VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

twwwere

Career matches1,519
Career win rate54.0%
Round win rate52.1%
Peak rank33
Distinct opponents31
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh331,51982069954.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky129375.0%+31.6
Akira103730.0%-22.6
Pai53260.0%-2.2
Sarah41325.0%-30.8
Wolf42250.0%-5.6
El Blaze330100.0%+49.9
Goh330100.0%+44.8
Jean32166.7%+16.7
Lau3030.0%-39.1
Aoi21150.0%+7.4
Brad21150.0%+11.8
Dural21150.0%+15.1
Shun2020.0%-59.5
Vanessa21150.0%+8.9
Eileen1010.0%-61.6
Jeffry1010.0%-35.6
Kage1010.0%-49.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence117463.6%+9.1
Full Fence97277.8%+35.7
Low Fence81712.5%-42.5
Octagon75271.4%+25.4
Open72528.6%-21.1
Full Fence and Open43175.0%+26.5
Breakable Half Fence3030.0%-43.7
Rectangle32166.7%+21.8
Single Wall31233.3%-23.6
Breakable Full Fence2020.0%-43.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3560.0%49.5%+10.5
No walls1822.2%49.6%-27.4

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

JAYABOX (Rank 36)2026/09/161010.0%
하란 (Rank 32)2026/09/16330100.0%
え~る (Rank 31)2026/09/16110100.0%
eastrun (Rank 30)2026/09/16110100.0%
鳩男 (Rank 32)2026/09/1641325.0%
juste (Rank 31)2026/09/152020.0%
windowkhs (Rank 29)2026/09/15220100.0%
IIOld2Play (Rank 29)2026/09/1553260.0%
kampfarkz (Rank 33)2026/09/1521150.0%
무파ZeroBlue (Rank 35)2026/09/1521150.0%
獣王(設定2) (Rank 30)2026/09/151010.0%
elf4sale (Rank 33)2026/09/154040.0%
GreenJacky (Rank 30)2026/09/1554180.0%
REDdog.狂犬 (Rank 34)2026/09/1521150.0%
sby (Rank 31)2026/09/12110100.0%
pallmtree (Rank 30)2026/09/12220100.0%
Go!飯饌GiI (Rank 30)2026/09/1231233.3%
calmknight[냠냠] (Rank 29)2026/09/1221150.0%
NORESPECT (Rank 30)2026/09/0421150.0%
panda1496 (Rank 33)2026/09/041010.0%
とちぎ (Rank 29)2026/09/04220100.0%
moksa (Rank 27)2026/07/31110100.0%
ガリバー (Rank 29)2026/06/2532166.7%
gairoku88 (Rank 29)2026/06/061010.0%
사비타 (Rank 28)2026/05/151010.0%

Round openings

Goh

backdash into evade down2711.3%
backdash into Karura4P+K177.1%
forward dash into Batousatsu3KP177.1%
Karura4P+K145.9%
forward dash into Ni'oudaoshi3K+G145.9%
backdash into guardG104.2%
backdash into Aragami4K93.8%
Sune'uchi2P83.4%
backward movement into evade down83.4%
Garyu66K72.9%
Sune'uchi2P into backdash72.9%
Sune'uchi2P into backward movement72.9%
forward dash into throwP+G62.5%
Urahiji44P52.1%
backdash into throwP+G52.1%

40 further openings account for the other 77 rounds.