Virtua Fighter 5 REVO · v1.10
[GKJ]Polaris
Characters played — VF5's own record
| Vanessa | 31 | 643 | 361 | 282 | 56.1% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jean | 4 | 2 | 2 | 50.0% | +21.1 |
|---|---|---|---|---|---|
| Vanessa | 3 | 1 | 2 | 33.3% | +7.2 |
| El Blaze | 2 | 1 | 1 | 50.0% | +6.7 |
| Jeffry | 2 | 1 | 1 | 50.0% | +6.7 |
| Sarah | 2 | 0 | 2 | 0.0% | -30.7 |
| Wolf | 2 | 1 | 1 | 50.0% | +20.8 |
| Aoi | 1 | 0 | 1 | 0.0% | -37.1 |
| Kage | 1 | 0 | 1 | 0.0% | -28.9 |
| Lei Fei | 1 | 0 | 1 | 0.0% | -28.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 6 | 1 | 5 | 16.7% | -26.3 |
|---|---|---|---|---|---|
| Breakable Half Fence | 3 | 1 | 2 | 33.3% | -11.2 |
| Half Fence | 3 | 2 | 1 | 66.7% | +42.2 |
| Single Wall | 3 | 1 | 2 | 33.3% | +7.2 |
| Low Fence | 2 | 1 | 1 | 50.0% | +20.8 |
| Octagon | 1 | 0 | 1 | 0.0% | -28.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 13 | 30.8% | 35.0% | -4.2 |
| No walls | 5 | 40.0% | 29.0% | +11.0 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| AOEアオイ (Rank 32) | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|
| mossa_n_assom (Rank 33) | 3 | 1 | 2 | 33.3% |
| KOMADOG22 (Rank 32) | 2 | 1 | 1 | 50.0% |
| お~ちゃん (Rank 33) | 2 | 0 | 2 | 0.0% |
| アルコール中学 (Rank 29) | 2 | 1 | 1 | 50.0% |
| カリス★まっくすさん (Rank 29) | 2 | 1 | 1 | 50.0% |
| ShowAI (Rank 31) | 1 | 0 | 1 | 0.0% |
| maripon (Rank 30) | 1 | 0 | 1 | 0.0% |
| poteto (Rank 33) | 1 | 0 | 1 | 0.0% |
| てーらい (Rank 33) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| てーらい (Rank 33) | 2026/07/14 | 1 | 0 | 1 | 0.0% |
|---|---|---|---|---|---|
| mossa_n_assom (Rank 33) | 2026/07/14 | 3 | 1 | 2 | 33.3% |
| AOEアオイ (Rank 32) | 2026/07/14 | 3 | 2 | 1 | 66.7% |
| お~ちゃん (Rank 33) | 2026/07/14 | 2 | 0 | 2 | 0.0% |
| poteto (Rank 33) | 2026/07/12 | 1 | 0 | 1 | 0.0% |
| maripon (Rank 30) | 2026/07/12 | 1 | 0 | 1 | 0.0% |
| カリス★まっくすさん (Rank 29) | 2026/07/12 | 2 | 1 | 1 | 50.0% |
| アルコール中学 (Rank 29) | 2026/07/12 | 2 | 1 | 1 | 50.0% |
| ShowAI (Rank 31) | 2026/07/12 | 1 | 0 | 1 | 0.0% |
| KOMADOG22 (Rank 32) | 2026/07/12 | 2 | 1 | 1 | 50.0% |
Round openings
Vanessa
| Defensive Style: kick | 9 | 12.9% |
|---|---|---|
| Defensive Style: forward dash into Stinger Low Blow1P+K | 8 | 11.4% |
| Offensive Style: kick into punchP | 7 | 10.0% |
| Offensive Style: Back Charge Kick | 6 | 8.6% |
| Defensive Style: Stinger Low Blow | 3 | 4.3% |
| Offensive Style: punch into Body Blow~Bullet Hook6PP | 3 | 4.3% |
| Defensive Style: Bone Crush Middle | 2 | 2.9% |
| Offensive Style: punch into kickK | 2 | 2.9% |
| Defensive Style: Back Knuckle High into Back Knuckle High~Switch Back Blow6PKP+K+G | 1 | 1.4% |
| Defensive Style: Bone Crush Middle into evade down | 1 | 1.4% |
| Defensive Style: Bone Crush Middle into guardG | 1 | 1.4% |
| Defensive Style: Cut-in Knee Kick | 1 | 1.4% |
| Defensive Style: Cut-in Knee Kick into forward dash | 1 | 1.4% |
| Defensive Style: Cut-in Knee Kick into forward movement | 1 | 1.4% |
| Defensive Style: Ducking Body Blow | 1 | 1.4% |
23 further openings account for the other 23 rounds.
