VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Wolf

Dustie

  • Goh
  • Aoi
  • Pai
  • Jacky
  • Lau
  • Sarah
  • Eileen
Career matches3,983
Career win rate57.1%
Round win rate48.7%
Peak rank32
Distinct opponents87
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1514 #1,911 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf301,00052647452.6%
Jacky3282249932360.7%
Lau3145626319357.7%
Aoi3043726217560.0%
Eileen3142726316461.6%
Goh2832512420138.1%
Pai3129719110664.3%
Sarah312191467366.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

907 of 1,335 rounds counted

4.8 inputs a second (286 a minute) this season. Faster than 1% of the 4,069 regulars with enough rounds counted to compare.

By character played

Goh4.8285895
Jacky5.432612

By opponent's character

Jacky4.6277117
Sarah4.5270137
Akira5.1307108
Aoi4.728434
Wolf4.828531
El Blaze4.627738
Lei Fei4.728254
Lau4.828945
Shun4.828864
Brad5.030134
Kage4.828713
Lion4.627326
Pai4.728331
Jeffry4.929434
Dural4.929235
Jean5.231425
Vanessa5.331724
Goh5.029929
Taka4.426228

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky57332457.9%+11.8
Sarah41162539.0%-3.7
Akira27131448.1%-2.6
Aoi2061430.0%-15.7
Wolf1910952.6%+0.5
El Blaze1811761.1%-9.0
Lei Fei179852.9%+8.8
Lau167943.8%-14.4
Shun1651131.2%-19.4
Brad159660.0%+10.6
Kage1511473.3%+17.1
Lion1441028.6%-19.7
Pai125741.7%-13.1
Jeffry107370.0%+17.5
Dural83537.5%+2.3
Jean84450.0%+2.3
Vanessa82625.0%-10.0
Goh75271.4%+13.5
Taka65183.3%+38.7
Eileen110100.0%+20.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open50262452.0%+5.3
Half Fence44212347.7%+2.1
Breakable Half Fence38211755.3%+8.8
Rectangle34191555.9%+7.5
Octagon33191457.6%+2.1
Full Fence30141646.7%-7.2
Low Fence29121741.4%-6.3
Breakable Full Fence25111444.0%-3.3
Single Wall25111444.0%-13.2
Full Fence and Open104640.0%-15.6

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls20451.5%49.5%+1.9
No walls10447.1%49.5%-2.4

Walls against open: +4.3 points (95% range -8.2 to +16.9), p 0.497 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Iei-Taicho-0624 (Rank 36)2026/10/176060.0%
D_RAMY_M (Rank 30)2026/10/175050.0%
DatDemo (Rank 29)2026/10/1785362.5%
Da-Goat-Pawn (Rank 33)2026/10/162819967.9%
TigerGatame (Rank 27)2026/10/1692722.2%
n.fang (Rank 41)2026/10/1652340.0%
ODIN3ULTRA (Rank 29)2026/10/1693633.3%
The8thOne (Rank 30)2026/10/15105550.0%
Smi1e (Rank 26)2026/10/1562433.3%
brothaman13 (Rank 29)2026/10/1163350.0%
SpaceKnight (Rank 27)2026/10/116060.0%
TTownTony (Rank 32)2026/10/1161516.7%
VectorMan- (Rank 33)2026/10/1151420.0%
DevolvedNeutrals (Rank 33)2026/10/1152340.0%
Guardian64 (Rank 30)2026/10/11440100.0%
Semrosto (Rank 34)2026/10/1171614.3%
Sevensided253 (Rank 32)2026/09/082361726.1%
Reginald_Greene (Rank 27)2026/09/06117463.6%
LuBuMBX (Rank 29)2026/09/0597277.8%
ulilb1ckard (Rank 32)2026/08/3175271.4%
UltraSeBassツ (Rank 34)2026/04/2153260.0%
BLACKSTAR (Rank 33)2026/04/216060.0%
Lucas (Rank 27)2026/04/1874357.1%
ZeroZenkai (Rank 21)2026/04/17770100.0%
TheBusta (Rank 27)2026/04/1454180.0%

Round openings

Every character

crouch into Denkou3PP8910.1%
punchP758.5%
evade down525.9%
backdash into Soukyu46P445.0%
Hiji'ate6P343.9%
backdash into Soushouda46P+K242.7%
Arrow Knuckle3P232.6%
backdash212.4%
Middle Smash6P192.1%
guardG171.9%
Kusanagi2K+G141.6%
Senchuken6P131.5%
backdash into evade up131.5%
Senchutai121.4%
Chugeki6P111.2%

171 further openings account for the other 421 rounds.

Counted from 219 of the 335 matches played. The rest were not pulled for openings.

Goh

Career
124–201 · 38.1%
This season
225 matches · 38.2%
Peak rank
28

First hit in 51.9% of 445 rounds. Won 53.2% of the rounds they struck first, 37.9% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 42.2% of rounds, against 22.8% in their other rounds.
  • On Rectangle stages: evades first in 37.9% of rounds, against 18.0% on the other stages.
  • After opening the round before by evading: evades first in 35.4% of rounds, against 19.0% after anything else.
  • After losing a round: waits first in 35.0% of rounds, against 8.4% after winning one.
  • When behind: waits first in 36.4% of rounds, against 13.4% when ahead or level.
  • On Rectangle stages: opens with “evade down” in 20.4% of rounds, against 8.7% on the other stages.
  • After losing a round: opens with “crouch into 3PP Denkou” in 27.3% of rounds, against 7.1% after winning one.
  • When behind: opens with “crouch into 3PP Denkou” in 27.1% of rounds, against 11.7% when ahead or level.

How is this tested?

crouch into Denkou3PP8920.0%
evade down4911.0%
punchP4610.3%
backdash into Soukyu46P449.9%
Hiji'ate6P347.6%
guardG173.8%
backdash122.7%
backdash into Batousatsu3KP112.5%
Sune'uchi2P102.2%
evade down into Denkou3PP92.0%
Raikou3P into Denkou3PP71.6%
backdash into Maegeri3K71.6%
backdash into evade down61.4%
evade down into Batousatsu3KP61.4%
Maegeri3K into Batousatsu3KP51.1%

52 further openings account for the other 94 rounds.

Counted from 109 of the 225 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah4–12 · 25%2–5 · 29%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

116 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Aoi

Career
262–175 · 60.0%
This season
31 matches · 71.0%
Peak rank
30

First hit in 46.2% of 119 rounds. Won 72.7% of the rounds they struck first, 54.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Soushouda46P+K2420.0%
Kusanagi2K+G1411.7%
Sou'unha66K97.5%
punchP75.8%
Ouda6P+K into Oushu Hiji'ate6P+KP65.0%
backdash into evade up54.2%
Chudan Hiji'ate6P43.3%
Chudan Hiji'ate6P into crouch dash forward43.3%
forward dash into Kusanagi2K+G43.3%
Chudan Hiji'ate6P into evade down32.5%
Raijinha6K32.5%
backdash into Ouda6P+K32.5%
crouch dash forward into Hou'oushu3P32.5%
forward dash into Raijinha6K32.5%
Ouda6P+K21.7%

24 further openings account for the other 26 rounds.

Pai

Career
191–106 · 64.3%
This season
21 matches · 57.1%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senchuken6P1315.5%
punchP89.5%
backdash into Tenshin Oushoushou46P+K78.3%
crouch into down-back kick1K78.3%
punchP into Souanshou3P+K78.3%
Senchuken6P into crouch dash forward56.0%
Senchuken6P into evade down44.8%
crouch into Renka Sentai2KK44.8%
Senchutai3K33.6%
backdash into evade up33.6%
evade up33.6%
Soukasui3P into Souka Rensui3PP22.4%
Soukasui3P into Souka Senpukyaku3PK22.4%
backdash into Ryoushou6P+K22.4%
no input22.4%

12 further openings account for the other 12 rounds.

Jacky

Career
499–323 · 60.7%
This season
19 matches · 84.2%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Smash6P1925.3%
Middle Smash6P into Middle Smash Sword6PK810.7%
Middle Smash6P into forward movement56.7%
Slant Back Knuckle1P into Rage Kick1PK56.7%
backdash56.7%
backdash into Long Stride Back Knuckle4P+K45.3%
punchP45.3%
backdash into Beat & Back KnuckleP+KP34.0%
evade down34.0%
evade down into Beat & Back KnuckleP+KP34.0%
Middle Smash6P into forward dash22.7%
Slant Back Knuckle1P22.7%
Slant Back Knuckle1P into kickK22.7%
backdash into evade up22.7%
Middle Smash6P into crouch dash forward11.3%

7 further openings account for the other 7 rounds.

Lau

Career
263–193 · 57.7%
This season
15 matches · 73.3%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chugeki6P1118.3%
Senchutai3K915.0%
backdash into Sako Soushou4P+K58.3%
punchP46.7%
Sako Soushou4P+K into Tenshin EngekishouP+K35.0%
crouch into down-back kick1K35.0%
down-back kick+guard1K+G35.0%
Sako Soushou4P+K into punchP23.3%
Souko Sensou66P+K23.3%
crouch dash forward into Chisoutai2K+G23.3%
Chisoutai2K+G into evade down11.7%
Chugeki6P into Hou'ou Soushou6PP11.7%
Chugeki6P into evade down11.7%
Fukko Kensou1P11.7%
Sako Soushou4P+K11.7%

11 further openings account for the other 11 rounds.

Wolf

Career
526–474 · 52.6%
This season
15 matches · 66.7%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Arrow Knuckle3P2339.0%
Low Drop Kick62K813.6%
punchP46.8%
backdash into Short Shoulder46P+K35.1%
Arrow Knuckle3P into evade down23.4%
Body Blow6P into Dragonfish Blow6PP23.4%
backdash23.4%
Arrow Knuckle3P into backdash11.7%
Arrow Knuckle3P into backward movement11.7%
Arrow Knuckle3P into forward dash11.7%
Body Blow6P into forward movement11.7%
Comet Hook1P11.7%
Elbow Butt4P11.7%
Gasp Kneel Palm Bomb6P+K11.7%
Heavy Middle Kick3K+G11.7%

7 further openings account for the other 7 rounds.

Sarah

Career
146–73 · 66.7%
This season
5 matches · 100.0%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rising Elbow6P735.0%
Leg Slicer2K+G315.0%
Rising Elbow6P into Double Joint Butt6PK315.0%
Rising Elbow6P into kickK315.0%
backdash into Crescent Heel4K+G315.0%
Dragon Smash Cannon1K15.0%

Eileen

Career
263–164 · 61.6%
This season
4 matches · 100.0%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Douchu6P950.0%
backdash into Honshin Senputai6K+G211.1%
punchP211.1%
Enkou Nyudou214P+K15.6%
Sokutantai3K15.6%
Zensoutai2K+G into Zensou Senpu2K+GK15.6%
backdash into Kesshi Hanbi46K+G15.6%
punchP into RententaiPK15.6%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (13 here; about 0.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Goh: 8 of 13 tests hold up
  • Aoi: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Eileen: not tested (too few rounds)