Virtua Fighter 5 REVO · v1.10 · Region: Asia
ねこまじん
Characters played — VF5's own record
| Sarah | 37 | 1,818 | 949 | 869 | 52.2% |
|---|---|---|---|---|---|
| Jacky | 34 | 1,382 | 714 | 668 | 51.7% |
| Wolf | 36 | 1,158 | 614 | 544 | 53.0% |
| Aoi | 37 | 950 | 545 | 405 | 57.4% |
| Lion | 37 | 900 | 491 | 409 | 54.6% |
| Akira | 33 | 784 | 411 | 373 | 52.4% |
| Dural | — | 629 | 314 | 315 | 49.9% |
| Shun | — | 514 | 283 | 231 | 55.1% |
| Lau | 34 | 468 | 251 | 217 | 53.6% |
| Goh | 33 | 420 | 229 | 191 | 54.5% |
| Lei Fei | 33 | 404 | 228 | 176 | 56.4% |
| Vanessa | 33 | 355 | 212 | 143 | 59.7% |
| Kage | 34 | 344 | 202 | 142 | 58.7% |
| Jeffry | 34 | 253 | 151 | 102 | 59.7% |
| Pai | 34 | 253 | 152 | 101 | 60.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 90 | 48 | 42 | 53.3% | +0.3 |
|---|---|---|---|---|---|
| Jacky | 74 | 43 | 31 | 58.1% | +9.2 |
| Wolf | 57 | 35 | 22 | 61.4% | +5.5 |
| Jeffry | 51 | 31 | 20 | 60.8% | +8.2 |
| Lion | 50 | 29 | 21 | 58.0% | +6.9 |
| Sarah | 48 | 22 | 26 | 45.8% | -6.1 |
| Lei Fei | 39 | 12 | 27 | 30.8% | -19.8 |
| Shun | 39 | 16 | 23 | 41.0% | -10.8 |
| Lau | 38 | 16 | 22 | 42.1% | -6.5 |
| Kage | 36 | 12 | 24 | 33.3% | -19.9 |
| El Blaze | 32 | 17 | 15 | 53.1% | +0.0 |
| Aoi | 30 | 14 | 16 | 46.7% | -5.8 |
| Jean | 30 | 18 | 12 | 60.0% | +6.2 |
| Dural | 29 | 18 | 11 | 62.1% | +2.5 |
| Pai | 27 | 16 | 11 | 59.3% | +2.9 |
| Brad | 26 | 15 | 11 | 57.7% | +12.2 |
| Goh | 26 | 20 | 6 | 76.9% | +25.2 |
| Eileen | 17 | 6 | 11 | 35.3% | -19.6 |
| Taka | 10 | 6 | 4 | 60.0% | +5.5 |
| Vanessa | 9 | 3 | 6 | 33.3% | -16.6 |
0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 99 | 53 | 46 | 53.5% | +0.0 |
|---|---|---|---|---|---|
| Octagon | 84 | 41 | 43 | 48.8% | -2.4 |
| Rectangle | 81 | 43 | 38 | 53.1% | +0.5 |
| Single Wall | 81 | 37 | 44 | 45.7% | -7.9 |
| Low Fence | 78 | 45 | 33 | 57.7% | +6.0 |
| Half Fence | 73 | 42 | 31 | 57.5% | +2.9 |
| Breakable Full Fence | 68 | 32 | 36 | 47.1% | -2.0 |
| Open | 63 | 28 | 35 | 44.4% | -6.8 |
| Breakable Half Fence | 55 | 38 | 17 | 69.1% | +15.8 |
| Full Fence and Open | 45 | 22 | 23 | 48.9% | -1.7 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 460 | 54.1% | 52.6% | +1.6 |
| No walls | 222 | 49.5% | 52.0% | -2.5 |
Walls against open: +4.0 points (95% range -3.9 to +12.0), p 0.316 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ★闘将拉麵男★ (Rank 35) | 24 | 8 | 16 | 33.3% |
|---|---|---|---|---|
| Koutei (Rank 30) | 20 | 13 | 7 | 65.0% |
| 天一 (Rank 34) | 14 | 9 | 5 | 64.3% |
| zaduhkj (Rank 35) | 13 | 5 | 8 | 38.5% |
| 漂泊の民回線ジプシー (Rank 38) | 13 | 5 | 8 | 38.5% |
| yas_md (Rank 33) | 10 | 8 | 2 | 80.0% |
| 躑躅 (Rank 36) | 10 | 0 | 10 | 0.0% |
| culis (Rank 30) | 9 | 8 | 1 | 88.9% |
| くりたろう (Rank 39) | 9 | 3 | 6 | 33.3% |
| ふぇに (Rank 32) | 9 | 5 | 4 | 55.6% |
| expensive-sand (Rank 39) | 8 | 4 | 4 | 50.0% |
| marchan-87 (Rank 36) | 8 | 5 | 3 | 62.5% |
| montanmo (Rank 38) | 8 | 3 | 5 | 37.5% |
| yta_k (Rank 35) | 8 | 2 | 6 | 25.0% |
| ベリル (Rank 35) | 8 | 5 | 3 | 62.5% |
| ji-ru_11 (Rank 30) | 7 | 6 | 1 | 85.7% |
| ∈挙動不審∋ (Rank 35) | 7 | 5 | 2 | 71.4% |
| Caretta222 (Rank 33) | 6 | 5 | 1 | 83.3% |
| EVOyan (Rank 30) | 6 | 3 | 3 | 50.0% |
| pizaman (Rank 35) | 6 | 2 | 4 | 33.3% |
| カミナリおやじ (Rank 32) | 6 | 4 | 2 | 66.7% |
| リーウ (Rank 32) | 6 | 3 | 3 | 50.0% |
| 獣王(設定2) (Rank 30) | 6 | 3 | 3 | 50.0% |
| 自作マニア@いにしえ (Rank 36) | 6 | 2 | 4 | 33.3% |
| 鳩男 (Rank 30) | 6 | 4 | 2 | 66.7% |
Most played opponents, most recent first
| pizaman (Rank 35) | 2026/09/18 | 6 | 2 | 4 | 33.3% |
|---|---|---|---|---|---|
| ∈挙動不審∋ (Rank 35) | 2026/09/17 | 7 | 5 | 2 | 71.4% |
| 天一 (Rank 34) | 2026/09/14 | 14 | 9 | 5 | 64.3% |
| 自作マニア@いにしえ (Rank 36) | 2026/09/14 | 6 | 2 | 4 | 33.3% |
| 躑躅 (Rank 36) | 2026/09/14 | 10 | 0 | 10 | 0.0% |
| ふぇに (Rank 32) | 2026/09/14 | 9 | 5 | 4 | 55.6% |
| zaduhkj (Rank 35) | 2026/09/14 | 13 | 5 | 8 | 38.5% |
| くりたろう (Rank 39) | 2026/09/08 | 9 | 3 | 6 | 33.3% |
| expensive-sand (Rank 39) | 2026/09/02 | 8 | 4 | 4 | 50.0% |
| 漂泊の民回線ジプシー (Rank 38) | 2026/08/31 | 13 | 5 | 8 | 38.5% |
| montanmo (Rank 38) | 2026/08/31 | 8 | 3 | 5 | 37.5% |
| marchan-87 (Rank 36) | 2026/08/31 | 8 | 5 | 3 | 62.5% |
| ベリル (Rank 35) | 2026/08/30 | 8 | 5 | 3 | 62.5% |
| yas_md (Rank 33) | 2026/08/17 | 10 | 8 | 2 | 80.0% |
| ★闘将拉麵男★ (Rank 35) | 2026/08/17 | 24 | 8 | 16 | 33.3% |
| カミナリおやじ (Rank 32) | 2026/08/17 | 6 | 4 | 2 | 66.7% |
| Koutei (Rank 30) | 2026/08/05 | 20 | 13 | 7 | 65.0% |
| EVOyan (Rank 30) | 2026/08/04 | 6 | 3 | 3 | 50.0% |
| 鳩男 (Rank 30) | 2026/08/04 | 6 | 4 | 2 | 66.7% |
| 獣王(設定2) (Rank 30) | 2026/08/04 | 6 | 3 | 3 | 50.0% |
| culis (Rank 30) | 2026/08/02 | 9 | 8 | 1 | 88.9% |
| yta_k (Rank 35) | 2026/07/29 | 8 | 2 | 6 | 25.0% |
| リーウ (Rank 32) | 2026/07/28 | 6 | 3 | 3 | 50.0% |
| Caretta222 (Rank 33) | 2026/07/27 | 6 | 5 | 1 | 83.3% |
| ji-ru_11 (Rank 30) | 2026/07/23 | 7 | 6 | 1 | 85.7% |
Round openings
Every character
| forward movement into guardG | 456 | 15.1% |
|---|---|---|
| backdash into evade up | 371 | 12.3% |
| forward dash into guardG | 155 | 5.1% |
| forward movement into punchP | 141 | 4.7% |
| forward movement into forward dash | 128 | 4.2% |
| forward movement into throwP+G | 89 | 3.0% |
| guardG into throwP+G | 81 | 2.7% |
| backdash into evade down | 69 | 2.3% |
| guardG | 65 | 2.1% |
| crouch dash forward into guardG | 49 | 1.6% |
| forward dash into forward movement | 49 | 1.6% |
| Offensive Style: forward movement into guardG | 48 | 1.6% |
| crouch dash back into guardG | 32 | 1.1% |
| forward dash into throwP+G | 31 | 1.0% |
| backdash into throwP+G | 28 | 0.9% |
548 further openings account for the other 1,226 rounds.
Counted from 739 of the 758 matches played. The rest were not pulled for openings.
Goh
| forward movement into guardG | 148 | 24.0% |
|---|---|---|
| backdash into evade up | 92 | 14.9% |
| forward movement into forward dash | 49 | 8.0% |
| forward movement into throwP+G | 37 | 6.0% |
| forward dash into guardG | 30 | 4.9% |
| guardG into throwP+G | 24 | 3.9% |
| guardG | 23 | 3.7% |
| forward movement into punchP | 19 | 3.1% |
| backdash into evade down | 14 | 2.3% |
| forward dash into forward movement | 10 | 1.6% |
| throwP+G | 8 | 1.3% |
| kickK | 7 | 1.1% |
| backdash into Karura4P+K | 6 | 1.0% |
| backdash into throwP+G | 6 | 1.0% |
| crouch dash back into guardG | 6 | 1.0% |
89 further openings account for the other 137 rounds.
Jeffry
| forward movement into guardG | 87 | 21.1% |
|---|---|---|
| backdash into evade up | 35 | 8.5% |
| forward movement into forward dash | 28 | 6.8% |
| forward movement into punchP | 22 | 5.3% |
| forward dash into guardG | 20 | 4.8% |
| backdash into evade down | 13 | 3.1% |
| forward movement into throwP+G | 11 | 2.7% |
| forward movement into Low Knuckle2P | 10 | 2.4% |
| forward movement | 9 | 2.2% |
| guardG into throwP+G | 9 | 2.2% |
| forward movement into Elbow Butt6P | 8 | 1.9% |
| Elbow Butt6P into Elbow Hammer6PP | 7 | 1.7% |
| backdash into Full Swing Upper33P | 7 | 1.7% |
| Ducking Low2K+G | 6 | 1.4% |
| forward dash into Low Knuckle2P | 6 | 1.4% |
75 further openings account for the other 135 rounds.
Lion
| backdash into evade up | 41 | 15.5% |
|---|---|---|
| forward movement into guardG | 40 | 15.1% |
| forward movement into punchP | 29 | 10.9% |
| forward dash into guardG | 11 | 4.2% |
| forward movement into throwP+G | 11 | 4.2% |
| forward movement into forward dash | 10 | 3.8% |
| crouch into Dantai3K | 6 | 2.3% |
| forward dash into forward movement | 6 | 2.3% |
| guardG into throwP+G | 5 | 1.9% |
| Juchou Senshou8P+K into evade up | 4 | 1.5% |
| backdash into Senshippo66P | 4 | 1.5% |
| forward dash into Katousui2P | 4 | 1.5% |
| forward dash into throwP+G | 4 | 1.5% |
| forward movement into Katousui2P | 4 | 1.5% |
| forward movement into Koushu RensuiPP | 4 | 1.5% |
61 further openings account for the other 82 rounds.
Aoi
| backdash into evade up | 41 | 15.7% |
|---|---|---|
| forward movement into guardG | 41 | 15.7% |
| forward movement into punchP | 21 | 8.0% |
| forward movement into throwP+G | 11 | 4.2% |
| crouch into Maegeri3K | 10 | 3.8% |
| backdash into evade down | 9 | 3.4% |
| forward dash into forward movement | 9 | 3.4% |
| backdash into Sodeshinken33P+K | 7 | 2.7% |
| forward dash into guardG | 7 | 2.7% |
| backdash into throwP+G | 6 | 2.3% |
| forward movement into forward dash | 6 | 2.3% |
| backdash into Sou'unha66K | 5 | 1.9% |
| forward movement | 5 | 1.9% |
| forward dash into Gedan Shouda2P | 4 | 1.5% |
| guardG | 4 | 1.5% |
53 further openings account for the other 76 rounds.
Sarah
| forward movement into guardG | 41 | 18.6% |
|---|---|---|
| backdash into evade up | 30 | 13.6% |
| forward dash into guardG | 18 | 8.2% |
| forward movement into punchP | 11 | 5.0% |
| forward movement into forward dash | 8 | 3.6% |
| guardG | 8 | 3.6% |
| guardG into throwP+G | 6 | 2.7% |
| backdash into Crescent Heel4K+G | 5 | 2.3% |
| forward dash into forward movement | 5 | 2.3% |
| forward dash into throwP+G | 5 | 2.3% |
| forward movement into throwP+G | 5 | 2.3% |
| backdash into evade down | 3 | 1.4% |
| crouch dash forward into throwP+G | 3 | 1.4% |
| forward dash into Hide Side Kick (Deflect)P+K | 3 | 1.4% |
| forward dash into evade up | 3 | 1.4% |
51 further openings account for the other 66 rounds.
Akira
| backdash into evade up | 33 | 15.2% |
|---|---|---|
| guardG into throwP+G | 20 | 9.2% |
| Rimon Chouchu66P | 10 | 4.6% |
| forward dash into Jouho Touken6P | 8 | 3.7% |
| forward dash into guardG | 8 | 3.7% |
| guardG into Jouho Touken6P | 8 | 3.7% |
| guardG into forward dash | 8 | 3.7% |
| Chouyoushu1P | 5 | 2.3% |
| backdash into Jouho Senshou46P | 5 | 2.3% |
| forward movement into guardG | 5 | 2.3% |
| forward movement into punchP | 5 | 2.3% |
| guardG | 5 | 2.3% |
| backdash into throwP+G | 4 | 1.8% |
| crouch dash forward into guardG | 4 | 1.8% |
| evade down into guardG | 4 | 1.8% |
65 further openings account for the other 85 rounds.
Wolf
| backdash into evade up | 23 | 10.9% |
|---|---|---|
| forward movement into guardG | 18 | 8.5% |
| crouch dash forward into guardG | 12 | 5.7% |
| forward dash into guardG | 12 | 5.7% |
| forward movement into punchP | 9 | 4.3% |
| crouch dash back into guardG | 8 | 3.8% |
| guardG into throwP+G | 8 | 3.8% |
| backdash into evade down | 7 | 3.3% |
| backdash into punchP | 7 | 3.3% |
| crouch dash forward into evade down | 4 | 1.9% |
| evade down into guardG | 4 | 1.9% |
| forward dash into throwP+G | 4 | 1.9% |
| forward movement into Low Hammer2P | 4 | 1.9% |
| backdash into Heavy Middle Kick3K+G | 3 | 1.4% |
| crouch dash back | 3 | 1.4% |
62 further openings account for the other 85 rounds.
Vanessa
| Offensive Style: forward movement into guardG | 48 | 25.0% |
|---|---|---|
| Offensive Style: forward movement into forward dash | 15 | 7.8% |
| Offensive Style: backdash into evade down | 11 | 5.7% |
| Offensive Style: backdash into evade up | 9 | 4.7% |
| Offensive Style: forward dash into guardG | 9 | 4.7% |
| Offensive Style: forward movement into throwP+G | 9 | 4.7% |
| Offensive Style: guard into throwP+G | 8 | 4.2% |
| Offensive Style: forward movement | 7 | 3.6% |
| Offensive Style: forward movement into punchP | 7 | 3.6% |
| Offensive Style: forward dash into throwP+G | 6 | 3.1% |
| Offensive Style: guard | 6 | 3.1% |
| Offensive Style: crouch dash forward into guardG | 4 | 2.1% |
| Offensive Style: forward dash into Body Blow6P | 3 | 1.6% |
| Offensive Style: forward dash into forward movement | 3 | 1.6% |
| Offensive Style: backdash into throwP+G | 2 | 1.0% |
40 further openings account for the other 45 rounds.
Lei Fei
| forward movement into guardG | 33 | 17.6% |
|---|---|---|
| backdash into evade up | 21 | 11.2% |
| forward dash into guardG | 11 | 5.8% |
| forward movement into forward dash | 11 | 5.8% |
| guardG | 10 | 5.3% |
| backdash into evade down | 7 | 3.7% |
| forward dash into forward movement | 5 | 2.7% |
| forward movement | 4 | 2.1% |
| Dantai4K | 3 | 1.6% |
| Toushou66P into forward dash | 3 | 1.6% |
| forward movement into Fukusoushou2P | 3 | 1.6% |
| forward movement into crouch | 3 | 1.6% |
| forward movement into evade down | 3 | 1.6% |
| forward movement into throwP+G | 3 | 1.6% |
| guardG into Fukusoushou2P | 3 | 1.6% |
50 further openings account for the other 65 rounds.
Kage
| forward movement into guardG | 20 | 12.7% |
|---|---|---|
| backdash into evade up | 15 | 9.6% |
| forward dash into guardG | 10 | 6.4% |
| forward movement into punchP | 8 | 5.1% |
| forward movement into throwP+G | 7 | 4.5% |
| guardG | 7 | 4.5% |
| backdash into evade down | 6 | 3.8% |
| forward movement into forward dash | 6 | 3.8% |
| forward dash into Jizuridan2P | 5 | 3.2% |
| crouch dash back into guardG | 4 | 2.5% |
| crouch dash forward into guardG | 4 | 2.5% |
| forward movement into Jizuridan2P | 4 | 2.5% |
| Fusenjin3P into Shippuzan3PP | 3 | 1.9% |
| evade down into guardG | 3 | 1.9% |
| forward dash into forward movement | 3 | 1.9% |
44 further openings account for the other 52 rounds.
Jacky
| backdash into evade up | 16 | 11.6% |
|---|---|---|
| forward movement into guardG | 10 | 7.2% |
| crouch dash forward into guardG | 8 | 5.8% |
| forward dash into evade up | 8 | 5.8% |
| forward movement into punchP | 8 | 5.8% |
| forward dash into guardG | 7 | 5.1% |
| backdash into evade down | 5 | 3.6% |
| Dash Hammer Kick66K into forward movement | 4 | 2.9% |
| Slant Back Knuckle1P into Rage Kick1PK | 4 | 2.9% |
| forward movement into Jab StraightPP | 4 | 2.9% |
| forward movement into forward dash | 4 | 2.9% |
| crouch dash forward into Smash Straight Jab3PP | 3 | 2.2% |
| crouch dash forward into evade down | 3 | 2.2% |
| evade down into guardG | 3 | 2.2% |
| forward dash into punchP | 3 | 2.2% |
40 further openings account for the other 48 rounds.
Counted from 33 of the 52 matches played. The rest were not pulled for openings.
Lau
| backdash into evade up | 24 | 19.5% |
|---|---|---|
| forward dash into guardG | 21 | 17.1% |
| crouch dash forward into guardG | 10 | 8.1% |
| forward movement into guardG | 7 | 5.7% |
| forward dash into evade up | 4 | 3.2% |
| Fukko Kensou1P | 3 | 2.4% |
| backdash into Ko'en Senshi66K+G | 3 | 2.4% |
| forward dash into forward movement | 3 | 2.4% |
| forward movement into punchP | 3 | 2.4% |
| Senpuga~KokeiK+G | 2 | 1.6% |
| crouch dash back into crouch dash forward | 2 | 1.6% |
| crouch into Senchutai3K | 2 | 1.6% |
| forward dash into punchP | 2 | 1.6% |
| forward movement into Souchuken2P | 2 | 1.6% |
| guardG into throwP+G | 2 | 1.6% |
33 further openings account for the other 33 rounds.
