VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

ルイ・マシュンゴ

  • El Blaze
  • Pai
  • Jeffry
  • Sarah
  • Brad
  • Kage
  • Lau
  • Wolf
Career matches10,846
Career win rate54.5%
Round win rate51.5%
Peak rank41
Distinct opponents373
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1774 #465 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira413,8241,9951,82952.2%
El Blaze391,73692181553.0%
Kage371,31974857156.7%
Jacky—1,23568954655.8%
Pai391,13163949256.5%
Brad3665636129555.0%
Dural—37422415059.9%
Jeffry3336920616355.8%
Sarah34117754264.1%
Wolf3346291763.0%
Lau283930976.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,600 of 5,207 rounds counted

6.7 inputs a second (402 a minute) this season. Faster than 37% of the 4,069 regulars with enough rounds counted to compare.

By character played

El Blaze6.74031,419
Pai6.33771,026
Jeffry5.834937
Akira7.7463687
Sarah6.2370203
Brad6.3376116
Kage6.840755
Lau6.036233
Wolf6.639624

By opponent's character

Jacky6.9416404
Akira6.8411330
Sarah6.8405283
Lau6.8410208
Pai6.5388239
Jeffry6.7403160
Vanessa6.8407231
Goh6.6396182
Jean6.7404205
Brad6.5390201
Kage6.6398209
Lei Fei6.7399157
Shun6.7404121
Lion6.8408174
Wolf6.841088
El Blaze6.7404160
Aoi6.4386125
Eileen6.237472
Taka5.935343
Dural6.13678

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky132834962.9%+11.6
Akira130715954.6%+2.0
Sarah102445843.1%-10.1
Lau82443853.7%+0.1
Pai82503261.0%+6.7
Jeffry71274438.0%-13.4
Vanessa68333548.5%-6.9
Goh66382857.6%+1.9
Jean65442167.7%+15.5
Brad61313050.8%-0.3
Kage61233837.7%-16.7
Lei Fei55253045.5%-11.1
Shun50292158.0%+6.6
Lion49292059.2%+4.0
Wolf49282157.1%+7.2
El Blaze47232448.9%-6.0
Aoi42222052.4%+0.4
Eileen32131940.6%-9.1
Taka1813572.2%+25.7
Dural31233.3%-36.9

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence144766852.8%-2.4
Breakable Full Fence140736752.1%-1.1
Half Fence138766255.1%+1.6
Open134755956.0%+4.3
Full Fence130607046.1%-6.5
Breakable Half Fence126636350.0%-3.2
Octagon123616249.6%-2.0
Single Wall108585053.7%+0.3
Rectangle104614358.6%+6.7
Full Fence and Open56322457.1%+2.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls76151.8%52.6%-0.8
No walls38654.1%53.5%+0.6

Walls against open: -1.4 points (95% range -7.7 to +4.8), p 0.648 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

atototto1000 (Rank 37)2026/10/17157846.7%
poteto (Rank 34)2026/10/16126650.0%
漂泊の民回線ジプシー (Rank 37)2026/10/15137653.9%
ikkyusaaan (Rank 40)2026/10/14105550.0%
たつや (Rank 40)2026/10/12156940.0%
カルティカ (Rank 41)2026/10/111861233.3%
エリオ (Rank 38)2026/10/1096366.7%
zaduhkj (Rank 36)2026/10/10119281.8%
躑躅 (Rank 36)2026/10/03136746.1%
joechou222 (Rank 36)2026/10/03118372.7%
ハッチンパモス (Rank 42)2026/10/0395455.6%
cyomiko (Rank 41)2026/09/292161528.6%
Osamu_0303 (Rank 40)2026/09/28108280.0%
Umemon2026 (Rank 38)2026/09/271613381.2%
Sore (Rank 37)2026/09/27119281.8%
★闘将拉麵男★ (Rank 40)2026/09/27117463.6%
愛蒔らぶり (Rank 41)2026/09/1295455.6%
okinawa_39 (Rank 41)2026/09/1295455.6%
ゆ~やん3 (Rank 42)2026/09/11136746.1%
のーむ (Rank 40)2026/09/10106460.0%
jikacho-Gigas (Rank 39)2026/09/04124833.3%
banjar (Rank 39)2026/08/0585362.5%
interceptor (Rank 40)2026/07/2921111052.4%
expensive-sand (Rank 39)2026/07/031861233.3%
セロ (Rank 36)2026/06/0485362.5%

Round openings

Every character

forward dash into Volcano Upper4P+K962.0%
punchP871.8%
Demon Dance9P+K into Demon's Tail9P+KK831.8%
backdash into Head Smash Kick46K771.6%
Rimon Chouchu66P641.4%
Hell Dunk Elbow2P+K591.2%
Elbow Butt581.2%
guardG561.2%
forward movement into punchP551.2%
crouch dash back into Demon's Tail9P+KK531.1%
crouch dash forward into guardG521.1%
Sit Jab2P471.0%
Hi'en Tankyaku9K450.9%
backdash into Demon's Tail9P+KK430.9%
Middle Hell Stab6P+K410.9%

922 further openings account for the other 3,806 rounds.

Counted from 1,145 of the 1,265 matches played. The rest were not pulled for openings.

El Blaze

Career
921–815 · 53.0%
This season
489 matches · 50.7%
Peak rank
39

First hit in 49.3% of 1,983 rounds. Won 53.2% of the rounds they struck first, 48.2% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 58.5% of rounds, against 42.5% in their other rounds.
  • Against Lei Fei: moves in first in 38.7% of rounds, against 19.0% against everyone else.
  • After opening the round before by moving in: moves in first in 31.6% of rounds, against 18.9% after anything else.
  • After losing a round: moves in first in 28.0% of rounds, against 15.5% after winning one.
  • When ahead: attacks straight away in 50.2% of rounds, against 35.8% when level or behind.
  • In round 4 or later: opens with “crouch dash back into 9P+KK Demon's Tail” in 4.3% of rounds, against 2.0% in their other rounds.
  • Against Akira: opens with “P punch” in 6.9% of rounds, against 1.6% against everyone else.
  • After losing a round: opens with “forward dash into 4P+K Volcano Upper” in 9.2% of rounds, against 1.3% after winning one.
  • When behind: opens with “forward dash into 4P+K Volcano Upper” in 9.1% of rounds, against 3.4% when ahead or level.

How is this tested?

forward dash into Volcano Upper4P+K964.8%
Demon Dance9P+K into Demon's Tail9P+KK834.1%
backdash into Head Smash Kick46K773.8%
crouch dash back into Demon's Tail9P+KK532.6%
punchP482.4%
Sit Jab2P472.3%
backdash into Demon's Tail9P+KK432.1%
Hammer Smash46P+K371.8%
Volcano Upper4P+K361.8%
backward movement into Shadow Strike6P351.7%
High-Speed Jab46P321.6%
backdash into Darkness Sword43K+G321.6%
Shadow Strike6P311.5%
Backswing Rocket1P+K291.4%
Fake Roll41236P into VenusP291.4%

341 further openings account for the other 1,304 rounds.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira25–23 · 52%8–9 · 47%too few to test
Jacky20–17 · 54%9–6 · 60%too few to test
Sarah9–16 · 36%10–9 · 53%too few to test
Pai14–7 · 67%4–6 · 40%too few to test
Lei Fei8–8 · 50%2–9 · 18%too few to test
Goh12–7 · 63%4–5 · 44%too few to test
Lion11–10 · 52%4–1 · 80%too few to test
Jeffry4–9 · 31%4–8 · 33%too few to test
Jean9–6 · 60%6–2 · 75%too few to test
Lau9–9 · 50%3–2 · 60%too few to test
Kage7–13 · 35%1–0 · 100%too few to test
Vanessa3–8 · 27%4–5 · 44%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
206–163 · 55.8%
This season
201 matches · 57.7%
Peak rank
33

First hit in 51.2% of 839 rounds. Won 56.5% of the rounds they struck first, 48.9% of the rounds they were struck first.

Significant Tells

  • After losing a round: opens with “6P Elbow Butt” in 8.0% of rounds, against 4.0% after winning one.

How is this tested?

Hell Dunk Elbow2P+K597.0%
Elbow Butt6P576.8%
Middle Hell Stab6P+K414.9%
crouch into Side Kick3K404.8%
Low Knuckle2P253.0%
Torpedo Head Butt4P+K242.9%
Toe Kick2K222.6%
guardG into Middle Hell Stab6P+K222.6%
Full Swing Double Hammer41236P+K202.4%
backdash into Heavy Back Knuckle4P182.1%
Sunlit Body Upper3P+K161.9%
Double Hammer Down43P151.8%
Hammer Slide1P into Grizzly Hammer1PP151.8%
Body CrushP+K141.7%
crouch into Low Knuckle2P121.4%

166 further openings account for the other 440 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau4–4 · 50%7–6 · 54%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
1,995–1,829 · 52.2%
This season
184 matches · 54.4%
Peak rank
41

First hit in 50.2% of 735 rounds. Won 54.2% of the rounds they struck first, 52.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Rimon Chouchu66P648.7%
Geimon Tessen46P+K+G324.3%
guardG into Jouho Touken6P293.9%
Jouho Senshou46P273.6%
forward dash into Jouho Touken6P273.6%
crouch into Ekishou3P263.5%
Ekishou3P233.1%
crouch dash forward into Jouho Touken6P212.8%
Senzankou66P+K into throwP+G202.7%
crouch dash forward into Rimon Chouchu66P192.6%
Chouyoushu1P182.4%
crouch dash forward into throw escape162.2%
Senzankou66P+K141.9%
crouch dash forward into Youhou33P131.8%
crouch dash forward into guardG121.6%

141 further openings account for the other 379 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Vanessa9–6 · 60%3–1 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Pai

Career
639–492 · 56.5%
This season
288 matches · 52.1%
Peak rank
39

First hit in 53.0% of 695 rounds. Won 51.1% of the rounds they struck first, 49.2% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 78.0% of rounds, against 59.5% in their other rounds.

How is this tested?

Hi'en Tankyaku9K456.4%
Senchuken6P395.6%
Kochoukyaku4K+G324.6%
crouch dash forward into Souanshou3P+K314.4%
Ensei Haikyaku4K into evade down284.0%
Soukasui3P233.3%
punchP into kickK223.1%
Tenshin Oushoushou46P+K into forward movement192.7%
forward movement into punchP192.7%
Souanshou3P+K172.4%
crouch into Senchutai3K172.4%
Senchutai3K152.1%
Ryoushou6P+K into Renkan Maho Chuken6P+KP142.0%
punchP142.0%
Hi'en Tankyaku9K into crouch dash forward121.7%

162 further openings account for the other 352 rounds.

Counted from 168 of the 288 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Brad9–0 · 100%5–7 · 42%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

120 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Sarah

Career
75–42 · 64.1%
This season
48 matches · 68.8%
Peak rank
34

First hit in 55.9% of 202 rounds. Won 54.0% of the rounds they struck first, 60.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Queen Bee Needle66K+G188.9%
Stiletto66K167.9%
Snap Side Chop3P into Snap Side Chop Double3PP115.4%
Squat Straight2P104.9%
crouch dash forward into Long Snap Side Chop3P+K94.4%
Wind Knuckle6P+KP into Storm Combination6P+KPK83.9%
kickK83.9%
crouch into Snap Side Chop Double3PP73.5%
guardG73.5%
Feather Scarecrow8K63.0%
Hide Side Kick (Deflect)P+K52.5%
forward movement into punchP52.5%
Leg Slicer2K+G42.0%
Crescent Heel4K+G31.5%
Sharpsword44K into Sharpsword Combo44KK31.5%

66 further openings account for the other 83 rounds.

Brad

Career
361–295 · 55.0%
This season
28 matches · 46.4%
Peak rank
36

First hit in 43.1% of 116 rounds. Won 46.0% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Spin Kick66K108.6%
Jackal Straight46P+K97.8%
Sharp Shoot1P76.0%
Dtee Sawk Dtrohng4P+K54.3%
Ducking6P+K+G into Crush Knee KickK+G54.3%
Further Low1K+G43.5%
guardG43.5%
Turn Savate44K32.6%
crouch dash forward into Jolt Upper3P32.6%
guardG into evade down32.6%
throwP+G into High Spin KickK+G32.6%
Jackal Straight46P+K into forward movement21.7%
Stop Kick4K into forward movement21.7%
Sway Back4P+K+G into BreakdownP+K21.7%
backdash into Stop Kick4K21.7%

48 further openings account for the other 52 rounds.

Kage

Career
748–571 · 56.7%
This season
13 matches · 23.1%
Peak rank
37

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G35.5%
Rasen4P into Rasen Urageri4PK35.5%
Tsumujigeri2K+G35.5%
crouch dash back into Fusen Renkyaku6K+G35.5%
Hagakure-ryu In Raijingeki46P+K23.6%
Hagakure-ryu In Raijingeki46P+K into punchP23.6%
Hiji'uchi6P23.6%
Ryu'eikyaku66K23.6%
Senpujin2P+K into Hagakure-ryu You Jumonji KamaeP+K+G23.6%
Ura Tsumujigeri44K23.6%
backward movement into Nagiharai6P+K23.6%
crouch dash back into Furikakato OtoshiK+G23.6%
punchP23.6%
Fusenjin3P11.8%
Gen'you4K+G11.8%

23 further openings account for the other 23 rounds.

Lau

Career
30–9 · 76.9%
This season
8 matches · 62.5%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senchutai3K39.1%
guardG39.1%
throwP+G39.1%
Saishikkyaku4K26.1%
crouch into Senchutai3K26.1%
guardG into Gako Choushitsu6K26.1%
Fukko Kensou1P13.0%
Koryu Tenshinkyaku6K+G13.0%
Rouko Tankai6P+K into Rouko Tekiga6P+KP+K13.0%
Souchuken2P13.0%
Souchuken2P into crouch13.0%
Souchuken2P into crouch dash back13.0%
Souko Sensou66P+K13.0%
Touku Kosenkyaku9K13.0%
backdash into Kensou4P13.0%

9 further openings account for the other 9 rounds.

Wolf

Career
29–17 · 63.0%
This season
6 matches · 50.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rolling Savate6K+G312.5%
punchP28.3%
punchP into kickK28.3%
Arrow Knuckle3P14.2%
Arrow Knuckle3P into forward dash14.2%
Body Blow6P into Dragonfish Blow6PP14.2%
Elbow Butt4P14.2%
Elbow Butt4P into forward movement14.2%
Heavy Middle Kick3K+G14.2%
Middle Swing Upper3P+K14.2%
One-Hand Reverse Hammer4P+K14.2%
Quick Shoulder66P+K14.2%
Savate4K14.2%
crouch into Mow Down Chop1P+K14.2%
evade up into kickK14.2%

5 further openings account for the other 5 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (60 here; about 3.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • El Blaze: 9 of 16 tests hold up
  • Jeffry: 1 of 15 tests hold up
  • Akira: 0 of 15 tests hold up
  • Pai: 1 of 14 tests hold up
  • Sarah: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Wolf: not tested (too few rounds)