VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

あむざん

  • Jeffry
  • Taka
  • Sarah
Career matches16,118
Career win rate58.7%
Round win rate55.3%
Peak rank43
Distinct opponents466
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1849 #247 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Shun4313,1507,8695,28159.8%
Jeffry391,17262155153.0%
Taka3891449342153.9%
Sarah3988247940354.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

9,683 of 11,916 rounds counted

6.3 inputs a second (380 a minute) this season. Faster than 26% of the 4,069 regulars with enough rounds counted to compare.

By character played

Shun6.43867,882
Jeffry5.8347805
Taka6.1365879
Sarah5.5332117

By opponent's character

Lau6.43811,079
Akira6.5388824
Jacky6.5390869
Kage6.4382683
Lion6.3376627
Lei Fei6.2373463
Aoi6.2373531
Sarah6.4383498
Shun6.2374424
Pai6.4384379
Vanessa6.4385451
Wolf6.4384373
Brad6.2369403
Jeffry6.5388367
Goh6.2371408
Eileen6.3376368
Jean6.1367328
El Blaze6.4384284
Taka6.1365287
Dural6.840637

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lau29316313055.6%-4.1
Akira28115512655.2%-4.6
Jacky24414010457.4%-3.1
Kage2091129753.6%-7.0
Lion1981217761.1%+1.5
Lei Fei1701155567.7%+8.1
Aoi152945861.8%-0.5
Sarah147935463.3%+0.8
Shun1451014469.7%+8.2
Pai134914367.9%+8.4
Vanessa134864864.2%+4.0
Wolf131824962.6%+4.0
Brad128705854.7%-2.5
Jeffry121774463.6%-0.3
Goh119665355.5%-7.8
Eileen106664062.3%+4.9
Jean105673863.8%+4.2
El Blaze93613265.6%+1.8
Taka79483160.8%-5.6
Dural96366.7%+3.6

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle32720512262.7%+2.9
Single Wall32419413059.9%+0.0
Octagon32018613458.1%-3.8
Open31919512461.1%+1.8
Low Fence30319510864.4%+2.7
Breakable Full Fence29417611859.9%-0.6
Full Fence28817311560.1%-0.4
Breakable Half Fence27916311658.4%-2.8
Half Fence25315110259.7%-0.2
Full Fence and Open160897155.6%-4.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,76159.9%60.6%-0.7
No walls94661.7%60.4%+1.3

Walls against open: -2.1 points (95% range -6.2 to +2.0), p 0.325 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

たつや (Rank 43)2026/10/172391439.1%
使われジュニア。 (Rank 43)2026/10/172112957.1%
カルティカ (Rank 41)2026/10/1524121250.0%
自作マニア@むめい。 (Rank 41)2026/10/1450282256.0%
CrossGorgonzola (Rank 40)2026/10/1444143031.8%
アヒルさんチーム (Rank 44)2026/10/1427121544.4%
つがさん (Rank 41)2026/10/132217577.3%
shenron0321 (Rank 42)2026/10/1341212051.2%
愛蒔らぶり (Rank 41)2026/10/1220101050.0%
ひらがなであおき (Rank 41)2026/10/1233171651.5%
ikkyusaaan (Rank 42)2026/10/0654342063.0%
lesser-pram7 (Rank 43)2026/10/052218481.8%
うるヲ参拾 (Rank 40)2026/09/282820871.4%
sizzle (Rank 43)2026/09/2855243143.6%
★闘将拉麵男★ (Rank 39)2026/09/272518772.0%
take4vf (Rank 40)2026/09/1933171651.5%
『ρε』.α (Rank 41)2026/09/1843271662.8%
ATTIME (Rank 40)2026/09/172115671.4%
ダンプよっし~2.0 (Rank 39)2026/09/172113861.9%
どっせプレビに出たい (Rank 41)2026/09/142314960.9%
kenzan1955 (Rank 42)2026/09/143527877.1%
ハマラウ (Rank 41)2026/09/0857282949.1%
おさげ (Rank 43)2026/09/032882028.6%
ハナノコルンルン (Rank 41)2026/08/2228171160.7%
hanabilei (Rank 41)2026/07/2228181064.3%

Round openings

Every character

crouch dash back into guardG5575.2%
backdash into offensive move4834.5%
backdash into evade up4744.4%
crouch dash forward into guardG4444.1%
guardG into evade up4103.8%
evade up into crouch dash forward3723.5%
Fukuchougeki2P3473.2%
evade down into guardG3022.8%
backdash into guardG2632.4%
guardG2612.4%
guardG into evade down2492.3%
backdash into Koushinhi4P+K+G2332.2%
guardG into throwP+G2041.9%
throwP+G2021.9%
crouch dash back into evade down1991.8%

636 further openings account for the other 5,797 rounds.

Counted from 2,718 of the 2,998 matches played. The rest were not pulled for openings.

Shun

Career
7,869–5,281 · 59.8%
This season
2,442 matches · 61.5%
Peak rank
43

First hit in 48.8% of 8,722 rounds. Won 57.6% of the rounds they struck first, 54.6% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 44.0% of rounds, against 32.8% in their other rounds.
  • Against Lion: attacks straight away in 39.0% of rounds, against 20.6% against everyone else.
  • On Rectangle stages: evades first in 22.8% of rounds, against 12.5% on the other stages.
  • After opening the round before by backing off: backs off first in 39.1% of rounds, against 29.2% after anything else.
  • After losing a round: attacks straight away in 29.4% of rounds, against 19.5% after winning one.
  • When the score is level: backs off first in 37.5% of rounds, against 30.9% when ahead or behind.
  • On no drinks: evades first in 17.5% of rounds, against 7.6% on other drink counts.
  • Against a Shun on 10+ drinks: evades first in 37.8% of rounds, against 11.0% against a Shun on other counts.
  • In round 1: opens with “backdash into offensive move” in 8.0% of rounds, against 4.7% in their other rounds.
  • Against Lion: opens with “2P Fukuchougeki” in 12.4% of rounds, against 3.4% against everyone else.
  • On Rectangle stages: opens with “crouch dash forward into G guard” in 6.5% of rounds, against 3.3% on the other stages.
  • After opening the round before with “crouch dash forward into G guard”: opens with “crouch dash forward into G guard” in 9.2% of rounds, against 3.7% after anything else.
  • After winning a round: opens with “crouch dash forward into G guard” in 5.6% of rounds, against 2.0% after losing one.
  • When ahead: opens with “crouch dash forward into G guard” in 5.9% of rounds, against 2.2% when level or behind.
  • On 15–19 drinks: opens with “crouch dash forward into G guard” in 8.6% of rounds, against 3.6% on other drink counts.

How is this tested?

backdash into offensive move4835.5%
crouch dash back into guardG4595.2%
Fukuchougeki2P3474.0%
crouch dash forward into guardG3213.7%
backdash into evade up3153.6%
evade up into crouch dash forward3043.5%
guardG into evade up2803.2%
evade down into guardG2402.7%
backdash into guardG2352.7%
backdash into Koushinhi4P+K+G2332.7%
guardG1992.3%
throwP+G1762.0%
punchP1641.9%
crouch dash back into evade down1631.9%
guardG into throwP+G1571.8%

409 further openings account for the other 4,674 rounds.

Counted from 2,212 of the 2,442 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau78–56 · 58%50–39 · 56%+0.5
Jacky71–54 · 57%37–26 · 59%+2.8
Akira71–46 · 61%32–26 · 55%+6.9
Kage44–28 · 61%33–28 · 54%+3.8
Lion41–29 · 59%24–23 · 51%+6.5
Lei Fei42–36 · 54%28–7 · 80%-23.5
Aoi43–29 · 60%15–13 · 54%too few to test
Sarah42–29 · 59%19–10 · 66%too few to test
Pai49–23 · 68%18–6 · 75%too few to test
Shun38–12 · 76%30–6 · 83%-5.3
Vanessa38–21 · 64%19–3 · 86%too few to test
Jeffry27–14 · 66%31–12 · 72%too few to test
Brad25–27 · 48%19–11 · 63%-12.8
Eileen36–19 · 65%13–7 · 65%too few to test
Goh27–21 · 56%16–11 · 59%too few to test
Wolf46–15 · 75%10–7 · 59%too few to test
El Blaze23–11 · 68%19–8 · 70%too few to test
Taka29–15 · 66%12–11 · 52%too few to test
Jean21–14 · 60%7–6 · 54%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

230 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Taka

Career
493–421 · 53.9%
This season
239 matches · 56.5%
Peak rank
38

First hit in 49.3% of 967 rounds. Won 55.1% of the rounds they struck first, 52.9% of the rounds they were struck first.

Significant Tells

  • Against Lion: attacks straight away in 28.8% of rounds, against 12.5% against everyone else.
  • After losing a round: attacks straight away in 19.6% of rounds, against 10.9% after winning one.
  • Against Lion: opens with “2P Shita Harite” in 16.4% of rounds, against 3.6% against everyone else.

How is this tested?

backdash into evade up808.3%
crouch dash forward into guardG666.8%
guardG into evade up636.5%
guardG into evade down535.5%
Shita Harite2P444.5%
guardG into throwP+G343.5%
evade down into guardG313.2%
guardG313.2%
evade up into crouch dash forward262.7%
crouch dash back into guardG232.4%
backdash into Kachi'age33P+K222.3%
guardG into throw escape192.0%
backdash into kickK171.8%
Kachi'age33P+K161.6%
backdash into evade down151.6%

140 further openings account for the other 427 rounds.

By stage type

Record against each character on walled and open stages, as Taka

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira5–6 · 45%8–2 · 80%too few to test
Kage8–8 · 50%1–4 · 20%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
621–551 · 53.0%
This season
279 matches · 57.4%
Peak rank
39

First hit in 52.1% of 937 rounds. Won 57.6% of the rounds they struck first, 48.1% of the rounds they were struck first.

Significant Tells

  • Against Lion: attacks straight away in 29.7% of rounds, against 11.6% against everyone else.
  • On Rectangle stages: moves in first in 32.8% of rounds, against 14.4% on the other stages.
  • After losing a round: evades first in 23.9% of rounds, against 10.3% after winning one.
  • When behind: moves in first in 22.0% of rounds, against 12.6% when ahead or level.
  • In round 1: opens with “G guard into evade up” in 9.6% of rounds, against 4.5% in their other rounds.
  • Against Lion: opens with “2P Low Knuckle” in 15.4% of rounds, against 4.4% against everyone else.

How is this tested?

crouch dash back into guardG687.3%
backdash into evade up656.9%
guardG into evade up545.8%
Low Knuckle2P515.4%
crouch dash forward into guardG475.0%
evade up into crouch dash forward384.1%
guardG into evade down353.7%
evade down into guardG293.1%
guardG252.7%
backdash into Double Hammer Down43P222.4%
crouch dash back into evade down212.2%
crouch dash forward into Low Knuckle2P192.0%
punchP181.9%
backdash into guardG151.6%
throwP+G151.6%

162 further openings account for the other 415 rounds.

Counted from 229 of the 279 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Vanessa8–6 · 57%5–6 · 45%too few to test
Lion11–3 · 79%5–3 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

50 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Sarah

Career
479–403 · 54.3%
This season
38 matches · 42.1%
Peak rank
39

First hit in 50.7% of 136 rounds. Won 52.2% of the rounds they struck first, 32.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up149.8%
guardG into evade up139.1%
crouch dash forward into guardG107.0%
backdash into Full Spin Heel Kick9K96.3%
crouch dash back into evade down74.9%
crouch dash back into guardG74.9%
guardG64.2%
backdash into Crescent Heel4K+G53.5%
guardG into evade down53.5%
evade up into crouch dash forward42.8%
Squat Straight2P32.1%
backdash into guardG32.1%
backdash into throwP+G32.1%
evade up into forward dash32.1%
Round Kick8K+G21.4%

39 further openings account for the other 49 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (49 here; about 2.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Shun: 15 of 19 tests hold up
  • Taka: 3 of 15 tests hold up
  • Jeffry: 6 of 15 tests hold up
  • Sarah: not tested (too few rounds)