VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

G-HIDE4731

Career matches5,426
Career win rate52.4%
Round win rate50.0%
Peak rank36
Distinct opponents141
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun362,7001,4121,28852.3%
Lau3199051647452.1%
Taka3183843440451.8%
Jeffry3072138533653.4%
Wolf28177948353.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky42261661.9%+13.3
El Blaze33102330.3%-12.7
Shun32151746.9%-1.8
Akira31181358.1%+6.5
Lau31141745.2%-4.0
Goh30161453.3%+6.4
Wolf28161257.1%+0.9
Jeffry2720774.1%+26.9
Sarah2416866.7%+17.4
Vanessa23131056.5%+4.3
Eileen178947.1%-5.7
Brad168850.0%-2.0
Dural167943.8%-6.3
Lion1661037.5%-14.7
Aoi146842.9%-5.8
Jean136746.1%-12.2
Kage100100.0%-49.0
Lei Fei73442.9%-14.6
Pai71614.3%-26.0
Taka2020.0%-36.8

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle53292454.7%+6.5
Octagon51272452.9%+7.1
Full Fence50203040.0%-10.1
Low Fence48212743.8%-7.9
Breakable Half Fence45212446.7%-0.7
Breakable Full Fence39192048.7%-3.5
Half Fence38172144.7%-8.4
Open28161257.1%+7.5
Single Wall2417770.8%+22.6
Full Fence and Open23111247.8%-6.0

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls27648.2%49.2%-1.0
No walls10054.0%50.3%+3.7

Walls against open: -4.7 points (95% range -17.0 to +7.6), p 0.457 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

[VirtuAnalytics]SuperGolden (Rank 33)2026/09/2274357.1%
ちょいそる (Rank 28)2026/09/1553260.0%
ぶーん (Rank 34)2026/09/1552340.0%
都筑まもる君 (Rank 30)2026/09/1196366.7%
ゲッパー (Rank 34)2026/09/1163350.0%
どろパイ (Rank 30)2026/09/1141325.0%
orz (Rank 28)2026/09/071810855.6%
佐藤です (Rank 35)2026/09/07156940.0%
寿司眼鉄 (Rank 36)2026/09/0663350.0%
うをん (Rank 31)2026/09/0542250.0%
PuzzG/ぱず爺 (Rank 35)2026/09/0585362.5%
Phrazes_For_The_Young (Rank 33)2026/08/2354180.0%
マクシミリアン15世 (Rank 30)2026/08/04118372.7%
LEO (Rank 33)2026/08/0381712.5%
TaKaArAsHi573 (Rank 29)2026/08/0363350.0%
村長~災禍の中心~ (Rank 38)2026/07/1472528.6%
りてりん (Rank 34)2026/07/1476185.7%
★闘将拉麵男★ (Rank 35)2026/07/081431121.4%
xXsoul-childXx (Rank 26)2026/07/03660100.0%
すぐるガチバン (Rank 34)2026/06/2774357.1%
a_h_i_k_o (Rank 26)2026/06/2275271.4%
筋トレ職人 (Rank 33)2026/05/3051420.0%
猫鼻 (Rank 31)2026/05/2865183.3%
ダンシングまるこ (Rank 31)2026/05/2773442.9%
windowkhs (Rank 27)2026/05/2565183.3%

Round openings

Every character

Haisenchu1P915.5%
crouch dash back into backdash563.4%
forward movement into punchP563.4%
crouch dash back into Haisenchu1P533.2%
crouch dash back into guardG412.5%
Gyou'in Haishu3P402.4%
evade up into crouch dash forward402.4%
Getsuga Gakushu46P into Rensai Gakushu46PP332.0%
crouch dash back into Gyou'in Haishu3P261.6%
crouch dash back into Fukko Kensou1P241.5%
crouch dash back into Sako Soushou4P+K241.5%
Getsuga Gakushu46P into throwP+G221.3%
Getsuga Gakushu46P into crouch191.2%
crouch dash back into Middle Hell Stab6P+K191.2%
offensive move191.2%

359 further openings account for the other 1,079 rounds.

Counted from 412 of the 419 matches played. The rest were not pulled for openings.

Shun

Haisenchu1P919.1%
crouch dash back into Haisenchu1P535.3%
Gyou'in Haishu3P404.0%
crouch dash back into backdash383.8%
Getsuga Gakushu46P into Rensai Gakushu46PP333.3%
crouch dash back into Gyou'in Haishu3P262.6%
Getsuga Gakushu46P into throwP+G222.2%
crouch dash back into guardG212.1%
Getsuga Gakushu46P into crouch191.9%
offensive move191.9%
Getsuga Gakushu46P into Gyoushintai3K181.8%
Rensai Gakushu46PP into Rengeki Gakushu46PPP181.8%
evade up into crouch dash forward181.8%
Kousoku Kouhi17P+K+G into Kousoku Kouhi Fusshu17P+K+GP171.7%
evade up into Zensen Soutai2K+G171.7%

178 further openings account for the other 554 rounds.

Lau

crouch dash back into Fukko Kensou1P2410.1%
crouch dash back into Sako Soushou4P+K2410.1%
forward movement into punchP198.0%
forward movement into RenshouPP187.6%
Fukko Kensou1P156.3%
crouch dash back into guardG125.1%
evade up into crouch dash forward104.2%
crouch dash back into backdash73.0%
crouch dash forward into Sako Soushou4P+K73.0%
Chisoutai2K+G62.5%
forward movement into throwP+G62.5%
crouch dash forward into Chisoutai2K+G52.1%
evade down into crouch dash back52.1%
Chugeki6P41.7%
crouch dash back into Chisoutai2K+G41.7%

51 further openings account for the other 71 rounds.

Counted from 60 of the 67 matches played. The rest were not pulled for openings.

Taka

evade up into Kachi'age33P+K157.6%
forward movement into punchP136.6%
Shita Harite2P into Morotezuki66P84.0%
crouch dash forward into forward dash84.0%
Shita Harite2P73.5%
crouch dash back into backdash73.5%
crouch dash back into guardG73.5%
evade down into Kachi'age33P+K73.5%
crouch dash back into Ao'oni Midaremage214P+K63.0%
crouch dash forward into Kachi'age33P+K63.0%
Kirikabu Kudaki1P+K52.5%
crouch dash forward into guardG52.5%
evade up into crouch dash forward52.5%
Shita Harite2P into forward dash42.0%
crouch dash back into punchP42.0%

61 further openings account for the other 91 rounds.

Jeffry

crouch dash back into Middle Hell Stab6P+K1911.7%
forward movement into punchP1811.0%
crouch dash back into Hell Dunk Hammer214P+K159.2%
Ducking Low2K+G106.1%
forward movement into Double KnucklePP74.3%
Low Knuckle2P into Double Hammer Down43P63.7%
evade up into crouch dash forward63.7%
forward movement into throwP+G53.1%
crouch dash back into Double Hammer Down43P42.5%
forward movement into Knuckle KickPK42.5%
Elbow Butt6P into Elbow Hammer6PP31.8%
Middle Hell Stab6P+K31.8%
crouch dash back into Toe Kick2K31.8%
crouch dash back into punchP31.8%
crouch dash forward into Ducking Low2K+G31.8%

44 further openings account for the other 54 rounds.

Wolf

crouch dash back into Elbow Butt4P410.0%
crouch dash back into backdash37.5%
forward movement into Jab StraightPP37.5%
forward movement into punchP37.5%
Arrow Knuckle3P25.0%
Screw Hook63214P25.0%
Screw Hook63214P into Screw Lariat63214PP25.0%
Arrow Knuckle3P into guardG12.5%
Elbow Butt4P into punchP12.5%
Face Lift Kick3K12.5%
Low Hammer2P into Arrow Knuckle3P12.5%
Low Hammer2P into Savate4K12.5%
Low Hammer2P into evade down12.5%
Low Hammer2P into forward dash12.5%
Low Hammer2P into throwP+G12.5%

13 further openings account for the other 13 rounds.