Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1849 #247 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Shun | 43 | 13,150 | 7,869 | 5,281 | 59.8% |
|---|---|---|---|---|---|
| Jeffry | 39 | 1,172 | 621 | 551 | 53.0% |
| Taka | 38 | 914 | 493 | 421 | 53.9% |
| Sarah | 39 | 882 | 479 | 403 | 54.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
9,683 of 11,916 rounds counted6.3 inputs a second (380 a minute) this season. Faster than 26% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Shun | 6.4 | 386 | 7,882 |
|---|---|---|---|
| Jeffry | 5.8 | 347 | 805 |
| Taka | 6.1 | 365 | 879 |
| Sarah | 5.5 | 332 | 117 |
By opponent's character
| Lau | 6.4 | 381 | 1,079 |
|---|---|---|---|
| Akira | 6.5 | 388 | 824 |
| Jacky | 6.5 | 390 | 869 |
| Kage | 6.4 | 382 | 683 |
| Lion | 6.3 | 376 | 627 |
| Lei Fei | 6.2 | 373 | 463 |
| Aoi | 6.2 | 373 | 531 |
| Sarah | 6.4 | 383 | 498 |
| Shun | 6.2 | 374 | 424 |
| Pai | 6.4 | 384 | 379 |
| Vanessa | 6.4 | 385 | 451 |
| Wolf | 6.4 | 384 | 373 |
| Brad | 6.2 | 369 | 403 |
| Jeffry | 6.5 | 388 | 367 |
| Goh | 6.2 | 371 | 408 |
| Eileen | 6.3 | 376 | 368 |
| Jean | 6.1 | 367 | 328 |
| El Blaze | 6.4 | 384 | 284 |
| Taka | 6.1 | 365 | 287 |
| Dural | 6.8 | 406 | 37 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Lau | 293 | 163 | 130 | 55.6% | -4.1 |
|---|---|---|---|---|---|
| Akira | 281 | 155 | 126 | 55.2% | -4.6 |
| Jacky | 244 | 140 | 104 | 57.4% | -3.1 |
| Kage | 209 | 112 | 97 | 53.6% | -7.0 |
| Lion | 198 | 121 | 77 | 61.1% | +1.5 |
| Lei Fei | 170 | 115 | 55 | 67.7% | +8.1 |
| Aoi | 152 | 94 | 58 | 61.8% | -0.5 |
| Sarah | 147 | 93 | 54 | 63.3% | +0.8 |
| Shun | 145 | 101 | 44 | 69.7% | +8.2 |
| Pai | 134 | 91 | 43 | 67.9% | +8.4 |
| Vanessa | 134 | 86 | 48 | 64.2% | +4.0 |
| Wolf | 131 | 82 | 49 | 62.6% | +4.0 |
| Brad | 128 | 70 | 58 | 54.7% | -2.5 |
| Jeffry | 121 | 77 | 44 | 63.6% | -0.3 |
| Goh | 119 | 66 | 53 | 55.5% | -7.8 |
| Eileen | 106 | 66 | 40 | 62.3% | +4.9 |
| Jean | 105 | 67 | 38 | 63.8% | +4.2 |
| El Blaze | 93 | 61 | 32 | 65.6% | +1.8 |
| Taka | 79 | 48 | 31 | 60.8% | -5.6 |
| Dural | 9 | 6 | 3 | 66.7% | +3.6 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 327 | 205 | 122 | 62.7% | +2.9 |
|---|---|---|---|---|---|
| Single Wall | 324 | 194 | 130 | 59.9% | +0.0 |
| Octagon | 320 | 186 | 134 | 58.1% | -3.8 |
| Open | 319 | 195 | 124 | 61.1% | +1.8 |
| Low Fence | 303 | 195 | 108 | 64.4% | +2.7 |
| Breakable Full Fence | 294 | 176 | 118 | 59.9% | -0.6 |
| Full Fence | 288 | 173 | 115 | 60.1% | -0.4 |
| Breakable Half Fence | 279 | 163 | 116 | 58.4% | -2.8 |
| Half Fence | 253 | 151 | 102 | 59.7% | -0.2 |
| Full Fence and Open | 160 | 89 | 71 | 55.6% | -4.6 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,761 | 59.9% | 60.6% | -0.7 |
| No walls | 946 | 61.7% | 60.4% | +1.3 |
Walls against open: -2.1 points (95% range -6.2 to +2.0), p 0.325 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ハマラウ (Rank 41) | 57 | 28 | 29 | 49.1% |
|---|---|---|---|---|
| sizzle (Rank 43) | 55 | 24 | 31 | 43.6% |
| ikkyusaaan (Rank 42) | 54 | 34 | 20 | 63.0% |
| 自作マニア@むめい。 (Rank 41) | 50 | 28 | 22 | 56.0% |
| CrossGorgonzola (Rank 40) | 44 | 14 | 30 | 31.8% |
| 『ρε』.α (Rank 41) | 43 | 27 | 16 | 62.8% |
| shenron0321 (Rank 42) | 41 | 21 | 20 | 51.2% |
| kenzan1955 (Rank 42) | 35 | 27 | 8 | 77.1% |
| take4vf (Rank 40) | 33 | 17 | 16 | 51.5% |
| ひらがなであおき (Rank 41) | 33 | 17 | 16 | 51.5% |
| hanabilei (Rank 41) | 28 | 18 | 10 | 64.3% |
| うるヲ参拾 (Rank 40) | 28 | 20 | 8 | 71.4% |
| おさげ (Rank 43) | 28 | 8 | 20 | 28.6% |
| ハナノコルンルン (Rank 41) | 28 | 17 | 11 | 60.7% |
| アヒルさんチーム (Rank 44) | 27 | 12 | 15 | 44.4% |
| ★闘将拉麵男★ (Rank 39) | 25 | 18 | 7 | 72.0% |
| カルティカ (Rank 41) | 24 | 12 | 12 | 50.0% |
| たつや (Rank 43) | 23 | 9 | 14 | 39.1% |
| どっせプレビに出たい (Rank 41) | 23 | 14 | 9 | 60.9% |
| lesser-pram7 (Rank 43) | 22 | 18 | 4 | 81.8% |
| つがさん (Rank 41) | 22 | 17 | 5 | 77.3% |
| ATTIME (Rank 40) | 21 | 15 | 6 | 71.4% |
| ダンプよっし~2.0 (Rank 39) | 21 | 13 | 8 | 61.9% |
| 使われジュニア。 (Rank 43) | 21 | 12 | 9 | 57.1% |
| 愛蒔らぶり (Rank 41) | 20 | 10 | 10 | 50.0% |
Most played opponents, most recent first
| たつや (Rank 43) | 2026/10/17 | 23 | 9 | 14 | 39.1% |
|---|---|---|---|---|---|
| 使われジュニア。 (Rank 43) | 2026/10/17 | 21 | 12 | 9 | 57.1% |
| カルティカ (Rank 41) | 2026/10/15 | 24 | 12 | 12 | 50.0% |
| 自作マニア@むめい。 (Rank 41) | 2026/10/14 | 50 | 28 | 22 | 56.0% |
| CrossGorgonzola (Rank 40) | 2026/10/14 | 44 | 14 | 30 | 31.8% |
| アヒルさんチーム (Rank 44) | 2026/10/14 | 27 | 12 | 15 | 44.4% |
| つがさん (Rank 41) | 2026/10/13 | 22 | 17 | 5 | 77.3% |
| shenron0321 (Rank 42) | 2026/10/13 | 41 | 21 | 20 | 51.2% |
| 愛蒔らぶり (Rank 41) | 2026/10/12 | 20 | 10 | 10 | 50.0% |
| ひらがなであおき (Rank 41) | 2026/10/12 | 33 | 17 | 16 | 51.5% |
| ikkyusaaan (Rank 42) | 2026/10/06 | 54 | 34 | 20 | 63.0% |
| lesser-pram7 (Rank 43) | 2026/10/05 | 22 | 18 | 4 | 81.8% |
| うるヲ参拾 (Rank 40) | 2026/09/28 | 28 | 20 | 8 | 71.4% |
| sizzle (Rank 43) | 2026/09/28 | 55 | 24 | 31 | 43.6% |
| ★闘将拉麵男★ (Rank 39) | 2026/09/27 | 25 | 18 | 7 | 72.0% |
| take4vf (Rank 40) | 2026/09/19 | 33 | 17 | 16 | 51.5% |
| 『ρε』.α (Rank 41) | 2026/09/18 | 43 | 27 | 16 | 62.8% |
| ATTIME (Rank 40) | 2026/09/17 | 21 | 15 | 6 | 71.4% |
| ダンプよっし~2.0 (Rank 39) | 2026/09/17 | 21 | 13 | 8 | 61.9% |
| どっせプレビに出たい (Rank 41) | 2026/09/14 | 23 | 14 | 9 | 60.9% |
| kenzan1955 (Rank 42) | 2026/09/14 | 35 | 27 | 8 | 77.1% |
| ハマラウ (Rank 41) | 2026/09/08 | 57 | 28 | 29 | 49.1% |
| おさげ (Rank 43) | 2026/09/03 | 28 | 8 | 20 | 28.6% |
| ハナノコルンルン (Rank 41) | 2026/08/22 | 28 | 17 | 11 | 60.7% |
| hanabilei (Rank 41) | 2026/07/22 | 28 | 18 | 10 | 64.3% |
Round openings
Every character
| crouch dash back into guardG | 557 | 5.2% |
|---|---|---|
| backdash into offensive move | 483 | 4.5% |
| backdash into evade up | 474 | 4.4% |
| crouch dash forward into guardG | 444 | 4.1% |
| guardG into evade up | 410 | 3.8% |
| evade up into crouch dash forward | 372 | 3.5% |
| Fukuchougeki2P | 347 | 3.2% |
| evade down into guardG | 302 | 2.8% |
| backdash into guardG | 263 | 2.4% |
| guardG | 261 | 2.4% |
| guardG into evade down | 249 | 2.3% |
| backdash into Koushinhi4P+K+G | 233 | 2.2% |
| guardG into throwP+G | 204 | 1.9% |
| throwP+G | 202 | 1.9% |
| crouch dash back into evade down | 199 | 1.8% |
636 further openings account for the other 5,797 rounds.
Counted from 2,718 of the 2,998 matches played. The rest were not pulled for openings.
Shun
- Career
- 7,869–5,281 · 59.8%
- This season
- 2,442 matches · 61.5%
- Peak rank
- 43
First hit in 48.8% of 8,722 rounds. Won 57.6% of the rounds they struck first, 54.6% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 44.0% of rounds, against 32.8% in their other rounds.
- Against Lion: attacks straight away in 39.0% of rounds, against 20.6% against everyone else.
- On Rectangle stages: evades first in 22.8% of rounds, against 12.5% on the other stages.
- After opening the round before by backing off: backs off first in 39.1% of rounds, against 29.2% after anything else.
- After losing a round: attacks straight away in 29.4% of rounds, against 19.5% after winning one.
- When the score is level: backs off first in 37.5% of rounds, against 30.9% when ahead or behind.
- On no drinks: evades first in 17.5% of rounds, against 7.6% on other drink counts.
- Against a Shun on 10+ drinks: evades first in 37.8% of rounds, against 11.0% against a Shun on other counts.
- In round 1: opens with “backdash into offensive move” in 8.0% of rounds, against 4.7% in their other rounds.
- Against Lion: opens with “2P Fukuchougeki” in 12.4% of rounds, against 3.4% against everyone else.
- On Rectangle stages: opens with “crouch dash forward into G guard” in 6.5% of rounds, against 3.3% on the other stages.
- After opening the round before with “crouch dash forward into G guard”: opens with “crouch dash forward into G guard” in 9.2% of rounds, against 3.7% after anything else.
- After winning a round: opens with “crouch dash forward into G guard” in 5.6% of rounds, against 2.0% after losing one.
- When ahead: opens with “crouch dash forward into G guard” in 5.9% of rounds, against 2.2% when level or behind.
- On 15–19 drinks: opens with “crouch dash forward into G guard” in 8.6% of rounds, against 3.6% on other drink counts.
| backdash into offensive move | 483 | 5.5% |
|---|---|---|
| crouch dash back into guardG | 459 | 5.2% |
| Fukuchougeki2P | 347 | 4.0% |
| crouch dash forward into guardG | 321 | 3.7% |
| backdash into evade up | 315 | 3.6% |
| evade up into crouch dash forward | 304 | 3.5% |
| guardG into evade up | 280 | 3.2% |
| evade down into guardG | 240 | 2.7% |
| backdash into guardG | 235 | 2.7% |
| backdash into Koushinhi4P+K+G | 233 | 2.7% |
| guardG | 199 | 2.3% |
| throwP+G | 176 | 2.0% |
| punchP | 164 | 1.9% |
| crouch dash back into evade down | 163 | 1.9% |
| guardG into throwP+G | 157 | 1.8% |
409 further openings account for the other 4,674 rounds.
Counted from 2,212 of the 2,442 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 78–56 · 58% | 50–39 · 56% | +0.5 |
| Jacky | 71–54 · 57% | 37–26 · 59% | +2.8 |
| Akira | 71–46 · 61% | 32–26 · 55% | +6.9 |
| Kage | 44–28 · 61% | 33–28 · 54% | +3.8 |
| Lion | 41–29 · 59% | 24–23 · 51% | +6.5 |
| Lei Fei | 42–36 · 54% | 28–7 · 80% | -23.5 |
| Aoi | 43–29 · 60% | 15–13 · 54% | too few to test |
| Sarah | 42–29 · 59% | 19–10 · 66% | too few to test |
| Pai | 49–23 · 68% | 18–6 · 75% | too few to test |
| Shun | 38–12 · 76% | 30–6 · 83% | -5.3 |
| Vanessa | 38–21 · 64% | 19–3 · 86% | too few to test |
| Jeffry | 27–14 · 66% | 31–12 · 72% | too few to test |
| Brad | 25–27 · 48% | 19–11 · 63% | -12.8 |
| Eileen | 36–19 · 65% | 13–7 · 65% | too few to test |
| Goh | 27–21 · 56% | 16–11 · 59% | too few to test |
| Wolf | 46–15 · 75% | 10–7 · 59% | too few to test |
| El Blaze | 23–11 · 68% | 19–8 · 70% | too few to test |
| Taka | 29–15 · 66% | 12–11 · 52% | too few to test |
| Jean | 21–14 · 60% | 7–6 · 54% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
230 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Taka
- Career
- 493–421 · 53.9%
- This season
- 239 matches · 56.5%
- Peak rank
- 38
First hit in 49.3% of 967 rounds. Won 55.1% of the rounds they struck first, 52.9% of the rounds they were struck first.
Significant Tells
- Against Lion: attacks straight away in 28.8% of rounds, against 12.5% against everyone else.
- After losing a round: attacks straight away in 19.6% of rounds, against 10.9% after winning one.
- Against Lion: opens with “2P Shita Harite” in 16.4% of rounds, against 3.6% against everyone else.
| backdash into evade up | 80 | 8.3% |
|---|---|---|
| crouch dash forward into guardG | 66 | 6.8% |
| guardG into evade up | 63 | 6.5% |
| guardG into evade down | 53 | 5.5% |
| Shita Harite2P | 44 | 4.5% |
| guardG into throwP+G | 34 | 3.5% |
| evade down into guardG | 31 | 3.2% |
| guardG | 31 | 3.2% |
| evade up into crouch dash forward | 26 | 2.7% |
| crouch dash back into guardG | 23 | 2.4% |
| backdash into Kachi'age33P+K | 22 | 2.3% |
| guardG into throw escape | 19 | 2.0% |
| backdash into kickK | 17 | 1.8% |
| Kachi'age33P+K | 16 | 1.6% |
| backdash into evade down | 15 | 1.6% |
140 further openings account for the other 427 rounds.
By stage type
Record against each character on walled and open stages, as Taka
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 5–6 · 45% | 8–2 · 80% | too few to test |
| Kage | 8–8 · 50% | 1–4 · 20% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 621–551 · 53.0%
- This season
- 279 matches · 57.4%
- Peak rank
- 39
First hit in 52.1% of 937 rounds. Won 57.6% of the rounds they struck first, 48.1% of the rounds they were struck first.
Significant Tells
- Against Lion: attacks straight away in 29.7% of rounds, against 11.6% against everyone else.
- On Rectangle stages: moves in first in 32.8% of rounds, against 14.4% on the other stages.
- After losing a round: evades first in 23.9% of rounds, against 10.3% after winning one.
- When behind: moves in first in 22.0% of rounds, against 12.6% when ahead or level.
- In round 1: opens with “G guard into evade up” in 9.6% of rounds, against 4.5% in their other rounds.
- Against Lion: opens with “2P Low Knuckle” in 15.4% of rounds, against 4.4% against everyone else.
| crouch dash back into guardG | 68 | 7.3% |
|---|---|---|
| backdash into evade up | 65 | 6.9% |
| guardG into evade up | 54 | 5.8% |
| Low Knuckle2P | 51 | 5.4% |
| crouch dash forward into guardG | 47 | 5.0% |
| evade up into crouch dash forward | 38 | 4.1% |
| guardG into evade down | 35 | 3.7% |
| evade down into guardG | 29 | 3.1% |
| guardG | 25 | 2.7% |
| backdash into Double Hammer Down43P | 22 | 2.4% |
| crouch dash back into evade down | 21 | 2.2% |
| crouch dash forward into Low Knuckle2P | 19 | 2.0% |
| punchP | 18 | 1.9% |
| backdash into guardG | 15 | 1.6% |
| throwP+G | 15 | 1.6% |
162 further openings account for the other 415 rounds.
Counted from 229 of the 279 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Vanessa | 8–6 · 57% | 5–6 · 45% | too few to test |
| Lion | 11–3 · 79% | 5–3 · 62% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
50 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Sarah
- Career
- 479–403 · 54.3%
- This season
- 38 matches · 42.1%
- Peak rank
- 39
First hit in 50.7% of 136 rounds. Won 52.2% of the rounds they struck first, 32.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 14 | 9.8% |
|---|---|---|
| guardG into evade up | 13 | 9.1% |
| crouch dash forward into guardG | 10 | 7.0% |
| backdash into Full Spin Heel Kick9K | 9 | 6.3% |
| crouch dash back into evade down | 7 | 4.9% |
| crouch dash back into guardG | 7 | 4.9% |
| guardG | 6 | 4.2% |
| backdash into Crescent Heel4K+G | 5 | 3.5% |
| guardG into evade down | 5 | 3.5% |
| evade up into crouch dash forward | 4 | 2.8% |
| Squat Straight2P | 3 | 2.1% |
| backdash into guardG | 3 | 2.1% |
| backdash into throwP+G | 3 | 2.1% |
| evade up into forward dash | 3 | 2.1% |
| Round Kick8K+G | 2 | 1.4% |
39 further openings account for the other 49 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (49 here; about 2.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Shun: 15 of 19 tests hold up
- Taka: 3 of 15 tests hold up
- Jeffry: 6 of 15 tests hold up
- Sarah: not tested (too few rounds)
