VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

moto__666

  • Lei Fei
  • Goh
  • Akira
  • Aoi
  • Taka
  • Pai
  • Kage
  • Shun
  • Eileen
  • Jeffry
  • Jacky
  • Jean
  • Sarah
  • Lau
  • Vanessa
  • Brad
  • Wolf
Career matches8,573
Career win rate59.8%
Round win rate53.1%
Peak rank40
Distinct opponents280
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1804 #365 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion401,28875553358.6%
Lei Fei3990451738757.2%
Goh3782145436755.3%
Taka3977647929761.7%
Aoi3971543228360.4%
Akira3770639431255.8%
Kage3761935926058.0%
Pai3750329520858.6%
Eileen3742726616162.3%
Shun3741926415563.0%
Jean3633821012862.1%
Jeffry3629419010464.6%
Jacky3427216410860.3%
Sarah352291547567.2%
Lau32114843073.7%
Vanessa31104772774.0%
Brad2835251071.4%
Wolf2798188.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

5,245 of 6,897 rounds counted

6.6 inputs a second (397 a minute) this season. Faster than 34% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion7.0420630
Lei Fei6.7401807
Goh6.3380491
Akira7.4447499
Aoi6.5388252
Taka6.8406390
Pai6.7402338
Kage6.2374337
Shun6.5390285
Eileen6.7402214
Jeffry6.0359228
Jacky6.5389226
Jean6.2369158
Sarah6.1364156
Lau6.5390111
Vanessa5.935162
Brad5.935242
Wolf6.035919

By opponent's character

Lau6.6399565
Shun6.6394386
Jean6.6397388
Akira6.8406400
Sarah6.2374357
Jacky6.7402450
Kage6.6396362
Aoi6.8410411
Goh6.9414289
Wolf6.7404356
Jeffry6.6395157
Lion6.6399285
Vanessa6.2374233
Brad6.1367108
Lei Fei6.2371130
El Blaze6.740098
Pai7.0418137
Taka6.840996
Eileen6.237237

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lau156886856.4%+6.3
Shun149846556.4%+3.9
Jean144865859.7%-1.2
Akira136785857.4%-1.7
Sarah130864466.2%+9.9
Jacky127695854.3%-2.3
Kage117576048.7%-6.0
Aoi106574953.8%+0.7
Goh99495049.5%-4.7
Wolf98435543.9%-11.0
Jeffry95484750.5%-6.5
Lion82483458.5%+5.7
Vanessa72314143.1%-8.1
Brad42261661.9%+2.9
Lei Fei38251365.8%+8.5
El Blaze37191851.4%-2.7
Pai36241266.7%+14.1
Taka2415962.5%+11.1
Eileen93633.3%-24.9
Dural42250.0%-27.7

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence2001168458.0%+4.6
Single Wall1911019052.9%-3.6
Octagon1881058355.9%+0.7
Rectangle1801057558.3%+4.2
Breakable Full Fence173888550.9%-3.7
Open167947356.3%+0.2
Half Fence148777152.0%-3.5
Low Fence142845859.1%+4.2
Full Fence136696750.7%-6.4
Full Fence and Open96573959.4%+4.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,02554.6%54.9%-0.2
No walls50055.8%55.9%-0.1

Walls against open: -0.2 points (95% range -5.8 to +5.4), p 0.951 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

PuzzG/ぱず爺 (Rank 38)2026/10/1540241660.0%
ぷこ (Rank 37)2026/09/291710758.8%
ケツバッターA (Rank 35)2026/09/29189950.0%
lapislazuli (Rank 35)2026/09/292516964.0%
くろね@のびしろF (Rank 36)2026/09/2938221657.9%
マハリータまるこ (Rank 41)2026/09/2942241857.1%
VF12360-PC (Rank 38)2026/09/2763342954.0%
ゲッパー (Rank 38)2026/09/2730151550.0%
サムシングまさお (Rank 39)2026/09/1750252550.0%
お~ちゃん (Rank 34)2026/09/172416866.7%
Tokkovanessa_VF (Rank 41)2026/09/162772025.9%
stepan_BVFA (Rank 38)2026/09/1533141942.4%
苦道訓|kudoukun_goh (Rank 41)2026/09/132491537.5%
漂泊の民回線ジプシー (Rank 37)2026/09/122112957.1%
ぶーん (Rank 33)2026/09/112114766.7%
あむざん (Rank 37)2026/09/03156940.0%
究極無敵 (Rank 38)2026/08/2921111052.4%
うるヲ参拾 (Rank 39)2026/08/2926141253.9%
どっせ (Rank 35)2026/08/182391439.1%
イイクルーン (Rank 38)2026/07/291913668.4%
つがさん (Rank 41)2026/07/261710758.8%
ヘニオ (Rank 32)2026/07/1438251365.8%
おかし (Rank 38)2026/06/051641225.0%
poncho (Rank 38)2026/05/3137211656.8%
MikuMartineau (Rank 31)2026/05/282517868.0%

Round openings

Every character

guardG into throw escape3395.0%
throw escape3024.5%
backdash into evade down2063.1%
backdash into throw escape2003.0%
guardG1652.5%
forward movement into punchP1512.2%
evade up into throw escape1452.2%
offensive move1412.1%
evade down into throw escape1111.6%
Juchou Senshou8P+K1101.6%
punchP991.5%
evade up into crouch dash forward931.4%
kickK861.3%
crouch dash forward into throw escape851.3%
Rimon Chouchu66P761.1%

1,252 further openings account for the other 4,411 rounds.

Counted from 1,654 of the 1,701 matches played. The rest were not pulled for openings.

Lion

Career
755–533 · 58.6%
This season
269 matches · 54.3%
Peak rank
40

First hit in 47.8% of 1,073 rounds. Won 54.8% of the rounds they struck first, 50.5% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 23.2% of rounds, against 14.0% in their other rounds.
  • After losing a round: evades first in 20.9% of rounds, against 10.4% after winning one.
  • In round 1: opens with “G guard into throw escape” in 8.6% of rounds, against 4.0% in their other rounds.
  • On Low Fence stages: opens with “2P Katousui” in 10.0% of rounds, against 2.5% on the other stages.

How is this tested?

Juchou Senshou8P+K11010.2%
guardG into throw escape565.2%
throw escape555.1%
crouch dash forward into Sen'inshou3P343.1%
Katousui2P302.8%
guardG302.8%
forward movement into punchP292.7%
evade up into throw escape272.5%
backdash into throw escape252.3%
crouch into Dantai3K242.2%
Senshippo66P211.9%
evade up into crouch dash forward211.9%
punchP181.7%
backdash into evade down171.6%
backdash into Senshippo66P161.5%

229 further openings account for the other 571 rounds.

Counted from 267 of the 269 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun20–10 · 67%1–10 · 9%too few to test
Aoi14–9 · 61%3–3 · 50%too few to test
Goh8–6 · 57%6–2 · 75%too few to test
Jeffry7–4 · 64%3–2 · 60%too few to test
Lau6–10 · 38%5–2 · 71%too few to test
Kage7–9 · 44%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

2 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lei Fei

Career
517–387 · 57.2%
This season
240 matches · 52.1%
Peak rank
39

First hit in 53.1% of 958 rounds. Won 50.3% of the rounds they struck first, 51.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

offensive move13213.6%
Dantai4K495.0%
guardG into throw escape484.9%
throw escape333.4%
Fukusoushou2P323.3%
backdash into throw escape242.5%
backdash into evade down232.4%
Toushou66P222.3%
guardG222.3%
offensive move into throwP+G191.9%
Senpukyaku66K+G181.9%
crouch dash forward into throw escape161.6%
Bunkyaku3K151.5%
crouch into Bunkyaku3K141.4%
offensive move into evade down141.4%

181 further openings account for the other 493 rounds.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira9–11 · 45%2–2 · 50%too few to test
Jean12–5 · 71%2–3 · 40%too few to test
Aoi5–6 · 45%6–5 · 55%too few to test
Goh6–6 · 50%3–3 · 50%too few to test
Wolf5–7 · 42%1–5 · 17%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Goh

Career
454–367 · 55.3%
This season
151 matches · 55.6%
Peak rank
37

First hit in 52.6% of 593 rounds. Won 56.4% of the rounds they struck first, 48.8% of the rounds they were struck first.

Significant Tells

  • Against Sarah: backs off first in 37.8% of rounds, against 14.9% against everyone else.
  • On Single Wall stages: attacks straight away in 57.8% of rounds, against 32.0% on the other stages.
  • In round 4 or later: opens with “forward dash into 3K Maegeri” in 15.0% of rounds, against 3.8% in their other rounds.

How is this tested?

Karura4P+K467.6%
forward dash into Maegeri3K416.8%
guardG into throw escape406.6%
throw escape355.8%
Sune'uchi2P294.8%
backdash into Karura4P+K213.5%
backdash into evade down213.5%
backdash into throw escape203.3%
guardG162.6%
punchP122.0%
Hiji'ate6P111.8%
Kurogane Kudaki66P111.8%
forward dash into throw escape111.8%
evade down into throw escape101.7%
forward movement into punchP101.7%

117 further openings account for the other 270 rounds.

Counted from 149 of the 151 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah10–5 · 67%5–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

2 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
394–312 · 55.8%
This season
141 matches · 48.9%
Peak rank
37

First hit in 55.5% of 560 rounds. Won 54.3% of the rounds they struck first, 45.0% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 29.0% of rounds, against 13.5% in their other rounds.
  • In round 1: opens with “G guard into throw escape” in 10.9% of rounds, against 4.7% in their other rounds.
  • After losing a round: opens with “66P Rimon Chouchu” in 23.8% of rounds, against 7.5% after winning one.
  • When behind: opens with “66P Rimon Chouchu” in 24.5% of rounds, against 10.0% when ahead or level.

How is this tested?

Rimon Chouchu66P7613.4%
forward dash into Jouho Touken6P7613.4%
guardG into throw escape356.2%
backdash into evade down244.2%
throw escape183.2%
Jouho Senshou46P152.6%
backdash into Jouho Senshou46P152.6%
Jouho Touken6P122.1%
backdash into Jouho Touken6P122.1%
evade up into Rimon Chouchu66P122.1%
backward movement into Jouho Touken6P111.9%
guardG101.8%
evade down into Rimon Chouchu66P91.6%
backdash into throw escape81.4%
forward dash into Rimon Chouchu66P81.4%

107 further openings account for the other 226 rounds.

Counted from 138 of the 141 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau8–12 · 40%2–3 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

3 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Aoi

Career
432–283 · 60.4%
This season
128 matches · 61.7%
Peak rank
39

First hit in 48.9% of 505 rounds. Won 57.9% of the rounds they struck first, 54.6% of the rounds they were struck first.

Significant Tells

  • In round 3: opens with “6P+K Ouda into 6P+KP Oushu Hiji'ate” in 12.6% of rounds, against 4.5% in their other rounds.

How is this tested?

Ouda6P+K into Oushu Hiji'ate6P+KP336.5%
backdash into throw escape254.9%
backdash into evade down244.7%
crouch into Maegeri3K204.0%
guardG into throw escape204.0%
throw escape183.6%
evade up into throw escape142.8%
guardG142.8%
Chudan Hiji'ate6P132.6%
Ryoushi43P122.4%
evade down into throw escape122.4%
Hou'oushu3P112.2%
Tenchi In'youP+K+G112.2%
forward dash into Ouda6P+K112.2%
evade up into crouch dash forward102.0%

123 further openings account for the other 258 rounds.

Pai

Career
295–208 · 58.6%
This season
113 matches · 51.3%
Peak rank
37

First hit in 51.6% of 457 rounds. Won 53.8% of the rounds they struck first, 51.6% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 36.0% of rounds, against 17.3% in their other rounds.
  • In round 1: opens with “G guard into throw escape” in 12.6% of rounds, against 4.9% in their other rounds.

How is this tested?

guardG into throw escape316.8%
crouch dash forward into Souanshou3P+K286.1%
throw escape275.9%
Hi'en Tankyaku9K235.0%
evade up into throw escape183.9%
backdash into throw escape153.3%
evade down into throw escape143.1%
forward movement into punchP132.8%
Souanshou3P+K122.6%
Souchuken2P122.6%
crouch dash forward into Chouho Soukasui66P+K112.4%
guardG102.2%
backdash into evade down92.0%
crouch dash forward into guardG92.0%
forward dash into throw escape92.0%

104 further openings account for the other 216 rounds.

Counted from 111 of the 113 matches played. The rest were not pulled for openings.

Taka

Career
479–297 · 61.7%
This season
126 matches · 50.0%
Peak rank
39

First hit in 48.2% of 454 rounds. Won 48.9% of the rounds they struck first, 49.8% of the rounds they were struck first.

Significant Tells

  • In round 1: opens with “G guard into throw escape” in 13.5% of rounds, against 3.5% in their other rounds.
  • After winning a round: opens with “K kick” in 26.7% of rounds, against 8.7% after losing one.

How is this tested?

kickK6915.1%
Shita Harite2P306.6%
guardG into throw escape275.9%
evade up into throw escape255.5%
throw escape245.3%
backdash into kickK153.3%
crouch dash forward into throw escape153.3%
forward movement into punchP143.1%
backdash into throw escape132.9%
Morotezuki66P122.6%
evade down into throw escape122.6%
guardG102.2%
punchP102.2%
backdash into evade down81.8%
crouch into Shita Harite2P81.8%

87 further openings account for the other 164 rounds.

Counted from 111 of the 126 matches played. The rest were not pulled for openings.

Kage

Career
359–260 · 58.0%
This season
94 matches · 54.3%
Peak rank
37

First hit in 57.5% of 365 rounds. Won 56.2% of the rounds they struck first, 50.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

crouch dash forward into Fusenjin3P215.7%
backdash into throw escape195.1%
Jizuridan2P174.6%
Senpujin2P+K174.6%
guardG into throw escape164.3%
Hiji'uchi6P154.0%
Rasen4P123.2%
forward movement into punchP123.2%
guardG123.2%
backdash into Furikakato OtoshiK+G102.7%
backdash into evade down102.7%
throw escape102.7%
punchP82.2%
backdash into SouhajinP+K71.9%
backdash into Gen'you4K+G61.6%

99 further openings account for the other 178 rounds.

Counted from 90 of the 94 matches played. The rest were not pulled for openings.

Shun

Career
264–155 · 63.0%
This season
79 matches · 63.3%
Peak rank
37

First hit in 56.3% of 311 rounds. Won 52.6% of the rounds they struck first, 58.8% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Gyou'in Haishu3P5216.7%
crouch into Gyou'in Haishu3P3210.3%
Haisenchu1P206.4%
crouch into Haisenchu1P123.9%
Fukuchougeki2P113.5%
backdash into evade down92.9%
evade up into throw escape92.9%
forward movement into punchP82.6%
Gyou'in Haishu3P into punchP72.2%
crouch dash forward into Gyou'in Haishu3P72.2%
evade down into throw escape72.2%
guardG72.2%
throw escape72.2%
crouch dash forward into Getsuga Gakushu46P61.9%
backdash into throw escape51.6%

71 further openings account for the other 112 rounds.

Counted from 76 of the 79 matches played. The rest were not pulled for openings.

Eileen

Career
266–161 · 62.3%
This season
70 matches · 60.0%
Peak rank
37

First hit in 57.4% of 284 rounds. Won 54.6% of the rounds they struck first, 54.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

throw escape227.8%
Fukushinshou2P176.0%
forward dash into Sokutantai3K165.6%
backdash into evade down144.9%
Douchu6P134.6%
backdash into throw escape124.2%
evade up into throw escape103.5%
forward movement into punchP103.5%
backdash into Enkou Kenka46P82.8%
crouch into Sokutantai3K82.8%
guardG into throw escape82.8%
punchP72.5%
crouch dash forward into throw escape62.1%
evade up into Sokutantai3K62.1%
evade up into crouch dash forward62.1%

80 further openings account for the other 121 rounds.

Jeffry

Career
190–104 · 64.6%
This season
67 matches · 50.8%
Peak rank
36

First hit in 50.0% of 266 rounds. Won 49.6% of the rounds they struck first, 54.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throw escape238.7%
Low Knuckle2P217.9%
Overblow Shoulder66P+K166.0%
throw escape155.6%
Torpedo Head Butt4P+K134.9%
guardG124.5%
Sunlit Body Upper3P+K72.6%
evade up into throw escape72.6%
forward movement into punchP72.6%
Elbow Butt6P62.3%
backdash into evade down62.3%
evade up into crouch dash forward62.3%
Toe Kick2K51.9%
crouch into Low Knuckle2P51.9%
crouch into Tsunami Beat3K+G51.9%

73 further openings account for the other 112 rounds.

Jacky

Career
164–108 · 60.3%
This season
62 matches · 53.2%
Peak rank
34

First hit in 50.0% of 238 rounds. Won 50.4% of the rounds they struck first, 55.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down177.1%
throw escape166.7%
backdash into throw escape145.9%
Dash Hammer Kick66K125.0%
Squat Straight2P93.8%
guardG into throw escape83.4%
crouch dash forward into Smash Straight3P72.9%
backward movement into throw escape62.5%
evade down into throw escape62.5%
evade up into throw escape62.5%
guardG62.5%
evade down into guardG52.1%
punchP52.1%
Slide Shuffle (Deflect)4P+K+G41.7%
crouch dash forward into throw escape41.7%

80 further openings account for the other 114 rounds.

Counted from 59 of the 62 matches played. The rest were not pulled for openings.

Jean

Career
210–128 · 62.1%
This season
57 matches · 59.6%
Peak rank
36

First hit in 58.9% of 219 rounds. Won 61.2% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P209.1%
Shitamaeken2P167.3%
forward movement into punchP104.5%
guardG into throw escape94.1%
backdash into Gyaku Seikenzuki66P83.6%
backdash into Oihiji4P+K73.2%
backdash into evade down73.2%
backdash into throw escape73.2%
guardG73.2%
Yoko'enpi6P62.7%
evade up into Gyaku Seikenzuki66P62.7%
punchP62.7%
Oihiji4P+K52.3%
crouch into Shitamaeken2P52.3%
evade down into Gyaku Seikenzuki66P52.3%

64 further openings account for the other 96 rounds.

Counted from 54 of the 57 matches played. The rest were not pulled for openings.

Sarah

Career
154–75 · 67.2%
This season
39 matches · 61.5%
Peak rank
35

First hit in 50.3% of 155 rounds. Won 55.1% of the rounds they struck first, 62.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Stiletto66K138.3%
forward movement into punchP117.0%
crouch dash forward into guardG106.4%
backdash into evade down95.8%
Long Snap Side Chop3P+K74.5%
Squat Straight2P74.5%
throw escape74.5%
guardG into throw escape63.9%
backdash into throw escape53.2%
forward dash into Crescent Heel4K+G53.2%
backdash into Stiletto66K42.6%
kickK into punchP42.6%
Hide Side Kick (Deflect)P+K31.9%
evade down into throw escape31.9%
guardG31.9%

50 further openings account for the other 59 rounds.

Counted from 37 of the 39 matches played. The rest were not pulled for openings.

Lau

Career
84–30 · 73.7%
This season
33 matches · 63.6%
Peak rank
32

First hit in 40.6% of 128 rounds. Won 50.0% of the rounds they struck first, 63.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sako Soushou4P+K64.7%
backdash into evade down64.7%
backdash into throw escape64.7%
backdash into Kosoushou46P53.9%
evade up into throw escape53.9%
guardG into throw escape53.9%
throw escape53.9%
Chugeki6P43.1%
Shakashou3P43.1%
Souchuken2P43.1%
Souko Sensou66P+K43.1%
crouch into Senchutai3K32.3%
crouch into Shakashou3P32.3%
evade down into Souko Sensou66P+K32.3%
forward movement into punchP32.3%

49 further openings account for the other 63 rounds.

Counted from 31 of the 33 matches played. The rest were not pulled for openings.

Vanessa

Career
77–27 · 74.0%
This season
16 matches · 75.0%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: guard into throw escape715.6%
Offensive Style: throw escape36.7%
Offensive Style: Stop Middle into forward dash24.4%
Offensive Style: backdash into Landing Knee Kick66K24.4%
Offensive Style: backdash into throw escape24.4%
Offensive Style: crouch into Leg Guard Crush2P24.4%
Offensive Style: evade down into throw escape24.4%
Offensive Style: forward movement into punchP24.4%
Defensive Style: Sit Jab12.2%
Defensive Style: Wind Elbow12.2%
Defensive Style: crouch into Sliding Low Kick1K+G12.2%
Offensive Style: Heel Kick12.2%
Offensive Style: Leg Guard Crush12.2%
Offensive Style: Stop Middle12.2%
Offensive Style: Stop Middle into Long Barrel Blow66P12.2%

16 further openings account for the other 16 rounds.

Counted from 12 of the 16 matches played. The rest were not pulled for openings.

Brad

Career
25–10 · 71.4%
This season
11 matches · 81.8%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

throw escape412.1%
Middle Spin Kick66K39.1%
guardG into throw escape39.1%
Sit Jab2P26.1%
Stop Kick4K into forward dash26.1%
Sway Back4P+K+G26.1%
Sway Back4P+K+G into BreakdownP+K13.0%
Sway Back4P+K+G into Combination LowPPK13.0%
backdash into Sawk Klab6P+K13.0%
backdash into Sway Back4P+K+G13.0%
backdash into evade down13.0%
backdash into guardG13.0%
backward movement into evade down13.0%
backward movement into evade up13.0%
evade down into punchP13.0%

8 further openings account for the other 8 rounds.

Counted from 9 of the 11 matches played. The rest were not pulled for openings.

Wolf

Career
8–1 · 88.9%
This season
5 matches · 80.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Hammer2P315.8%
backdash into Gasp Kneel Palm Bomb6P+K210.5%
backdash into Quick Shoulder66P+K210.5%
backdash into punchP210.5%
Arrow Knuckle3P15.3%
backdash into evade down15.3%
crouch dash forward into guardG15.3%
evade down into Short Shoulder46P+K15.3%
forward dash into Body Blow6P15.3%
forward movement into Jab StraightPP15.3%
guardG15.3%
guardG into throw escape15.3%
no input15.3%
throw escape15.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (126 here; about 6.3 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lion: 4 of 15 tests hold up
  • Lei Fei: 0 of 15 tests hold up
  • Goh: 3 of 14 tests hold up
  • Akira: 4 of 15 tests hold up
  • Aoi: 1 of 14 tests hold up
  • Pai: 2 of 13 tests hold up
  • Taka: 2 of 15 tests hold up
  • Kage: 0 of 8 tests hold up
  • Shun: 0 of 17 tests hold up
  • Eileen: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Wolf: not tested (too few rounds)