Virtua Fighter 5 REVO · v1.10 · Region: Asia
ビフ
Characters played — VF5's own record
| Akira | 34 | 477 | 315 | 162 | 66.0% |
|---|---|---|---|---|---|
| Wolf | 31 | 138 | 91 | 47 | 65.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Aoi | 3 | 2 | 1 | 66.7% | +12.4 |
|---|---|---|---|---|---|
| Sarah | 3 | 1 | 2 | 33.3% | -13.9 |
| El Blaze | 1 | 0 | 1 | 0.0% | -43.9 |
| Jacky | 1 | 0 | 1 | 0.0% | -48.5 |
| Kage | 1 | 1 | 0 | 100.0% | +42.6 |
| Pai | 1 | 1 | 0 | 100.0% | +53.3 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 4 | 1 | 3 | 25.0% | -35.8 |
|---|---|---|---|---|---|
| Rectangle | 2 | 1 | 1 | 50.0% | -0.7 |
| Half Fence | 1 | 1 | 0 | 100.0% | +38.7 |
| Low Fence | 1 | 1 | 0 | 100.0% | +53.3 |
| Open | 1 | 1 | 0 | 100.0% | +53.3 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 7 | 42.9% | 50.3% | -7.5 |
| No walls | 2 | 100.0% | 52.1% | +47.9 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| hidehiro861 (Rank 33) | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|
| たあぼさん (Rank 33) | 2 | 1 | 1 | 50.0% |
| Gomzou (Rank 36) | 1 | 0 | 1 | 0.0% |
| MikuMartineau (Rank 32) | 1 | 1 | 0 | 100.0% |
| ☆魚雷代表☆ (Rank 36) | 1 | 0 | 1 | 0.0% |
| うまぶりパイちぇん (Rank 33) | 1 | 1 | 0 | 100.0% |
| ぴょろすぽ (Rank 31) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| hidehiro861 (Rank 33) | 2026/09/22 | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|---|
| ぴょろすぽ (Rank 31) | 2026/04/19 | 1 | 1 | 0 | 100.0% |
| たあぼさん (Rank 33) | 2026/04/19 | 2 | 1 | 1 | 50.0% |
| MikuMartineau (Rank 32) | 2026/04/19 | 1 | 1 | 0 | 100.0% |
| ☆魚雷代表☆ (Rank 36) | 2026/04/19 | 1 | 0 | 1 | 0.0% |
| うまぶりパイちぇん (Rank 33) | 2026/04/04 | 1 | 1 | 0 | 100.0% |
| Gomzou (Rank 36) | 2026/04/04 | 1 | 0 | 1 | 0.0% |
Round openings
Akira
| evade up into throwP+G | 3 | 10.0% |
|---|---|---|
| forward dash into evade up | 3 | 10.0% |
| Rimon Chouchu66P into crouch dash forward | 2 | 6.7% |
| crouch dash back into Jouho Senshou46P | 2 | 6.7% |
| crouch dash forward into throwP+G | 2 | 6.7% |
| Jouho Touken6P into crouch dash forward | 1 | 3.3% |
| Rimon Chouchu66P into Jouho Touken6P | 1 | 3.3% |
| backdash into Goko Shutsudou3K+GP | 1 | 3.3% |
| backdash into evade down | 1 | 3.3% |
| backdash into evade up | 1 | 3.3% |
| backdash into throwP+G | 1 | 3.3% |
| crouch dash forward into Youhou33P | 1 | 3.3% |
| crouch dash forward into crouch dash back | 1 | 3.3% |
| crouch into throwP+G | 1 | 3.3% |
| evade down into Housui2P | 1 | 3.3% |
8 further openings account for the other 8 rounds.
Not counted here: Wolf. Their matches were not pulled for openings.
