VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Pai

EDWARDS-PR3

Career matches851
Career win rate68.0%
Round win rate56.9%
Peak rank34
Distinct opponents35
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Pai3439227311969.6%
Jean322511628964.5%
Lion332081446469.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky96366.7%+5.1
Sarah91811.1%-45.6
Wolf85362.5%+11.4
Jean75271.4%+12.8
Akira62433.3%-29.7
Kage52340.0%-27.8
Lion54180.0%+31.1
Goh21150.0%+1.0
Jeffry220100.0%+34.2
Lau220100.0%+30.0
Pai220100.0%+31.2
Vanessa220100.0%+30.0
Eileen1010.0%-63.0
Lei Fei110100.0%+33.1
Shun110100.0%+33.4
Taka110100.0%+52.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle146842.9%-20.4
Octagon94544.4%-9.6
Low Fence83537.5%-27.7
Open74357.1%-3.0
Full Fence64266.7%+7.6
Breakable Full Fence54180.0%+23.3
Breakable Half Fence53260.0%+11.4
Half Fence330100.0%+31.9
Full Fence and Open220100.0%+30.0
Single Wall220100.0%+41.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4257.1%57.2%-0.1
No walls1752.9%60.8%-7.8

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

滝太郎(Takitarou) (Rank 34)2026/07/26110100.0%
あいりく (Rank 34)2026/07/2631233.3%
フェイス (Rank 30)2026/07/2631233.3%
RUSH (Rank 36)2026/07/263030.0%
くろね@のびしろF (Rank 35)2026/07/262020.0%
ぶーん (Rank 32)2026/07/2632166.7%
BigBoin (Rank 32)2026/07/13110100.0%
みんみんさん (Rank 36)2026/07/11220100.0%
AlicerLandeel (Rank 28)2026/05/15220100.0%
究極無敵 (Rank 30)2026/05/151010.0%
鳩男 (Rank 29)2026/05/15220100.0%
BeReal山下 (Rank 28)2026/05/15220100.0%
イイダ (Rank 29)2026/05/15110100.0%
あーにぃ (Rank 29)2026/05/152020.0%
∈挙動不審∋ (Rank 32)2026/05/0821150.0%
チョコボール納屋2F (Rank 30)2026/05/081010.0%
lemon@のびしろF (Rank 28)2026/05/0843175.0%
kuni_sato (Rank 28)2026/05/08110100.0%
HAM (Rank 29)2026/05/07220100.0%
タマ@デイトナ志木勢 (Rank 30)2026/05/072020.0%
OgreAunt (Rank 27)2026/05/07440100.0%
BANANA (Rank 30)2026/05/072020.0%
AcidNine-JPN (Rank 26)2026/05/07220100.0%
しゅが~nsr (Rank 26)2026/05/07220100.0%
テオ (Rank 32)2026/05/0731233.3%

Round openings

Every character

Kou'un Nidan Hizageri9K+G2610.2%
crouch dash forward into throwP+G228.6%
Kou'un Nidan Hizageri9K+G into guardG114.3%
crouch dash forward into guardG103.9%
backdash into Nozuchi1P+K93.5%
backdash into Senshippo66P93.5%
Harai'uke (Deflect)4P+K+G into Kake'uchi46P62.4%
backdash into Kake'uchi46P52.0%
evade down into backdash52.0%
throwP+G52.0%
backdash into Honrakukyaku46K+G41.6%
crouch into Nozuchi1P+K41.6%
crouch into down-back kick1K41.6%
evade down into throwP+G41.6%
evade up into crouch dash forward41.6%

98 further openings account for the other 127 rounds.

Jean

Kou'un Nidan Hizageri9K+G2618.7%
crouch dash forward into throwP+G139.3%
Kou'un Nidan Hizageri9K+G into guardG117.9%
backdash into Nozuchi1P+K96.5%
Harai'uke (Deflect)4P+K+G into Kake'uchi46P64.3%
crouch dash forward into guardG64.3%
backdash into Kake'uchi46P53.6%
crouch into Nozuchi1P+K42.9%
forward movement into Nishin KakegeriPPK32.2%
Chudan Mawashigeri3K21.4%
Kou'un Nidan Hizageri9K+G into evade up21.4%
Nozuchi1P+K21.4%
crouch dash forward into evade down21.4%
evade down into guardG21.4%
evade down into throwP+G21.4%

42 further openings account for the other 44 rounds.

Pai

crouch dash forward into throwP+G68.8%
backdash into Honrakukyaku46K+G45.9%
crouch into down-back kick1K45.9%
evade down into backdash45.9%
crouch dash forward into guardG34.4%
Hi'en Tankyaku9K22.9%
backdash into Tenshin Oushoushou46P+K22.9%
crouch into Renka Sentai2KK22.9%
crouch into Senchutai3K22.9%
evade up into crouch dash forward22.9%
forward movement into Renken ToukyakuPPK22.9%
guardG into Senchutai3K22.9%
guardG into down-back punch+kick1P+K22.9%
throwP+G22.9%
Ensei Haijinkyaku7K+G11.5%

28 further openings account for the other 28 rounds.

Lion

backdash into Senshippo66P918.8%
forward movement into Rensui SoushuPPP+K48.3%
crouch dash forward into throwP+G36.2%
guardG into throwP+G36.2%
Juchou Senshou8P+K24.2%
crouch dash forward into Juchou Senshou8P+K24.2%
crouch dash forward into Zaban Shuhou33P+K24.2%
forward movement into RensuitaiPK24.2%
guardG into Shicchi Soutai3K+G24.2%
throwP+G24.2%
Ukoushin46P+K into evade down12.1%
Zaban Shuhou33P+K12.1%
backdash into forward dash12.1%
crouch dash back into Juchou Senshou8P+K12.1%
crouch dash forward into Kousoutai2K+G12.1%

12 further openings account for the other 12 rounds.