Virtua Fighter 5 REVO · v1.10 · Region: North America
Stoto-Ship
Characters played — VF5's own record
| Akira | 33 | 256 | 196 | 60 | 76.6% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Brad | 28 | 18 | 10 | 64.3% | -7.2 |
|---|---|---|---|---|---|
| Pai | 11 | 6 | 5 | 54.5% | -26.1 |
| Akira | 8 | 8 | 0 | 100.0% | +18.3 |
| Eileen | 6 | 6 | 0 | 100.0% | +15.6 |
| Aoi | 4 | 4 | 0 | 100.0% | +27.4 |
| Jean | 3 | 3 | 0 | 100.0% | +30.6 |
| Kage | 3 | 2 | 1 | 66.7% | +5.0 |
| Sarah | 3 | 3 | 0 | 100.0% | +29.4 |
| Shun | 3 | 2 | 1 | 66.7% | -15.1 |
| Vanessa | 3 | 1 | 2 | 33.3% | -25.3 |
| Lau | 2 | 2 | 0 | 100.0% | +13.0 |
| Goh | 1 | 1 | 0 | 100.0% | +18.7 |
| Jacky | 1 | 0 | 1 | 0.0% | -82.9 |
| Wolf | 1 | 1 | 0 | 100.0% | +18.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 13 | 8 | 5 | 61.5% | -15.8 |
|---|---|---|---|---|---|
| Open | 11 | 10 | 1 | 90.9% | +19.2 |
| Breakable Full Fence | 8 | 5 | 3 | 62.5% | -15.2 |
| Octagon | 8 | 6 | 2 | 75.0% | +3.6 |
| Rectangle | 8 | 5 | 3 | 62.5% | -8.8 |
| Full Fence | 5 | 5 | 0 | 100.0% | +28.9 |
| Half Fence | 5 | 5 | 0 | 100.0% | +14.0 |
| Full Fence and Open | 4 | 4 | 0 | 100.0% | +17.1 |
| Low Fence | 4 | 3 | 1 | 75.0% | +7.4 |
| Single Wall | 1 | 1 | 0 | 100.0% | +29.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 47 | 72.3% | 74.8% | -2.5 |
| No walls | 16 | 87.5% | 72.7% | +14.8 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| rocketopunch (Rank 30) | 28 | 18 | 10 | 64.3% |
|---|---|---|---|---|
| don'tthink,feel. (Rank 28) | 10 | 5 | 5 | 50.0% |
| 偷桃 (Rank 24) | 4 | 4 | 0 | 100.0% |
| G13 (Rank 21) | 3 | 3 | 0 | 100.0% |
| mitorakujo (Rank 26) | 3 | 2 | 1 | 66.7% |
| けいすけ新宿 (Rank 33) | 3 | 1 | 2 | 33.3% |
| Koromo (Rank 32) | 2 | 1 | 1 | 50.0% |
| Sinabro (Rank 27) | 2 | 2 | 0 | 100.0% |
| lsh60mm (Rank 21) | 2 | 2 | 0 | 100.0% |
| nekota (Rank 23) | 2 | 2 | 0 | 100.0% |
| ちび-G (Rank 31) | 2 | 2 | 0 | 100.0% |
| 大尉 (Rank 30) | 2 | 2 | 0 | 100.0% |
| 我的名字叫顺溜 (Rank 22) | 2 | 2 | 0 | 100.0% |
| CDM_rui.jp (Rank 33) | 1 | 1 | 0 | 100.0% |
| KillBill (Rank 31) | 1 | 1 | 0 | 100.0% |
| OgreAunt (Rank 23) | 1 | 1 | 0 | 100.0% |
| SEGAAAAAA (Rank 25) | 1 | 1 | 0 | 100.0% |
| calmknight[냠냠] (Rank 28) | 1 | 1 | 0 | 100.0% |
| e4r (Rank 21) | 1 | 1 | 0 | 100.0% |
| どろパイ (Rank 34) | 1 | 1 | 0 | 100.0% |
| ふかふか (Rank 36) | 1 | 1 | 0 | 100.0% |
| タイヨウ (Rank 30) | 1 | 1 | 0 | 100.0% |
| 為三為三為三戦三 (Rank 27) | 1 | 0 | 1 | 0.0% |
| 破軍恩 (Rank 21) | 1 | 1 | 0 | 100.0% |
| 音の勢-リック (Rank 28) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| KillBill (Rank 31) | 2026/09/09 | 1 | 1 | 0 | 100.0% |
|---|---|---|---|---|---|
| 破軍恩 (Rank 21) | 2026/08/28 | 1 | 1 | 0 | 100.0% |
| e4r (Rank 21) | 2026/07/04 | 1 | 1 | 0 | 100.0% |
| SEGAAAAAA (Rank 25) | 2026/06/20 | 1 | 1 | 0 | 100.0% |
| G13 (Rank 21) | 2026/06/20 | 3 | 3 | 0 | 100.0% |
| どろパイ (Rank 34) | 2026/06/20 | 1 | 1 | 0 | 100.0% |
| ふかふか (Rank 36) | 2026/06/05 | 1 | 1 | 0 | 100.0% |
| 音の勢-リック (Rank 28) | 2026/05/31 | 1 | 1 | 0 | 100.0% |
| タイヨウ (Rank 30) | 2026/05/30 | 1 | 1 | 0 | 100.0% |
| CDM_rui.jp (Rank 33) | 2026/05/30 | 1 | 1 | 0 | 100.0% |
| calmknight[냠냠] (Rank 28) | 2026/05/28 | 1 | 1 | 0 | 100.0% |
| Koromo (Rank 32) | 2026/05/22 | 2 | 1 | 1 | 50.0% |
| ちび-G (Rank 31) | 2026/05/17 | 2 | 2 | 0 | 100.0% |
| 為三為三為三戦三 (Rank 27) | 2026/05/17 | 1 | 0 | 1 | 0.0% |
| rocketopunch (Rank 30) | 2026/05/17 | 28 | 18 | 10 | 64.3% |
| don'tthink,feel. (Rank 28) | 2026/05/17 | 10 | 5 | 5 | 50.0% |
| 大尉 (Rank 30) | 2026/05/17 | 2 | 2 | 0 | 100.0% |
| けいすけ新宿 (Rank 33) | 2026/05/17 | 3 | 1 | 2 | 33.3% |
| mitorakujo (Rank 26) | 2026/05/17 | 3 | 2 | 1 | 66.7% |
| 偷桃 (Rank 24) | 2026/05/17 | 4 | 4 | 0 | 100.0% |
| Sinabro (Rank 27) | 2026/05/17 | 2 | 2 | 0 | 100.0% |
| 我的名字叫顺溜 (Rank 22) | 2026/05/17 | 2 | 2 | 0 | 100.0% |
| nekota (Rank 23) | 2026/05/09 | 2 | 2 | 0 | 100.0% |
| OgreAunt (Rank 23) | 2026/04/19 | 1 | 1 | 0 | 100.0% |
| lsh60mm (Rank 21) | 2026/04/19 | 2 | 2 | 0 | 100.0% |
Round openings
Akira
| Rimon Chouchu66P | 61 | 19.4% |
|---|---|---|
| forward dash into Jouho Touken6P | 38 | 12.1% |
| Jouho Touken6P | 24 | 7.6% |
| backdash into guardG | 15 | 4.8% |
| backdash into Koboku214P | 9 | 2.9% |
| forward dash into forward punch+kick6P+K | 8 | 2.5% |
| backdash into Jouho Senshou46P | 7 | 2.2% |
| forward movement into KansuitaiPK | 7 | 2.2% |
| Souka Housui3P+K | 6 | 1.9% |
| backdash into Chouzan Housui46P+K | 6 | 1.9% |
| crouch into Chouyoushu1P | 6 | 1.9% |
| forward movement into punchP | 6 | 1.9% |
| guardG | 6 | 1.9% |
| backdash into evade up | 5 | 1.6% |
| crouch dash back into Koboku214P | 5 | 1.6% |
68 further openings account for the other 106 rounds.
