VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Akira

Stoto-Ship

Career matches256
Career win rate76.6%
Round win rate62.9%
Peak rank33
Distinct opponents25
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira332561966076.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Brad28181064.3%-7.2
Pai116554.5%-26.1
Akira880100.0%+18.3
Eileen660100.0%+15.6
Aoi440100.0%+27.4
Jean330100.0%+30.6
Kage32166.7%+5.0
Sarah330100.0%+29.4
Shun32166.7%-15.1
Vanessa31233.3%-25.3
Lau220100.0%+13.0
Goh110100.0%+18.7
Jacky1010.0%-82.9
Wolf110100.0%+18.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence138561.5%-15.8
Open1110190.9%+19.2
Breakable Full Fence85362.5%-15.2
Octagon86275.0%+3.6
Rectangle85362.5%-8.8
Full Fence550100.0%+28.9
Half Fence550100.0%+14.0
Full Fence and Open440100.0%+17.1
Low Fence43175.0%+7.4
Single Wall110100.0%+29.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4772.3%74.8%-2.5
No walls1687.5%72.7%+14.8

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

rocketopunch (Rank 30)28181064.3%
don'tthink,feel. (Rank 28)105550.0%
偷桃 (Rank 24)440100.0%
G13 (Rank 21)330100.0%
mitorakujo (Rank 26)32166.7%
けいすけ新宿 (Rank 33)31233.3%
Koromo (Rank 32)21150.0%
Sinabro (Rank 27)220100.0%
lsh60mm (Rank 21)220100.0%
nekota (Rank 23)220100.0%
ちび-G (Rank 31)220100.0%
大尉 (Rank 30)220100.0%
我的名字叫顺溜 (Rank 22)220100.0%
CDM_rui.jp (Rank 33)110100.0%
KillBill (Rank 31)110100.0%
OgreAunt (Rank 23)110100.0%
SEGAAAAAA (Rank 25)110100.0%
calmknight[냠냠] (Rank 28)110100.0%
e4r (Rank 21)110100.0%
どろパイ (Rank 34)110100.0%
ふかふか (Rank 36)110100.0%
タイヨウ (Rank 30)110100.0%
為三為三為三戦三 (Rank 27)1010.0%
破軍恩 (Rank 21)110100.0%
音の勢-リック (Rank 28)110100.0%

Most played opponents, most recent first

KillBill (Rank 31)2026/09/09110100.0%
破軍恩 (Rank 21)2026/08/28110100.0%
e4r (Rank 21)2026/07/04110100.0%
SEGAAAAAA (Rank 25)2026/06/20110100.0%
G13 (Rank 21)2026/06/20330100.0%
どろパイ (Rank 34)2026/06/20110100.0%
ふかふか (Rank 36)2026/06/05110100.0%
音の勢-リック (Rank 28)2026/05/31110100.0%
タイヨウ (Rank 30)2026/05/30110100.0%
CDM_rui.jp (Rank 33)2026/05/30110100.0%
calmknight[냠냠] (Rank 28)2026/05/28110100.0%
Koromo (Rank 32)2026/05/2221150.0%
ちび-G (Rank 31)2026/05/17220100.0%
為三為三為三戦三 (Rank 27)2026/05/171010.0%
rocketopunch (Rank 30)2026/05/1728181064.3%
don'tthink,feel. (Rank 28)2026/05/17105550.0%
大尉 (Rank 30)2026/05/17220100.0%
けいすけ新宿 (Rank 33)2026/05/1731233.3%
mitorakujo (Rank 26)2026/05/1732166.7%
偷桃 (Rank 24)2026/05/17440100.0%
Sinabro (Rank 27)2026/05/17220100.0%
我的名字叫顺溜 (Rank 22)2026/05/17220100.0%
nekota (Rank 23)2026/05/09220100.0%
OgreAunt (Rank 23)2026/04/19110100.0%
lsh60mm (Rank 21)2026/04/19220100.0%

Round openings

Akira

Rimon Chouchu66P6119.4%
forward dash into Jouho Touken6P3812.1%
Jouho Touken6P247.6%
backdash into guardG154.8%
backdash into Koboku214P92.9%
forward dash into forward punch+kick6P+K82.5%
backdash into Jouho Senshou46P72.2%
forward movement into KansuitaiPK72.2%
Souka Housui3P+K61.9%
backdash into Chouzan Housui46P+K61.9%
crouch into Chouyoushu1P61.9%
forward movement into punchP61.9%
guardG61.9%
backdash into evade up51.6%
crouch dash back into Koboku214P51.6%

68 further openings account for the other 106 rounds.