VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Pai

赤丹しわぽ

  • Sarah
  • El Blaze
  • Jeffry
  • Kage
Career matches675
Career win rate93.9%
Round win rate80.7%
Peak rank42
Distinct opponents99
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

2217 #1 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai422962771993.6%
El Blaze42122114893.4%
Sarah41120114695.0%
Jeffry4110598793.3%
Kage353231196.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

648 of 866 rounds counted

10.3 inputs a second (618 a minute) this season. Faster than 96% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah10.0601348
El Blaze10.9652195
Kage10.2613105

By opponent's character

Akira10.663378
Jeffry10.261365
Kage10.864548
Goh10.261160
Jacky10.663661
Sarah10.562933
El Blaze10.160637
Pai9.959616
Lion10.462339
Vanessa9.758128
Wolf10.864832
Aoi10.362026
Jean10.060225
Lau10.261418
Eileen10.261510
Lei Fei9.959422
Brad10.059820
Taka10.261317
Dural9.657713

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2625196.2%+2.1
Jeffry2522388.0%-4.3
Kage2221195.5%+1.3
Goh1918194.7%-0.7
Jacky18180100.0%+5.9
Sarah1714382.3%-13.1
El Blaze1514193.3%-0.3
Pai14140100.0%+6.5
Lion13130100.0%+6.5
Vanessa10100100.0%+6.2
Wolf990100.0%+4.1
Aoi880100.0%+4.9
Jean770100.0%+5.4
Lau770100.0%+4.8
Eileen64266.7%-28.5
Lei Fei65183.3%-11.9
Brad54180.0%-15.3
Shun550100.0%+6.3
Taka550100.0%+5.4
Dural440100.0%+8.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall3330390.9%-4.5
Open3129293.5%-1.2
Octagon2625196.2%+2.9
Half Fence2220290.9%-1.9
Low Fence22220100.0%+6.7
Full Fence20200100.0%+5.3
Breakable Full Fence19190100.0%+6.6
Breakable Half Fence18180100.0%+5.9
Rectangle1817194.4%-0.7
Full Fence and Open13130100.0%+5.6

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12396.7%94.1%+2.7
No walls8694.2%94.5%-0.3

Walls against open: +3.0 points (95% range -4.1 to +10.0), p 0.407 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ルドルフ (Rank 33)2026/10/02880100.0%
NORESPECT (Rank 36)2026/10/02440100.0%
zakisan (Rank 36)2026/10/02440100.0%
ふぇに (Rank 35)2026/10/02440100.0%
ピーエス (Rank 39)2026/09/05440100.0%
ゲッパー (Rank 38)2026/09/05660100.0%
ken-inu-12 (Rank 42)2026/09/05440100.0%
いくお (Rank 42)2026/09/0532166.7%
ゼータ(MSZ-006) (Rank 39)2026/08/26330100.0%
cyomiko (Rank 40)2026/08/2643175.0%
めがじぇね (Rank 42)2026/08/26770100.0%
Aki (Rank 41)2026/08/26440100.0%
ikkyusaaan (Rank 41)2026/08/2698188.9%
rigoura0727 (Rank 40)2026/08/2632166.7%
lovejam5333 (Rank 34)2026/08/22330100.0%
ダンプよっし~2.0 (Rank 39)2026/08/22109190.0%
★闘将拉麵男★ (Rank 35)2026/07/31770100.0%
ちのぶらっ! (Rank 40)2026/07/2264266.7%
PHILTER_BOX (Rank 39)2026/07/22440100.0%
muumuu (Rank 38)2026/06/05440100.0%
しょべるん (Rank 38)2026/06/0532166.7%
どらうるふ (Rank 38)2026/04/21440100.0%
カルティカ (Rank 40)2026/04/1732166.7%
伊藤カイジ系【智也】 (Rank 38)2026/04/16550100.0%
Re:Biz (Rank 40)2026/04/06550100.0%

Round openings

Every character

backdash into evade down698.0%
backdash into throw escape566.5%
backdash into punchP455.2%
forward dash into evade down354.0%
forward movement into punchP313.6%
forward dash into evade up283.2%
backdash into evade up273.1%
High-Speed Jab46P212.4%
crouch dash forward into throw escape212.4%
forward dash into throw escape212.4%
backdash into Shadow Spear6K192.2%
forward dash into punchP182.1%
crouch dash forward into evade down172.0%
evade down into forward dash172.0%
crouch dash back into guardG151.7%

196 further openings account for the other 428 rounds.

Sarah

Career
114–6 · 95.0%
This season
98 matches · 94.9%
Peak rank
41

First hit in 55.1% of 341 rounds. Won 83.5% of the rounds they struck first, 82.3% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: opens with “forward movement into P punch” in 20.4% of rounds, against 3.4% in their other rounds.

How is this tested?

backdash into evade down329.2%
backdash into throw escape257.2%
forward dash into evade down257.2%
backdash into punchP216.0%
forward movement into punchP216.0%
forward dash into evade up185.2%
forward dash into throw escape174.9%
forward dash into punchP144.0%
backdash into evade up123.5%
crouch dash forward into throw escape102.9%
evade down into forward dash102.9%
forward dash into Rising Elbow6P102.9%
crouch dash back into guardG82.3%
crouch dash forward into evade down72.0%
evade up into throw escape72.0%

64 further openings account for the other 111 rounds.

El Blaze

Career
114–8 · 93.4%
This season
64 matches · 96.9%
Peak rank
42

First hit in 61.1% of 234 rounds. Won 81.8% of the rounds they struck first, 79.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

High-Speed Jab46P219.0%
backdash into throw escape219.0%
backdash into Shadow Spear6K198.1%
backdash into evade down135.6%
backdash into punchP114.7%
backdash into Jab~High KickPK73.0%
backward movement into Shadow Strike6P73.0%
crouch dash back into Shadow Spear6K73.0%
crouch dash forward into throw escape73.0%
backdash into Volcano Upper4P+K62.6%
crouch dash forward into Volcano Upper4P+K62.6%
backdash into evade up52.1%
backdash into Darkness Sword43K+G41.7%
backdash into kickK41.7%
crouch dash back into evade down41.7%

58 further openings account for the other 92 rounds.

Jeffry

Career
98–7 · 93.3%
This season
31 matches · 80.7%
Peak rank
41

First hit in 53.3% of 120 rounds. Won 70.3% of the rounds they struck first, 64.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Toe Kick2K108.3%
backdash into punchP97.5%
backdash into evade down86.7%
backdash into evade up86.7%
evade down into punchP65.0%
backdash into Low Knuckle2P43.3%
backdash into throw escape43.3%
crouch dash back into Toe Kick2K43.3%
crouch dash forward into Toe Kick2K43.3%
evade down into Toe Kick2K32.5%
forward dash into Ducking Low2K+G32.5%
forward dash into evade down32.5%
forward movement into punchP32.5%
backdash into down-back kick1K21.7%
crouch dash back into Overblow Shoulder66P+K21.7%

42 further openings account for the other 47 rounds.

Kage

Career
31–1 · 96.9%
This season
30 matches · 96.7%
Peak rank
35

First hit in 57.1% of 105 rounds. Won 85.0% of the rounds they struck first, 84.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1413.3%
forward dash into evade up87.6%
backdash into Nakageri3K76.7%
crouch dash forward into evade down65.7%
crouch dash forward into Hiji'uchi6P54.8%
forward dash into evade down54.8%
crouch dash back into Nakageri3K43.8%
backdash into Nirenkyaku3KK32.9%
crouch dash back into guardG32.9%
forward dash into Hiji'uchi6P32.9%
Rasen4P21.9%
backdash into Hiji'uchi6P21.9%
backdash into Jizuridan2P21.9%
backdash into Ryu'eikyaku66K21.9%
backdash into evade up21.9%

30 further openings account for the other 37 rounds.

Pai

Career
277–19 · 93.6%
This season
18 matches · 100.0%
Peak rank
42

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Soukasui3P58.2%
backdash into Senchutai3K46.6%
backdash into throw escape46.6%
crouch into Soukasui3P46.6%
forward dash into Honshin Soukyaku1K+G46.6%
crouch dash back into Souka Senpukyaku3PK34.9%
evade down into forward dash34.9%
evade down into throw escape34.9%
backdash into Bajou Kaikyuu236P23.3%
backdash into Souka Senpukyaku3PK23.3%
backdash into evade down23.3%
backdash into punchP23.3%
crouch dash back into Soukasui3P23.3%
forward movement into punchP23.3%
Honshin Soukyaku1K+G into Danshitsu6K11.6%

18 further openings account for the other 18 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (12 here; about 0.6 would come up by chance alone before the correction).

Tests behind each character's list

  • Sarah: 1 of 12 tests hold up
  • El Blaze: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Pai: not tested (too few rounds)