VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

まさは

Career matches414
Career win rate64.5%
Round win rate52.5%
Peak rank31
Distinct opponents20
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion3141426714764.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky51420.0%-31.5
Pai51420.0%-30.4
Akira43175.0%+20.3
Jeffry43175.0%+34.0
Dural330100.0%+47.0
El Blaze31233.3%-23.4
Lei Fei32166.7%+8.7
Aoi2020.0%-46.9
Brad220100.0%+63.2
Sarah220100.0%+43.6
Shun21150.0%+10.5
Wolf2020.0%-61.8
Jean1010.0%-67.3
Lau110100.0%+35.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence74357.1%+7.9
Octagon72528.6%-26.1
Low Fence52340.0%-7.5
Open53260.0%+10.9
Full Fence and Open42250.0%+1.1
Breakable Half Fence220100.0%+47.4
Full Fence2020.0%-46.9
Rectangle110100.0%+6.7
Single Wall110100.0%+35.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1947.4%52.5%-5.1
No walls1154.5%50.1%+4.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

NORESPECT (Rank 33)2026/06/3032166.7%
BANANA (Rank 30)2026/06/30220100.0%
ps-splitsecond (Rank 30)2026/06/162020.0%
midori6127 (Rank 28)2026/06/16110100.0%
mudanadoryokuzki (Rank 30)2026/06/162020.0%
え~る (Rank 28)2026/06/13110100.0%
Hi:D (Rank 33)2026/06/1331233.3%
Sore (Rank 34)2026/06/09220100.0%
rocketopunch (Rank 31)2026/05/16220100.0%
Handive (Rank 32)2026/05/162020.0%
Mona (Rank 32)2026/05/162020.0%
neo-jet-li (Rank 30)2026/05/1432166.7%
こまち (Rank 33)2026/05/112020.0%
Koutei (Rank 29)2026/05/11110100.0%
zaduhkj (Rank 33)2026/05/0832166.7%
geche7stars (Rank 33)2026/04/20110100.0%
Manamana (Rank 10)2026/04/20110100.0%
takamo_white (Rank 34)2026/03/3021150.0%
orachau (Rank 28)2026/03/301010.0%
Umemon2026 (Rank 34)2026/03/3031233.3%

Round openings

Lion

Banchu6P into Banchu Renkanshu6PP4528.1%
crouch into Katousui2P2415.0%
forward movement into punchP116.9%
Senkyutai1K into forward movement53.1%
Senshippo66P into Banchu6P53.1%
backdash into Senshippo66P42.5%
backdash into Sentai4K42.5%
backdash into evade down31.9%
backdash into evade up31.9%
crouch into Zensoutai2KK31.9%
Attai2K into Zensoutai2KK21.2%
Katousui2P21.2%
Kishitsu Kasensou43P21.2%
backdash into Banchu6P21.2%
backdash into Dantai3K21.2%

37 further openings account for the other 43 rounds.