VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

Iei-Taicho-0624

  • Jean
  • Kage
  • El Blaze
  • Pai
  • Shun
  • Aoi
  • Eileen
  • Sarah
  • Brad
  • Goh
  • Lion
  • Jeffry
  • Jacky
  • Taka
  • Lau
  • Lei Fei
Career matches3,882
Career win rate84.5%
Round win rate72.3%
Peak rank41
Distinct opponents228
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1972 #56 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira404483598980.1%
Kage414403499179.3%
Lion414203685287.6%
Jean414003475386.8%
Jacky393272438474.3%
Pai382041782687.2%
Brad382001673383.5%
Taka381931662786.0%
Jeffry381891622785.7%
Goh381821532984.1%
Aoi361771581989.3%
Shun381561401689.7%
Lau381481341490.5%
El Blaze381431321192.3%
Sarah39125116992.8%
Eileen38116981884.5%
Lei Fei331412285.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,026 of 2,522 rounds counted

8.4 inputs a second (504 a minute) this season. Faster than 78% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean8.3496342
Kage8.9533151
Akira9.3556255
El Blaze8.5510192
Pai8.1488144
Shun8.1486193
Aoi8.1483147
Eileen8.1486115
Sarah7.847098
Brad8.651782
Goh8.148679
Lion8.651367
Jeffry7.243347
Jacky8.752125
Taka8.953537
Lau8.953645
Lei Fei8.24917

By opponent's character

Akira8.5509250
Wolf8.0481180
Kage8.4506164
Sarah8.5512149
Lion8.0482119
Goh8.5508146
Jean8.2492163
Jeffry8.752493
Jacky8.7522135
Pai8.148983
Lau8.5510107
El Blaze8.450778
Shun8.852872
Brad8.651660
Dural9.053871
Lei Fei8.249536
Aoi8.047855
Taka7.947236
Vanessa8.551324
Eileen8.45065

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira82681482.9%+0.1
Wolf5749886.0%+1.8
Kage52421080.8%-1.8
Sarah5043786.0%-3.5
Lion4941883.7%+3.0
Goh4741687.2%-0.5
Jean4738980.8%-3.0
Jeffry3932782.0%-6.0
Jacky3830879.0%-2.6
Pai3425973.5%-4.2
Lau3226681.2%+4.4
El Blaze3029196.7%+16.6
Shun2924582.8%-1.9
Brad1915479.0%-5.2
Dural19190100.0%+11.1
Lei Fei1916384.2%+6.5
Aoi1612475.0%-9.1
Taka1512380.0%+3.3
Vanessa118372.7%-10.7
Eileen220100.0%+15.3

0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence79562370.9%-12.9
Open74611382.4%+0.2
Rectangle74641086.5%+4.7
Single Wall74631185.1%+1.7
Half Fence70581282.9%-3.9
Low Fence6657986.4%+3.4
Full Fence65521380.0%-2.2
Octagon64541084.4%+1.1
Breakable Half Fence6257591.9%+8.8
Full Fence and Open3024680.0%-5.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls41482.4%83.3%-1.0
No walls21484.6%83.0%+1.5

Walls against open: -2.5 points (95% range -8.6 to +3.5), p 0.414 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

majide (Rank 33)2026/10/1817170100.0%
emespink (Rank 29)2026/10/1817170100.0%
jiwoonpk (Rank 33)2026/10/1715150100.0%
Sunday (Rank 26)2026/10/17660100.0%
フェイス (Rank 37)2026/10/1697277.8%
cōuntdþāk (Rank 17)2026/10/16770100.0%
BommyKnocker (Rank 36)2026/10/15119281.8%
タイヨウ (Rank 32)2026/10/14108280.0%
マダム・チー (Rank 38)2026/10/07159660.0%
∈挙動不審∋ (Rank 32)2026/10/0575271.4%
ワクワク (Rank 32)2026/10/05118372.7%
kazu (Rank 32)2026/10/0515150100.0%
Choi_Akira (Rank 38)2026/09/171511473.3%
都筑まもる君 (Rank 34)2026/09/10119281.8%
SAMCHAY® (Rank 33)2026/09/0898188.9%
KillBill (Rank 31)2026/09/081815383.3%
Mochi/かしわもち (Rank 40)2026/09/0286275.0%
neary (Rank 34)2026/09/02880100.0%
rocketopunch (Rank 31)2026/08/3086275.0%
P式截拳道こくとう (Rank 41)2026/07/2585362.5%
今日、誕生日なんです (Rank 38)2026/06/29880100.0%
xBeaMO (Rank 11)2026/06/19880100.0%
nanami.madogiwa (Rank 35)2026/05/31109190.0%
Kiri (Rank 37)2026/05/2187187.5%
KumadaP (Rank 34)2026/04/161310376.9%

Round openings

Every character

backdash into evade up37417.0%
crouch dash back into guardG954.3%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK944.3%
backdash into punchP874.0%
forward movement into punchP331.5%
Volcano Upper4P+K281.3%
backdash into Demon's Tail9P+KK271.2%
Rimon Chouchu66P into Jouho Touken6P261.2%
backdash into throwP+G261.2%
backdash into Doumawashi Kaitengeri46K+G251.1%
evade up241.1%
Rasen4P into Rasen Urageri4PK200.9%
crouch dash back into punchP200.9%
forward movement into Rasen4P190.9%
forward movement into SandangekiPPP190.9%

559 further openings account for the other 1,280 rounds.

Jean

Career
347–53 · 86.8%
This season
125 matches · 81.6%
Peak rank
41

First hit in 62.6% of 457 rounds. Won 71.7% of the rounds they struck first, 66.1% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK9420.0%
backdash into evade up6012.8%
backdash into Doumawashi Kaitengeri46K+G255.3%
backdash into punchP234.9%
crouch dash back into guardG194.0%
Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP173.6%
backdash into Nishin KakegeriPPK143.0%
crouch into Shitamaeken2P122.6%
Shitamaeken2P112.4%
backdash into Shitamaeken2P102.1%
crouch into Tate'enpi~Tenkai Hizageri33PK91.9%
Shitanagi Shutou1P into crouch71.5%
evade down into Shitazuki3P71.5%
evade up into guardG71.5%
Shitamaeken2P into backdash61.3%

93 further openings account for the other 148 rounds.

Kage

Career
349–91 · 79.3%
This season
88 matches · 78.4%
Peak rank
41

First hit in 50.6% of 318 rounds. Won 71.4% of the rounds they struck first, 67.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade up5115.7%
Rasen4P into Rasen Urageri4PK206.2%
forward movement into Rasen4P195.8%
forward movement into SandangekiPPP195.8%
backdash into punchP123.7%
Ryu'eikyaku66K into kickK103.1%
Ura Tsumujigeri44K into kickK103.1%
backdash into Jakenshou214P+K92.8%
forward movement into ResshouPP82.5%
Kouten63214P into punchP72.1%
Rasen4P72.1%
Jizuridan2P51.5%
crouch dash back into guardG51.5%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP41.2%
backdash into HagasanePK41.2%

81 further openings account for the other 135 rounds.

Akira

Career
359–89 · 80.1%
This season
79 matches · 83.5%
Peak rank
40

First hit in 57.3% of 295 rounds. Won 72.2% of the rounds they struck first, 69.8% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade up6822.7%
crouch dash back into guardG279.0%
Rimon Chouchu66P into Jouho Touken6P268.7%
forward dash into Jouho Touken6P134.3%
backdash into punchP103.3%
Housui2P93.0%
backward movement into Jouho Touken6P93.0%
Jouho Senshou46P72.3%
Senzankou66P+K into throwP+G72.3%
crouch dash back into punchP72.3%
evade up62.0%
backdash into Fukko3K+GP+K51.7%
Chouyoushu1P into crouch41.3%
Jouho Senshou46P into forward movement41.3%
backdash into Housui2P41.3%

56 further openings account for the other 94 rounds.

Pai

Career
178–26 · 87.2%
This season
52 matches · 84.6%
Peak rank
38

First hit in 53.3% of 197 rounds. Won 76.2% of the rounds they struck first, 65.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up5226.3%
Ensei Haijinkyaku7K+G136.6%
backdash into punchP115.6%
crouch dash forward into Souanshou3P+K105.0%
forward movement into RenkentaiPK94.5%
crouch dash back into guardG84.0%
backdash into RenkentaiPK73.5%
Honshin Soukyaku1K+G into crouch63.0%
forward movement into punchP63.0%
forward movement into Renken ToukikyakuPPKK42.0%
punchP into RenkentaiPK42.0%
Ensei Haijinkyaku7K+G into Kochoukyaku4K+G31.5%
Enbu Renkyaku6K+G21.0%
Souchuken2P21.0%
backdash into Renkan Tanheki66KP21.0%

51 further openings account for the other 59 rounds.

El Blaze

Career
132–11 · 92.3%
This season
53 matches · 96.2%
Peak rank
38

First hit in 55.5% of 191 rounds. Won 80.2% of the rounds they struck first, 80.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up4020.8%
Volcano Upper4P+K2814.6%
backdash into Demon's Tail9P+KK2714.1%
backdash into punchP147.3%
Volcano Upper4P+K into ElbowP+K94.7%
backdash into Hammer Smash46P+K73.6%
backdash into Back Knuckle4P52.6%
backdash into Sit Jab2P52.6%
forward movement into punchP52.6%
backdash into Volcano Upper4P+K42.1%
Sit Jab2P31.6%
Volcano Upper4P+K into Combo Elbow UpperP+KPP31.6%
Fade Roll Kick7K into Toe Kick4K21.0%
backdash into Jab~High KickPK21.0%
backdash into throwP+G21.0%

32 further openings account for the other 36 rounds.

Eileen

Career
98–18 · 84.5%
This season
32 matches · 84.4%
Peak rank
38

First hit in 43.5% of 115 rounds. Won 78.0% of the rounds they struck first, 75.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1412.2%
Kousokuhon7K+G108.7%
crouch dash back into guardG87.0%
forward movement into Rensou HekizanPPP87.0%
backdash into punchP54.3%
forward movement into Enkou RensouPP54.3%
forward dash into evade up43.5%
Enkou Kenka46P32.6%
Enkou RensouPP into Rensou HekizanPPP32.6%
crouch dash back into punchP32.6%
forward movement into punchP32.6%
punchP into Enkou RensouPP32.6%
Fukushinshou2P21.7%
backdash into Enkou Kenka46P21.7%
backdash into Sokutantai3K21.7%

35 further openings account for the other 40 rounds.

Brad

Career
167–33 · 83.5%
This season
26 matches · 80.8%
Peak rank
38

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1716.8%
Sit Jab2P98.9%
Middle Spin Kick66K into kickK76.9%
Middle Spin Kick66K into Ten Kao6K65.9%
backdash into Middle Spin Kick66K65.9%
crouch dash back into guardG65.9%
backdash into punchP44.0%
Dtee Sawk Dtrohng4P+K33.0%
Jolt Upper3P into Jolt Upper~Spin Kick3PK33.0%
backdash into Jab~High KickPK33.0%
forward movement into punchP33.0%
Sit Jab2P into backdash22.0%
backdash into Middle Kick3K22.0%
backdash into crouch dash back22.0%
backward movement into evade up22.0%

22 further openings account for the other 26 rounds.

Sarah

Career
116–9 · 92.8%
This season
28 matches · 85.7%
Peak rank
39

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Crescent Heel4K+G1616.3%
backdash into evade up1616.3%
crouch dash back into Crescent Heel4K+G77.1%
crouch into Leg Slicer2K+G66.1%
crouch dash back into guardG55.1%
backdash into Full Spin Heel Kick9K44.1%
Full Spin Heel Kick9K into Quick Knee6K33.1%
Squat Straight2P33.1%
Long Snap Side Chop3P+K22.0%
backdash into Back Spin KickK+G22.0%
backdash into Squat Straight2P22.0%
backdash into throwP+G22.0%
evade up22.0%
Back Knuckle Turn44P into crouch11.0%
Full Spin Heel Kick9K11.0%

26 further openings account for the other 26 rounds.

Jeffry

Career
162–27 · 85.7%
This season
20 matches · 85.0%
Peak rank
38

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1214.8%
Low Knuckle2P911.1%
crouch dash back into guardG78.6%
Low Knuckle2P into backdash33.7%
Sunlit Body Upper3P+K33.7%
backdash into throwP+G33.7%
evade up33.7%
punchP33.7%
Low Knuckle2P into Double KnucklePP22.5%
Sunlit Body Upper3P+K into crouch22.5%
backdash into Scoop Kick4K+G22.5%
backdash into punchP22.5%
crouch into Sunlit Body Upper3P+K22.5%
evade up into Tsunami Beat3K+G22.5%
Elbow Butt6P into Elbow Hammer6PP11.2%

25 further openings account for the other 25 rounds.

Goh

Career
153–29 · 84.1%
This season
23 matches · 78.3%
Peak rank
38

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1113.9%
forward movement into punchP911.4%
backdash into Karura4P+K78.9%
evade up into guardG56.3%
Maegeri3K into Batousatsu3KP45.1%
crouch dash forward into Tsukikage6K45.1%
Soukyu46P33.8%
Sune'uchi2P33.8%
backward movement into Hiji'ate6P33.8%
crouch dash back into guardG33.8%
forward dash into Soukyu46P33.8%
Sune'uchi2P into backdash22.5%
backdash into AgitosogiP+K22.5%
backdash into Maegeri3K22.5%
crouch dash back into throwP+G22.5%

14 further openings account for the other 16 rounds.

Lion

Career
368–52 · 87.6%
This season
21 matches · 85.7%
Peak rank
41

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up912.5%
Katousui2P56.9%
backdash into Tourou Soufu6P+K+G45.6%
Katousui2P into backdash34.2%
Senputai8K34.2%
backdash into Koushutai44K34.2%
backdash into throwP+G34.2%
crouch into Senkyutai1K34.2%
evade down into Banchu Renkanshu6PP34.2%
Juchou Senshou8P+K into Souji SenpuP+K22.8%
Sen'inshou3P into Rakugekishou3PP22.8%
Senputai8K into Katoutai8KK22.8%
Tourou Hassou41236P into Koushu RensuiPP22.8%
backdash into Senshippo66P22.8%
crouch into Katousui2P22.8%

22 further openings account for the other 24 rounds.

Jacky

Career
243–84 · 74.3%
This season
16 matches · 62.5%
Peak rank
39

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Spin Kick1K+G into crouch813.3%
backdash into evade up813.3%
forward movement into Jab Double StraightPPP46.7%
backdash into throwP+G35.0%
forward movement into Punch High KickPK35.0%
Middle Spin Kick46K+G into Spinning KickK+G23.3%
backdash into High Angle Upper Kick6K23.3%
Bil Jee6P+K into Beat KnuckleP+K11.7%
Dash Hammer Kick66K into Double Spinning KickKK11.7%
Dash Hammer Kick66K into kickK11.7%
Lightning Kick 12K+G into Low Spin Kick1K+G11.7%
Low Spin Kick1K+G11.7%
Low Spin Kick1K+G into Spin Heel Sword4K+G11.7%
Middle Smash Back Knuckle6PP into Rib CrushPP6PPP11.7%
Side Hook Turn44P into Double Punch Slash KickPPK11.7%

22 further openings account for the other 22 rounds.

Taka

Career
166–27 · 86.0%
This season
16 matches · 68.8%
Peak rank
38

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kachi'age33P+K1120.0%
backdash into evade up1018.2%
Shita Harite2P59.1%
forward movement into Tsuppari 5PPPPP47.3%
forward movement into Tsuppari TarukudakiPPPPPP47.3%
backdash into punchP35.5%
Shita Harite2P into forward dash23.6%
forward movement into Tsuppari 3PPP23.6%
Shita Harite2P into backdash11.8%
Tsuppari 5PPPPP into Tsuppari TarukudakiPPPPPP11.8%
backdash into Gozou Kehataki4KP11.8%
backdash into Mawashi Harite44P11.8%
backdash into Shita Harite2P11.8%
backdash into Tsuppari 4PPPP11.8%
backdash into Yoko Harite4P11.8%

7 further openings account for the other 7 rounds.

Lau

Career
134–14 · 90.5%
This season
12 matches · 83.3%
Peak rank
38

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up613.3%
backdash into Sako Soushou4P+K511.1%
crouch dash back into Sako Soushou4P+K511.1%
crouch dash back into guardG36.7%
backdash into Kosoushou46P24.4%
backdash into Souchuken2P24.4%
backward movement into Hou'ou Soushou6PP24.4%
Chugeki6P into Hou'ou Soushou6PP12.2%
Kasoutai2K into Saishikkyaku4K12.2%
Kosoushou46P12.2%
RenshouPP into Renshou Senputai3PPK12.2%
Sako Soushou4P+K into Kensou4P12.2%
Shakashou3P into RenshouPP12.2%
Souchuken2P into backdash12.2%
Touku Kosenkyaku9K into Gako Choushitsu6K12.2%

12 further openings account for the other 12 rounds.

Lei Fei

Career
12–2 · 85.7%
This season
2 matches · 100.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gaiken6P+K into Gaida Santen6P+KP114.3%
crouch dash back into Hai Shiki2P+K+G114.3%
crouch dash back into Renkan MahosuiPPP114.3%
crouch dash back into Sayu ShoukenPP114.3%
crouch into Shaten Renshou33PP114.3%
evade down into crouch dash back114.3%
punchP into Shouhikyaku4K+G114.3%

Not counted here: Aoi, Shun. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (41 here; about 2.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 0 of 15 tests hold up
  • Kage: 0 of 13 tests hold up
  • Akira: 0 of 13 tests hold up
  • Pai: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)