VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Shun

ぁ     やごろ

Career matches5,496
Career win rate50.6%
Round win rate48.9%
Peak rank38
Distinct opponents281
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun385,4962,7802,71650.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira162808249.4%+2.2
Jacky142727050.7%+0.2
Jeffry92464650.0%-1.2
Lion83364743.4%-1.1
Lau82424051.2%+2.9
Kage66224433.3%-11.5
Wolf65323349.2%-0.7
Sarah64323250.0%+1.0
Goh59174228.8%-19.6
Shun59273245.8%+2.8
Brad58302851.7%+2.2
Aoi53322160.4%+17.7
Jean44261859.1%+10.7
Pai40132732.5%-15.9
Lei Fei39182146.1%+5.1
Vanessa35132237.1%-8.6
Taka32191359.4%+12.2
El Blaze30131743.3%-9.6
Dural27151255.6%+6.3
Eileen149564.3%+17.8

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence150747649.3%+0.8
Breakable Full Fence141756653.2%+6.4
Breakable Half Fence139647546.0%-0.1
Single Wall132686451.5%+2.8
Low Fence128577144.5%-2.1
Rectangle116516544.0%-4.1
Octagon105584755.2%+8.9
Open105426340.0%-7.8
Half Fence85414448.2%-0.8
Full Fence and Open84325238.1%-10.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls73649.3%47.6%+1.7
No walls36545.8%47.6%-1.8

Walls against open: +3.5 points (95% range -3.2 to +10.2), p 0.310 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

くりたろう (Rank 37)2026/09/232081240.0%
漂泊の民回線ジプシー (Rank 38)2026/09/232671926.9%
(˘д˘)ʃStranger (Rank 36)2026/09/231812666.7%
ゲッパー (Rank 37)2026/09/221221016.7%
무파ZeroBlue (Rank 33)2026/09/222113861.9%
俺様バーンズ (Rank 37)2026/09/221311284.6%
もっこり (Rank 35)2026/09/221541126.7%
bonbon (Rank 33)2026/09/22118372.7%
Umemon2026 (Rank 36)2026/09/142014670.0%
ふぇに (Rank 33)2026/09/14138561.5%
躑躅 (Rank 36)2026/09/142051525.0%
のびもあ (Rank 39)2026/09/06117463.6%
Lig_Nic (Rank 39)2026/08/30137653.9%
マハリータまるこ (Rank 39)2026/08/28127558.3%
LEO (Rank 36)2026/08/2720101050.0%
かえる (Rank 38)2026/08/24156940.0%
Phrazes_For_The_Young (Rank 33)2026/08/241861233.3%
Aki (Rank 34)2026/08/23135838.5%
NORESPECT (Rank 37)2026/08/221911857.9%
五寸釘くん (Rank 35)2026/08/03126650.0%
타우끼/taukee (Rank 35)2026/08/03101910.0%
へっぽこラウ (Rank 35)2026/07/261510566.7%
banjar (Rank 38)2026/07/20105550.0%
みんみんさん (Rank 35)2026/07/062071335.0%
interceptor (Rank 38)2026/06/211641225.0%

Round openings

Shun

backdash into Haisenchu1P46910.0%
backdash into Koushinhi4P+K+G4569.7%
crouch into Gyou'in Haishu3P4539.7%
backdash into Gyou'in Haishu3P4239.0%
crouch into Haisenchu1P3337.1%
backdash into crouch2896.2%
backdash into guardG2134.5%
Haisenchu1P into backdash1954.2%
backdash into Getsuga Gakushu46P1773.8%
backdash into throwP+G911.9%
Gyou'in Haishu3P831.8%
backdash into punchP821.8%
forward dash into throwP+G821.8%
crouch into Haisenchu Kaikakyaku1PK761.6%
Gyou'in Haishu3P into guardG661.4%

138 further openings account for the other 1,200 rounds.

Counted from 1,168 of the 1,246 matches played. The rest were not pulled for openings.