VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Pai

赤丹しわぽ

Career matches643
Career win rate93.8%
Round win rate80.2%
Peak rank42
Distinct opponents87
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Pai422962771993.6%
El Blaze42122114893.4%
Sarah41120114695.0%
Jeffry4110598793.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira2423195.8%+2.2
Kage2019195.0%+1.4
Goh1918194.7%-0.4
Jeffry1916384.2%-7.5
Jacky15150100.0%+6.1
Sarah1512380.0%-15.1
El Blaze1312192.3%-0.9
Lion12120100.0%+6.7
Pai12120100.0%+6.7
Vanessa10100100.0%+6.5
Wolf990100.0%+4.3
Aoi880100.0%+5.1
Eileen64266.7%-28.3
Brad54180.0%-15.1
Jean550100.0%+6.4
Lau550100.0%+5.6
Shun550100.0%+6.6
Dural440100.0%+8.8
Taka440100.0%+4.9
Lei Fei110100.0%+5.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open2927293.1%-1.3
Single Wall2724388.9%-6.5
Octagon2625196.2%+3.2
Half Fence2220290.9%-1.6
Low Fence20200100.0%+7.1
Breakable Half Fence18180100.0%+6.3
Breakable Full Fence17170100.0%+7.3
Full Fence17170100.0%+5.2
Rectangle1312192.3%-2.6
Full Fence and Open10100100.0%+5.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls11396.5%93.7%+2.8
No walls7693.4%94.2%-0.8

Walls against open: +3.5 points (95% range -4.3 to +11.3), p 0.378 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ピーエス (Rank 39)2026/09/05440100.0%
ゲッパー (Rank 38)2026/09/05660100.0%
ken-inu-12 (Rank 42)2026/09/05440100.0%
いくお (Rank 42)2026/09/0532166.7%
ゼータ(MSZ-006) (Rank 39)2026/08/26330100.0%
cyomiko (Rank 40)2026/08/2643175.0%
めがじぇね (Rank 42)2026/08/26770100.0%
Aki (Rank 41)2026/08/26440100.0%
zakisan (Rank 37)2026/08/26330100.0%
ikkyusaaan (Rank 41)2026/08/2698188.9%
rigoura0727 (Rank 40)2026/08/2632166.7%
lovejam5333 (Rank 34)2026/08/22330100.0%
ダンプよっし~2.0 (Rank 39)2026/08/22109190.0%
ふぇに (Rank 33)2026/07/31330100.0%
ルドルフ (Rank 32)2026/07/31660100.0%
★闘将拉麵男★ (Rank 35)2026/07/31770100.0%
ちのぶらっ! (Rank 40)2026/07/2264266.7%
PHILTER_BOX (Rank 39)2026/07/22440100.0%
muumuu (Rank 38)2026/06/05440100.0%
しょべるん (Rank 38)2026/06/0532166.7%
昆虫ちゃん (Rank 39)2026/04/22220100.0%
どらうるふ (Rank 38)2026/04/21440100.0%
カルティカ (Rank 40)2026/04/1732166.7%
伊藤カイジ系【智也】 (Rank 38)2026/04/16550100.0%
Re:Biz (Rank 40)2026/04/06550100.0%

Round openings

Every character

backdash into evade down7910.3%
backdash into throwP+G526.8%
backdash into punchP364.7%
forward dash into evade down303.9%
forward movement into punchP293.8%
backdash into evade up273.5%
forward dash into throwP+G233.0%
High-Speed Jab46P212.8%
crouch dash forward into throwP+G212.8%
forward dash into evade up192.5%
backdash into Shadow Spear6K182.4%
evade down into forward dash182.4%
forward dash into punchP182.4%
crouch dash back into guardG131.7%
crouch dash forward into evade down111.4%

162 further openings account for the other 348 rounds.

Sarah

backdash into evade down4312.4%
forward dash into evade down257.2%
backdash into throwP+G246.9%
forward movement into punchP216.0%
forward dash into evade up174.9%
forward dash into throwP+G174.9%
backdash into punchP154.3%
forward dash into punchP154.3%
backdash into evade up133.7%
crouch dash forward into throwP+G113.2%
evade down into forward dash102.9%
forward dash into Rising Elbow6P102.9%
crouch dash back into guardG92.6%
evade up into throwP+G82.3%
crouch dash forward into evade down72.0%

63 further openings account for the other 103 rounds.

El Blaze

backdash into evade down229.4%
High-Speed Jab46P219.0%
backdash into throwP+G208.6%
backdash into Shadow Spear6K187.7%
backdash into punchP114.7%
crouch dash forward into throwP+G83.4%
backward movement into Shadow Strike6P73.0%
crouch dash back into Shadow Spear6K73.0%
backdash into Volcano Upper4P+K62.6%
backdash into evade up62.6%
crouch dash forward into Volcano Upper4P+K62.6%
crouch dash back into evade down52.1%
backdash into Darkness Sword43K+G41.7%
backdash into kickK41.7%
crouch dash forward into ElbowP+K41.7%

55 further openings account for the other 85 rounds.

Jeffry

backdash into Toe Kick2K108.3%
backdash into evade down108.3%
backdash into evade up86.7%
backdash into punchP86.7%
evade down into punchP65.0%
backdash into throwP+G43.3%
crouch dash back into Toe Kick2K43.3%
crouch dash forward into Toe Kick2K43.3%
evade down into Toe Kick2K32.5%
forward dash into Ducking Low2K+G32.5%
forward dash into evade down32.5%
forward movement into punchP32.5%
backdash into Low Knuckle2P21.7%
backdash into down-back kick1K21.7%
crouch dash back into Overblow Shoulder66P+K21.7%

42 further openings account for the other 48 rounds.

Pai

backdash into Soukasui3P58.2%
backdash into Senchutai3K46.6%
backdash into evade down46.6%
backdash into throwP+G46.6%
crouch into Soukasui3P46.6%
forward dash into Honshin Soukyaku1K+G46.6%
crouch dash back into Souka Senpukyaku3PK34.9%
evade down into forward dash34.9%
evade down into throwP+G34.9%
backdash into Bajou Kaikyuu236P23.3%
backdash into Souka Senpukyaku3PK23.3%
backdash into punchP23.3%
crouch dash back into Soukasui3P23.3%
forward movement into punchP23.3%
Honshin Soukyaku1K+G into Danshitsu6K11.6%

16 further openings account for the other 16 rounds.