Virtua Fighter 5 REVO · v1.10 · Region: Asia
G-HIDE4731
Characters played — VF5's own record
| Shun | 36 | 2,700 | 1,412 | 1,288 | 52.3% |
|---|---|---|---|---|---|
| Lau | 31 | 990 | 516 | 474 | 52.1% |
| Taka | 31 | 838 | 434 | 404 | 51.8% |
| Jeffry | 30 | 721 | 385 | 336 | 53.4% |
| Wolf | 28 | 177 | 94 | 83 | 53.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 42 | 26 | 16 | 61.9% | +13.3 |
|---|---|---|---|---|---|
| El Blaze | 33 | 10 | 23 | 30.3% | -12.7 |
| Shun | 32 | 15 | 17 | 46.9% | -1.8 |
| Akira | 31 | 18 | 13 | 58.1% | +6.5 |
| Lau | 31 | 14 | 17 | 45.2% | -4.0 |
| Goh | 30 | 16 | 14 | 53.3% | +6.4 |
| Wolf | 28 | 16 | 12 | 57.1% | +0.9 |
| Jeffry | 27 | 20 | 7 | 74.1% | +26.9 |
| Sarah | 24 | 16 | 8 | 66.7% | +17.4 |
| Vanessa | 23 | 13 | 10 | 56.5% | +4.3 |
| Eileen | 17 | 8 | 9 | 47.1% | -5.7 |
| Brad | 16 | 8 | 8 | 50.0% | -2.0 |
| Dural | 16 | 7 | 9 | 43.8% | -6.3 |
| Lion | 16 | 6 | 10 | 37.5% | -14.7 |
| Aoi | 14 | 6 | 8 | 42.9% | -5.8 |
| Jean | 13 | 6 | 7 | 46.1% | -12.2 |
| Kage | 10 | 0 | 10 | 0.0% | -49.0 |
| Lei Fei | 7 | 3 | 4 | 42.9% | -14.6 |
| Pai | 7 | 1 | 6 | 14.3% | -26.0 |
| Taka | 2 | 0 | 2 | 0.0% | -36.8 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 53 | 29 | 24 | 54.7% | +6.5 |
|---|---|---|---|---|---|
| Octagon | 51 | 27 | 24 | 52.9% | +7.1 |
| Full Fence | 50 | 20 | 30 | 40.0% | -10.1 |
| Low Fence | 48 | 21 | 27 | 43.8% | -7.9 |
| Breakable Half Fence | 45 | 21 | 24 | 46.7% | -0.7 |
| Breakable Full Fence | 39 | 19 | 20 | 48.7% | -3.5 |
| Half Fence | 38 | 17 | 21 | 44.7% | -8.4 |
| Open | 28 | 16 | 12 | 57.1% | +7.5 |
| Single Wall | 24 | 17 | 7 | 70.8% | +22.6 |
| Full Fence and Open | 23 | 11 | 12 | 47.8% | -6.0 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 276 | 48.2% | 49.2% | -1.0 |
| No walls | 100 | 54.0% | 50.3% | +3.7 |
Walls against open: -4.7 points (95% range -17.0 to +7.6), p 0.457 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| orz (Rank 28) | 18 | 10 | 8 | 55.6% |
|---|---|---|---|---|
| 佐藤です (Rank 35) | 15 | 6 | 9 | 40.0% |
| ★闘将拉麵男★ (Rank 35) | 14 | 3 | 11 | 21.4% |
| マクシミリアン15世 (Rank 30) | 11 | 8 | 3 | 72.7% |
| 都筑まもる君 (Rank 30) | 9 | 6 | 3 | 66.7% |
| LEO (Rank 33) | 8 | 1 | 7 | 12.5% |
| PuzzG/ぱず爺 (Rank 35) | 8 | 5 | 3 | 62.5% |
| [VirtuAnalytics]SuperGolden (Rank 33) | 7 | 4 | 3 | 57.1% |
| a_h_i_k_o (Rank 26) | 7 | 5 | 2 | 71.4% |
| すぐるガチバン (Rank 34) | 7 | 4 | 3 | 57.1% |
| りてりん (Rank 34) | 7 | 6 | 1 | 85.7% |
| ダンシングまるこ (Rank 31) | 7 | 3 | 4 | 42.9% |
| 村長~災禍の中心~ (Rank 38) | 7 | 2 | 5 | 28.6% |
| TaKaArAsHi573 (Rank 29) | 6 | 3 | 3 | 50.0% |
| windowkhs (Rank 27) | 6 | 5 | 1 | 83.3% |
| xXsoul-childXx (Rank 26) | 6 | 6 | 0 | 100.0% |
| ゲッパー (Rank 34) | 6 | 3 | 3 | 50.0% |
| 寿司眼鉄 (Rank 36) | 6 | 3 | 3 | 50.0% |
| 猫鼻 (Rank 31) | 6 | 5 | 1 | 83.3% |
| Phrazes_For_The_Young (Rank 33) | 5 | 4 | 1 | 80.0% |
| ちょいそる (Rank 28) | 5 | 3 | 2 | 60.0% |
| ぶーん (Rank 34) | 5 | 2 | 3 | 40.0% |
| 筋トレ職人 (Rank 33) | 5 | 1 | 4 | 20.0% |
| うをん (Rank 31) | 4 | 2 | 2 | 50.0% |
| どろパイ (Rank 30) | 4 | 1 | 3 | 25.0% |
Most played opponents, most recent first
| [VirtuAnalytics]SuperGolden (Rank 33) | 2026/09/22 | 7 | 4 | 3 | 57.1% |
|---|---|---|---|---|---|
| ちょいそる (Rank 28) | 2026/09/15 | 5 | 3 | 2 | 60.0% |
| ぶーん (Rank 34) | 2026/09/15 | 5 | 2 | 3 | 40.0% |
| 都筑まもる君 (Rank 30) | 2026/09/11 | 9 | 6 | 3 | 66.7% |
| ゲッパー (Rank 34) | 2026/09/11 | 6 | 3 | 3 | 50.0% |
| どろパイ (Rank 30) | 2026/09/11 | 4 | 1 | 3 | 25.0% |
| orz (Rank 28) | 2026/09/07 | 18 | 10 | 8 | 55.6% |
| 佐藤です (Rank 35) | 2026/09/07 | 15 | 6 | 9 | 40.0% |
| 寿司眼鉄 (Rank 36) | 2026/09/06 | 6 | 3 | 3 | 50.0% |
| うをん (Rank 31) | 2026/09/05 | 4 | 2 | 2 | 50.0% |
| PuzzG/ぱず爺 (Rank 35) | 2026/09/05 | 8 | 5 | 3 | 62.5% |
| Phrazes_For_The_Young (Rank 33) | 2026/08/23 | 5 | 4 | 1 | 80.0% |
| マクシミリアン15世 (Rank 30) | 2026/08/04 | 11 | 8 | 3 | 72.7% |
| LEO (Rank 33) | 2026/08/03 | 8 | 1 | 7 | 12.5% |
| TaKaArAsHi573 (Rank 29) | 2026/08/03 | 6 | 3 | 3 | 50.0% |
| 村長~災禍の中心~ (Rank 38) | 2026/07/14 | 7 | 2 | 5 | 28.6% |
| りてりん (Rank 34) | 2026/07/14 | 7 | 6 | 1 | 85.7% |
| ★闘将拉麵男★ (Rank 35) | 2026/07/08 | 14 | 3 | 11 | 21.4% |
| xXsoul-childXx (Rank 26) | 2026/07/03 | 6 | 6 | 0 | 100.0% |
| すぐるガチバン (Rank 34) | 2026/06/27 | 7 | 4 | 3 | 57.1% |
| a_h_i_k_o (Rank 26) | 2026/06/22 | 7 | 5 | 2 | 71.4% |
| 筋トレ職人 (Rank 33) | 2026/05/30 | 5 | 1 | 4 | 20.0% |
| 猫鼻 (Rank 31) | 2026/05/28 | 6 | 5 | 1 | 83.3% |
| ダンシングまるこ (Rank 31) | 2026/05/27 | 7 | 3 | 4 | 42.9% |
| windowkhs (Rank 27) | 2026/05/25 | 6 | 5 | 1 | 83.3% |
Round openings
Every character
| Haisenchu1P | 91 | 5.5% |
|---|---|---|
| crouch dash back into backdash | 56 | 3.4% |
| forward movement into punchP | 56 | 3.4% |
| crouch dash back into Haisenchu1P | 53 | 3.2% |
| crouch dash back into guardG | 41 | 2.5% |
| Gyou'in Haishu3P | 40 | 2.4% |
| evade up into crouch dash forward | 40 | 2.4% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 33 | 2.0% |
| crouch dash back into Gyou'in Haishu3P | 26 | 1.6% |
| crouch dash back into Fukko Kensou1P | 24 | 1.5% |
| crouch dash back into Sako Soushou4P+K | 24 | 1.5% |
| Getsuga Gakushu46P into throwP+G | 22 | 1.3% |
| Getsuga Gakushu46P into crouch | 19 | 1.2% |
| crouch dash back into Middle Hell Stab6P+K | 19 | 1.2% |
| offensive move | 19 | 1.2% |
359 further openings account for the other 1,079 rounds.
Counted from 412 of the 419 matches played. The rest were not pulled for openings.
Shun
| Haisenchu1P | 91 | 9.1% |
|---|---|---|
| crouch dash back into Haisenchu1P | 53 | 5.3% |
| Gyou'in Haishu3P | 40 | 4.0% |
| crouch dash back into backdash | 38 | 3.8% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 33 | 3.3% |
| crouch dash back into Gyou'in Haishu3P | 26 | 2.6% |
| Getsuga Gakushu46P into throwP+G | 22 | 2.2% |
| crouch dash back into guardG | 21 | 2.1% |
| Getsuga Gakushu46P into crouch | 19 | 1.9% |
| offensive move | 19 | 1.9% |
| Getsuga Gakushu46P into Gyoushintai3K | 18 | 1.8% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 18 | 1.8% |
| evade up into crouch dash forward | 18 | 1.8% |
| Kousoku Kouhi17P+K+G into Kousoku Kouhi Fusshu17P+K+GP | 17 | 1.7% |
| evade up into Zensen Soutai2K+G | 17 | 1.7% |
178 further openings account for the other 554 rounds.
Lau
| crouch dash back into Fukko Kensou1P | 24 | 10.1% |
|---|---|---|
| crouch dash back into Sako Soushou4P+K | 24 | 10.1% |
| forward movement into punchP | 19 | 8.0% |
| forward movement into RenshouPP | 18 | 7.6% |
| Fukko Kensou1P | 15 | 6.3% |
| crouch dash back into guardG | 12 | 5.1% |
| evade up into crouch dash forward | 10 | 4.2% |
| crouch dash back into backdash | 7 | 3.0% |
| crouch dash forward into Sako Soushou4P+K | 7 | 3.0% |
| Chisoutai2K+G | 6 | 2.5% |
| forward movement into throwP+G | 6 | 2.5% |
| crouch dash forward into Chisoutai2K+G | 5 | 2.1% |
| evade down into crouch dash back | 5 | 2.1% |
| Chugeki6P | 4 | 1.7% |
| crouch dash back into Chisoutai2K+G | 4 | 1.7% |
51 further openings account for the other 71 rounds.
Counted from 60 of the 67 matches played. The rest were not pulled for openings.
Taka
| evade up into Kachi'age33P+K | 15 | 7.6% |
|---|---|---|
| forward movement into punchP | 13 | 6.6% |
| Shita Harite2P into Morotezuki66P | 8 | 4.0% |
| crouch dash forward into forward dash | 8 | 4.0% |
| Shita Harite2P | 7 | 3.5% |
| crouch dash back into backdash | 7 | 3.5% |
| crouch dash back into guardG | 7 | 3.5% |
| evade down into Kachi'age33P+K | 7 | 3.5% |
| crouch dash back into Ao'oni Midaremage214P+K | 6 | 3.0% |
| crouch dash forward into Kachi'age33P+K | 6 | 3.0% |
| Kirikabu Kudaki1P+K | 5 | 2.5% |
| crouch dash forward into guardG | 5 | 2.5% |
| evade up into crouch dash forward | 5 | 2.5% |
| Shita Harite2P into forward dash | 4 | 2.0% |
| crouch dash back into punchP | 4 | 2.0% |
61 further openings account for the other 91 rounds.
Jeffry
| crouch dash back into Middle Hell Stab6P+K | 19 | 11.7% |
|---|---|---|
| forward movement into punchP | 18 | 11.0% |
| crouch dash back into Hell Dunk Hammer214P+K | 15 | 9.2% |
| Ducking Low2K+G | 10 | 6.1% |
| forward movement into Double KnucklePP | 7 | 4.3% |
| Low Knuckle2P into Double Hammer Down43P | 6 | 3.7% |
| evade up into crouch dash forward | 6 | 3.7% |
| forward movement into throwP+G | 5 | 3.1% |
| crouch dash back into Double Hammer Down43P | 4 | 2.5% |
| forward movement into Knuckle KickPK | 4 | 2.5% |
| Elbow Butt6P into Elbow Hammer6PP | 3 | 1.8% |
| Middle Hell Stab6P+K | 3 | 1.8% |
| crouch dash back into Toe Kick2K | 3 | 1.8% |
| crouch dash back into punchP | 3 | 1.8% |
| crouch dash forward into Ducking Low2K+G | 3 | 1.8% |
44 further openings account for the other 54 rounds.
Wolf
| crouch dash back into Elbow Butt4P | 4 | 10.0% |
|---|---|---|
| crouch dash back into backdash | 3 | 7.5% |
| forward movement into Jab StraightPP | 3 | 7.5% |
| forward movement into punchP | 3 | 7.5% |
| Arrow Knuckle3P | 2 | 5.0% |
| Screw Hook63214P | 2 | 5.0% |
| Screw Hook63214P into Screw Lariat63214PP | 2 | 5.0% |
| Arrow Knuckle3P into guardG | 1 | 2.5% |
| Elbow Butt4P into punchP | 1 | 2.5% |
| Face Lift Kick3K | 1 | 2.5% |
| Low Hammer2P into Arrow Knuckle3P | 1 | 2.5% |
| Low Hammer2P into Savate4K | 1 | 2.5% |
| Low Hammer2P into evade down | 1 | 2.5% |
| Low Hammer2P into forward dash | 1 | 2.5% |
| Low Hammer2P into throwP+G | 1 | 2.5% |
13 further openings account for the other 13 rounds.
