VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

dorobonyanko

Career matches5,406
Career win rate50.2%
Round win rate48.1%
Peak rank35
Distinct opponents195
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion355,4062,7152,69150.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira39182146.1%-2.0
Sarah39182146.1%-2.9
Wolf39182146.1%-0.4
Jacky34171750.0%+2.2
Lion34112332.4%-15.9
Brad33141942.4%-5.2
Jean32191359.4%+11.4
Goh29141548.3%+2.9
El Blaze28141450.0%+3.9
Pai2718966.7%+19.0
Lau2591636.0%-13.0
Jeffry21111052.4%+6.0
Lei Fei2091145.0%-1.3
Aoi1811761.1%+10.2
Kage178947.1%+2.8
Shun1713476.5%+26.2
Eileen121118.3%-45.1
Vanessa125741.7%+0.4
Dural74357.1%+15.0
Taka5050.0%-50.4

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence62313150.0%+1.6
Octagon55282750.9%+5.3
Low Fence54243044.4%-3.0
Breakable Half Fence47242351.1%+4.4
Single Wall47272057.5%+9.2
Breakable Full Fence43152834.9%-15.5
Rectangle43212248.8%+3.2
Full Fence42192345.2%-4.1
Open31141745.2%-2.9
Full Fence and Open27121544.4%-1.2

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls29247.3%47.6%-0.4
No walls13249.2%48.0%+1.2

Walls against open: -1.6 points (95% range -12.0 to +8.9), p 0.767 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

クレージーゴリウル (Rank 29)2026/09/1752340.0%
BANANA (Rank 30)2026/09/1663350.0%
ヘニオ (Rank 34)2026/09/1672528.6%
무파ZeroBlue (Rank 34)2026/09/1254180.0%
お~ちゃん (Rank 34)2026/09/1292722.2%
Light (Rank 31)2026/09/1096366.7%
ジャキる。 (Rank 31)2026/09/0274357.1%
都筑まもる君 (Rank 32)2026/09/0252340.0%
インド人を右に (Rank 32)2026/08/2953260.0%
nanami.madogiwa (Rank 35)2026/08/1753260.0%
ジークリオン (Rank 36)2026/08/0283537.5%
どっせ (Rank 36)2026/08/0263350.0%
アドリブ使い (Rank 33)2026/07/3064266.7%
∈挙動不審∋ (Rank 32)2026/07/2751420.0%
AzaeManV (Rank 37)2026/07/2754180.0%
たあぼさん (Rank 33)2026/07/2154180.0%
ちょいそる (Rank 35)2026/07/1951420.0%
黒シャツ (Rank 32)2026/07/1576185.7%
鳩男 (Rank 32)2026/07/04116554.5%
xu.simon29 (Rank 34)2026/07/0494544.4%
xXsoul-childXx (Rank 28)2026/07/0484450.0%
Dark (Rank 33)2026/06/1952340.0%
ヒ・ジハー (Rank 33)2026/06/1552340.0%
りゅうのすけ (Rank 31)2026/06/1153260.0%
jijitax4 (Rank 37)2026/05/2873442.9%

Round openings

Lion

throwP+G1668.4%
crouch dash forward into throwP+G1216.2%
backdash into Sentai4K1125.7%
backward movement into Tenshin Ryou'inkyaku6K+G1075.5%
crouch dash back into Taizan Soukoushu4P+K904.6%
backdash into evade up693.5%
Touku Rigou Bantaitetsu46K+G into forward movement562.9%
backdash into In'you4P522.6%
forward movement into Koushu RensuiPP522.6%
backward movement into Honsui3P+K512.6%
evade down into Honsui3P+K432.2%
Sentai4K into HakotsushuP+K+G402.0%
guardG into throwP+G381.9%
backward movement into forward punch+kick6P+K371.9%
evade down into throwP+G351.8%

254 further openings account for the other 896 rounds.