VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Eileen

seifuumeigetu678

Career matches741
Career win rate56.4%
Round win rate40.9%
Peak rank30
Distinct opponents5
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Eileen3071841230657.4%
Lion252361726.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira3030.0%-58.5
Jean21150.0%+13.9
Sarah110100.0%+83.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence3030.0%-62.5
Breakable Full Fence1010.0%-38.6
Low Fence110100.0%+68.1
Single Wall110100.0%+83.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls40.0%31.5%-31.5
No walls2100.0%37.0%+63.0

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

漂泊の民回線ジプシー (Rank 28)2026/04/042020.0%
a_h_i_k_o (Rank 27)2026/04/041010.0%
どろパイ (Rank 33)2026/04/03110100.0%
ぷこ (Rank 31)2026/04/031010.0%
MikuMartineau (Rank 30)2026/04/03110100.0%

Round openings

Every character

guardG313.6%
Kousokuhon7K+G29.1%
backdash into evade up29.1%
Banchu6P into Banchu Renkanshu6PP14.5%
Douchu6P into Jouho Chu'un6PP14.5%
Enkou RensouPP into Rensou HekizanPPP14.5%
Koushu RensuiPP into Rensui SoushuPPP+K14.5%
Ribyou Hoso43P+K into evade down14.5%
backdash into Koushi Choukan236P14.5%
evade down into Hikou Bokushoku9P14.5%
evade down into punchP14.5%
evade up into Hikou Bokushoku9P14.5%
evade up into Koushutai44K14.5%
evade up into forward dash14.5%
evade up into throwP+G14.5%

3 further openings account for the other 3 rounds.

Lion

backdash into evade up216.7%
guardG216.7%
Banchu6P into Banchu Renkanshu6PP18.3%
Koushu RensuiPP into Rensui SoushuPPP+K18.3%
evade down into punchP18.3%
evade up into Koushutai44K18.3%
evade up into throwP+G18.3%
guardG into Juchou Senshou8P+K18.3%
guardG into evade up18.3%
offensive move into punchP18.3%

Eileen

Kousokuhon7K+G220.0%
Douchu6P into Jouho Chu'un6PP110.0%
Enkou RensouPP into Rensou HekizanPPP110.0%
Ribyou Hoso43P+K into evade down110.0%
backdash into Koushi Choukan236P110.0%
evade down into Hikou Bokushoku9P110.0%
evade up into Hikou Bokushoku9P110.0%
evade up into forward dash110.0%
guardG110.0%