VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jeffry

masazo1111

Career matches5,693
Career win rate48.6%
Round win rate48.8%
Peak rank36
Distinct opponents205
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jeffry365,0632,4242,63947.9%
Taka3563034428654.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky86464053.5%+7.1
Akira45162935.6%-13.5
Goh44202445.5%-5.0
Kage41162539.0%-9.5
El Blaze39221756.4%+7.0
Lau37152240.5%-6.1
Jean31171454.8%+3.4
Sarah30131743.3%-3.4
Wolf30151550.0%-2.6
Jeffry29171258.6%+6.2
Brad28131546.4%-0.6
Pai26121446.1%+1.7
Lion24101441.7%-1.9
Shun2014670.0%+21.9
Aoi1710758.8%+9.8
Taka115645.5%-3.2
Vanessa114736.4%-4.2
Lei Fei94544.4%-0.9
Dural42250.0%-3.0

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence69353450.7%+0.5
Breakable Half Fence64313348.4%+2.3
Rectangle58273146.5%-0.2
Single Wall58273146.5%-2.6
Full Fence56253144.6%-4.6
Low Fence53233043.4%-5.2
Half Fence51272452.9%+5.2
Open51232845.1%-4.0
Octagon42192345.2%-2.8
Full Fence and Open2112957.1%+10.5

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls34048.2%48.1%+0.1
No walls16245.1%48.6%-3.5

Walls against open: +3.7 points (95% range -5.6 to +12.9), p 0.438 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ガリバー (Rank 32)2026/09/2264266.7%
たあぼさん (Rank 36)2026/09/1786275.0%
五寸釘くん (Rank 36)2026/09/171531220.0%
影虎 (Rank 34)2026/09/1585362.5%
ツッチー (Rank 38)2026/09/1573442.9%
都筑まもる君 (Rank 36)2026/09/1594544.4%
フルレバ (Rank 36)2026/09/1363350.0%
yamaneko (Rank 32)2026/09/1364266.7%
ふぇに (Rank 36)2026/09/1362433.3%
へっぽこラウ (Rank 35)2026/09/12159660.0%
俺様バーンズ (Rank 37)2026/09/1172528.6%
寿司眼鉄 (Rank 37)2026/09/106060.0%
abcdkazu1986 (Rank 35)2026/09/1093633.3%
스트렌져 (Rank 37)2026/09/0863350.0%
LEO (Rank 35)2026/09/07156940.0%
鳩男 (Rank 32)2026/09/0654180.0%
hiNo공팔일삼 (Rank 32)2026/09/0394544.4%
∈挙動不審∋ (Rank 33)2026/08/25103730.0%
ゲッパー (Rank 37)2026/07/2961516.7%
sby (Rank 31)2026/07/1454180.0%
アドリブ使い (Rank 34)2026/07/1172528.6%
どろパイ (Rank 35)2026/07/0663350.0%
Phrazes_For_The_Young (Rank 32)2026/06/2986275.0%
漂泊の民回線ジプシー (Rank 33)2026/06/1194544.4%
ぬっき~@ ☆狼☆ (Rank 32)2026/05/3153260.0%

Round openings

Every character

forward movement into punchP30313.4%
forward movement into Double KnucklePP1135.0%
guardG into throwP+G954.2%
backdash into guardG793.5%
backdash into Double Hammer Down43P743.3%
forward movement into throwP+G562.5%
guardG into Middle Hell Stab6P+K542.4%
backdash into Scoop Kick4K+G512.3%
forward movement into guardG472.1%
evade down into guardG441.9%
crouch dash forward into throwP+G421.9%
crouch dash forward into evade down401.8%
throwP+G401.8%
crouch into Ducking Low2K+G391.7%
evade down371.6%

296 further openings account for the other 1,145 rounds.

Counted from 554 of the 562 matches played. The rest were not pulled for openings.

Jeffry

forward movement into punchP27113.6%
forward movement into Double KnucklePP1135.7%
guardG into throwP+G783.9%
backdash into Double Hammer Down43P743.7%
backdash into guardG723.6%
guardG into Middle Hell Stab6P+K542.7%
backdash into Scoop Kick4K+G512.5%
forward movement into throwP+G472.4%
forward movement into guardG442.2%
evade down into guardG432.1%
crouch dash forward into throwP+G402.0%
crouch into Ducking Low2K+G391.9%
crouch dash forward into evade down351.8%
evade down341.7%
Middle Hell Stab6P+K311.6%

253 further openings account for the other 972 rounds.

Counted from 490 of the 497 matches played. The rest were not pulled for openings.

Taka

forward movement into punchP3212.3%
guardG into throwP+G176.5%
Kirikabu Kudaki1P+K145.4%
Sokubi Otoshi41236P145.4%
forward movement into Tsuppari 2PP145.4%
evade down into Kachi'age33P+K114.2%
throwP+G103.8%
forward movement into throwP+G93.5%
evade down into throwP+G83.1%
backdash into guardG72.7%
Hiji'ate6P62.3%
Morotezuki66P62.3%
evade up into Kachi'age33P+K62.3%
evade up into throwP+G62.3%
backdash into Gozougeri4K51.9%

54 further openings account for the other 96 rounds.

Counted from 64 of the 65 matches played. The rest were not pulled for openings.