VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Sarah

ねこまじん

  • Jeffry
  • Jacky
  • Goh
  • Aoi
  • Lion
  • Akira
  • Wolf
  • Vanessa
  • Lei Fei
  • Kage
  • Lau
  • Pai
Career matches11,323
Career win rate53.9%
Round win rate51.4%
Peak rank38
Distinct opponents319
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1789 #414 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah381,87097889252.3%
Jacky361,66985381651.1%
Wolf361,15861454453.0%
Aoi381,02658644057.1%
Lion3792350142254.3%
Akira3484444839653.1%
Dural—62931431549.9%
Shun—51428323155.1%
Lau3446825121753.6%
Jeffry3544625219456.5%
Goh3342022919154.5%
Lei Fei3340422817656.4%
Vanessa3335521214359.7%
Kage3434420214258.7%
Pai3425315210160.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,113 of 4,504 rounds counted

7.0 inputs a second (419 a minute) this season. Faster than 45% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry6.5387860
Jacky7.5449663
Goh7.1427616
Aoi6.7403503
Lion7.0420358
Akira7.947394
Sarah6.8410218
Wolf7.3439133
Vanessa6.7400192
Lei Fei7.5450188
Kage7.0422157
Lau7.5448115
Pai7.142816

By opponent's character

Akira7.2432510
Jacky7.4443451
Lion6.9413305
Kage6.7404273
Wolf7.3440225
Jeffry7.2434192
Lau7.4446218
Sarah7.1425209
Aoi6.7400212
Brad6.2375183
Shun7.0419175
Lei Fei6.6393188
Pai7.1427159
El Blaze6.6397136
Goh7.4444156
Vanessa6.3379142
Dural6.9417140
Jean6.8405116
Eileen6.739972
Taka6.538851

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira145776853.1%-1.8
Jacky113674659.3%+7.3
Lion82473557.3%+4.6
Kage70284240.0%-11.5
Wolf67402759.7%+2.7
Jeffry58352360.3%+6.2
Lau56243242.9%-5.8
Sarah55262947.3%-4.7
Aoi54272750.0%-4.3
Brad51272452.9%+7.3
Shun48192939.6%-13.0
Lei Fei46182839.1%-11.7
Pai41221953.7%-1.2
El Blaze40231757.5%+3.6
Goh3930976.9%+24.0
Vanessa35191654.3%+3.4
Dural33211263.6%+2.9
Jean32191359.4%+4.5
Eileen1861233.3%-23.5
Taka158753.3%-1.1

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence147767151.7%-3.0
Single Wall129587145.0%-8.1
Octagon121625951.2%-1.4
Low Fence110605054.5%+1.8
Rectangle108614756.5%+2.6
Half Fence106574953.8%-0.7
Open93474650.5%-1.4
Breakable Half Fence89563362.9%+9.6
Breakable Full Fence85463954.1%+4.2
Full Fence and Open64323250.0%-2.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls65654.6%53.4%+1.2
No walls33249.7%52.3%-2.6

Walls against open: +3.8 points (95% range -2.9 to +10.4), p 0.266 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Sore (Rank 37)2026/10/1481712.5%
ヘニオ (Rank 34)2026/10/141651131.2%
marchan-87 (Rank 37)2026/10/14138561.5%
elpopo_3378 (Rank 37)2026/10/14134930.8%
躑躅 (Rank 36)2026/10/122381534.8%
しょべるん (Rank 39)2026/10/12105550.0%
Shura1025 (Rank 36)2026/10/1284450.0%
DJG10159 (Rank 36)2026/10/12126650.0%
Koutei (Rank 32)2026/10/092416866.7%
★闘将拉麵男★ (Rank 38)2026/10/092992031.0%
漂泊の民回線ジプシー (Rank 37)2026/10/091551033.3%
kzkm92678 (Rank 36)2026/10/0885362.5%
montanmo (Rank 37)2026/10/05105550.0%
ケイメイざとぅ (Rank 33)2026/10/0285362.5%
pizaman (Rank 34)2026/10/02147750.0%
鳩男 (Rank 30)2026/09/2975271.4%
yas_md (Rank 33)2026/09/28119281.8%
ふぇに (Rank 35)2026/09/27128466.7%
天一 (Rank 34)2026/09/14149564.3%
zaduhkj (Rank 35)2026/09/14135838.5%
くりたろう (Rank 39)2026/09/0893633.3%
expensive-sand (Rank 39)2026/09/0284450.0%
ベリル (Rank 35)2026/08/3085362.5%
culis (Rank 30)2026/08/0298188.9%
yta_k (Rank 35)2026/07/2982625.0%

Round openings

Every character

forward movement into guardG51415.0%
backdash into evade up3369.8%
forward dash into guardG1795.2%
forward movement into punchP1705.0%
forward movement into forward dash1333.9%
guardG into throw escape942.7%
forward movement into throw escape892.6%
forward dash into forward movement792.3%
guardG661.9%
crouch dash forward into guardG631.8%
backdash into evade down581.7%
Offensive Style: forward movement into guardG461.3%
backdash into throwP+G401.2%
forward dash into evade up351.0%
crouch dash back into guardG300.9%

657 further openings account for the other 1,504 rounds.

Counted from 840 of the 1,098 matches played. The rest were not pulled for openings.

Goh

Career
229–191 · 54.5%
This season
147 matches · 42.9%
Peak rank
33

First hit in 47.0% of 613 rounds. Won 46.9% of the rounds they struck first, 49.2% of the rounds they were struck first.

Significant Tells

  • After losing a round: moves in first in 67.2% of rounds, against 44.0% after winning one.

How is this tested?

forward movement into guardG14824.0%
backdash into evade up7912.8%
forward movement into forward dash498.0%
forward dash into guardG304.9%
forward movement into throw escape284.5%
guardG into throw escape243.9%
guardG233.7%
forward movement into punchP193.1%
backdash into throwP+G111.8%
forward dash into forward movement101.6%
backdash into evade down91.5%
forward movement into throwP+G91.5%
backdash into Karura4P+K81.3%
backdash into Kirin33P81.3%
throw escape81.3%

93 further openings account for the other 153 rounds.

Jeffry

Career
252–194 · 56.5%
This season
212 matches · 51.9%
Peak rank
35

First hit in 54.7% of 510 rounds. Won 51.6% of the rounds they struck first, 45.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

forward movement into guardG11422.4%
backdash into evade up336.5%
forward movement into punchP316.1%
forward movement into forward dash305.9%
forward dash into guardG244.7%
forward movement into throw escape183.5%
backdash into evade down122.4%
guardG into throw escape122.4%
forward movement into Low Knuckle2P112.2%
backdash into Toe Kick2K102.0%
forward movement91.8%
forward movement into Elbow Butt6P91.8%
backdash into Full Swing Upper33P81.6%
Elbow Butt6P into Elbow Hammer6PP71.4%
forward dash into forward movement71.4%

92 further openings account for the other 175 rounds.

Counted from 128 of the 212 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira8–8 · 50%1–4 · 20%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

84 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
853–816 · 51.1%
This season
160 matches · 50.0%
Peak rank
36

First hit in 36.4% of 434 rounds. Won 50.0% of the rounds they struck first, 49.6% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

forward movement into guardG368.3%
backdash into evade up347.8%
forward dash into forward movement296.7%
forward dash into guardG276.2%
forward movement into punchP266.0%
crouch dash forward into guardG194.4%
forward dash into evade up163.7%
guardG into throw escape112.5%
Slant Back Knuckle1P into Rage Kick1PK81.8%
forward dash into punchP81.8%
forward movement into throw escape81.8%
Dash Hammer Kick66K into forward movement71.6%
backdash into Dash Hammer Kick66K71.6%
evade down into guardG71.6%
forward movement into Jab Double StraightPPP71.6%

107 further openings account for the other 184 rounds.

Counted from 104 of the 160 matches played. The rest were not pulled for openings.

Lion

Career
501–422 · 54.3%
This season
86 matches · 53.5%
Peak rank
37

First hit in 49.1% of 265 rounds. Won 54.6% of the rounds they struck first, 51.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up3914.7%
forward movement into guardG3714.0%
forward movement into punchP2910.9%
forward dash into guardG114.2%
forward movement into throw escape114.2%
forward movement into forward dash103.8%
crouch into Dantai3K62.3%
forward dash into forward movement62.3%
guardG into throw escape51.9%
Juchou Senshou8P+K into evade up41.5%
backdash into Senshippo66P41.5%
forward dash into Katousui2P41.5%
forward dash into throw escape41.5%
forward movement into Katousui2P41.5%
forward movement into Koushu RensuiPP41.5%

63 further openings account for the other 87 rounds.

Counted from 63 of the 86 matches played. The rest were not pulled for openings.

Aoi

Career
586–440 · 57.1%
This season
121 matches · 53.7%
Peak rank
38

First hit in 53.8% of 262 rounds. Won 58.2% of the rounds they struck first, 44.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into guardG4015.3%
backdash into evade up3513.4%
forward movement into punchP218.0%
crouch into Maegeri3K103.8%
backdash into Sodeshinken33P+K93.4%
forward dash into forward movement93.4%
forward movement into throw escape93.4%
backdash into throwP+G83.0%
backdash into evade down72.7%
forward dash into guardG72.7%
forward movement into forward dash62.3%
backdash into Sou'unha66K51.9%
forward movement51.9%
forward dash into Gedan Shouda2P41.5%
forward movement into Chudan Hiji'ate6P41.5%

57 further openings account for the other 83 rounds.

Counted from 64 of the 121 matches played. The rest were not pulled for openings.

Sarah

Career
978–892 · 52.3%
This season
75 matches · 56.0%
Peak rank
38

First hit in 48.6% of 245 rounds. Won 57.1% of the rounds they struck first, 47.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into guardG5020.4%
backdash into evade up2711.0%
forward dash into guardG187.3%
forward movement into punchP135.3%
forward movement into forward dash83.3%
guardG83.3%
backdash into Crescent Heel4K+G62.5%
guardG into throw escape62.5%
forward dash into forward movement52.0%
forward dash into throw escape41.6%
forward movement into throw escape41.6%
Hide Side Kick (Deflect)P+K31.2%
backdash into evade down31.2%
backdash into throwP+G31.2%
crouch dash forward into throw escape31.2%

62 further openings account for the other 84 rounds.

Counted from 60 of the 75 matches played. The rest were not pulled for openings.

Akira

Career
448–396 · 53.1%
This season
78 matches · 60.3%
Peak rank
34

First hit in 45.6% of 217 rounds. Won 55.6% of the rounds they struck first, 46.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up3013.8%
guardG into throw escape209.2%
Rimon Chouchu66P104.6%
guardG into Jouho Touken6P94.2%
forward dash into Jouho Touken6P83.7%
forward dash into guardG83.7%
guardG into forward dash83.7%
backdash into Jouho Senshou46P62.8%
Chouyoushu1P52.3%
forward movement into guardG52.3%
forward movement into punchP52.3%
guardG52.3%
backdash into Koboku214P41.8%
backdash into throwP+G41.8%
crouch dash forward into guardG41.8%

68 further openings account for the other 86 rounds.

Counted from 55 of the 78 matches played. The rest were not pulled for openings.

Wolf

Career
614–544 · 53.0%
This season
51 matches · 56.9%
Peak rank
36

First hit in 46.5% of 211 rounds. Won 56.1% of the rounds they struck first, 51.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up209.5%
forward movement into guardG188.5%
crouch dash forward into guardG125.7%
forward dash into guardG125.7%
forward movement into punchP94.3%
guardG into throw escape83.8%
backdash into punchP73.3%
crouch dash back into guardG73.3%
backdash into evade down62.8%
crouch dash forward into evade down41.9%
evade down into guardG41.9%
forward movement into Low Hammer2P41.9%
backdash into Heavy Middle Kick3K+G31.4%
backdash into throwP+G31.4%
crouch dash back31.4%

67 further openings account for the other 91 rounds.

Vanessa

Career
212–143 · 59.7%
This season
49 matches · 71.4%
Peak rank
33

First hit in 20.4% of 191 rounds. Won 53.9% of the rounds they struck first, 63.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: forward movement into guardG4624.0%
Offensive Style: forward movement into forward dash157.8%
Offensive Style: forward movement into throw escape115.7%
Offensive Style: backdash into evade up94.7%
Offensive Style: forward dash into guardG94.7%
Offensive Style: guard into throw escape84.2%
Offensive Style: forward movement73.6%
Offensive Style: forward movement into punchP73.6%
Offensive Style: backdash into evade down63.1%
Offensive Style: forward dash into throw escape63.1%
Offensive Style: guard63.1%
Offensive Style: crouch dash forward into guardG42.1%
Offensive Style: forward dash into Body Blow6P31.6%
Offensive Style: forward dash into forward movement31.6%
Offensive Style: backdash into punchP21.0%

44 further openings account for the other 50 rounds.

Lei Fei

Career
228–176 · 56.4%
This season
46 matches · 60.9%
Peak rank
33

First hit in 47.9% of 188 rounds. Won 72.2% of the rounds they struck first, 40.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into guardG3317.6%
backdash into evade up158.0%
forward dash into guardG115.8%
forward movement into forward dash115.8%
guardG105.3%
backdash into evade down63.2%
backdash into throwP+G52.7%
forward dash into forward movement52.7%
backdash into Shaten Renshou33PP42.1%
forward movement42.1%
Dantai4K31.6%
Toushou66P into forward dash31.6%
forward movement into Fukusoushou2P31.6%
forward movement into crouch31.6%
forward movement into evade down31.6%

51 further openings account for the other 69 rounds.

Kage

Career
202–142 · 58.7%
This season
39 matches · 69.2%
Peak rank
34

First hit in 51.9% of 156 rounds. Won 56.8% of the rounds they struck first, 60.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into guardG2012.7%
backdash into evade up106.4%
forward dash into guardG106.4%
forward movement into punchP85.1%
guardG74.5%
forward movement into forward dash63.8%
forward movement into throw escape63.8%
backdash into evade down53.2%
forward dash into Jizuridan2P53.2%
crouch dash forward into guardG42.5%
forward movement into Jizuridan2P42.5%
Fusenjin3P into Shippuzan3PP31.9%
backdash into Hagakure-ryu In Raijingeki46P+K31.9%
evade down into guardG31.9%
forward dash into forward movement31.9%

49 further openings account for the other 60 rounds.

Lau

Career
251–217 · 53.6%
This season
30 matches · 30.0%
Peak rank
34

First hit in 38.5% of 122 rounds. Won 44.7% of the rounds they struck first, 40.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into guardG2117.1%
backdash into evade up1411.4%
crouch dash forward into guardG108.1%
forward movement into guardG75.7%
backdash into Ko'en Senshi66K+G43.2%
forward dash into evade up43.2%
Fukko Kensou1P32.4%
backdash into Sako Soushou4P+K32.4%
forward dash into forward movement32.4%
forward movement into punchP32.4%
Senpuga~KokeiK+G21.6%
backdash into Senkyaku Chushou3KP21.6%
backdash into throw escape21.6%
crouch into Senchutai3K21.6%
forward dash into punchP21.6%

39 further openings account for the other 41 rounds.

Pai

Career
152–101 · 60.1%
This season
4 matches · 50.0%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into guardG637.5%
forward movement into punchP425.0%
forward dash into evade up212.5%
backward movement into evade up16.2%
crouch into Senchutai3K16.2%
forward movement into Souanshou3P+K16.2%
forward movement into Souchuken2P16.2%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (44 here; about 2.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Goh: 1 of 15 tests hold up
  • Jeffry: 0 of 15 tests hold up
  • Jacky: 0 of 14 tests hold up
  • Lion: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Pai: not tested (too few rounds)