K+G | 1 | 5.0% |
| backward movement into Middle Hell Stab6P+K | 1 | 5.0% |
| backward movement into evade up | 1 | 5.0% |
| backward movement into throwP+G | 1 | 5.0% |
| guardG | 1 | 5.0% |
| guardG into throw escape | 1 | 5.0% |
| punchP into Double KnucklePP | 1 | 5.0% |
Pai
- Career
- 96–61 · 61.1%
- This season
- 4 matches · 75.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| backdash into Honrakukyaku46K+G | 3 | 18.8% |
|---|---|---|
| Senchuken6P | 2 | 12.5% |
| backdash into Senchutai3K | 2 | 12.5% |
| backdash into evade up | 2 | 12.5% |
| Honshin Soukyaku1K+G | 1 | 6.2% |
| Senchuken6P into evade down | 1 | 6.2% |
| backdash into Hi'en Tenshi2P+K | 1 | 6.2% |
| backdash into Souanshou3P+K | 1 | 6.2% |
| backdash into punchP | 1 | 6.2% |
| backward movement into Souanshou3P+K | 1 | 6.2% |
| forward movement into punchP | 1 | 6.2% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Jean: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Pai: not tested (too few rounds)
