VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Eileen

タヒチ

Career matches902
Career win rate57.5%
Round win rate50.0%
Peak rank33
Distinct opponents17
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Eileen3390251938357.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Kage94544.4%-1.4
Jeffry63350.0%+6.3
Akira31233.3%-10.8
Aoi32166.7%+28.5
El Blaze31233.3%-25.2
Jacky31233.3%-26.0
Shun32166.7%+34.5
Lion220100.0%+60.0
Taka21150.0%+12.7
Pai1010.0%-49.9
Sarah1010.0%-53.9
Wolf1010.0%-62.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence74357.1%+10.6
Breakable Half Fence61516.7%-43.3
Low Fence64266.7%+29.0
Open52340.0%-9.0
Rectangle42250.0%+7.6
Half Fence3030.0%-40.3
Single Wall32166.7%+34.5
Octagon21150.0%-2.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2236.4%47.5%-11.2
No walls1457.1%42.7%+14.4

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ジークリオン (Rank 33)2026/04/21220100.0%
ガリバー (Rank 29)2026/04/1931233.3%
waakuman (Rank 32)2026/04/1953260.0%
ばねばば (Rank 30)2026/04/191010.0%
sho354898 (Rank 33)2026/04/1821150.0%
VF---sorcerer-7 (Rank 28)2026/04/181010.0%
pぽてとq (Rank 32)2026/04/18220100.0%
うぬ (Rank 33)2026/04/1862433.3%
躑躅 (Rank 32)2026/04/181010.0%
zaduhkj (Rank 34)2026/04/1821150.0%
nanami.madogiwa (Rank 30)2026/04/17110100.0%
icepiccck (Rank 30)2026/04/1731233.3%
ゲラ (Rank 31)2026/04/171010.0%
Koromo (Rank 31)2026/04/1721150.0%
Re:Biz (Rank 32)2026/04/171010.0%
借酒中 (Rank 35)2026/04/0932166.7%
MON-CHAN (Rank 35)2026/04/061010.0%

Round openings

Eileen

Kousokuhon7K+G1812.3%
forward movement into punchP1711.6%
Enkou Kenka46P into forward movement149.6%
offensive move into kickK96.2%
crouch dash forward into Enkou Toutou3P+K85.5%
backdash into evade down64.1%
backdash into Enkou Kenka46P42.7%
backdash into Kesshi Hanbi46K+G42.7%
Enkou Tekitou1P+K into Taisei Honsou214P32.0%
crouch dash forward into Enkou Tekitou1P+K32.0%
evade up into guardG32.0%
forward movement into Enkou RensouPP32.0%
forward movement into forward dash32.0%
punchP32.0%
Enkou Kenka46P21.4%

39 further openings account for the other 46 rounds.