VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

takamo_white

Career matches3,471
Career win rate50.8%
Round win rate49.3%
Peak rank35
Distinct opponents145
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun353,4711,7621,70950.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky70343648.6%+2.0
Akira52312159.6%+9.1
Jean52292355.8%+4.0
Jeffry49222744.9%-6.2
Lau46222447.8%+1.4
Goh33191457.6%+6.0
Wolf32211165.6%+16.4
Aoi27161159.3%+5.3
Lion24131154.2%+4.1
Brad2191242.9%-4.5
Lei Fei1961331.6%-20.0
Kage1861233.3%-11.8
Shun167943.8%-2.0
Vanessa1510566.7%+7.5
El Blaze123925.0%-24.6
Taka114736.4%-18.4
Eileen81712.5%-43.7
Sarah83537.5%-9.7
Pai75271.4%+14.4
Dural42250.0%-5.9

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence63362757.1%+4.6
Rectangle63293446.0%-3.6
Single Wall62332953.2%+3.0
Half Fence58332556.9%+7.7
Octagon55243143.6%-9.5
Breakable Full Fence54252946.3%-1.1
Breakable Half Fence52252748.1%-4.2
Open42222052.4%+3.1
Full Fence31151648.4%-3.3
Full Fence and Open2191242.9%-4.9

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls31348.2%50.2%-2.0
No walls16754.5%51.3%+3.2

Walls against open: -5.2 points (95% range -15.3 to +4.9), p 0.314 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

えなお (Rank 35)2026/09/2385362.5%
タイヨウ (Rank 34)2026/09/2295455.6%
ぬっき~@ (Rank 36)2026/09/15148657.1%
ENGLID (Rank 39)2026/09/117070.0%
えびもち (Rank 34)2026/09/11135838.5%
zaduhkj (Rank 34)2026/09/1183537.5%
影虎 (Rank 33)2026/09/0986275.0%
寿司眼鉄 (Rank 37)2026/09/0892722.2%
poteto (Rank 35)2026/09/0574357.1%
ヘニオ (Rank 34)2026/09/04129375.0%
楽天アキラ (Rank 32)2026/09/0262433.3%
zakisan (Rank 36)2026/08/281651131.2%
★闘将拉麵男★ (Rank 37)2026/08/281971236.8%
ふぇに (Rank 35)2026/08/26149564.3%
漂泊の民回線ジプシー (Rank 37)2026/08/261431121.4%
会長さん (Rank 32)2026/08/22168850.0%
LEO (Rank 36)2026/08/2263350.0%
aona (Rank 36)2026/08/2083537.5%
のみ (Rank 33)2026/08/0421101147.6%
BigBoin (Rank 31)2026/07/2286275.0%
五寸釘くん (Rank 34)2026/07/2285362.5%
poco/ぽこ (Rank 33)2026/07/0362433.3%
さいたま梅澤/T.Umezawa (Rank 30)2026/06/1086275.0%
MikuMartineau (Rank 31)2026/06/031614287.5%
しゅが~nsr (Rank 28)2026/05/2065183.3%

Round openings

Shun

Gyou'in Haishu3P into guardG26013.0%
crouch into Haisenchu1P23911.9%
Gyou'in Haishu3P1537.6%
backdash into offensive move1527.6%
forward dash into throwP+G1396.9%
Tenshin Benshu4P+K1256.2%
backdash into Getsuga Gakushu46P844.2%
punchP into RengekiPP663.3%
crouch dash forward into Gyou'in Haishu3P562.8%
Tenshin Souchushou6P+K532.6%
backdash into Gyou'in Haishu3P502.5%
offensive move422.1%
offensive move into evade down381.9%
Gyou'in Haishu3P into forward dash341.7%
crouch into Gyou'in Haishu3P231.1%

116 further openings account for the other 490 rounds.

Counted from 504 of the 524 matches played. The rest were not pulled for openings.