VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Sarah

ねこまじん

Career matches10,632
Career win rate54.0%
Round win rate51.3%
Peak rank37
Distinct opponents244
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Sarah371,81894986952.2%
Jacky341,38271466851.7%
Wolf361,15861454453.0%
Aoi3795054540557.4%
Lion3790049140954.6%
Akira3378441137352.4%
Dural62931431549.9%
Shun51428323155.1%
Lau3446825121753.6%
Goh3342022919154.5%
Lei Fei3340422817656.4%
Vanessa3335521214359.7%
Kage3434420214258.7%
Jeffry3425315110259.7%
Pai3425315210160.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira90484253.3%+0.3
Jacky74433158.1%+9.2
Wolf57352261.4%+5.5
Jeffry51312060.8%+8.2
Lion50292158.0%+6.9
Sarah48222645.8%-6.1
Lei Fei39122730.8%-19.8
Shun39162341.0%-10.8
Lau38162242.1%-6.5
Kage36122433.3%-19.9
El Blaze32171553.1%+0.0
Aoi30141646.7%-5.8
Jean30181260.0%+6.2
Dural29181162.1%+2.5
Pai27161159.3%+2.9
Brad26151157.7%+12.2
Goh2620676.9%+25.2
Eileen1761135.3%-19.6
Taka106460.0%+5.5
Vanessa93633.3%-16.6

0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence99534653.5%+0.0
Octagon84414348.8%-2.4
Rectangle81433853.1%+0.5
Single Wall81374445.7%-7.9
Low Fence78453357.7%+6.0
Half Fence73423157.5%+2.9
Breakable Full Fence68323647.1%-2.0
Open63283544.4%-6.8
Breakable Half Fence55381769.1%+15.8
Full Fence and Open45222348.9%-1.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls46054.1%52.6%+1.6
No walls22249.5%52.0%-2.5

Walls against open: +4.0 points (95% range -3.9 to +12.0), p 0.316 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

pizaman (Rank 35)2026/09/1862433.3%
∈挙動不審∋ (Rank 35)2026/09/1775271.4%
天一 (Rank 34)2026/09/14149564.3%
自作マニア@いにしえ (Rank 36)2026/09/1462433.3%
躑躅 (Rank 36)2026/09/14100100.0%
ふぇに (Rank 32)2026/09/1495455.6%
zaduhkj (Rank 35)2026/09/14135838.5%
くりたろう (Rank 39)2026/09/0893633.3%
expensive-sand (Rank 39)2026/09/0284450.0%
漂泊の民回線ジプシー (Rank 38)2026/08/31135838.5%
montanmo (Rank 38)2026/08/3183537.5%
marchan-87 (Rank 36)2026/08/3185362.5%
ベリル (Rank 35)2026/08/3085362.5%
yas_md (Rank 33)2026/08/17108280.0%
★闘将拉麵男★ (Rank 35)2026/08/172481633.3%
カミナリおやじ (Rank 32)2026/08/1764266.7%
Koutei (Rank 30)2026/08/052013765.0%
EVOyan (Rank 30)2026/08/0463350.0%
鳩男 (Rank 30)2026/08/0464266.7%
獣王(設定2) (Rank 30)2026/08/0463350.0%
culis (Rank 30)2026/08/0298188.9%
yta_k (Rank 35)2026/07/2982625.0%
リーウ (Rank 32)2026/07/2863350.0%
Caretta222 (Rank 33)2026/07/2765183.3%
ji-ru_11 (Rank 30)2026/07/2376185.7%

Round openings

Every character

forward movement into guardG45615.1%
backdash into evade up37112.3%
forward dash into guardG1555.1%
forward movement into punchP1414.7%
forward movement into forward dash1284.2%
forward movement into throwP+G893.0%
guardG into throwP+G812.7%
backdash into evade down692.3%
guardG652.1%
crouch dash forward into guardG491.6%
forward dash into forward movement491.6%
Offensive Style: forward movement into guardG481.6%
crouch dash back into guardG321.1%
forward dash into throwP+G311.0%
backdash into throwP+G280.9%

548 further openings account for the other 1,226 rounds.

Counted from 739 of the 758 matches played. The rest were not pulled for openings.

Goh

forward movement into guardG14824.0%
backdash into evade up9214.9%
forward movement into forward dash498.0%
forward movement into throwP+G376.0%
forward dash into guardG304.9%
guardG into throwP+G243.9%
guardG233.7%
forward movement into punchP193.1%
backdash into evade down142.3%
forward dash into forward movement101.6%
throwP+G81.3%
kickK71.1%
backdash into Karura4P+K61.0%
backdash into throwP+G61.0%
crouch dash back into guardG61.0%

89 further openings account for the other 137 rounds.

Jeffry

forward movement into guardG8721.1%
backdash into evade up358.5%
forward movement into forward dash286.8%
forward movement into punchP225.3%
forward dash into guardG204.8%
backdash into evade down133.1%
forward movement into throwP+G112.7%
forward movement into Low Knuckle2P102.4%
forward movement92.2%
guardG into throwP+G92.2%
forward movement into Elbow Butt6P81.9%
Elbow Butt6P into Elbow Hammer6PP71.7%
backdash into Full Swing Upper33P71.7%
Ducking Low2K+G61.4%
forward dash into Low Knuckle2P61.4%

75 further openings account for the other 135 rounds.

Lion

backdash into evade up4115.5%
forward movement into guardG4015.1%
forward movement into punchP2910.9%
forward dash into guardG114.2%
forward movement into throwP+G114.2%
forward movement into forward dash103.8%
crouch into Dantai3K62.3%
forward dash into forward movement62.3%
guardG into throwP+G51.9%
Juchou Senshou8P+K into evade up41.5%
backdash into Senshippo66P41.5%
forward dash into Katousui2P41.5%
forward dash into throwP+G41.5%
forward movement into Katousui2P41.5%
forward movement into Koushu RensuiPP41.5%

61 further openings account for the other 82 rounds.

Aoi

backdash into evade up4115.7%
forward movement into guardG4115.7%
forward movement into punchP218.0%
forward movement into throwP+G114.2%
crouch into Maegeri3K103.8%
backdash into evade down93.4%
forward dash into forward movement93.4%
backdash into Sodeshinken33P+K72.7%
forward dash into guardG72.7%
backdash into throwP+G62.3%
forward movement into forward dash62.3%
backdash into Sou'unha66K51.9%
forward movement51.9%
forward dash into Gedan Shouda2P41.5%
guardG41.5%

53 further openings account for the other 76 rounds.

Sarah

forward movement into guardG4118.6%
backdash into evade up3013.6%
forward dash into guardG188.2%
forward movement into punchP115.0%
forward movement into forward dash83.6%
guardG83.6%
guardG into throwP+G62.7%
backdash into Crescent Heel4K+G52.3%
forward dash into forward movement52.3%
forward dash into throwP+G52.3%
forward movement into throwP+G52.3%
backdash into evade down31.4%
crouch dash forward into throwP+G31.4%
forward dash into Hide Side Kick (Deflect)P+K31.4%
forward dash into evade up31.4%

51 further openings account for the other 66 rounds.

Akira

backdash into evade up3315.2%
guardG into throwP+G209.2%
Rimon Chouchu66P104.6%
forward dash into Jouho Touken6P83.7%
forward dash into guardG83.7%
guardG into Jouho Touken6P83.7%
guardG into forward dash83.7%
Chouyoushu1P52.3%
backdash into Jouho Senshou46P52.3%
forward movement into guardG52.3%
forward movement into punchP52.3%
guardG52.3%
backdash into throwP+G41.8%
crouch dash forward into guardG41.8%
evade down into guardG41.8%

65 further openings account for the other 85 rounds.

Wolf

backdash into evade up2310.9%
forward movement into guardG188.5%
crouch dash forward into guardG125.7%
forward dash into guardG125.7%
forward movement into punchP94.3%
crouch dash back into guardG83.8%
guardG into throwP+G83.8%
backdash into evade down73.3%
backdash into punchP73.3%
crouch dash forward into evade down41.9%
evade down into guardG41.9%
forward dash into throwP+G41.9%
forward movement into Low Hammer2P41.9%
backdash into Heavy Middle Kick3K+G31.4%
crouch dash back31.4%

62 further openings account for the other 85 rounds.

Vanessa

Offensive Style: forward movement into guardG4825.0%
Offensive Style: forward movement into forward dash157.8%
Offensive Style: backdash into evade down115.7%
Offensive Style: backdash into evade up94.7%
Offensive Style: forward dash into guardG94.7%
Offensive Style: forward movement into throwP+G94.7%
Offensive Style: guard into throwP+G84.2%
Offensive Style: forward movement73.6%
Offensive Style: forward movement into punchP73.6%
Offensive Style: forward dash into throwP+G63.1%
Offensive Style: guard63.1%
Offensive Style: crouch dash forward into guardG42.1%
Offensive Style: forward dash into Body Blow6P31.6%
Offensive Style: forward dash into forward movement31.6%
Offensive Style: backdash into throwP+G21.0%

40 further openings account for the other 45 rounds.

Lei Fei

forward movement into guardG3317.6%
backdash into evade up2111.2%
forward dash into guardG115.8%
forward movement into forward dash115.8%
guardG105.3%
backdash into evade down73.7%
forward dash into forward movement52.7%
forward movement42.1%
Dantai4K31.6%
Toushou66P into forward dash31.6%
forward movement into Fukusoushou2P31.6%
forward movement into crouch31.6%
forward movement into evade down31.6%
forward movement into throwP+G31.6%
guardG into Fukusoushou2P31.6%

50 further openings account for the other 65 rounds.

Kage

forward movement into guardG2012.7%
backdash into evade up159.6%
forward dash into guardG106.4%
forward movement into punchP85.1%
forward movement into throwP+G74.5%
guardG74.5%
backdash into evade down63.8%
forward movement into forward dash63.8%
forward dash into Jizuridan2P53.2%
crouch dash back into guardG42.5%
crouch dash forward into guardG42.5%
forward movement into Jizuridan2P42.5%
Fusenjin3P into Shippuzan3PP31.9%
evade down into guardG31.9%
forward dash into forward movement31.9%

44 further openings account for the other 52 rounds.

Jacky

backdash into evade up1611.6%
forward movement into guardG107.2%
crouch dash forward into guardG85.8%
forward dash into evade up85.8%
forward movement into punchP85.8%
forward dash into guardG75.1%
backdash into evade down53.6%
Dash Hammer Kick66K into forward movement42.9%
Slant Back Knuckle1P into Rage Kick1PK42.9%
forward movement into Jab StraightPP42.9%
forward movement into forward dash42.9%
crouch dash forward into Smash Straight Jab3PP32.2%
crouch dash forward into evade down32.2%
evade down into guardG32.2%
forward dash into punchP32.2%

40 further openings account for the other 48 rounds.

Counted from 33 of the 52 matches played. The rest were not pulled for openings.

Lau

backdash into evade up2419.5%
forward dash into guardG2117.1%
crouch dash forward into guardG108.1%
forward movement into guardG75.7%
forward dash into evade up43.2%
Fukko Kensou1P32.4%
backdash into Ko'en Senshi66K+G32.4%
forward dash into forward movement32.4%
forward movement into punchP32.4%
Senpuga~KokeiK+G21.6%
crouch dash back into crouch dash forward21.6%
crouch into Senchutai3K21.6%
forward dash into punchP21.6%
forward movement into Souchuken2P21.6%
guardG into throwP+G21.6%

33 further openings account for the other 33 rounds.

Pai

forward movement into guardG637.5%
forward movement into punchP425.0%
forward dash into evade up212.5%
backward movement into evade up16.2%
crouch into Senchutai3K16.2%
forward movement into Souanshou3P+K16.2%
forward movement into Souchuken2P16.2%