VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jacky

HardcoreHerc

  • Lau
  • Goh
Career matches960
Career win rate69.9%
Round win rate55.9%
Peak rank35
Distinct opponents39
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1605 #1,312 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky3592365227170.6%
Lau2626131350.0%
Goh26116554.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

199 of 408 rounds counted

6.8 inputs a second (406 a minute) this season. Faster than 39% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky6.740496
Lau6.036234
Goh7.142769

By opponent's character

Vanessa6.639629
Wolf6.639610
Jacky5.33208
El Blaze6.740236
Sarah7.847121
Aoi6.036124
Lau6.740414
Kage6.941427
Brad6.53898
Shun7.84659
Lion7.04238
Goh6.53875

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Vanessa1912763.2%+11.2
Wolf128466.7%+18.7
Jacky118372.7%+8.6
El Blaze92722.2%-35.0
Sarah95455.6%-0.3
Aoi71614.3%-60.5
Lau74357.1%+21.4
Kage62433.3%-10.9
Eileen550100.0%+17.7
Brad43175.0%-3.6
Jean440100.0%+42.8
Shun3030.0%-38.9
Akira21150.0%-13.9
Lei Fei21150.0%-44.8
Lion220100.0%+66.8
Goh110100.0%+12.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence1912763.2%+2.0
Breakable Full Fence1431121.4%-34.5
Rectangle1412285.7%+28.5
Full Fence127558.3%+3.5
Single Wall95455.6%-15.2
Breakable Half Fence84450.0%+13.0
Half Fence65183.3%+19.8
Octagon63350.0%-0.9
Open64266.7%+1.5
Full Fence and Open42250.0%-3.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6056.7%53.9%+2.8
No walls3461.8%64.3%-2.5

Walls against open: +5.3 points (95% range -17.1 to +27.7), p 0.643 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Scorcho (Rank 30)72528.6%
BeavisAndButt-Head69 (Rank 32)65183.3%
Ichiron47 (Rank 26)660100.0%
無謀 (Rank 34)62433.3%
MelonBread (Rank 34)53260.0%
itikawanaoki (Rank 23)53260.0%
Jamz_シヤマール (Rank 21)4040.0%
Splatgoon (Rank 24)42250.0%
u_madNES (Rank 23)440100.0%
yoshikuni (Rank 1)440100.0%
BlickBlastardly (Rank 24)32166.7%
GriffyBones (Rank 32)32166.7%
Username (Rank 35)32166.7%
VectorMan- (Rank 33)31233.3%
ulilb1ckard (Rank 31)31233.3%
BaebladeRIP (Rank 37)2020.0%
DandyJ (Rank 32)2020.0%
Deznere (Rank 27)220100.0%
JetBryant78 (Rank 29)2020.0%
Kitetsu (Rank 25)21150.0%
Neil (Rank 2)220100.0%
OfficialRosco (Rank 6)220100.0%
OpportunestTv_YT (Rank 25)220100.0%
SacredWarrior88 (Rank 3)220100.0%
_xkumax_ (Rank 14)220100.0%

Most played opponents, most recent first

Username (Rank 35)2026/10/0532166.7%
Splatgoon (Rank 24)2026/10/0242250.0%
Scorcho (Rank 30)2026/09/2972528.6%
itikawanaoki (Rank 23)2026/09/2453260.0%
Deznere (Rank 27)2026/09/24220100.0%
JetBryant78 (Rank 29)2026/09/242020.0%
Jamz_シヤマール (Rank 21)2026/09/244040.0%
VectorMan- (Rank 33)2026/09/2431233.3%
無謀 (Rank 34)2026/09/2462433.3%
DandyJ (Rank 32)2026/09/242020.0%
OfficialRosco (Rank 6)2026/09/24220100.0%
BlickBlastardly (Rank 24)2026/04/1832166.7%
BaebladeRIP (Rank 37)2026/04/182020.0%
u_madNES (Rank 23)2026/04/12440100.0%
SacredWarrior88 (Rank 3)2026/04/12220100.0%
yoshikuni (Rank 1)2026/04/12440100.0%
_xkumax_ (Rank 14)2026/04/12220100.0%
Ichiron47 (Rank 26)2026/04/10660100.0%
GriffyBones (Rank 32)2026/04/1032166.7%
OpportunestTv_YT (Rank 25)2026/04/10220100.0%
MelonBread (Rank 34)2026/04/1053260.0%
BeavisAndButt-Head69 (Rank 32)2026/04/0465183.3%
Kitetsu (Rank 25)2026/03/3121150.0%
ulilb1ckard (Rank 31)2026/03/3131233.3%
Neil (Rank 2)2026/03/31220100.0%

Round openings

Every character

Beat KnuckleP+K307.6%
Bil Jee6P+K184.6%
backdash174.3%
backdash into backward movement143.5%
Jab StraightPP into Jab Double StraightPPP133.3%
Groin Kick6K+G123.0%
Chugeki6P into Hou'ou Soushou6PP112.8%
evade up112.8%
backdash into guardG102.5%
Bil Jee6P+K into forward movement71.8%
Standing Knee Kick4K71.8%
guardG71.8%
Hiji'ate6P61.5%
Middle Kick3K61.5%
Saishikkyaku4K61.5%

130 further openings account for the other 220 rounds.

Counted from 100 of the 103 matches played. The rest were not pulled for openings.

Jacky

Career
652–271 · 70.6%
This season
67 matches · 64.2%
Peak rank
35

First hit in 61.6% of 250 rounds. Won 63.0% of the rounds they struck first, 58.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Beat KnuckleP+K3012.0%
Bil Jee6P+K187.2%
Jab StraightPP into Jab Double StraightPPP135.2%
Groin Kick6K+G124.8%
backdash114.4%
backdash into guardG93.6%
Bil Jee6P+K into forward movement72.8%
Standing Knee Kick4K72.8%
Middle Kick3K62.4%
backdash into High Angle Upper Kick6K62.4%
evade up62.4%
Dash Hammer Kick66K52.0%
Low Spin Kick1K+G41.6%
Slant Back Knuckle1P into Rage Kick1PK41.6%
backdash into Long Stride Back Knuckle4P+K41.6%

74 further openings account for the other 108 rounds.

Counted from 64 of the 67 matches played. The rest were not pulled for openings.

Lau

Career
13–13 · 50.0%
This season
19 matches · 52.6%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chugeki6P into Hou'ou Soushou6PP1114.5%
Saishikkyaku4K67.9%
Honshin Hekiken1P+K56.6%
down-back kick+guard1K+G56.6%
guardG56.6%
Chugeki6P45.3%
Senpuga~KokeiK+G45.3%
Gako Choushitsu6K34.0%
Senchutai3K34.0%
Enjin Senpukyaku4K+G22.6%
crouch dash forward into guardG22.6%
kickK into Ko'en TenshinkyakuKK22.6%
Chouhi Teishitsu66K11.3%
Fukko Kensou1P into Ko'en TenshinkyakuKK11.3%
Geimen Tansou6P+K+G into Chugeki6P11.3%

21 further openings account for the other 21 rounds.

Goh

Career
6–5 · 54.5%
This season
17 matches · 35.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement913.0%
Hiji'ate6P68.7%
Maegeri3K into Batousatsu3KP57.2%
backdash57.2%
Hoderi4P into Hoderi~Shikigami4PP45.8%
backdash into Sune Kudaki43P45.8%
evade up45.8%
Urahiji44P34.3%
backdash into Kurogane Kudaki66P34.3%
Sokkotsu Kudaki1K+G22.9%
backdash into Hoderi4P22.9%
Garyu66K11.4%
Haraigeri2K+G11.4%
Hiji'ate6P into punchP11.4%
Hoderi4P into kickK11.4%

18 further openings account for the other 18 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jacky: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Goh: not tested (too few rounds)