VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Eileen

ElKirbySt

  • Jacky
  • Sarah
  • Jean
  • Aoi
Career matches451
Career win rate60.1%
Round win rate36.6%
Peak rank22
Distinct opponents16
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1123 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen221811057658.0%
Jacky21119724760.5%
Jean1888513758.0%
Sarah1444291565.9%
Aoi131914573.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

216 of 216 rounds counted

12.1 inputs a second (724 a minute) this season. Faster than 100% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen12.1727108
Jacky11.971454
Sarah12.273137
Jean12.373614
Aoi11.06593

By opponent's character

Sarah12.675744
Akira12.172540
Pai12.273435
Jeffry11.770425
Aoi11.870519
Brad12.373622
Jacky10.965310
Lau10.76398
Shun12.67546
Vanessa12.37407

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah113827.3%-0.7
Akira104640.0%+21.8
Pai9090.0%-17.1
Jeffry61516.7%-10.9
Aoi51420.0%+8.8
Brad52340.0%+5.2
Jacky21150.0%+32.2
Lau2020.0%-15.6
Shun2020.0%-6.8
Vanessa2020.0%-35.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence1521313.3%-6.6
Half Fence101910.0%-9.2
Open92722.2%-3.0
Rectangle64266.7%+45.8
Octagon52340.0%+23.8
Breakable Half Fence4040.0%-36.2
Breakable Full Fence1010.0%-28.0
Low Fence1010.0%-45.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4122.0%20.9%+1.1
No walls1020.0%26.7%-6.7

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

MangoSlice (Rank 14)93633.3%
chillsaiyan (Rank 14)94544.4%
AmazedArts (Rank 21)5050.0%
S_C_H_T_O_M_P (Rank 25)51420.0%
TTV/ProdiiJey (Rank 15)52340.0%
ZachAttack (Rank 21)41325.0%
Always_theW0kest (Rank 12)2020.0%
GrandoBrando (Rank 17)21150.0%
KidCloyster (Rank 21)2020.0%
Smi1e (Rank 26)2020.0%
brothaman13 (Rank 24)2020.0%
seedash (Rank 32)2020.0%
snotpiggy (Rank 21)2020.0%
Seabass23 (Rank 7)1010.0%
The8thOne (Rank 28)1010.0%
paperpanels (Rank 11)1010.0%

Most played opponents, most recent first

S_C_H_T_O_M_P (Rank 25)2026/10/0251420.0%
seedash (Rank 32)2026/10/022020.0%
brothaman13 (Rank 24)2026/10/022020.0%
Smi1e (Rank 26)2026/09/302020.0%
snotpiggy (Rank 21)2026/09/272020.0%
ZachAttack (Rank 21)2026/09/1741325.0%
TTV/ProdiiJey (Rank 15)2026/09/1752340.0%
AmazedArts (Rank 21)2026/09/165050.0%
GrandoBrando (Rank 17)2026/09/1621150.0%
KidCloyster (Rank 21)2026/09/152020.0%
Seabass23 (Rank 7)2026/09/141010.0%
The8thOne (Rank 28)2026/09/141010.0%
chillsaiyan (Rank 14)2026/09/1494544.4%
Always_theW0kest (Rank 12)2026/09/132020.0%
MangoSlice (Rank 14)2026/09/1393633.3%
paperpanels (Rank 11)2026/09/111010.0%

Round openings

Every character

backdash2712.5%
backdash into backward movement83.7%
guardG73.2%
Rising Elbow6P into Elbow Side Chop6PP62.8%
punchP62.8%
punchP into Jab Straight62.8%
Middle Smash Back Knuckle6PP into Rib CrushPP6PPP41.9%
Standing Knee Kick Combo: Spark4KKK into Standing Knee Kick Combo: High Gear4KKKK41.9%
backdash into Standing Knee Kick Combo: High Gear4KKKK41.9%
crouch into Zensoutai2K+G41.9%
punchP into Enkou RensouPP41.9%
Beat KnuckleP+K31.4%
backdash into Switch Kick4K31.4%
backdash into Touku Geimentai4K+G31.4%
backdash into Zensoutai2K+G31.4%

99 further openings account for the other 124 rounds.

Eileen

Career
105–76 · 58.0%
This season
27 matches · 22.2%
Peak rank
22

First hit in 63.0% of 108 rounds. Won 36.8% of the rounds they struck first, 32.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash2220.4%
backdash into backward movement76.5%
punchP65.6%
crouch into Zensoutai2K+G43.7%
punchP into Enkou RensouPP43.7%
backdash into Touku Geimentai4K+G32.8%
backdash into Zensoutai2K+G32.8%
punchP into Fukushinshou2P32.8%
Dokuritsu SouganP+K21.9%
Soumensou4P into Juji Kimensou4PP21.9%
backdash into Juji Kimensou4PP21.9%
backdash into guardG21.9%
backdash into punchP21.9%
evade up into Hikou Bokushoku9P21.9%
guardG21.9%

39 further openings account for the other 42 rounds.

Jacky

Career
72–47 · 60.5%
This season
13 matches · 15.4%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Smash Back Knuckle6PP into Rib CrushPP6PPP47.4%
Standing Knee Kick Combo: Spark4KKK into Standing Knee Kick Combo: High Gear4KKKK47.4%
backdash into Standing Knee Kick Combo: High Gear4KKKK47.4%
Beat KnuckleP+K35.6%
backdash35.6%
kickK into Double Spinning KickKK35.6%
Double Dragon9K23.7%
Long Stride Back Knuckle4P+K23.7%
Smash Straight Jab3PP into Lightning Back Knuckle3PPP23.7%
backdash into High Angle Upper Kick6K23.7%
backdash into Long Stride Back Knuckle4P+K23.7%
punchP into Rib CrushPP6PPP23.7%
High Angle Upper Kick6K into Bil Jee6P+K11.9%
High Angle Upper Kick6K into Dash Hammer Kick66K11.9%
High Angle Upper Kick6K into kickK11.9%

18 further openings account for the other 18 rounds.

Sarah

Career
29–15 · 65.9%
This season
9 matches · 44.4%
Peak rank
14

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rising Elbow6P into Elbow Side Chop6PP616.2%
punchP into Jab StraightPP513.5%
backdash into Switch Kick4K38.1%
Sharpsword44K into Sharpsword Combo44KK25.4%
kickK into Switch Kick4K25.4%
punchP into Elbow Side Chop6PP25.4%
Back Knuckle4P into Serpent Rage4PK12.7%
Back Spin KickK+G into Crescent Heel4K+G12.7%
Dragon Smash Cannon1K into Double Thrust KickKK12.7%
Hide Side Kick (Deflect)P+K into punchP12.7%
Jab StraightPP into Double Punch Back KickPPK12.7%
Somersault Kick7K12.7%
backdash12.7%
backdash into back, back punch+kick+guard44P+K+G12.7%
backdash into evade down12.7%

8 further openings account for the other 8 rounds.

Jean

Career
51–37 · 58.0%
This season
4 matches · 0.0%
Peak rank
18

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG321.4%
punchP into KounirenPP214.3%
Hangetsu NirenzukiP+K17.1%
Hou'ou Kourui Otoshi4K+G17.1%
KounirenPP into KagizukiPPP17.1%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP17.1%
backdash17.1%
backdash into Doumawashi Kaitengeri46K+G17.1%
backdash into backward movement17.1%
forward movement into KounirenPP17.1%
forward movement into punchP17.1%

Aoi

Career
14–5 · 73.7%
This season
1 matches · 0.0%
Peak rank
13

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

back punch+kick+guard4P+K+G133.3%
guardG133.3%
punchP into Tsumujisakura6PP133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Eileen: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Aoi: not tested (too few rounds)