Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1972 #56 of 3,686 on the Elo list →
Jean1995113 matches
Kage198475 matches
Akira197274 matches
Pai197551 matches
El Blaze198849 matches
Shun196848 matches
Aoi197535 matches
Eileen196832 matches
Sarah197028 matches
Brad197226 matches
Goh196822 matches
Jeffry198820 matches
Lion197216 matches
Jacky196614 matches
Lau197212 matches
Taka196612 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 40 | 448 | 359 | 89 | 80.1% |
|---|---|---|---|---|---|
| Kage | 41 | 440 | 349 | 91 | 79.3% |
| Lion | 41 | 420 | 368 | 52 | 87.6% |
| Jean | 41 | 400 | 347 | 53 | 86.8% |
| Jacky | 39 | 327 | 243 | 84 | 74.3% |
| Pai | 38 | 204 | 178 | 26 | 87.2% |
| Brad | 38 | 200 | 167 | 33 | 83.5% |
| Taka | 38 | 193 | 166 | 27 | 86.0% |
| Jeffry | 38 | 189 | 162 | 27 | 85.7% |
| Goh | 38 | 182 | 153 | 29 | 84.1% |
| Aoi | 36 | 177 | 158 | 19 | 89.3% |
| Shun | 38 | 156 | 140 | 16 | 89.7% |
| Lau | 38 | 148 | 134 | 14 | 90.5% |
| El Blaze | 38 | 143 | 132 | 11 | 92.3% |
| Sarah | 39 | 125 | 116 | 9 | 92.8% |
| Eileen | 38 | 116 | 98 | 18 | 84.5% |
| Lei Fei | 33 | 14 | 12 | 2 | 85.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,026 of 2,522 rounds counted8.4 inputs a second (504 a minute) this season. Faster than 78% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jean | 8.3 | 496 | 342 |
|---|---|---|---|
| Kage | 8.9 | 533 | 151 |
| Akira | 9.3 | 556 | 255 |
| El Blaze | 8.5 | 510 | 192 |
| Pai | 8.1 | 488 | 144 |
| Shun | 8.1 | 486 | 193 |
| Aoi | 8.1 | 483 | 147 |
| Eileen | 8.1 | 486 | 115 |
| Sarah | 7.8 | 470 | 98 |
| Brad | 8.6 | 517 | 82 |
| Goh | 8.1 | 486 | 79 |
| Lion | 8.6 | 513 | 67 |
| Jeffry | 7.2 | 433 | 47 |
| Jacky | 8.7 | 521 | 25 |
| Taka | 8.9 | 535 | 37 |
| Lau | 8.9 | 536 | 45 |
| Lei Fei | 8.2 | 491 | 7 |
By opponent's character
| Akira | 8.5 | 509 | 250 |
|---|---|---|---|
| Wolf | 8.0 | 481 | 180 |
| Kage | 8.4 | 506 | 164 |
| Sarah | 8.5 | 512 | 149 |
| Lion | 8.0 | 482 | 119 |
| Goh | 8.5 | 508 | 146 |
| Jean | 8.2 | 492 | 163 |
| Jeffry | 8.7 | 524 | 93 |
| Jacky | 8.7 | 522 | 135 |
| Pai | 8.1 | 489 | 83 |
| Lau | 8.5 | 510 | 107 |
| El Blaze | 8.4 | 507 | 78 |
| Shun | 8.8 | 528 | 72 |
| Brad | 8.6 | 516 | 60 |
| Dural | 9.0 | 538 | 71 |
| Lei Fei | 8.2 | 495 | 36 |
| Aoi | 8.0 | 478 | 55 |
| Taka | 7.9 | 472 | 36 |
| Vanessa | 8.5 | 513 | 24 |
| Eileen | 8.4 | 506 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 82 | 68 | 14 | 82.9% | +0.1 |
|---|---|---|---|---|---|
| Wolf | 57 | 49 | 8 | 86.0% | +1.8 |
| Kage | 52 | 42 | 10 | 80.8% | -1.8 |
| Sarah | 50 | 43 | 7 | 86.0% | -3.5 |
| Lion | 49 | 41 | 8 | 83.7% | +3.0 |
| Goh | 47 | 41 | 6 | 87.2% | -0.5 |
| Jean | 47 | 38 | 9 | 80.8% | -3.0 |
| Jeffry | 39 | 32 | 7 | 82.0% | -6.0 |
| Jacky | 38 | 30 | 8 | 79.0% | -2.6 |
| Pai | 34 | 25 | 9 | 73.5% | -4.2 |
| Lau | 32 | 26 | 6 | 81.2% | +4.4 |
| El Blaze | 30 | 29 | 1 | 96.7% | +16.6 |
| Shun | 29 | 24 | 5 | 82.8% | -1.9 |
| Brad | 19 | 15 | 4 | 79.0% | -5.2 |
| Dural | 19 | 19 | 0 | 100.0% | +11.1 |
| Lei Fei | 19 | 16 | 3 | 84.2% | +6.5 |
| Aoi | 16 | 12 | 4 | 75.0% | -9.1 |
| Taka | 15 | 12 | 3 | 80.0% | +3.3 |
| Vanessa | 11 | 8 | 3 | 72.7% | -10.7 |
| Eileen | 2 | 2 | 0 | 100.0% | +15.3 |
0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 79 | 56 | 23 | 70.9% | -12.9 |
|---|---|---|---|---|---|
| Open | 74 | 61 | 13 | 82.4% | +0.2 |
| Rectangle | 74 | 64 | 10 | 86.5% | +4.7 |
| Single Wall | 74 | 63 | 11 | 85.1% | +1.7 |
| Half Fence | 70 | 58 | 12 | 82.9% | -3.9 |
| Low Fence | 66 | 57 | 9 | 86.4% | +3.4 |
| Full Fence | 65 | 52 | 13 | 80.0% | -2.2 |
| Octagon | 64 | 54 | 10 | 84.4% | +1.1 |
| Breakable Half Fence | 62 | 57 | 5 | 91.9% | +8.8 |
| Full Fence and Open | 30 | 24 | 6 | 80.0% | -5.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 414 | 82.4% | 83.3% | -1.0 |
| No walls | 214 | 84.6% | 83.0% | +1.5 |
Walls against open: -2.5 points (95% range -8.6 to +3.5), p 0.414 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| KillBill (Rank 31) | 18 | 15 | 3 | 83.3% |
|---|---|---|---|---|
| emespink (Rank 29) | 17 | 17 | 0 | 100.0% |
| majide (Rank 33) | 17 | 17 | 0 | 100.0% |
| Choi_Akira (Rank 38) | 15 | 11 | 4 | 73.3% |
| jiwoonpk (Rank 33) | 15 | 15 | 0 | 100.0% |
| kazu (Rank 32) | 15 | 15 | 0 | 100.0% |
| マダム・チー (Rank 38) | 15 | 9 | 6 | 60.0% |
| KumadaP (Rank 34) | 13 | 10 | 3 | 76.9% |
| BommyKnocker (Rank 36) | 11 | 9 | 2 | 81.8% |
| ワクワク (Rank 32) | 11 | 8 | 3 | 72.7% |
| 都筑まもる君 (Rank 34) | 11 | 9 | 2 | 81.8% |
| nanami.madogiwa (Rank 35) | 10 | 9 | 1 | 90.0% |
| タイヨウ (Rank 32) | 10 | 8 | 2 | 80.0% |
| SAMCHAY® (Rank 33) | 9 | 8 | 1 | 88.9% |
| フェイス (Rank 37) | 9 | 7 | 2 | 77.8% |
| Kiri (Rank 37) | 8 | 7 | 1 | 87.5% |
| Mochi/かしわもち (Rank 40) | 8 | 6 | 2 | 75.0% |
| P式截拳道こくとう (Rank 41) | 8 | 5 | 3 | 62.5% |
| neary (Rank 34) | 8 | 8 | 0 | 100.0% |
| rocketopunch (Rank 31) | 8 | 6 | 2 | 75.0% |
| xBeaMO (Rank 11) | 8 | 8 | 0 | 100.0% |
| 今日、誕生日なんです (Rank 38) | 8 | 8 | 0 | 100.0% |
| cōuntdþāk (Rank 17) | 7 | 7 | 0 | 100.0% |
| ∈挙動不審∋ (Rank 32) | 7 | 5 | 2 | 71.4% |
| Sunday (Rank 26) | 6 | 6 | 0 | 100.0% |
Most played opponents, most recent first
| majide (Rank 33) | 2026/10/18 | 17 | 17 | 0 | 100.0% |
|---|---|---|---|---|---|
| emespink (Rank 29) | 2026/10/18 | 17 | 17 | 0 | 100.0% |
| jiwoonpk (Rank 33) | 2026/10/17 | 15 | 15 | 0 | 100.0% |
| Sunday (Rank 26) | 2026/10/17 | 6 | 6 | 0 | 100.0% |
| フェイス (Rank 37) | 2026/10/16 | 9 | 7 | 2 | 77.8% |
| cōuntdþāk (Rank 17) | 2026/10/16 | 7 | 7 | 0 | 100.0% |
| BommyKnocker (Rank 36) | 2026/10/15 | 11 | 9 | 2 | 81.8% |
| タイヨウ (Rank 32) | 2026/10/14 | 10 | 8 | 2 | 80.0% |
| マダム・チー (Rank 38) | 2026/10/07 | 15 | 9 | 6 | 60.0% |
| ∈挙動不審∋ (Rank 32) | 2026/10/05 | 7 | 5 | 2 | 71.4% |
| ワクワク (Rank 32) | 2026/10/05 | 11 | 8 | 3 | 72.7% |
| kazu (Rank 32) | 2026/10/05 | 15 | 15 | 0 | 100.0% |
| Choi_Akira (Rank 38) | 2026/09/17 | 15 | 11 | 4 | 73.3% |
| 都筑まもる君 (Rank 34) | 2026/09/10 | 11 | 9 | 2 | 81.8% |
| SAMCHAY® (Rank 33) | 2026/09/08 | 9 | 8 | 1 | 88.9% |
| KillBill (Rank 31) | 2026/09/08 | 18 | 15 | 3 | 83.3% |
| Mochi/かしわもち (Rank 40) | 2026/09/02 | 8 | 6 | 2 | 75.0% |
| neary (Rank 34) | 2026/09/02 | 8 | 8 | 0 | 100.0% |
| rocketopunch (Rank 31) | 2026/08/30 | 8 | 6 | 2 | 75.0% |
| P式截拳道こくとう (Rank 41) | 2026/07/25 | 8 | 5 | 3 | 62.5% |
| 今日、誕生日なんです (Rank 38) | 2026/06/29 | 8 | 8 | 0 | 100.0% |
| xBeaMO (Rank 11) | 2026/06/19 | 8 | 8 | 0 | 100.0% |
| nanami.madogiwa (Rank 35) | 2026/05/31 | 10 | 9 | 1 | 90.0% |
| Kiri (Rank 37) | 2026/05/21 | 8 | 7 | 1 | 87.5% |
| KumadaP (Rank 34) | 2026/04/16 | 13 | 10 | 3 | 76.9% |
Round openings
Every character
| backdash into evade up | 374 | 17.0% |
|---|---|---|
| crouch dash back into guardG | 95 | 4.3% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 94 | 4.3% |
| backdash into punchP | 87 | 4.0% |
| forward movement into punchP | 33 | 1.5% |
| Volcano Upper4P+K | 28 | 1.3% |
| backdash into Demon's Tail9P+KK | 27 | 1.2% |
| Rimon Chouchu66P into Jouho Touken6P | 26 | 1.2% |
| backdash into throwP+G | 26 | 1.2% |
| backdash into Doumawashi Kaitengeri46K+G | 25 | 1.1% |
| evade up | 24 | 1.1% |
| Rasen4P into Rasen Urageri4PK | 20 | 0.9% |
| crouch dash back into punchP | 20 | 0.9% |
| forward movement into Rasen4P | 19 | 0.9% |
| forward movement into SandangekiPPP | 19 | 0.9% |
559 further openings account for the other 1,280 rounds.
Jean
- Career
- 347–53 · 86.8%
- This season
- 125 matches · 81.6%
- Peak rank
- 41
First hit in 62.6% of 457 rounds. Won 71.7% of the rounds they struck first, 66.1% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 94 | 20.0% |
|---|---|---|
| backdash into evade up | 60 | 12.8% |
| backdash into Doumawashi Kaitengeri46K+G | 25 | 5.3% |
| backdash into punchP | 23 | 4.9% |
| crouch dash back into guardG | 19 | 4.0% |
| Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP | 17 | 3.6% |
| backdash into Nishin KakegeriPPK | 14 | 3.0% |
| crouch into Shitamaeken2P | 12 | 2.6% |
| Shitamaeken2P | 11 | 2.4% |
| backdash into Shitamaeken2P | 10 | 2.1% |
| crouch into Tate'enpi~Tenkai Hizageri33PK | 9 | 1.9% |
| Shitanagi Shutou1P into crouch | 7 | 1.5% |
| evade down into Shitazuki3P | 7 | 1.5% |
| evade up into guardG | 7 | 1.5% |
| Shitamaeken2P into backdash | 6 | 1.3% |
93 further openings account for the other 148 rounds.
Kage
- Career
- 349–91 · 79.3%
- This season
- 88 matches · 78.4%
- Peak rank
- 41
First hit in 50.6% of 318 rounds. Won 71.4% of the rounds they struck first, 67.5% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade up | 51 | 15.7% |
|---|---|---|
| Rasen4P into Rasen Urageri4PK | 20 | 6.2% |
| forward movement into Rasen4P | 19 | 5.8% |
| forward movement into SandangekiPPP | 19 | 5.8% |
| backdash into punchP | 12 | 3.7% |
| Ryu'eikyaku66K into kickK | 10 | 3.1% |
| Ura Tsumujigeri44K into kickK | 10 | 3.1% |
| backdash into Jakenshou214P+K | 9 | 2.8% |
| forward movement into ResshouPP | 8 | 2.5% |
| Kouten63214P into punchP | 7 | 2.1% |
| Rasen4P | 7 | 2.1% |
| Jizuridan2P | 5 | 1.5% |
| crouch dash back into guardG | 5 | 1.5% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 4 | 1.2% |
| backdash into HagasanePK | 4 | 1.2% |
81 further openings account for the other 135 rounds.
Akira
- Career
- 359–89 · 80.1%
- This season
- 79 matches · 83.5%
- Peak rank
- 40
First hit in 57.3% of 295 rounds. Won 72.2% of the rounds they struck first, 69.8% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade up | 68 | 22.7% |
|---|---|---|
| crouch dash back into guardG | 27 | 9.0% |
| Rimon Chouchu66P into Jouho Touken6P | 26 | 8.7% |
| forward dash into Jouho Touken6P | 13 | 4.3% |
| backdash into punchP | 10 | 3.3% |
| Housui2P | 9 | 3.0% |
| backward movement into Jouho Touken6P | 9 | 3.0% |
| Jouho Senshou46P | 7 | 2.3% |
| Senzankou66P+K into throwP+G | 7 | 2.3% |
| crouch dash back into punchP | 7 | 2.3% |
| evade up | 6 | 2.0% |
| backdash into Fukko3K+GP+K | 5 | 1.7% |
| Chouyoushu1P into crouch | 4 | 1.3% |
| Jouho Senshou46P into forward movement | 4 | 1.3% |
| backdash into Housui2P | 4 | 1.3% |
56 further openings account for the other 94 rounds.
Pai
- Career
- 178–26 · 87.2%
- This season
- 52 matches · 84.6%
- Peak rank
- 38
First hit in 53.3% of 197 rounds. Won 76.2% of the rounds they struck first, 65.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 52 | 26.3% |
|---|---|---|
| Ensei Haijinkyaku7K+G | 13 | 6.6% |
| backdash into punchP | 11 | 5.6% |
| crouch dash forward into Souanshou3P+K | 10 | 5.0% |
| forward movement into RenkentaiPK | 9 | 4.5% |
| crouch dash back into guardG | 8 | 4.0% |
| backdash into RenkentaiPK | 7 | 3.5% |
| Honshin Soukyaku1K+G into crouch | 6 | 3.0% |
| forward movement into punchP | 6 | 3.0% |
| forward movement into Renken ToukikyakuPPKK | 4 | 2.0% |
| punchP into RenkentaiPK | 4 | 2.0% |
| Ensei Haijinkyaku7K+G into Kochoukyaku4K+G | 3 | 1.5% |
| Enbu Renkyaku6K+G | 2 | 1.0% |
| Souchuken2P | 2 | 1.0% |
| backdash into Renkan Tanheki66KP | 2 | 1.0% |
51 further openings account for the other 59 rounds.
El Blaze
- Career
- 132–11 · 92.3%
- This season
- 53 matches · 96.2%
- Peak rank
- 38
First hit in 55.5% of 191 rounds. Won 80.2% of the rounds they struck first, 80.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 40 | 20.8% |
|---|---|---|
| Volcano Upper4P+K | 28 | 14.6% |
| backdash into Demon's Tail9P+KK | 27 | 14.1% |
| backdash into punchP | 14 | 7.3% |
| Volcano Upper4P+K into ElbowP+K | 9 | 4.7% |
| backdash into Hammer Smash46P+K | 7 | 3.6% |
| backdash into Back Knuckle4P | 5 | 2.6% |
| backdash into Sit Jab2P | 5 | 2.6% |
| forward movement into punchP | 5 | 2.6% |
| backdash into Volcano Upper4P+K | 4 | 2.1% |
| Sit Jab2P | 3 | 1.6% |
| Volcano Upper4P+K into Combo Elbow UpperP+KPP | 3 | 1.6% |
| Fade Roll Kick7K into Toe Kick4K | 2 | 1.0% |
| backdash into Jab~High KickPK | 2 | 1.0% |
| backdash into throwP+G | 2 | 1.0% |
32 further openings account for the other 36 rounds.
Eileen
- Career
- 98–18 · 84.5%
- This season
- 32 matches · 84.4%
- Peak rank
- 38
First hit in 43.5% of 115 rounds. Won 78.0% of the rounds they struck first, 75.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 14 | 12.2% |
|---|---|---|
| Kousokuhon7K+G | 10 | 8.7% |
| crouch dash back into guardG | 8 | 7.0% |
| forward movement into Rensou HekizanPPP | 8 | 7.0% |
| backdash into punchP | 5 | 4.3% |
| forward movement into Enkou RensouPP | 5 | 4.3% |
| forward dash into evade up | 4 | 3.5% |
| Enkou Kenka46P | 3 | 2.6% |
| Enkou RensouPP into Rensou HekizanPPP | 3 | 2.6% |
| crouch dash back into punchP | 3 | 2.6% |
| forward movement into punchP | 3 | 2.6% |
| punchP into Enkou RensouPP | 3 | 2.6% |
| Fukushinshou2P | 2 | 1.7% |
| backdash into Enkou Kenka46P | 2 | 1.7% |
| backdash into Sokutantai3K | 2 | 1.7% |
35 further openings account for the other 40 rounds.
Brad
- Career
- 167–33 · 83.5%
- This season
- 26 matches · 80.8%
- Peak rank
- 38
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 17 | 16.8% |
|---|---|---|
| Sit Jab2P | 9 | 8.9% |
| Middle Spin Kick66K into kickK | 7 | 6.9% |
| Middle Spin Kick66K into Ten Kao6K | 6 | 5.9% |
| backdash into Middle Spin Kick66K | 6 | 5.9% |
| crouch dash back into guardG | 6 | 5.9% |
| backdash into punchP | 4 | 4.0% |
| Dtee Sawk Dtrohng4P+K | 3 | 3.0% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 3 | 3.0% |
| backdash into Jab~High KickPK | 3 | 3.0% |
| forward movement into punchP | 3 | 3.0% |
| Sit Jab2P into backdash | 2 | 2.0% |
| backdash into Middle Kick3K | 2 | 2.0% |
| backdash into crouch dash back | 2 | 2.0% |
| backward movement into evade up | 2 | 2.0% |
22 further openings account for the other 26 rounds.
Sarah
- Career
- 116–9 · 92.8%
- This season
- 28 matches · 85.7%
- Peak rank
- 39
Significant Tells
Too few rounds to test opener patterns.
| backdash into Crescent Heel4K+G | 16 | 16.3% |
|---|---|---|
| backdash into evade up | 16 | 16.3% |
| crouch dash back into Crescent Heel4K+G | 7 | 7.1% |
| crouch into Leg Slicer2K+G | 6 | 6.1% |
| crouch dash back into guardG | 5 | 5.1% |
| backdash into Full Spin Heel Kick9K | 4 | 4.1% |
| Full Spin Heel Kick9K into Quick Knee6K | 3 | 3.1% |
| Squat Straight2P | 3 | 3.1% |
| Long Snap Side Chop3P+K | 2 | 2.0% |
| backdash into Back Spin KickK+G | 2 | 2.0% |
| backdash into Squat Straight2P | 2 | 2.0% |
| backdash into throwP+G | 2 | 2.0% |
| evade up | 2 | 2.0% |
| Back Knuckle Turn44P into crouch | 1 | 1.0% |
| Full Spin Heel Kick9K | 1 | 1.0% |
26 further openings account for the other 26 rounds.
Jeffry
- Career
- 162–27 · 85.7%
- This season
- 20 matches · 85.0%
- Peak rank
- 38
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 12 | 14.8% |
|---|---|---|
| Low Knuckle2P | 9 | 11.1% |
| crouch dash back into guardG | 7 | 8.6% |
| Low Knuckle2P into backdash | 3 | 3.7% |
| Sunlit Body Upper3P+K | 3 | 3.7% |
| backdash into throwP+G | 3 | 3.7% |
| evade up | 3 | 3.7% |
| punchP | 3 | 3.7% |
| Low Knuckle2P into Double KnucklePP | 2 | 2.5% |
| Sunlit Body Upper3P+K into crouch | 2 | 2.5% |
| backdash into Scoop Kick4K+G | 2 | 2.5% |
| backdash into punchP | 2 | 2.5% |
| crouch into Sunlit Body Upper3P+K | 2 | 2.5% |
| evade up into Tsunami Beat3K+G | 2 | 2.5% |
| Elbow Butt6P into Elbow Hammer6PP | 1 | 1.2% |
25 further openings account for the other 25 rounds.
Goh
- Career
- 153–29 · 84.1%
- This season
- 23 matches · 78.3%
- Peak rank
- 38
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 11 | 13.9% |
|---|---|---|
| forward movement into punchP | 9 | 11.4% |
| backdash into Karura4P+K | 7 | 8.9% |
| evade up into guardG | 5 | 6.3% |
| Maegeri3K into Batousatsu3KP | 4 | 5.1% |
| crouch dash forward into Tsukikage6K | 4 | 5.1% |
| Soukyu46P | 3 | 3.8% |
| Sune'uchi2P | 3 | 3.8% |
| backward movement into Hiji'ate6P | 3 | 3.8% |
| crouch dash back into guardG | 3 | 3.8% |
| forward dash into Soukyu46P | 3 | 3.8% |
| Sune'uchi2P into backdash | 2 | 2.5% |
| backdash into AgitosogiP+K | 2 | 2.5% |
| backdash into Maegeri3K | 2 | 2.5% |
| crouch dash back into throwP+G | 2 | 2.5% |
14 further openings account for the other 16 rounds.
Lion
- Career
- 368–52 · 87.6%
- This season
- 21 matches · 85.7%
- Peak rank
- 41
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 9 | 12.5% |
|---|---|---|
| Katousui2P | 5 | 6.9% |
| backdash into Tourou Soufu6P+K+G | 4 | 5.6% |
| Katousui2P into backdash | 3 | 4.2% |
| Senputai8K | 3 | 4.2% |
| backdash into Koushutai44K | 3 | 4.2% |
| backdash into throwP+G | 3 | 4.2% |
| crouch into Senkyutai1K | 3 | 4.2% |
| evade down into Banchu Renkanshu6PP | 3 | 4.2% |
| Juchou Senshou8P+K into Souji SenpuP+K | 2 | 2.8% |
| Sen'inshou3P into Rakugekishou3PP | 2 | 2.8% |
| Senputai8K into Katoutai8KK | 2 | 2.8% |
| Tourou Hassou41236P into Koushu RensuiPP | 2 | 2.8% |
| backdash into Senshippo66P | 2 | 2.8% |
| crouch into Katousui2P | 2 | 2.8% |
22 further openings account for the other 24 rounds.
Jacky
- Career
- 243–84 · 74.3%
- This season
- 16 matches · 62.5%
- Peak rank
- 39
Significant Tells
Too few rounds to test opener patterns.
| Low Spin Kick1K+G into crouch | 8 | 13.3% |
|---|---|---|
| backdash into evade up | 8 | 13.3% |
| forward movement into Jab Double StraightPPP | 4 | 6.7% |
| backdash into throwP+G | 3 | 5.0% |
| forward movement into Punch High KickPK | 3 | 5.0% |
| Middle Spin Kick46K+G into Spinning KickK+G | 2 | 3.3% |
| backdash into High Angle Upper Kick6K | 2 | 3.3% |
| Bil Jee6P+K into Beat KnuckleP+K | 1 | 1.7% |
| Dash Hammer Kick66K into Double Spinning KickKK | 1 | 1.7% |
| Dash Hammer Kick66K into kickK | 1 | 1.7% |
| Lightning Kick 12K+G into Low Spin Kick1K+G | 1 | 1.7% |
| Low Spin Kick1K+G | 1 | 1.7% |
| Low Spin Kick1K+G into Spin Heel Sword4K+G | 1 | 1.7% |
| Middle Smash Back Knuckle6PP into Rib CrushPP6PPP | 1 | 1.7% |
| Side Hook Turn44P into Double Punch Slash KickPPK | 1 | 1.7% |
22 further openings account for the other 22 rounds.
Taka
- Career
- 166–27 · 86.0%
- This season
- 16 matches · 68.8%
- Peak rank
- 38
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kachi'age33P+K | 11 | 20.0% |
|---|---|---|
| backdash into evade up | 10 | 18.2% |
| Shita Harite2P | 5 | 9.1% |
| forward movement into Tsuppari 5PPPPP | 4 | 7.3% |
| forward movement into Tsuppari TarukudakiPPPPPP | 4 | 7.3% |
| backdash into punchP | 3 | 5.5% |
| Shita Harite2P into forward dash | 2 | 3.6% |
| forward movement into Tsuppari 3PPP | 2 | 3.6% |
| Shita Harite2P into backdash | 1 | 1.8% |
| Tsuppari 5PPPPP into Tsuppari TarukudakiPPPPPP | 1 | 1.8% |
| backdash into Gozou Kehataki4KP | 1 | 1.8% |
| backdash into Mawashi Harite44P | 1 | 1.8% |
| backdash into Shita Harite2P | 1 | 1.8% |
| backdash into Tsuppari 4PPPP | 1 | 1.8% |
| backdash into Yoko Harite4P | 1 | 1.8% |
7 further openings account for the other 7 rounds.
Lau
- Career
- 134–14 · 90.5%
- This season
- 12 matches · 83.3%
- Peak rank
- 38
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 6 | 13.3% |
|---|---|---|
| backdash into Sako Soushou4P+K | 5 | 11.1% |
| crouch dash back into Sako Soushou4P+K | 5 | 11.1% |
| crouch dash back into guardG | 3 | 6.7% |
| backdash into Kosoushou46P | 2 | 4.4% |
| backdash into Souchuken2P | 2 | 4.4% |
| backward movement into Hou'ou Soushou6PP | 2 | 4.4% |
| Chugeki6P into Hou'ou Soushou6PP | 1 | 2.2% |
| Kasoutai2K into Saishikkyaku4K | 1 | 2.2% |
| Kosoushou46P | 1 | 2.2% |
| RenshouPP into Renshou Senputai3PPK | 1 | 2.2% |
| Sako Soushou4P+K into Kensou4P | 1 | 2.2% |
| Shakashou3P into RenshouPP | 1 | 2.2% |
| Souchuken2P into backdash | 1 | 2.2% |
| Touku Kosenkyaku9K into Gako Choushitsu6K | 1 | 2.2% |
12 further openings account for the other 12 rounds.
Lei Fei
- Career
- 12–2 · 85.7%
- This season
- 2 matches · 100.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Gaiken6P+K into Gaida Santen6P+KP | 1 | 14.3% |
|---|---|---|
| crouch dash back into Hai Shiki2P+K+G | 1 | 14.3% |
| crouch dash back into Renkan MahosuiPPP | 1 | 14.3% |
| crouch dash back into Sayu ShoukenPP | 1 | 14.3% |
| crouch into Shaten Renshou33PP | 1 | 14.3% |
| evade down into crouch dash back | 1 | 14.3% |
| punchP into Shouhikyaku4K+G | 1 | 14.3% |
Not counted here: Aoi, Shun. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (41 here; about 2.1 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jean: 0 of 15 tests hold up
- Kage: 0 of 13 tests hold up
- Akira: 0 of 13 tests hold up
- Pai: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
