VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lei Fei

atototto1000

Career matches12,813
Career win rate50.0%
Round win rate48.8%
Peak rank39
Distinct opponents270
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lei Fei3912,8136,4056,40850.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira143796455.2%+13.0
Jacky143548937.8%-14.0
Kage117536445.3%-0.6
Lau100505050.0%+7.2
Wolf100534753.0%+3.4
Lion79285135.4%-5.7
Shun76255132.9%-10.0
Jean74443059.5%+7.4
Pai65263940.0%-9.6
Brad62342854.8%+8.5
Jeffry62283445.2%-1.5
Sarah58302851.7%+0.8
Aoi48202841.7%-7.0
Vanessa47143329.8%-15.2
Goh39201951.3%+4.4
Taka38211755.3%+14.8
El Blaze30151550.0%+4.0
Lei Fei1911857.9%+11.4
Dural157846.7%-0.0
Eileen94544.4%-8.4

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open168779145.8%-1.1
Breakable Full Fence139657446.8%-1.4
Single Wall139617843.9%-2.4
Breakable Half Fence133607345.1%-1.5
Rectangle133656848.9%+2.4
Full Fence130597145.4%+2.5
Octagon127606747.2%+1.1
Half Fence116457138.8%-9.1
Low Fence104545051.9%+4.7
Full Fence and Open62293346.8%+0.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls77845.5%46.3%-0.8
No walls41146.7%46.7%-0.0

Walls against open: -0.8 points (95% range -6.8 to +5.2), p 0.797 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Umemon2026 (Rank 36)2026/09/17117463.6%
★闘将拉麵男★ (Rank 36)2026/09/1738172144.7%
hikabun (Rank 35)2026/09/15158753.3%
ケツバッターA (Rank 34)2026/09/1521101147.6%
寿司眼鉄 (Rank 39)2026/09/13135838.5%
ニトロ (Rank 36)2026/09/13126650.0%
へっぽこラウ (Rank 35)2026/09/13117463.6%
金平糖 (Rank 41)2026/09/12127558.3%
くりたろう (Rank 39)2026/09/112012860.0%
MaBoy (Rank 35)2026/09/1129181162.1%
ゲッパー (Rank 38)2026/09/10159660.0%
漂泊の民回線ジプシー (Rank 38)2026/09/102115671.4%
ワッパ (Rank 41)2026/09/10103730.0%
CLEARCARE (Rank 40)2026/09/032071335.0%
究極無敵 (Rank 38)2026/08/31126650.0%
힘내라코스피아직더물렸다. (Rank 40)2026/08/311771041.2%
ひかる (Rank 40)2026/08/31123925.0%
lapislazuli (Rank 37)2026/08/312113861.9%
ドランクン//Konpay (Rank 37)2026/08/31114736.4%
もっこり (Rank 36)2026/08/261411378.6%
五寸釘くん (Rank 35)2026/08/251751229.4%
BigBoin (Rank 33)2026/08/05113827.3%
interceptor (Rank 34)2026/07/3041162539.0%
やまだ.com (Rank 36)2026/07/24158753.3%
シエロJ (Rank 34)2026/06/251321115.4%

Round openings

Lei Fei

backdash into evade down2945.4%
Fukusoushou2P2755.1%
backdash into evade up2234.1%
crouch dash forward into guardG1953.6%
backdash into offensive move1853.4%
Tenshi Ryusentai6K+G1823.4%
punchP into Kakushu Suigeki6P1733.2%
punchP1572.9%
Toushou66P1402.6%
SokutankyakuK+G into Shishi DaichoukouK+GP1192.2%
Senpukyaku66K+G1082.0%
offensive move941.7%
backdash into Hai Shiki2P+K+G891.6%
Kochouheki (Deflect)236P+K851.6%
crouch dash back into guardG841.6%

358 further openings account for the other 3,012 rounds.

Counted from 1,321 of the 1,324 matches played. The rest were not pulled for openings.