VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Pai

EDWARDS-PR3

  • Jean
  • Lion
Career matches851
Career win rate68.0%
Round win rate56.9%
Peak rank34
Distinct opponents35
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1653 #1,031 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai3439227311969.6%
Jean322511628964.5%
Lion332081446469.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

86 of 255 rounds counted

7.7 inputs a second (460 a minute) this season. Faster than 64% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean7.041724
Pai8.148414
Lion8.047948

By opponent's character

Jacky8.248911
Sarah7.142525
Jean7.947212
Kage7.846812
Lion8.450313
Eileen7.24335
Lei Fei7.64585
Taka8.95343

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky96366.7%+5.1
Sarah91811.1%-45.6
Wolf85362.5%+11.3
Jean75271.4%+12.9
Akira62433.3%-29.7
Kage52340.0%-27.7
Lion54180.0%+31.0
Goh21150.0%+0.7
Jeffry220100.0%+34.2
Lau220100.0%+30.0
Pai220100.0%+31.2
Vanessa220100.0%+30.0
Eileen1010.0%-63.0
Lei Fei110100.0%+33.3
Shun110100.0%+33.1
Taka110100.0%+52.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle146842.9%-20.4
Octagon94544.4%-9.8
Low Fence83537.5%-27.7
Open74357.1%-3.0
Full Fence64266.7%+7.6
Breakable Full Fence54180.0%+23.3
Breakable Half Fence53260.0%+11.4
Half Fence330100.0%+32.0
Full Fence and Open220100.0%+30.0
Single Wall220100.0%+41.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4257.1%57.3%-0.1
No walls1752.9%60.7%-7.8

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

滝太郎(Takitarou) (Rank 34)2026/07/26110100.0%
あいりく (Rank 34)2026/07/2631233.3%
フェイス (Rank 30)2026/07/2631233.3%
RUSH (Rank 36)2026/07/263030.0%
くろね@のびしろF (Rank 35)2026/07/262020.0%
ぶーん (Rank 32)2026/07/2632166.7%
BigBoin (Rank 32)2026/07/13110100.0%
みんみんさん (Rank 36)2026/07/11220100.0%
AlicerLandeel (Rank 28)2026/05/15220100.0%
究極無敵 (Rank 30)2026/05/151010.0%
鳩男 (Rank 29)2026/05/15220100.0%
BeReal山下 (Rank 28)2026/05/15220100.0%
イイダ (Rank 29)2026/05/15110100.0%
あーにぃ (Rank 29)2026/05/152020.0%
∈挙動不審∋ (Rank 32)2026/05/0821150.0%
チョコボール納屋2F (Rank 30)2026/05/081010.0%
lemon@のびしろF (Rank 28)2026/05/0843175.0%
kuni_sato (Rank 28)2026/05/08110100.0%
HAM (Rank 29)2026/05/07220100.0%
タマ@デイトナ志木勢 (Rank 30)2026/05/072020.0%
OgreAunt (Rank 27)2026/05/07440100.0%
BANANA (Rank 30)2026/05/072020.0%
AcidNine-JPN (Rank 26)2026/05/07220100.0%
しゅが~nsr (Rank 26)2026/05/07220100.0%
テオ (Rank 32)2026/05/0731233.3%

Round openings

Every character

Kou'un Nidan Hizageri9K+G2610.2%
crouch dash forward into throw escape228.6%
Kou'un Nidan Hizageri9K+G into guardG114.3%
crouch dash forward into guardG103.9%
backdash into Nozuchi1P+K93.5%
backdash into Senshippo66P93.5%
Harai'uke (Deflect)4P+K+G into Kake'uchi46P62.4%
backdash into Kake'uchi46P52.0%
evade down into backdash52.0%
throw escape52.0%
backdash into Honrakukyaku46K+G41.6%
crouch into Nozuchi1P+K41.6%
crouch into down-back kick1K41.6%
evade down into throw escape41.6%
evade up into crouch dash forward41.6%

99 further openings account for the other 127 rounds.

Jean

Career
162–89 · 64.5%
This season
34 matches · 58.8%
Peak rank
32

First hit in 38.9% of 139 rounds. Won 59.3% of the rounds they struck first, 55.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kou'un Nidan Hizageri9K+G2618.7%
crouch dash forward into throw escape139.3%
Kou'un Nidan Hizageri9K+G into guardG117.9%
backdash into Nozuchi1P+K96.5%
Harai'uke (Deflect)4P+K+G into Kake'uchi46P64.3%
crouch dash forward into guardG64.3%
backdash into Kake'uchi46P53.6%
crouch into Nozuchi1P+K42.9%
forward movement into Nishin KakegeriPPK32.2%
Chudan Mawashigeri3K21.4%
Kou'un Nidan Hizageri9K+G into evade up21.4%
Nozuchi1P+K21.4%
crouch dash forward into evade down21.4%
evade down into guardG21.4%
evade down into throw escape21.4%

42 further openings account for the other 44 rounds.

Pai

Career
273–119 · 69.6%
This season
16 matches · 81.2%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into throw escape68.8%
backdash into Honrakukyaku46K+G45.9%
crouch into down-back kick1K45.9%
evade down into backdash45.9%
crouch dash forward into guardG34.4%
Hi'en Tankyaku9K22.9%
backdash into Tenshin Oushoushou46P+K22.9%
crouch into Renka Sentai2KK22.9%
crouch into Senchutai3K22.9%
evade up into crouch dash forward22.9%
forward movement into Renken ToukyakuPPK22.9%
guardG into Senchutai3K22.9%
guardG into down-back punch+kick1P+K22.9%
throw escape22.9%
Ensei Haijinkyaku7K+G11.5%

28 further openings account for the other 28 rounds.

Lion

Career
144–64 · 69.2%
This season
13 matches · 30.8%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Senshippo66P918.8%
forward movement into Rensui SoushuPPP+K48.3%
crouch dash forward into throw escape36.2%
guardG into throw escape36.2%
Juchou Senshou8P+K24.2%
crouch dash forward into Juchou Senshou8P+K24.2%
crouch dash forward into Zaban Shuhou33P+K24.2%
forward movement into RensuitaiPK24.2%
guardG into Shicchi Soutai3K+G24.2%
throw escape24.2%
Ukoushin46P+K into evade down12.1%
Zaban Shuhou33P+K12.1%
backdash into Banchu6P12.1%
crouch dash back into Juchou Senshou8P+K12.1%
crouch dash forward into Kousoutai2K+G12.1%

12 further openings account for the other 12 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jean: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Lion: not tested (too few rounds)