Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1502 #2,000 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Sarah | 29 | 454 | 276 | 178 | 60.8% |
|---|---|---|---|---|---|
| Brad | 25 | 238 | 140 | 98 | 58.8% |
| Jeffry | 23 | 64 | 34 | 30 | 53.1% |
| Kage | 23 | 40 | 21 | 19 | 52.5% |
| Jacky | 22 | 11 | 7 | 4 | 63.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
189 of 244 rounds counted5.9 inputs a second (356 a minute) this season. Faster than 17% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Sarah | 6.1 | 367 | 72 |
|---|---|---|---|
| Jeffry | 5.7 | 344 | 57 |
| Kage | 5.8 | 350 | 33 |
| Brad | 5.9 | 356 | 18 |
| Jacky | 6.4 | 381 | 9 |
By opponent's character
| Goh | 5.8 | 349 | 28 |
|---|---|---|---|
| Lau | 6.1 | 364 | 32 |
| Jeffry | 5.8 | 345 | 18 |
| Jacky | 6.3 | 380 | 17 |
| Kage | 5.9 | 356 | 15 |
| Sarah | 6.2 | 371 | 15 |
| Akira | 5.9 | 353 | 13 |
| Aoi | 5.9 | 354 | 8 |
| Lion | 5.6 | 334 | 13 |
| Pai | 5.5 | 328 | 13 |
| Wolf | 6.2 | 370 | 7 |
| El Blaze | 6.6 | 395 | 5 |
| Shun | 6.0 | 358 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Goh | 13 | 10 | 3 | 76.9% | +18.2 |
|---|---|---|---|---|---|
| Lau | 9 | 3 | 6 | 33.3% | -31.2 |
| Jeffry | 8 | 5 | 3 | 62.5% | +11.5 |
| Jacky | 4 | 3 | 1 | 75.0% | +14.2 |
| Kage | 4 | 4 | 0 | 100.0% | +37.4 |
| Sarah | 4 | 3 | 1 | 75.0% | +16.5 |
| Akira | 3 | 1 | 2 | 33.3% | -28.3 |
| Aoi | 3 | 2 | 1 | 66.7% | +8.1 |
| Lion | 3 | 1 | 2 | 33.3% | -16.5 |
| Pai | 3 | 1 | 2 | 33.3% | -24.7 |
| Wolf | 3 | 1 | 2 | 33.3% | -19.3 |
| El Blaze | 2 | 2 | 0 | 100.0% | +40.6 |
| Brad | 1 | 0 | 1 | 0.0% | -52.8 |
| Shun | 1 | 0 | 1 | 0.0% | -79.3 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 9 | 5 | 4 | 55.6% | +4.8 |
|---|---|---|---|---|---|
| Open | 9 | 5 | 4 | 55.6% | -6.6 |
| Single Wall | 8 | 5 | 3 | 62.5% | -10.8 |
| Breakable Full Fence | 7 | 3 | 4 | 42.9% | -9.0 |
| Half Fence | 7 | 5 | 2 | 71.4% | +18.4 |
| Full Fence | 6 | 6 | 0 | 100.0% | +45.3 |
| Breakable Half Fence | 4 | 3 | 1 | 75.0% | +8.3 |
| Low Fence | 4 | 3 | 1 | 75.0% | +13.1 |
| Full Fence and Open | 1 | 0 | 1 | 0.0% | -45.8 |
| Rectangle | 1 | 0 | 1 | 0.0% | -79.3 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 34 | 64.7% | 56.1% | +8.6 |
| No walls | 21 | 61.9% | 65.6% | -3.7 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| モルト (Rank 29) | 5 | 1 | 4 | 20.0% |
|---|---|---|---|---|
| UNIQ (Rank 25) | 4 | 2 | 2 | 50.0% |
| windowkhs (Rank 26) | 4 | 3 | 1 | 75.0% |
| みみぞう (Rank 21) | 4 | 4 | 0 | 100.0% |
| starszhouuu (Rank 24) | 3 | 2 | 1 | 66.7% |
| ばくちーラウ (Rank 21) | 3 | 2 | 1 | 66.7% |
| MASTER-J (Rank 24) | 2 | 0 | 2 | 0.0% |
| Nn_nekosuke (Rank 26) | 2 | 1 | 1 | 50.0% |
| Rayscott (Rank 21) | 2 | 2 | 0 | 100.0% |
| tamaneen (Rank 29) | 2 | 2 | 0 | 100.0% |
| uns/em (Rank 24) | 2 | 1 | 1 | 50.0% |
| かくるる (Rank 25) | 2 | 2 | 0 | 100.0% |
| コナモン@konamon4119 (Rank 27) | 2 | 2 | 0 | 100.0% |
| 茗荷【みょうが】 (Rank 23) | 2 | 1 | 1 | 50.0% |
| TOMORV (Rank 26) | 1 | 1 | 0 | 100.0% |
| [Garnet]agingcurvedAjeossi (Rank 28) | 1 | 1 | 0 | 100.0% |
| kampfarkz (Rank 33) | 1 | 0 | 1 | 0.0% |
| mokoha_jean (Rank 22) | 1 | 0 | 1 | 0.0% |
| omuretukun (Rank 21) | 1 | 1 | 0 | 100.0% |
| オタクに優しいラウ (Rank 29) | 1 | 0 | 1 | 0.0% |
| パニガーレ (Rank 24) | 1 | 0 | 1 | 0.0% |
| 金田一の少年 (Rank 25) | 1 | 0 | 1 | 0.0% |
| 青山@はなちゃん (Rank 30) | 1 | 0 | 1 | 0.0% |
| 鳩男 (Rank 30) | 1 | 1 | 0 | 100.0% |
| 黒霧島ジャッキー (Rank 27) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| ばくちーラウ (Rank 21) | 2026/09/17 | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|---|
| みみぞう (Rank 21) | 2026/09/17 | 4 | 4 | 0 | 100.0% |
| kampfarkz (Rank 33) | 2026/09/15 | 1 | 0 | 1 | 0.0% |
| [Garnet]agingcurvedAjeossi (Rank 28) | 2026/09/09 | 1 | 1 | 0 | 100.0% |
| 鳩男 (Rank 30) | 2026/09/09 | 1 | 1 | 0 | 100.0% |
| MASTER-J (Rank 24) | 2026/09/09 | 2 | 0 | 2 | 0.0% |
| UNIQ (Rank 25) | 2026/09/09 | 4 | 2 | 2 | 50.0% |
| TOMORV (Rank 26) | 2026/08/30 | 1 | 1 | 0 | 100.0% |
| 青山@はなちゃん (Rank 30) | 2026/08/30 | 1 | 0 | 1 | 0.0% |
| コナモン@konamon4119 (Rank 27) | 2026/08/30 | 2 | 2 | 0 | 100.0% |
| Nn_nekosuke (Rank 26) | 2026/08/30 | 2 | 1 | 1 | 50.0% |
| パニガーレ (Rank 24) | 2026/08/30 | 1 | 0 | 1 | 0.0% |
| 金田一の少年 (Rank 25) | 2026/06/21 | 1 | 0 | 1 | 0.0% |
| mokoha_jean (Rank 22) | 2026/06/21 | 1 | 0 | 1 | 0.0% |
| omuretukun (Rank 21) | 2026/06/21 | 1 | 1 | 0 | 100.0% |
| windowkhs (Rank 26) | 2026/06/13 | 4 | 3 | 1 | 75.0% |
| starszhouuu (Rank 24) | 2026/06/13 | 3 | 2 | 1 | 66.7% |
| uns/em (Rank 24) | 2026/06/13 | 2 | 1 | 1 | 50.0% |
| モルト (Rank 29) | 2026/05/21 | 5 | 1 | 4 | 20.0% |
| 黒霧島ジャッキー (Rank 27) | 2026/05/10 | 1 | 0 | 1 | 0.0% |
| オタクに優しいラウ (Rank 29) | 2026/04/30 | 1 | 0 | 1 | 0.0% |
| かくるる (Rank 25) | 2026/04/30 | 2 | 2 | 0 | 100.0% |
| 茗荷【みょうが】 (Rank 23) | 2026/04/30 | 2 | 1 | 1 | 50.0% |
| tamaneen (Rank 29) | 2026/04/30 | 2 | 2 | 0 | 100.0% |
| Rayscott (Rank 21) | 2026/04/21 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| backdash into Full Spin Heel Kick9K | 14 | 5.7% |
|---|---|---|
| forward movement into punchP | 9 | 3.7% |
| Quick Knee6K into Quick Knee Straight6KP | 8 | 3.3% |
| forward movement into kickK | 6 | 2.5% |
| crouch dash forward into Long Snap Side Chop3P+K | 5 | 2.0% |
| crouch into Valkyrie Sword1K+GK | 5 | 2.0% |
| kickK | 5 | 2.0% |
| kickK into punchP | 5 | 2.0% |
| evade up into forward dash | 4 | 1.6% |
| guardG | 4 | 1.6% |
| Rasen4P into Rasen Urageri4PK | 3 | 1.2% |
| backdash into Double Hammer Down43P | 3 | 1.2% |
| crouch dash back into Double Upper3PP | 3 | 1.2% |
| crouch dash back into Leg Slicer2K+G | 3 | 1.2% |
| crouch into Full Swing Upper33P | 3 | 1.2% |
132 further openings account for the other 164 rounds.
Sarah
- Career
- 276–178 · 60.8%
- This season
- 32 matches · 62.5%
- Peak rank
- 29
First hit in 57.5% of 127 rounds. Won 65.8% of the rounds they struck first, 48.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Full Spin Heel Kick9K | 14 | 11.0% |
|---|---|---|
| Quick Knee6K into Quick Knee Straight6KP | 8 | 6.3% |
| crouch dash forward into Long Snap Side Chop3P+K | 5 | 3.9% |
| crouch into Valkyrie Sword1K+GK | 5 | 3.9% |
| forward movement into kickK | 4 | 3.1% |
| kickK | 4 | 3.1% |
| kickK into punchP | 4 | 3.1% |
| crouch dash back into Leg Slicer2K+G | 3 | 2.4% |
| crouch into Leg Slicer2K+G | 3 | 2.4% |
| evade up into Crescent Heel4K+G | 3 | 2.4% |
| evade up into forward dash | 3 | 2.4% |
| punchP into forward dash | 3 | 2.4% |
| Round Kick8K+G | 2 | 1.6% |
| crouch dash forward into Low Spin Kick3K+G | 2 | 1.6% |
| crouch into Jackknife Kick3K | 2 | 1.6% |
56 further openings account for the other 62 rounds.
Jeffry
- Career
- 34–30 · 53.1%
- This season
- 14 matches · 42.9%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| backdash into Double Hammer Down43P | 3 | 5.3% |
|---|---|---|
| crouch dash back into Double Upper3PP | 3 | 5.3% |
| crouch into Full Swing Upper33P | 3 | 5.3% |
| crouch into Grizzly Hammer1PP | 3 | 5.3% |
| forward movement into punchP | 3 | 5.3% |
| Elbow Butt6P into Elbow Hammer6PP | 2 | 3.5% |
| Heavy Back Knuckle4P into Stomach Destroyer4PK | 2 | 3.5% |
| Knee Push4K into Knee Push Wild Hook4KP | 2 | 3.5% |
| backdash into Megaton Knuckle43P+K | 2 | 3.5% |
| evade up into guardG | 2 | 3.5% |
| guardG | 2 | 3.5% |
| Dash Elbow66P | 1 | 1.8% |
| Elbow Butt6P | 1 | 1.8% |
| Hell Dunk Hammer214P+K | 1 | 1.8% |
| Knee Attack6K into forward dash | 1 | 1.8% |
26 further openings account for the other 26 rounds.
Kage
- Career
- 21–19 · 52.5%
- This season
- 8 matches · 75.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Rasen4P into Rasen Urageri4PK | 3 | 9.1% |
|---|---|---|
| crouch into Fusenjin3P | 3 | 9.1% |
| forward movement into punchP | 3 | 9.1% |
| Rasen4P | 2 | 6.1% |
| Tsumujigeri2K+G | 2 | 6.1% |
| backdash into Engetsugeri9K+G | 2 | 6.1% |
| punchP into ResshouPP | 2 | 6.1% |
| Jakenshou214P+K | 1 | 3.0% |
| ResshouPP into RekkukyakuPPK | 1 | 3.0% |
| Ryu'eikyaku66K into forward kick6K | 1 | 3.0% |
| Soumenwari1P+K | 1 | 3.0% |
| Ura Tsumujigeri44K | 1 | 3.0% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 1 | 3.0% |
| crouch into Fujin Urasuisha2P+KK | 1 | 3.0% |
| crouch into Rasen Fujin3KP | 1 | 3.0% |
8 further openings account for the other 8 rounds.
Brad
- Career
- 140–98 · 58.8%
- This season
- 5 matches · 60.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 3 | 16.7% |
|---|---|---|
| forward movement into kickK | 2 | 11.1% |
| Dtee Sawk Dtrohng4P+K | 1 | 5.6% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 1 | 5.6% |
| Middle Spin Kick66K | 1 | 5.6% |
| Sway Back4P+K+G into Mighty Knee UpperK | 1 | 5.6% |
| Ten Kao6K into Ten Kao~Sawk Kun6KP | 1 | 5.6% |
| crouch into Double Strike2KK | 1 | 5.6% |
| crouch into Jolt Upper3P | 1 | 5.6% |
| evade up | 1 | 5.6% |
| evade up into Jaguar Tail2K+G | 1 | 5.6% |
| evade up into Sawk Klab6P+K | 1 | 5.6% |
| forward dash into evade down | 1 | 5.6% |
| forward dash into punchP | 1 | 5.6% |
| kickK | 1 | 5.6% |
Jacky
- Career
- 7–4 · 63.6%
- This season
- 2 matches · 50.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into Long Stride Back Knuckle4P+K | 2 | 22.2% |
|---|---|---|
| Middle Kick3K into Middle Kick~Jab3KP | 1 | 11.1% |
| crouch dash forward into punchP | 1 | 11.1% |
| evade down into Beat KnuckleP+K | 1 | 11.1% |
| evade up into Beat & Back KnuckleP+KP | 1 | 11.1% |
| evade up into Body Blow3P+K | 1 | 11.1% |
| evade up into Long Stride Back Knuckle4P+K | 1 | 11.1% |
| punchP into Punch High KickPK | 1 | 11.1% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Sarah: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Jacky: not tested (too few rounds)
