Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times2217 #1 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Pai | 42 | 296 | 277 | 19 | 93.6% |
|---|---|---|---|---|---|
| El Blaze | 42 | 122 | 114 | 8 | 93.4% |
| Sarah | 41 | 120 | 114 | 6 | 95.0% |
| Jeffry | 41 | 105 | 98 | 7 | 93.3% |
| Kage | 35 | 32 | 31 | 1 | 96.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
648 of 866 rounds counted10.3 inputs a second (618 a minute) this season. Faster than 96% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Sarah | 10.0 | 601 | 348 |
|---|---|---|---|
| El Blaze | 10.9 | 652 | 195 |
| Kage | 10.2 | 613 | 105 |
By opponent's character
| Akira | 10.6 | 633 | 78 |
|---|---|---|---|
| Jeffry | 10.2 | 613 | 65 |
| Kage | 10.8 | 645 | 48 |
| Goh | 10.2 | 611 | 60 |
| Jacky | 10.6 | 636 | 61 |
| Sarah | 10.5 | 629 | 33 |
| El Blaze | 10.1 | 606 | 37 |
| Pai | 9.9 | 596 | 16 |
| Lion | 10.4 | 623 | 39 |
| Vanessa | 9.7 | 581 | 28 |
| Wolf | 10.8 | 648 | 32 |
| Aoi | 10.3 | 620 | 26 |
| Jean | 10.0 | 602 | 25 |
| Lau | 10.2 | 614 | 18 |
| Eileen | 10.2 | 615 | 10 |
| Lei Fei | 9.9 | 594 | 22 |
| Brad | 10.0 | 598 | 20 |
| Taka | 10.2 | 613 | 17 |
| Dural | 9.6 | 577 | 13 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 26 | 25 | 1 | 96.2% | +2.1 |
|---|---|---|---|---|---|
| Jeffry | 25 | 22 | 3 | 88.0% | -4.3 |
| Kage | 22 | 21 | 1 | 95.5% | +1.3 |
| Goh | 19 | 18 | 1 | 94.7% | -0.7 |
| Jacky | 18 | 18 | 0 | 100.0% | +5.9 |
| Sarah | 17 | 14 | 3 | 82.3% | -13.1 |
| El Blaze | 15 | 14 | 1 | 93.3% | -0.3 |
| Pai | 14 | 14 | 0 | 100.0% | +6.5 |
| Lion | 13 | 13 | 0 | 100.0% | +6.5 |
| Vanessa | 10 | 10 | 0 | 100.0% | +6.2 |
| Wolf | 9 | 9 | 0 | 100.0% | +4.1 |
| Aoi | 8 | 8 | 0 | 100.0% | +4.9 |
| Jean | 7 | 7 | 0 | 100.0% | +5.4 |
| Lau | 7 | 7 | 0 | 100.0% | +4.8 |
| Eileen | 6 | 4 | 2 | 66.7% | -28.5 |
| Lei Fei | 6 | 5 | 1 | 83.3% | -11.9 |
| Brad | 5 | 4 | 1 | 80.0% | -15.3 |
| Shun | 5 | 5 | 0 | 100.0% | +6.3 |
| Taka | 5 | 5 | 0 | 100.0% | +5.4 |
| Dural | 4 | 4 | 0 | 100.0% | +8.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 33 | 30 | 3 | 90.9% | -4.5 |
|---|---|---|---|---|---|
| Open | 31 | 29 | 2 | 93.5% | -1.2 |
| Octagon | 26 | 25 | 1 | 96.2% | +2.9 |
| Half Fence | 22 | 20 | 2 | 90.9% | -1.9 |
| Low Fence | 22 | 22 | 0 | 100.0% | +6.7 |
| Full Fence | 20 | 20 | 0 | 100.0% | +5.3 |
| Breakable Full Fence | 19 | 19 | 0 | 100.0% | +6.6 |
| Breakable Half Fence | 18 | 18 | 0 | 100.0% | +5.9 |
| Rectangle | 18 | 17 | 1 | 94.4% | -0.7 |
| Full Fence and Open | 13 | 13 | 0 | 100.0% | +5.6 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 123 | 96.7% | 94.1% | +2.7 |
| No walls | 86 | 94.2% | 94.5% | -0.3 |
Walls against open: +3.0 points (95% range -4.1 to +10.0), p 0.407 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ダンプよっし~2.0 (Rank 39) | 10 | 9 | 1 | 90.0% |
|---|---|---|---|---|
| ikkyusaaan (Rank 41) | 9 | 8 | 1 | 88.9% |
| ルドルフ (Rank 33) | 8 | 8 | 0 | 100.0% |
| ★闘将拉麵男★ (Rank 35) | 7 | 7 | 0 | 100.0% |
| めがじぇね (Rank 42) | 7 | 7 | 0 | 100.0% |
| ちのぶらっ! (Rank 40) | 6 | 4 | 2 | 66.7% |
| ゲッパー (Rank 38) | 6 | 6 | 0 | 100.0% |
| Re:Biz (Rank 40) | 5 | 5 | 0 | 100.0% |
| 伊藤カイジ系【智也】 (Rank 38) | 5 | 5 | 0 | 100.0% |
| Aki (Rank 41) | 4 | 4 | 0 | 100.0% |
| NORESPECT (Rank 36) | 4 | 4 | 0 | 100.0% |
| PHILTER_BOX (Rank 39) | 4 | 4 | 0 | 100.0% |
| cyomiko (Rank 40) | 4 | 3 | 1 | 75.0% |
| ken-inu-12 (Rank 42) | 4 | 4 | 0 | 100.0% |
| muumuu (Rank 38) | 4 | 4 | 0 | 100.0% |
| zakisan (Rank 36) | 4 | 4 | 0 | 100.0% |
| どらうるふ (Rank 38) | 4 | 4 | 0 | 100.0% |
| ふぇに (Rank 35) | 4 | 4 | 0 | 100.0% |
| ピーエス (Rank 39) | 4 | 4 | 0 | 100.0% |
| lovejam5333 (Rank 34) | 3 | 3 | 0 | 100.0% |
| rigoura0727 (Rank 40) | 3 | 2 | 1 | 66.7% |
| いくお (Rank 42) | 3 | 2 | 1 | 66.7% |
| しょべるん (Rank 38) | 3 | 2 | 1 | 66.7% |
| カルティカ (Rank 40) | 3 | 2 | 1 | 66.7% |
| ゼータ(MSZ-006) (Rank 39) | 3 | 3 | 0 | 100.0% |
Most played opponents, most recent first
| ルドルフ (Rank 33) | 2026/10/02 | 8 | 8 | 0 | 100.0% |
|---|---|---|---|---|---|
| NORESPECT (Rank 36) | 2026/10/02 | 4 | 4 | 0 | 100.0% |
| zakisan (Rank 36) | 2026/10/02 | 4 | 4 | 0 | 100.0% |
| ふぇに (Rank 35) | 2026/10/02 | 4 | 4 | 0 | 100.0% |
| ピーエス (Rank 39) | 2026/09/05 | 4 | 4 | 0 | 100.0% |
| ゲッパー (Rank 38) | 2026/09/05 | 6 | 6 | 0 | 100.0% |
| ken-inu-12 (Rank 42) | 2026/09/05 | 4 | 4 | 0 | 100.0% |
| いくお (Rank 42) | 2026/09/05 | 3 | 2 | 1 | 66.7% |
| ゼータ(MSZ-006) (Rank 39) | 2026/08/26 | 3 | 3 | 0 | 100.0% |
| cyomiko (Rank 40) | 2026/08/26 | 4 | 3 | 1 | 75.0% |
| めがじぇね (Rank 42) | 2026/08/26 | 7 | 7 | 0 | 100.0% |
| Aki (Rank 41) | 2026/08/26 | 4 | 4 | 0 | 100.0% |
| ikkyusaaan (Rank 41) | 2026/08/26 | 9 | 8 | 1 | 88.9% |
| rigoura0727 (Rank 40) | 2026/08/26 | 3 | 2 | 1 | 66.7% |
| lovejam5333 (Rank 34) | 2026/08/22 | 3 | 3 | 0 | 100.0% |
| ダンプよっし~2.0 (Rank 39) | 2026/08/22 | 10 | 9 | 1 | 90.0% |
| ★闘将拉麵男★ (Rank 35) | 2026/07/31 | 7 | 7 | 0 | 100.0% |
| ちのぶらっ! (Rank 40) | 2026/07/22 | 6 | 4 | 2 | 66.7% |
| PHILTER_BOX (Rank 39) | 2026/07/22 | 4 | 4 | 0 | 100.0% |
| muumuu (Rank 38) | 2026/06/05 | 4 | 4 | 0 | 100.0% |
| しょべるん (Rank 38) | 2026/06/05 | 3 | 2 | 1 | 66.7% |
| どらうるふ (Rank 38) | 2026/04/21 | 4 | 4 | 0 | 100.0% |
| カルティカ (Rank 40) | 2026/04/17 | 3 | 2 | 1 | 66.7% |
| 伊藤カイジ系【智也】 (Rank 38) | 2026/04/16 | 5 | 5 | 0 | 100.0% |
| Re:Biz (Rank 40) | 2026/04/06 | 5 | 5 | 0 | 100.0% |
Round openings
Every character
| backdash into evade down | 69 | 8.0% |
|---|---|---|
| backdash into throw escape | 56 | 6.5% |
| backdash into punchP | 45 | 5.2% |
| forward dash into evade down | 35 | 4.0% |
| forward movement into punchP | 31 | 3.6% |
| forward dash into evade up | 28 | 3.2% |
| backdash into evade up | 27 | 3.1% |
| High-Speed Jab46P | 21 | 2.4% |
| crouch dash forward into throw escape | 21 | 2.4% |
| forward dash into throw escape | 21 | 2.4% |
| backdash into Shadow Spear6K | 19 | 2.2% |
| forward dash into punchP | 18 | 2.1% |
| crouch dash forward into evade down | 17 | 2.0% |
| evade down into forward dash | 17 | 2.0% |
| crouch dash back into guardG | 15 | 1.7% |
196 further openings account for the other 428 rounds.
Sarah
- Career
- 114–6 · 95.0%
- This season
- 98 matches · 94.9%
- Peak rank
- 41
First hit in 55.1% of 341 rounds. Won 83.5% of the rounds they struck first, 82.3% of the rounds they were struck first.
Significant Tells
- In round 4 or later: opens with “forward movement into P punch” in 20.4% of rounds, against 3.4% in their other rounds.
| backdash into evade down | 32 | 9.2% |
|---|---|---|
| backdash into throw escape | 25 | 7.2% |
| forward dash into evade down | 25 | 7.2% |
| backdash into punchP | 21 | 6.0% |
| forward movement into punchP | 21 | 6.0% |
| forward dash into evade up | 18 | 5.2% |
| forward dash into throw escape | 17 | 4.9% |
| forward dash into punchP | 14 | 4.0% |
| backdash into evade up | 12 | 3.5% |
| crouch dash forward into throw escape | 10 | 2.9% |
| evade down into forward dash | 10 | 2.9% |
| forward dash into Rising Elbow6P | 10 | 2.9% |
| crouch dash back into guardG | 8 | 2.3% |
| crouch dash forward into evade down | 7 | 2.0% |
| evade up into throw escape | 7 | 2.0% |
64 further openings account for the other 111 rounds.
El Blaze
- Career
- 114–8 · 93.4%
- This season
- 64 matches · 96.9%
- Peak rank
- 42
First hit in 61.1% of 234 rounds. Won 81.8% of the rounds they struck first, 79.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| High-Speed Jab46P | 21 | 9.0% |
|---|---|---|
| backdash into throw escape | 21 | 9.0% |
| backdash into Shadow Spear6K | 19 | 8.1% |
| backdash into evade down | 13 | 5.6% |
| backdash into punchP | 11 | 4.7% |
| backdash into Jab~High KickPK | 7 | 3.0% |
| backward movement into Shadow Strike6P | 7 | 3.0% |
| crouch dash back into Shadow Spear6K | 7 | 3.0% |
| crouch dash forward into throw escape | 7 | 3.0% |
| backdash into Volcano Upper4P+K | 6 | 2.6% |
| crouch dash forward into Volcano Upper4P+K | 6 | 2.6% |
| backdash into evade up | 5 | 2.1% |
| backdash into Darkness Sword43K+G | 4 | 1.7% |
| backdash into kickK | 4 | 1.7% |
| crouch dash back into evade down | 4 | 1.7% |
58 further openings account for the other 92 rounds.
Jeffry
- Career
- 98–7 · 93.3%
- This season
- 31 matches · 80.7%
- Peak rank
- 41
First hit in 53.3% of 120 rounds. Won 70.3% of the rounds they struck first, 64.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Toe Kick2K | 10 | 8.3% |
|---|---|---|
| backdash into punchP | 9 | 7.5% |
| backdash into evade down | 8 | 6.7% |
| backdash into evade up | 8 | 6.7% |
| evade down into punchP | 6 | 5.0% |
| backdash into Low Knuckle2P | 4 | 3.3% |
| backdash into throw escape | 4 | 3.3% |
| crouch dash back into Toe Kick2K | 4 | 3.3% |
| crouch dash forward into Toe Kick2K | 4 | 3.3% |
| evade down into Toe Kick2K | 3 | 2.5% |
| forward dash into Ducking Low2K+G | 3 | 2.5% |
| forward dash into evade down | 3 | 2.5% |
| forward movement into punchP | 3 | 2.5% |
| backdash into down-back kick1K | 2 | 1.7% |
| crouch dash back into Overblow Shoulder66P+K | 2 | 1.7% |
42 further openings account for the other 47 rounds.
Kage
- Career
- 31–1 · 96.9%
- This season
- 30 matches · 96.7%
- Peak rank
- 35
First hit in 57.1% of 105 rounds. Won 85.0% of the rounds they struck first, 84.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 14 | 13.3% |
|---|---|---|
| forward dash into evade up | 8 | 7.6% |
| backdash into Nakageri3K | 7 | 6.7% |
| crouch dash forward into evade down | 6 | 5.7% |
| crouch dash forward into Hiji'uchi6P | 5 | 4.8% |
| forward dash into evade down | 5 | 4.8% |
| crouch dash back into Nakageri3K | 4 | 3.8% |
| backdash into Nirenkyaku3KK | 3 | 2.9% |
| crouch dash back into guardG | 3 | 2.9% |
| forward dash into Hiji'uchi6P | 3 | 2.9% |
| Rasen4P | 2 | 1.9% |
| backdash into Hiji'uchi6P | 2 | 1.9% |
| backdash into Jizuridan2P | 2 | 1.9% |
| backdash into Ryu'eikyaku66K | 2 | 1.9% |
| backdash into evade up | 2 | 1.9% |
30 further openings account for the other 37 rounds.
Pai
- Career
- 277–19 · 93.6%
- This season
- 18 matches · 100.0%
- Peak rank
- 42
Significant Tells
Too few rounds to test opener patterns.
| backdash into Soukasui3P | 5 | 8.2% |
|---|---|---|
| backdash into Senchutai3K | 4 | 6.6% |
| backdash into throw escape | 4 | 6.6% |
| crouch into Soukasui3P | 4 | 6.6% |
| forward dash into Honshin Soukyaku1K+G | 4 | 6.6% |
| crouch dash back into Souka Senpukyaku3PK | 3 | 4.9% |
| evade down into forward dash | 3 | 4.9% |
| evade down into throw escape | 3 | 4.9% |
| backdash into Bajou Kaikyuu236P | 2 | 3.3% |
| backdash into Souka Senpukyaku3PK | 2 | 3.3% |
| backdash into evade down | 2 | 3.3% |
| backdash into punchP | 2 | 3.3% |
| crouch dash back into Soukasui3P | 2 | 3.3% |
| forward movement into punchP | 2 | 3.3% |
| Honshin Soukyaku1K+G into Danshitsu6K | 1 | 1.6% |
18 further openings account for the other 18 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (12 here; about 0.6 would come up by chance alone before the correction).
Tests behind each character's list
- Sarah: 1 of 12 tests hold up
- El Blaze: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Pai: not tested (too few rounds)
