VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

テオ

Career matches2,963
Career win rate54.8%
Round win rate53.9%
Peak rank33
Distinct opponents286
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf331,57285471854.3%
Goh3265935530453.9%
Jeffry3358331127253.3%
Akira24128943473.4%
Taka21101147.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira54272750.0%-8.5
Wolf54322259.3%-0.0
Jacky48232547.9%-10.8
Sarah47351274.5%+16.6
Lau38191950.0%-8.3
Goh36191752.8%-6.8
Jean36211558.3%+0.8
Jeffry36261072.2%+15.8
Pai34181652.9%-7.0
Kage32211165.6%+9.8
Lion28161257.1%+0.1
Brad2516964.0%+7.8
Lei Fei23121152.2%-2.3
Shun2112957.1%-0.8
Vanessa2091145.0%-5.3
Aoi1412285.7%+31.8
Eileen126650.0%-11.4
El Blaze125741.7%-16.7
Taka95455.6%-5.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon69373253.6%-5.6
Full Fence66392759.1%+3.3
Open65382758.5%-0.9
Rectangle63362757.1%-0.7
Single Wall60342656.7%-1.2
Breakable Full Fence55322358.2%+2.8
Low Fence46271958.7%+1.5
Breakable Half Fence44222250.0%-8.4
Half Fence41311075.6%+15.3
Full Fence and Open38182047.4%-10.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls33858.3%57.7%+0.6
No walls17157.9%58.2%-0.3

Walls against open: +0.9 points (95% range -8.1 to +9.8), p 0.848 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

たぱ (Rank 11)2026/09/12440100.0%
openpen (Rank 31)2026/08/29440100.0%
danimura (Rank 34)2026/08/2862433.3%
雷電 (Rank 31)2026/08/2764266.7%
ma_hime1007 (Rank 32)2026/08/2594544.4%
warukumadorikuma (Rank 29)2026/08/2443175.0%
zephyr_dural (Rank 30)2026/08/2485362.5%
misoazy (Rank 27)2026/08/0454180.0%
鳩男 (Rank 29)2026/08/0253260.0%
AMUSEUM (Rank 32)2026/08/0264266.7%
markey39 (Rank 27)2026/07/2765183.3%
ワクワク (Rank 32)2026/07/25105550.0%
nanami.madogiwa (Rank 32)2026/07/2143175.0%
★闘将拉麵男★ (Rank 35)2026/07/0542250.0%
画面見てないリオン (Rank 34)2026/06/2442250.0%
mahiro_725 (Rank 35)2026/06/0562433.3%
HIGE (Rank 30)2026/05/3141325.0%
igyoken55 (Rank 29)2026/05/1743175.0%
shuri_nero (Rank 33)2026/05/1684450.0%
soul-to-denchi (Rank 32)2026/05/1342250.0%
hitosasiyubi777 (Rank 36)2026/05/1341325.0%
Oo-Mujirushi-oO (Rank 29)2026/05/1154180.0%
タピる。 (Rank 36)2026/05/1052340.0%
ジュリエッタ紗羅 (Rank 34)2026/04/1541325.0%
geche7stars (Rank 34)2026/03/2843175.0%

Round openings

Every character

guardG into evade up32313.7%
guardG into evade down2189.3%
guardG into throwP+G1978.4%
crouch dash forward into evade down1677.1%
evade down into guardG1164.9%
evade down into throwP+G542.3%
crouch into Heavy Middle Kick3K+G492.1%
Arrow Knuckle3P472.0%
evade up into forward dash401.7%
evade up into throwP+G351.5%
punchP351.5%
crouch dash forward into throwP+G321.4%
Rolling Savate6K+G301.3%
guardG into punchP281.2%
Garyu66K261.1%

253 further openings account for the other 954 rounds.

Counted from 576 of the 579 matches played. The rest were not pulled for openings.

Wolf

guardG into evade up18914.0%
guardG into throwP+G1349.9%
guardG into evade down1299.5%
crouch dash forward into evade down967.1%
evade down into guardG654.8%
crouch into Heavy Middle Kick3K+G493.6%
Arrow Knuckle3P473.5%
punchP312.3%
Rolling Savate6K+G302.2%
crouch dash forward into throwP+G261.9%
evade down into throwP+G261.9%
Mow Down Chop1P+K241.8%
backdash into Elbow Butt4P231.7%
evade up into throwP+G231.7%
guardG into punchP221.6%

121 further openings account for the other 439 rounds.

Goh

guardG into evade up10114.3%
guardG into evade down7811.1%
guardG into throwP+G578.1%
crouch dash forward into evade down486.8%
evade down into guardG395.5%
Garyu66K263.7%
Ni'oudaoshi3K+G263.7%
evade down into throwP+G253.5%
kickK223.1%
evade up into forward dash182.5%
backdash into evade up111.6%
crouch dash forward into Ni'oudaoshi3K+G111.6%
backdash into Karura4P+K101.4%
guardG into Ni'oudaoshi3K+G101.4%
evade up into crouch dash forward91.3%

92 further openings account for the other 215 rounds.

Jeffry

guardG into evade up2916.8%
crouch dash forward into evade down169.2%
guardG into evade down105.8%
evade up into forward dash95.2%
Overblow Shoulder66P+K84.6%
backdash into Kenka Hook46P74.0%
crouch into Tsunami Beat3K+G63.5%
Middle Hell Stab6P+K52.9%
crouch into Low Knuckle2P42.3%
evade down into guardG42.3%
evade up into crouch dash forward42.3%
guardG into throwP+G42.3%
Full Swing Upper33P31.7%
crouch dash forward into Dash Elbow66P31.7%
crouch dash forward into Double KnucklePP31.7%

41 further openings account for the other 58 rounds.

Akira

forward movement into forward dash1613.4%
forward movement into guardG108.4%
evade down into guardG86.7%
crouch dash forward into evade down75.9%
forward dash into forward movement75.9%
Koboku214P65.0%
Rimon Chouchu66P65.0%
forward dash into guardG65.0%
guardG65.0%
Yakuho Chouchu666P43.4%
guardG into evade up43.4%
Chouyoushu1P21.7%
evade down into throwP+G21.7%
forward movement into Rimon Chouchu66P21.7%
forward movement into punchP21.7%

28 further openings account for the other 31 rounds.

Counted from 31 of the 34 matches played. The rest were not pulled for openings.