VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Lei Fei

大澳沙彌

  • El Blaze
Career matches60
Career win rate98.3%
Round win rate63.2%
Peak rank21
Distinct opponents4
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1423 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei215150198.0%
El Blaze18990100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

19 of 19 rounds counted

7.2 inputs a second (431 a minute) this season. Too few rounds counted to place among the regulars (30 minutes of play needed).

By character played

El Blaze7.243413
Lei Fei7.14276

By opponent's character

Brad7.14276
Kage7.14246
Eileen7.54514
Sarah7.04233

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Brad2020.0%-81.2
Kage220100.0%+37.6
Eileen110100.0%+40.5
Sarah110100.0%+29.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall31233.3%-55.9
Full Fence220100.0%+37.6
Breakable Half Fence110100.0%+40.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3100.0%72.1%+27.9
No walls333.3%61.3%-27.9

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

NumberCoronet85 (Rank 24)2020.0%
たぱ (Rank 19)220100.0%
TK (Rank 21)110100.0%
kota_mofumofu (Rank 22)110100.0%

Most played opponents, most recent first

kota_mofumofu (Rank 22)2026/10/10110100.0%
たぱ (Rank 19)2026/10/10220100.0%
TK (Rank 21)2026/10/10110100.0%
NumberCoronet85 (Rank 24)2026/10/102020.0%