VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Wolf

pulpul-pulse

  • Shun
  • El Blaze
  • Kage
  • Pai
  • Sarah
  • Lei Fei
  • Taka
  • Lion
  • Lau
  • Goh
  • Brad
  • Jacky
  • Jean
  • Eileen
  • Jeffry
  • Aoi
  • Akira
  • Vanessa
Career matches3,611
Career win rate62.1%
Round win rate54.0%
Peak rank30
Distinct opponents145
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1552 #1,664 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf3049927922055.9%
Shun3043224119155.8%
Kage2927915812156.6%
Lei Fei2926715810959.2%
Jeffry301951276865.1%
Pai291921256765.1%
Goh271911157660.2%
Lau291911246764.9%
Taka291811156663.5%
Jean291791176265.4%
Brad281551025365.8%
El Blaze281491014867.8%
Sarah281491044569.8%
Aoi27124824266.1%
Lion29113803370.8%
Vanessa26110704063.6%
Jacky27105733269.5%
Eileen2889642571.9%
Akira22119281.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,079 of 1,293 rounds counted

6.6 inputs a second (396 a minute) this season. Faster than 34% of the 4,069 regulars with enough rounds counted to compare.

By character played

Shun6.6398106
Wolf6.5389156
El Blaze6.539181
Kage6.941388
Pai6.740291
Sarah6.337981
Lei Fei6.538873
Taka7.041745
Lion7.041966
Lau6.941268
Goh6.539262
Brad6.538952
Jacky6.84077
Jean6.237336
Eileen6.136825
Jeffry6.740321
Aoi6.538821

By opponent's character

Akira6.4387162
Wolf6.9414158
Aoi6.4385140
Jacky6.639487
Sarah6.6398102
Goh6.841047
Pai6.740054
Jeffry6.639846
Jean6.639749
Shun6.941261
Vanessa6.338143
El Blaze6.639423
Kage6.538831
Lion6.840621
Brad6.538923
Lau6.438716
Lei Fei6.337513
Taka6.63943

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira53312258.5%+0.4
Wolf48272156.2%-2.4
Aoi35211460.0%-4.3
Jacky27171063.0%+10.4
Sarah25101540.0%-19.2
Goh1910952.6%-3.8
Pai1815383.3%+24.2
Jeffry157846.7%-3.9
Jean147750.0%-8.4
Shun147750.0%-2.2
Vanessa106460.0%+4.2
El Blaze97277.8%+28.4
Kage82625.0%-26.2
Lion87187.5%+27.3
Brad63350.0%+1.1
Lau64266.7%+13.3
Lei Fei32166.7%+11.5
Eileen2020.0%-55.8
Taka1010.0%-51.3

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence54282651.9%-6.4
Breakable Half Fence34221264.7%+5.7
Breakable Full Fence31171454.8%-0.9
Open30171356.7%-4.2
Single Wall30161453.3%+0.2
Low Fence28181064.3%+2.7
Rectangle28141450.0%-6.9
Full Fence27141351.9%-3.1
Octagon2719870.4%+14.4
Full Fence and Open179852.9%-0.4

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls20156.7%56.9%-0.2
No walls8858.0%58.4%-0.5

Walls against open: +0.3 points (95% range -13.7 to +14.2), p 0.969 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

김코난 (Rank 26)2026/10/1865183.3%
Real_Okira (Rank 29)2026/10/1843175.0%
LEO (Rank 30)2026/10/164040.0%
@nanbuno_fishing (Rank 32)2026/10/1552340.0%
エルモchYT★プなれ★ (Rank 29)2026/10/0442250.0%
TERA (Rank 28)2026/10/0386275.0%
タイヨウ (Rank 31)2026/09/2262433.3%
鳩男 (Rank 28)2026/09/1092722.2%
亀 (Rank 26)2026/09/0843175.0%
はげまん (Rank 28)2026/09/06136746.1%
イチゲン (Rank 27)2026/09/0596366.7%
失礼!スマッシュ☆彡 (Rank 27)2026/09/0432166.7%
ルドルフ (Rank 32)2026/09/043030.0%
CELIS (Rank 28)2026/09/03107370.0%
mochi2_0918 (Rank 27)2026/08/3072528.6%
こて (Rank 26)2026/08/285050.0%
ガンオンやりたひ (Rank 30)2026/08/1842250.0%
獣王(設定2) (Rank 32)2026/08/0231233.3%
肉彦さん☆彡 (Rank 32)2026/08/0243175.0%
A56-7W (Rank 27)2026/07/1675271.4%
m01ch1 (Rank 26)2026/07/0943175.0%
mmmsm (Rank 30)2026/07/0451420.0%
M&E (Rank 25)2026/07/04107370.0%
2month (Rank 24)2026/06/27440100.0%
kobaman (Rank 26)2026/05/2131233.3%

Round openings

Every character

forward movement into punchP12610.4%
backdash into evade down705.8%
backdash into throwP+G705.8%
backdash into evade up695.7%
crouch into Haisenchu1P262.2%
forward movement into Jab Straight252.1%
Getsuga Gakushu46P231.9%
evade down into crouch dash forward191.6%
backdash into punchP161.3%
backdash into Hammer Smash46P+K110.9%
crouch into Haisenchu Kaikakyaku1PK110.9%
Low Hammer2P into forward dash100.8%
forward movement into RaigekishouPPP100.8%
Sayu ShoukenPP into Renkan MahosuiPPP90.8%
Quick Shoulder66P+K80.7%

400 further openings account for the other 703 rounds.

Counted from 299 of the 321 matches played. The rest were not pulled for openings.

Wolf

Career
279–220 · 55.9%
This season
43 matches · 37.2%
Peak rank
30

First hit in 55.1% of 185 rounds. Won 51.0% of the rounds they struck first, 34.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1910.3%
backdash into throwP+G179.2%
forward movement into Jab StraightPP179.2%
backdash into evade up168.7%
Low Hammer2P into forward dash105.4%
backdash into evade down94.9%
Quick Shoulder66P+K84.3%
Low Hammer2P into Screw Lariat63214PP63.2%
backdash into Quick Shoulder66P+K52.7%
Low Hammer2P42.2%
Low Hammer2P into evade up42.2%
crouch into Low Smash2K42.2%
Low Drop Kick62K31.6%
punchP into Jab StraightPP31.6%
Low Hammer2P into Rolling Elbow43P21.1%

49 further openings account for the other 58 rounds.

Shun

Career
241–191 · 55.8%
This season
43 matches · 55.8%
Peak rank
30

First hit in 51.5% of 173 rounds. Won 50.6% of the rounds they struck first, 48.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Haisenchu1P2615.0%
Getsuga Gakushu46P2313.3%
crouch into Haisenchu Kaikakyaku1PK116.4%
backdash into throwP+G105.8%
backdash into evade up52.9%
crouch dash back into Dokuritsu Kanpai46P+K52.9%
evade down into crouch dash forward52.9%
forward movement into punchP52.9%
Fukuchougeki2P42.3%
backdash into Gyou'in Haishu3P42.3%
backdash into Haisenchu Kaikakyaku1PK42.3%
backdash into evade down42.3%
backward movement into Kasen Chugeki6P42.3%
crouch dash back into Tenshin Souchushou6P+K42.3%
crouch into Senpu Soutai3K+G42.3%

40 further openings account for the other 55 rounds.

El Blaze

Career
101–48 · 67.8%
This season
23 matches · 47.8%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1919.2%
backdash into evade down1616.2%
backdash into Hammer Smash46P+K1111.1%
backdash into Darkness Sword43K+G77.1%
backdash into punchP77.1%
backdash into Demon's Tail9P+KK66.1%
backdash into evade up55.0%
backdash into throwP+G55.0%
forward dash into Low Spin Kick2K+G33.0%
forward movement into Quick HookPP33.0%
Backswing Rocket1P+K11.0%
Demon Dance9P+K into Demon's Tail9P+KK11.0%
Rolling Low Knuckle1P11.0%
backdash into Rolling Low Knuckle1P11.0%
backdash into Shadow Strike6P11.0%

12 further openings account for the other 12 rounds.

Pai

Career
125–67 · 65.1%
This season
22 matches · 63.6%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into RaigekishouPPP1011.0%
backdash into evade up88.8%
crouch dash back into Ensei Soushouheki4P66.6%
forward movement into punchP66.6%
backdash into evade down55.5%
evade down into Souanshou3P+K55.5%
backdash into throwP+G44.4%
crouch into Renka Sentai2KK44.4%
crouch into down-back kick1K44.4%
backdash into Souka Senpukyaku3PK33.3%
backdash into Soukasui3P33.3%
Kochoukyaku4K+G22.2%
backdash into Honshin Soukyaku1K+G22.2%
crouch into Souanshou3P+K22.2%
evade down into crouch dash forward22.2%

23 further openings account for the other 25 rounds.

Sarah

Career
104–45 · 69.8%
This season
22 matches · 68.2%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2125.9%
backdash into evade up78.6%
Hide Side Kick (Deflect)P+K67.4%
backdash into Full Spin Heel Kick9K56.2%
backdash into evade down56.2%
Leg Slicer2K+G44.9%
backdash into throwP+G44.9%
Stiletto66K33.7%
forward dash into Low Spin Kick3K+G33.7%
backdash into Leg Slicer2K+G22.5%
backdash into Rising Elbow6P22.5%
backdash into Snap Side Chop3P22.5%
Rising Elbow6P11.2%
Snap Side Chop3P into Snap Side Chop Double3PP11.2%
backdash into Double Joint Butt6PK11.2%

14 further openings account for the other 14 rounds.

Lei Fei

Career
158–109 · 59.2%
This season
20 matches · 60.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sayu ShoukenPP into Renkan MahosuiPPP911.2%
offensive move67.5%
backdash into evade up56.2%
forward movement into punchP56.2%
evade down into Shatenshou33P45.0%
backdash into Shatenshou33P33.8%
backdash into evade down33.8%
evade down into crouch dash forward33.8%
offensive move into Fujinkyaku2K33.8%
Zaban Hekishou66P+K22.5%
backdash into Shaten Renshou33PP22.5%
backdash into Toushou66P22.5%
backdash into throwP+G22.5%
forward movement into Renkan MahosuiPPP22.5%
offensive move into crouch22.5%

26 further openings account for the other 27 rounds.

Taka

Career
115–66 · 63.5%
This season
20 matches · 55.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down79.5%
forward movement into punchP79.5%
Shita Harite2P68.1%
backdash into evade up68.1%
backdash into Kachi'age33P+K56.8%
punchP into Tsuppari 2PP56.8%
backdash into Zangeki33P45.4%
forward movement into Tsuppari 3PPP45.4%
backdash into punchP34.0%
Ao'oni Midaremage214P+K22.7%
Tsuppari 2PP into Tsuppari 3PPP22.7%
crouch into Shita Harite2P22.7%
Kachi'age33P+K11.4%
KaminaridaikoK+G into Kaminaridaiko Hasami'uchiK+GP11.4%
Kirikabu Kudaki1P+K into Tsuyubarai2P+K11.4%

18 further openings account for the other 18 rounds.

Lau

Career
124–67 · 64.9%
This season
17 matches · 70.6%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1217.6%
Souko Sensou66P+K57.3%
Fukko Kensou1P45.9%
Shakashou3P45.9%
backdash into evade up34.4%
crouch into Kasoutai2K34.4%
forward movement into RenshouPP34.4%
Chugeki6P into Hou'ou Soushou6PP22.9%
Fukko Kensou1P into guardG22.9%
backdash into Chisoutai2K+G22.9%
crouch into Chisoutai2K+G22.9%
crouch into down-back kick1K22.9%
punchP into Chugeki6P22.9%
Chisoutai2K+G into crouch11.5%
Fukko Kensou1P into RenshouPP11.5%

20 further openings account for the other 20 rounds.

Kage

Career
158–121 · 56.6%
This season
22 matches · 50.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into throwP+G813.6%
Ryu'eikyaku66K610.2%
backdash into Gen'you4K+G610.2%
backdash into Fusenjin3P35.1%
backdash into Ryubisen44K+G35.1%
evade down into Fusenjin3P35.1%
forward movement into ResshouPP35.1%
Engetsugeri9K+G23.4%
ResshouPP into SandangekiPPP23.4%
SouhajinP+K23.4%
backdash into Ryu'eikyaku66K23.4%
punchP into Rasen4P23.4%
Jizuridan2P11.7%
Rasen4P11.7%
backdash into Doukudaki46K11.7%

14 further openings account for the other 14 rounds.

Counted from 15 of the 22 matches played. The rest were not pulled for openings.

Jacky

Career
73–32 · 69.5%
This season
13 matches · 76.9%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down713.2%
backdash into Low Spin Kick1K+G59.4%
backdash into throwP+G47.5%
Jab StraightPP into Jab Double StraightPPP35.7%
evade down into Smash Straight3P35.7%
forward movement into Jab StraightPP35.7%
punchP into Jab StraightPP35.7%
backdash into Groin Kick6K+G23.8%
backdash into Rage Kick1PK23.8%
backward movement into evade down23.8%
forward movement into punchP23.8%
Low Spin Kick1K+G11.9%
Middle Smash6P into forward movement11.9%
Slant Back Knuckle1P into Rage Kick1PK11.9%
Slant Back Knuckle1P into guardG11.9%

13 further openings account for the other 13 rounds.

Lion

Career
80–33 · 70.8%
This season
19 matches · 68.4%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kouho Hachihonsui44P+K59.4%
backdash into evade up59.4%
forward movement into punchP59.4%
evade down into Sen'inshou3P47.5%
backdash into throwP+G35.7%
forward movement into Rensui SoushuPPP+K35.7%
backdash into Senkyutai1K23.8%
backdash into Shicchi Soutai3K+G23.8%
backdash into Tousentai2KK+G23.8%
evade down into throwP+G23.8%
Banchu6P into Banchu Renkanshu6PP11.9%
Katousui2P11.9%
Tougekisui1P into Tougeki Rensui1PP11.9%
backdash into Rensui SoushuPPP+K11.9%
backdash into Tanhikyaku46K11.9%

15 further openings account for the other 15 rounds.

Counted from 14 of the 19 matches played. The rest were not pulled for openings.

Brad

Career
102–53 · 65.8%
This season
13 matches · 76.9%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down510.4%
Middle Spin Kick66K48.3%
forward dash into Sharp Shoot1P48.3%
forward movement into Jab StraightPP48.3%
forward movement into punchP48.3%
Dtee Sawk Dtrohng4P+K36.2%
backdash into Middle Spin Kick66K36.2%
backdash into throwP+G36.2%
Sharp Shoot1P24.2%
Sit Jab2P24.2%
backdash into Sharp Shoot1P24.2%
Dtee Sawk Bon1P+K12.1%
Dtee Sawk Dtrohng4P+K into forward dash12.1%
Turn Savate44K12.1%
backdash into Stop Kick4K12.1%

8 further openings account for the other 8 rounds.

Counted from 12 of the 13 matches played. The rest were not pulled for openings.

Goh

Career
115–76 · 60.2%
This season
16 matches · 43.8%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1020.8%
backdash into Sune Kudaki43P48.3%
backdash into evade up48.3%
forward movement into Tsurane ShoudaPP36.2%
backdash into throwP+G24.2%
evade down into Kirin33P24.2%
AgitosogiP+K12.1%
Garyu66K12.1%
Karura4P+K12.1%
Kumite Harai (Deflect)4P+K+G into Soukyu46P12.1%
Kumite Harai (Deflect)4P+K+G into forward dash12.1%
Kyousengeri46K12.1%
Sune Kudaki43P12.1%
Sune'uchi2P12.1%
Urahiji44P12.1%

14 further openings account for the other 14 rounds.

Counted from 12 of the 16 matches played. The rest were not pulled for openings.

Jean

Career
117–62 · 65.4%
This season
8 matches · 62.5%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP516.1%
Shitamaeken2P39.7%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK26.5%
backdash into Tate'enpi33P26.5%
backdash into Tate'enpi~Tenkai Hizageri33PK26.5%
backdash into throwP+G26.5%
Gyaku Seikenzuki66P13.2%
Shitamaeken2P into forward movement13.2%
Yoko'enpi6P13.2%
backdash into Kousenshu4KP13.2%
backdash into Shitanagi Shutou1P13.2%
backdash into Shutoukiri4P13.2%
crouch into Sune'ori1K+G13.2%
evade down13.2%
evade down into crouch dash forward13.2%

6 further openings account for the other 6 rounds.

Counted from 7 of the 8 matches played. The rest were not pulled for openings.

Aoi

Career
82–42 · 66.1%
This season
5 matches · 80.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down314.3%
Koromoguruma66P29.5%
backdash into evade up29.5%
backdash into throwP+G29.5%
evade down into Hou'oushu3P29.5%
Kusanagi2K+G14.8%
Sou'unha66K14.8%
back punch+kick+guard4P+K+G14.8%
backdash into Hou'oushu3P14.8%
evade down into crouch dash forward14.8%
forward dash into Ouda6P+K14.8%
forward movement into Ougimai4P14.8%
forward movement into ShougerigasanePK14.8%
forward, back punch+kick+guard64P+K+G14.8%
punchP into NirentotsuPP14.8%

Jeffry

Career
127–68 · 65.1%
This season
6 matches · 16.7%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP419.1%
backdash into evade down314.3%
Low Knuckle2P29.5%
backdash into throwP+G29.5%
forward movement into Double KnucklePP29.5%
Low Knuckle2P into Drop Anchor1K+G14.8%
backdash into Destruction WaveK+G14.8%
backdash into Full Swing Upper33P14.8%
backdash into Megaton Knuckle43P+K14.8%
backdash into evade up14.8%
backdash into punchP14.8%
backward movement into Full Swing Upper33P14.8%
forward movement into Double Knuckle~UpperPPP14.8%

Eileen

Career
64–25 · 71.9%
This season
6 matches · 83.3%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Honshin Kousoutai3K+G222.2%
Tenshin Rinheki1P111.1%
backdash into evade down111.1%
crouch into Zensou Senpu2K+GK111.1%
evade down into crouch dash forward111.1%
forward movement into Enkou RensouPP111.1%
forward movement into punchP111.1%
throwP+G into Honshin Senputai6K+G111.1%

Counted from 2 of the 6 matches played. The rest were not pulled for openings.

Akira

Career
9–2 · 81.8%
This season
2 matches · 100.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P114.3%
Senzankou66P+K114.3%
backdash into HoukenP+K+G114.3%
backdash into Jouho Senshou46P114.3%
backdash into Rimon Chouchu66P114.3%
backward movement into evade up114.3%
punchP into Hachimon KaidaPP114.3%

Vanessa

Career
70–40 · 63.6%
This season
1 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: backdash into evade down120.0%
Defensive Style: evade down into Stinger Low Blow1P+K120.0%
Defensive Style: kick into Switch Left SlicerKK120.0%
Offensive Style: backdash into Bunker Buster9P120.0%
Offensive Style: evade up into Guard Crush TornadoK+G120.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Wolf: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)