VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

あむざん

Career matches15,099
Career win rate58.8%
Round win rate55.5%
Peak rank43
Distinct opponents419
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun4312,3647,4014,96359.9%
Jeffry3995451044453.5%
Taka3890448941554.1%
Sarah3987747740054.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lau27715512256.0%-4.2
Akira2281309857.0%-2.3
Jacky2181259357.3%-3.9
Lion1781087060.7%+1.0
Kage173947954.3%-6.0
Lei Fei148965264.9%+5.2
Sarah127824564.6%+1.9
Aoi124754960.5%-2.2
Pai122843868.8%+8.9
Shun117823570.1%+8.8
Vanessa116783867.2%+6.0
Jeffry109674261.5%-3.0
Brad100544654.0%-3.1
Wolf100643664.0%+4.8
Goh92524056.5%-7.0
Eileen89593066.3%+6.4
El Blaze81513063.0%+0.2
Jean79512864.6%+4.2
Taka72432959.7%-5.8
Dural74357.1%+3.6

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall27816611259.7%+0.1
Rectangle2771789964.3%+3.9
Open26915911059.1%-0.5
Octagon26315810560.1%-1.8
Breakable Full Fence25915210758.7%-1.7
Low Fence2531678666.0%+3.6
Breakable Half Fence24414410059.0%-2.2
Full Fence2421439959.1%-2.2
Half Fence2241339159.4%-0.8
Full Fence and Open135775857.0%-3.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,50960.2%60.8%-0.7
No walls80061.5%60.6%+0.9

Walls against open: -1.6 points (95% range -5.9 to +2.8), p 0.479 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

take4vf (Rank 40)2026/09/1933171651.5%
『ρε』.α (Rank 41)2026/09/1843271662.8%
ikkyusaaan (Rank 40)2026/09/1845271860.0%
ひらがなであおき (Rank 42)2026/09/1831171454.8%
★闘将拉麵男★ (Rank 36)2026/09/172116576.2%
うるヲ参拾 (Rank 39)2026/09/172619773.1%
ATTIME (Rank 40)2026/09/172115671.4%
ダンプよっし~2.0 (Rank 39)2026/09/172113861.9%
CrossGorgonzola (Rank 43)2026/09/1743142932.6%
カルティカ (Rank 41)2026/09/161911857.9%
shenron0321 (Rank 42)2026/09/1533181554.5%
lesser-pram7 (Rank 41)2026/09/152117481.0%
どっせプレビに出たい (Rank 41)2026/09/142314960.9%
kenzan1955 (Rank 42)2026/09/143527877.1%
ス~パ~オヤツマ~ン (Rank 42)2026/09/13189950.0%
cyomiko (Rank 41)2026/09/1244261859.1%
ハマラウ (Rank 41)2026/09/0857282949.1%
シズラヒモビッチ (Rank 43)2026/09/0353233043.4%
おさげ (Rank 43)2026/09/032882028.6%
せろり☆ (Rank 42)2026/08/241861233.3%
ハナノコルンルン (Rank 41)2026/08/2228171160.7%
アヒルさんチーム (Rank 44)2026/08/052091145.0%
とぅでい (Rank 41)2026/07/262091145.0%
Grandpa__Jean (Rank 39)2026/07/231812666.7%
hanabilei (Rank 41)2026/07/2228181064.3%

Round openings

Every character

crouch dash back into guardG5445.4%
backdash into evade up5295.2%
backdash into offensive move4604.5%
crouch dash forward into guardG4094.0%
guardG into evade up3963.9%
evade up into crouch dash forward3623.6%
Fukuchougeki2P3323.3%
guardG into throwP+G2802.8%
evade down into guardG2792.8%
backdash into guardG2762.7%
guardG2442.4%
guardG into evade down2412.4%
backdash into Koushinhi4P+K+G2252.2%
crouch dash back into evade down1941.9%
punchP1881.9%

591 further openings account for the other 5,183 rounds.

Counted from 2,555 of the 2,557 matches played. The rest were not pulled for openings.

Shun

crouch dash back into guardG4635.6%
backdash into offensive move4605.5%
backdash into evade up3544.3%
Fukuchougeki2P3324.0%
evade up into crouch dash forward3033.6%
crouch dash forward into guardG2993.6%
guardG into evade up2763.3%
backdash into guardG2523.0%
backdash into Koushinhi4P+K+G2252.7%
evade down into guardG2252.7%
guardG into throwP+G2192.6%
guardG1842.2%
crouch dash back into evade down1611.9%
punchP1581.9%
throwP+G1581.9%

389 further openings account for the other 4,241 rounds.

Counted from 2,100 of the 2,102 matches played. The rest were not pulled for openings.

Taka

backdash into evade up939.8%
crouch dash forward into guardG656.8%
guardG into evade up636.6%
guardG into evade down545.7%
guardG into throwP+G505.2%
Shita Harite2P434.5%
evade down into guardG323.4%
guardG313.2%
evade up into crouch dash forward262.7%
backdash into Kachi'age33P+K212.2%
crouch dash back into guardG212.2%
Kachi'age33P+K161.7%
backdash into evade down151.6%
punchP151.6%
evade up into Kachi'age33P+K141.5%

131 further openings account for the other 394 rounds.

Jeffry

backdash into evade up658.7%
crouch dash back into guardG547.3%
Low Knuckle2P466.2%
guardG into evade up445.9%
crouch dash forward into guardG364.8%
guardG into evade down304.0%
evade up into crouch dash forward293.9%
guardG233.1%
evade down into guardG202.7%
crouch dash back into evade down172.3%
punchP152.0%
backdash into Double Hammer Down43P141.9%
backdash into guardG131.8%
crouch dash forward into Low Knuckle2P131.8%
guardG into throwP+G111.5%

139 further openings account for the other 314 rounds.

Sarah

backdash into evade up1712.6%
guardG into evade up139.6%
crouch dash forward into guardG96.7%
backdash into Full Spin Heel Kick9K85.9%
crouch dash back into evade down75.2%
crouch dash back into guardG64.4%
guardG64.4%
backdash into Crescent Heel4K+G53.7%
guardG into evade down53.7%
evade up into crouch dash forward43.0%
Squat Straight2P32.2%
evade up into forward dash32.2%
Round Kick8K+G21.5%
backdash into Round Kick8K+G21.5%
backdash into crouch dash back21.5%

35 further openings account for the other 43 rounds.