Virtua Fighter 5 REVO · v1.10 · Region: South America
leo_hamster2021
Characters played — VF5's own record
| Jean | 34 | 926 | 532 | 394 | 57.5% |
|---|---|---|---|---|---|
| Jeffry | 33 | 852 | 473 | 379 | 55.5% |
| Lau | — | 567 | 308 | 259 | 54.3% |
| Sarah | — | 517 | 277 | 240 | 53.6% |
| Goh | — | 253 | 143 | 110 | 56.5% |
| Pai | 30 | 157 | 96 | 61 | 61.1% |
| Kage | — | 129 | 78 | 51 | 60.5% |
| Akira | — | 104 | 50 | 54 | 48.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jeffry | 5 | 2 | 3 | 40.0% | -27.5 |
|---|---|---|---|---|---|
| El Blaze | 3 | 2 | 1 | 66.7% | +18.1 |
| Jean | 2 | 1 | 1 | 50.0% | +7.2 |
| Kage | 2 | 1 | 1 | 50.0% | +12.0 |
| Wolf | 2 | 1 | 1 | 50.0% | -21.6 |
| Aoi | 1 | 1 | 0 | 100.0% | +56.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 3 | 2 | 1 | 66.7% | +20.0 |
|---|---|---|---|---|---|
| Single Wall | 3 | 1 | 2 | 33.3% | -25.4 |
| Full Fence and Open | 2 | 1 | 1 | 50.0% | -21.6 |
| Half Fence | 2 | 1 | 1 | 50.0% | -17.7 |
| Open | 2 | 1 | 1 | 50.0% | +7.2 |
| Rectangle | 2 | 1 | 1 | 50.0% | +12.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 7 | 57.1% | 51.7% | +5.5 |
| No walls | 5 | 40.0% | 49.7% | -9.7 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 7連休 (Rank 34) | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|
| §Ryu~k§ (Rank 31) | 2 | 1 | 1 | 50.0% |
| くろね|Nobishiro-F (Rank 36) | 2 | 1 | 1 | 50.0% |
| オレナンカどっせ (Rank 31) | 2 | 0 | 2 | 0.0% |
| デネ (Rank 36) | 2 | 1 | 1 | 50.0% |
| 龍仙人【鬼手仏心】 (Rank 25) | 2 | 1 | 1 | 50.0% |
| さいたま梅澤/T.Umezawa (Rank 30) | 1 | 1 | 0 | 100.0% |
| ぶらっく (Rank 33) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| ぶらっく (Rank 33) | 2026/05/05 | 1 | 1 | 0 | 100.0% |
|---|---|---|---|---|---|
| オレナンカどっせ (Rank 31) | 2026/04/03 | 2 | 0 | 2 | 0.0% |
| デネ (Rank 36) | 2026/04/03 | 2 | 1 | 1 | 50.0% |
| 7連休 (Rank 34) | 2026/04/03 | 3 | 2 | 1 | 66.7% |
| くろね|Nobishiro-F (Rank 36) | 2026/04/03 | 2 | 1 | 1 | 50.0% |
| §Ryu~k§ (Rank 31) | 2026/04/03 | 2 | 1 | 1 | 50.0% |
| 龍仙人【鬼手仏心】 (Rank 25) | 2026/03/29 | 2 | 1 | 1 | 50.0% |
| さいたま梅澤/T.Umezawa (Rank 30) | 2026/03/29 | 1 | 1 | 0 | 100.0% |
Round openings
Every character
| backdash into evade up | 8 | 11.9% |
|---|---|---|
| forward movement into punchP | 6 | 9.0% |
| Tate'enpi33P into Hangetsu NirenzukiP+K | 5 | 7.5% |
| backdash into Kake'uchi46P | 4 | 6.0% |
| backdash into Kake'uchi~Maekeri'age46PK | 4 | 6.0% |
| Shitanagi Shutou1P into guardG | 3 | 4.5% |
| Yoko'enpi6P | 3 | 4.5% |
| backdash into Double Hammer Down43P | 3 | 4.5% |
| backdash into Honrakukyaku46K+G | 3 | 4.5% |
| Elbow Butt6P | 2 | 3.0% |
| Senchuken6P | 2 | 3.0% |
| backdash into evade down | 2 | 3.0% |
| backward movement into evade up | 2 | 3.0% |
| guardG into throwP+G | 2 | 3.0% |
| Gyaku Seikenzuki66P | 1 | 1.5% |
17 further openings account for the other 17 rounds.
Jean
| Tate'enpi33P into Hangetsu NirenzukiP+K | 5 | 16.1% |
|---|---|---|
| backdash into Kake'uchi46P | 4 | 12.9% |
| backdash into Kake'uchi~Maekeri'age46PK | 4 | 12.9% |
| Shitanagi Shutou1P into guardG | 3 | 9.7% |
| Yoko'enpi6P | 3 | 9.7% |
| backdash into evade up | 2 | 6.5% |
| forward movement into punchP | 2 | 6.5% |
| Gyaku Seikenzuki66P | 1 | 3.2% |
| Hizageri4K into KounirenPP | 1 | 3.2% |
| Kake'uchi46P | 1 | 3.2% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 1 | 3.2% |
| backdash into Doumawashi Kaitengeri46K+G | 1 | 3.2% |
| forward dash into Harai'uke (Deflect)4P+K+G | 1 | 3.2% |
| guardG into Shitamaeken2P | 1 | 3.2% |
| guardG into throwP+G | 1 | 3.2% |
Jeffry
| backdash into Double Hammer Down43P | 3 | 15.0% |
|---|---|---|
| forward movement into punchP | 3 | 15.0% |
| Elbow Butt6P | 2 | 10.0% |
| backdash into evade up | 2 | 10.0% |
| Middle Hell Stab6P+K | 1 | 5.0% |
| backdash into Tsunami Beat3K+G | 1 | 5.0% |
| backward movement into Middle Hell Stab6P+K | 1 | 5.0% |
| backward movement into evade up | 1 | 5.0% |
| backward movement into throwP+G | 1 | 5.0% |
| crouch dash forward into forward dash | 1 | 5.0% |
| crouch dash forward into throwP+G | 1 | 5.0% |
| guardG | 1 | 5.0% |
| guardG into throwP+G | 1 | 5.0% |
| punchP into Double KnucklePP | 1 | 5.0% |
Pai
| backdash into evade up | 4 | 25.0% |
|---|---|---|
| backdash into Honrakukyaku46K+G | 3 | 18.8% |
| Senchuken6P | 2 | 12.5% |
| backdash into evade down | 2 | 12.5% |
| Honshin Soukyaku1K+G | 1 | 6.2% |
| Senchuken6P into evade down | 1 | 6.2% |
| backdash into Senchutai3K | 1 | 6.2% |
| backward movement into evade up | 1 | 6.2% |
| forward movement into punchP | 1 | 6.2% |
