VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Eileen

siro__gane

  • Pai
Career matches410
Career win rate57.8%
Round win rate49.5%
Peak rank29
Distinct opponents42
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1368 #2,820 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen2940823517357.6%
Pai6220100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

380 of 380 rounds counted

8.8 inputs a second (525 a minute) this season. Faster than 83% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen8.8526373
Pai7.54517

By opponent's character

Akira8.852771
Aoi8.550951
Jean8.953347
Jacky8.349837
Jeffry9.053923
Pai8.551325
Taka9.959324
Sarah9.054315
Kage8.651616
Wolf8.852715
El Blaze8.551013
Lau9.255512
Vanessa8.350010
Lei Fei8.45027
Shun9.254910
Lion8.14854

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira1911857.9%+4.7
Aoi139469.2%+23.9
Jean126650.0%-9.2
Jacky96366.7%+11.7
Jeffry65183.3%+21.9
Pai61516.7%-29.0
Taka61516.7%-30.9
Sarah51420.0%-38.6
Kage41325.0%-1.6
Wolf42250.0%+1.2
El Blaze32166.7%+3.2
Lau31233.3%-27.8
Vanessa32166.7%+16.5
Lei Fei220100.0%+28.1
Shun2020.0%-22.9
Lion110100.0%+74.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon147750.0%+4.2
Open127558.3%+4.9
Low Fence117463.6%+19.1
Full Fence95455.6%-3.8
Rectangle98188.9%+44.5
Breakable Full Fence84450.0%-0.6
Half Fence83537.5%-13.5
Single Wall82625.0%-23.9
Breakable Half Fence73442.9%-23.4
Full Fence and Open75271.4%+20.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5554.5%52.2%+2.3
No walls3151.6%49.6%+2.0

Walls against open: +0.3 points (95% range -22.6 to +23.2), p 0.978 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

FreddieKing (Rank 27)2026/10/162020.0%
HaseMasa (Rank 26)2026/10/1632166.7%
108 (Rank 26)2026/10/1631233.3%
PKG (Rank 29)2026/10/162020.0%
orz (Rank 29)2026/10/1643175.0%
滝太郎(Takitarou) (Rank 30)2026/10/1641325.0%
クロサギ@はなちゃん (Rank 32)2026/10/1631233.3%
saku2923 (Rank 31)2026/10/1532166.7%
potimaru1059 (Rank 22)2026/10/15220100.0%
starszhouuu (Rank 26)2026/10/1421150.0%
48歳技覚えられないよ (Rank 25)2026/10/1495455.6%
マクシミリアン15世 (Rank 31)2026/10/142020.0%
MATSUNAGAAKIRA.REBOOT (Rank 28)2026/10/142020.0%
Ksenoarltype (Rank 25)2026/10/12220100.0%
Penoco (Rank 24)2026/10/12220100.0%
twinsshine (Rank 27)2026/10/112020.0%
abs (Rank 30)2026/10/112020.0%
Martin1833 (Rank 24)2026/10/1121150.0%
Multipla (Rank 23)2026/10/092020.0%
筋トレ職人 (Rank 35)2026/10/092020.0%
下P撃ち過ぎですか!? (Rank 29)2026/10/0964266.7%
TaKaArAsHi573 (Rank 23)2026/10/0776185.7%
kim4439 (Rank 21)2026/10/03440100.0%
Mochi/かしわもち (Rank 40)2026/10/022020.0%
tetsu344jp (Rank 4)2026/09/27220100.0%

Round openings

Every character

Enkou Kenka46P38.6%
Enkou Nyudou214P+K38.6%
crouch into Sokutantai3K25.7%
evade up into Enkou RensouPP25.7%
evade up into Rensou HekizanPPP25.7%
no input25.7%
Douchu6P12.9%
Enbu Renkyaku6K+G12.9%
Enkou Nyudou214P+K into Enkou RensouPP12.9%
Enkou Nyurin66P12.9%
Enkou RensouPP into Rensou HekizanPPP12.9%
Jinraishou6P+K into Sayu Gekishou6P+KP12.9%
Koutankyaku66K into Hi'en Rekkyaku9KK12.9%
Ryoushou6P+K into Renkan Maho Chuken6P+KP12.9%
Ryoushou6P+K into punchP12.9%

12 further openings account for the other 12 rounds.

Counted from 9 of the 98 matches played. The rest were not pulled for openings.

Eileen

Career
235–173 · 57.6%
This season
96 matches · 51.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Enkou Kenka46P310.7%
Enkou Nyudou214P+K310.7%
crouch into Sokutantai3K27.1%
evade up into Enkou RensouPP27.1%
evade up into Rensou HekizanPPP27.1%
no input27.1%
Douchu6P13.6%
Enkou Nyudou214P+K into Enkou RensouPP13.6%
Enkou Nyurin66P13.6%
Enkou RensouPP into Rensou HekizanPPP13.6%
Jinraishou6P+K into Sayu Gekishou6P+KP13.6%
Sokutantai3K13.6%
backward movement into Rigou TenshintaiK+G13.6%
evade up into Jinraishou6P+K13.6%
evade up into Sokutantai3K13.6%

5 further openings account for the other 5 rounds.

Counted from 7 of the 96 matches played. The rest were not pulled for openings.

Pai

Career
2–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
6

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Enbu Renkyaku6K+G114.3%
Koutankyaku66K into Hi'en Rekkyaku9KK114.3%
Ryoushou6P+K into Renkan Maho Chuken6P+KP114.3%
Ryoushou6P+K into punchP114.3%
crouch into Ensei KatanhekiP+K114.3%
evade up into Danshitsu Senshou6KP114.3%
evade up into Ryoushou6P+K114.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Eileen: not tested (too few rounds)
  • Pai: not tested (too few rounds)