Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1638 #1,114 of 3,686 on the Elo list →
Vanessa1609232 matches
Jacky1666198 matches
Lau161784 matches
Aoi162354 matches
Jeffry163453 matches
Goh165043 matches
Wolf162523 matches
Shun165018 matches
El Blaze164816 matches
Jean164515 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 35 | 2,472 | 1,271 | 1,201 | 51.4% |
|---|---|---|---|---|---|
| Jean | 33 | 955 | 536 | 419 | 56.1% |
| Eileen | 30 | 516 | 303 | 213 | 58.7% |
| Shun | 33 | 516 | 317 | 199 | 61.4% |
| Vanessa | 32 | 493 | 319 | 174 | 64.7% |
| Jeffry | 32 | 437 | 280 | 157 | 64.1% |
| Lau | 31 | 386 | 250 | 136 | 64.8% |
| Wolf | 30 | 383 | 249 | 134 | 65.0% |
| Aoi | 30 | 315 | 215 | 100 | 68.2% |
| Kage | 31 | 304 | 221 | 83 | 72.7% |
| Pai | 32 | 293 | 211 | 82 | 72.0% |
| Goh | 31 | 254 | 183 | 71 | 72.0% |
| Sarah | 30 | 226 | 166 | 60 | 73.5% |
| Akira | 30 | 225 | 170 | 55 | 75.6% |
| Taka | — | 215 | 174 | 41 | 80.9% |
| El Blaze | 30 | 183 | 152 | 31 | 83.1% |
| Dural | — | 124 | 78 | 46 | 62.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
598 of 3,166 rounds counted7.3 inputs a second (437 a minute) this season. Faster than 53% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Vanessa | 6.8 | 408 | 265 |
|---|---|---|---|
| Jacky | 8.9 | 534 | 11 |
| Lau | 7.6 | 459 | 296 |
| Eileen | 7.3 | 441 | 26 |
By opponent's character
| Lau | 7.5 | 450 | 68 |
|---|---|---|---|
| Wolf | 7.6 | 459 | 73 |
| Jacky | 7.1 | 424 | 64 |
| Jeffry | 7.2 | 434 | 17 |
| Vanessa | 6.8 | 408 | 51 |
| Kage | 7.0 | 417 | 26 |
| Akira | 6.9 | 412 | 21 |
| Aoi | 6.7 | 402 | 4 |
| Goh | 7.5 | 449 | 82 |
| Lion | 6.7 | 402 | 25 |
| Sarah | 7.0 | 422 | 44 |
| Pai | 7.8 | 466 | 49 |
| Jean | 7.9 | 472 | 22 |
| Shun | 7.0 | 423 | 11 |
| Brad | 7.4 | 446 | 23 |
| Lei Fei | 6.8 | 407 | 13 |
| Eileen | 7.4 | 447 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Lau | 79 | 40 | 39 | 50.6% | +0.4 |
|---|---|---|---|---|---|
| Wolf | 74 | 38 | 36 | 51.4% | +1.9 |
| Jacky | 67 | 42 | 25 | 62.7% | +10.2 |
| Jeffry | 63 | 36 | 27 | 57.1% | +7.1 |
| Vanessa | 60 | 26 | 34 | 43.3% | -9.8 |
| Kage | 52 | 18 | 34 | 34.6% | -15.5 |
| Akira | 50 | 24 | 26 | 48.0% | +1.7 |
| Aoi | 43 | 16 | 27 | 37.2% | -13.7 |
| Goh | 40 | 15 | 25 | 37.5% | -12.6 |
| Lion | 40 | 30 | 10 | 75.0% | +26.9 |
| Sarah | 33 | 18 | 15 | 54.5% | -0.8 |
| Pai | 32 | 17 | 15 | 53.1% | +1.6 |
| Jean | 30 | 12 | 18 | 40.0% | -7.6 |
| Shun | 27 | 15 | 12 | 55.6% | +2.3 |
| Brad | 26 | 12 | 14 | 46.1% | -3.6 |
| Lei Fei | 19 | 11 | 8 | 57.9% | +9.2 |
| El Blaze | 18 | 10 | 8 | 55.6% | +8.9 |
| Taka | 5 | 2 | 3 | 40.0% | -6.9 |
| Eileen | 3 | 2 | 1 | 66.7% | +19.3 |
| Dural | 2 | 0 | 2 | 0.0% | -43.7 |
0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 105 | 52 | 53 | 49.5% | +1.3 |
|---|---|---|---|---|---|
| Half Fence | 88 | 37 | 51 | 42.0% | -7.2 |
| Breakable Half Fence | 82 | 41 | 41 | 50.0% | -1.6 |
| Open | 80 | 40 | 40 | 50.0% | -1.4 |
| Rectangle | 79 | 47 | 32 | 59.5% | +10.0 |
| Single Wall | 68 | 32 | 36 | 47.1% | -8.8 |
| Breakable Full Fence | 59 | 38 | 21 | 64.4% | +14.2 |
| Full Fence | 56 | 26 | 30 | 46.4% | -3.1 |
| Full Fence and Open | 55 | 31 | 24 | 56.4% | +7.3 |
| Low Fence | 43 | 24 | 19 | 55.8% | +7.8 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 469 | 51.4% | 49.8% | +1.6 |
| No walls | 191 | 50.3% | 52.0% | -1.7 |
Walls against open: +3.3 points (95% range -5.3 to +12.0), p 0.454 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| たか (Rank 30) | 19 | 9 | 10 | 47.4% |
|---|---|---|---|---|
| 音の勢-リック (Rank 33) | 15 | 5 | 10 | 33.3% |
| MAR-KUN888 (Rank 30) | 14 | 8 | 6 | 57.1% |
| mosakiti-555 (Rank 30) | 13 | 5 | 8 | 38.5% |
| akira__9633 (Rank 32) | 11 | 3 | 8 | 27.3% |
| nuku2pai428 (Rank 30) | 11 | 4 | 7 | 36.4% |
| fuuchanakira (Rank 27) | 10 | 5 | 5 | 50.0% |
| ps-splitsecond (Rank 29) | 9 | 3 | 6 | 33.3% |
| jizou_guile (Rank 30) | 8 | 5 | 3 | 62.5% |
| spykin_ (Rank 27) | 8 | 3 | 5 | 37.5% |
| たっちい (Rank 30) | 8 | 6 | 2 | 75.0% |
| ふかふか (Rank 37) | 8 | 3 | 5 | 37.5% |
| 鳩男 (Rank 29) | 8 | 6 | 2 | 75.0% |
| Kwiitter_KR (Rank 30) | 7 | 4 | 3 | 57.1% |
| Laphroaig10 (Rank 35) | 7 | 1 | 6 | 14.3% |
| O-cha_GAMI-san-3 (Rank 25) | 7 | 6 | 1 | 85.7% |
| ayunii216 (Rank 33) | 7 | 1 | 6 | 14.3% |
| bisupo_ (Rank 32) | 7 | 5 | 2 | 71.4% |
| ken3000wo (Rank 33) | 7 | 3 | 4 | 42.9% |
| ちょいそる (Rank 29) | 7 | 3 | 4 | 42.9% |
| みんみんさん (Rank 33) | 7 | 3 | 4 | 42.9% |
| ShieldHolder (Rank 26) | 6 | 2 | 4 | 33.3% |
| soul-to-denchi (Rank 32) | 6 | 2 | 4 | 33.3% |
| カマキリ拳法なぎくん (Rank 29) | 6 | 6 | 0 | 100.0% |
| ヘニオ (Rank 33) | 6 | 4 | 2 | 66.7% |
Most played opponents, most recent first
| mosakiti-555 (Rank 30) | 2026/06/05 | 13 | 5 | 8 | 38.5% |
|---|---|---|---|---|---|
| ken3000wo (Rank 33) | 2026/06/05 | 7 | 3 | 4 | 42.9% |
| カマキリ拳法なぎくん (Rank 29) | 2026/06/05 | 6 | 6 | 0 | 100.0% |
| たっちい (Rank 30) | 2026/06/05 | 8 | 6 | 2 | 75.0% |
| たか (Rank 30) | 2026/05/19 | 19 | 9 | 10 | 47.4% |
| Kwiitter_KR (Rank 30) | 2026/05/16 | 7 | 4 | 3 | 57.1% |
| ps-splitsecond (Rank 29) | 2026/05/16 | 9 | 3 | 6 | 33.3% |
| akira__9633 (Rank 32) | 2026/05/16 | 11 | 3 | 8 | 27.3% |
| 音の勢-リック (Rank 33) | 2026/05/16 | 15 | 5 | 10 | 33.3% |
| ヘニオ (Rank 33) | 2026/05/16 | 6 | 4 | 2 | 66.7% |
| spykin_ (Rank 27) | 2026/05/15 | 8 | 3 | 5 | 37.5% |
| nuku2pai428 (Rank 30) | 2026/05/15 | 11 | 4 | 7 | 36.4% |
| MAR-KUN888 (Rank 30) | 2026/05/15 | 14 | 8 | 6 | 57.1% |
| ふかふか (Rank 37) | 2026/05/15 | 8 | 3 | 5 | 37.5% |
| ayunii216 (Rank 33) | 2026/05/15 | 7 | 1 | 6 | 14.3% |
| bisupo_ (Rank 32) | 2026/05/15 | 7 | 5 | 2 | 71.4% |
| fuuchanakira (Rank 27) | 2026/05/15 | 10 | 5 | 5 | 50.0% |
| 鳩男 (Rank 29) | 2026/05/14 | 8 | 6 | 2 | 75.0% |
| ShieldHolder (Rank 26) | 2026/05/14 | 6 | 2 | 4 | 33.3% |
| soul-to-denchi (Rank 32) | 2026/05/05 | 6 | 2 | 4 | 33.3% |
| ちょいそる (Rank 29) | 2026/05/05 | 7 | 3 | 4 | 42.9% |
| みんみんさん (Rank 33) | 2026/04/19 | 7 | 3 | 4 | 42.9% |
| Laphroaig10 (Rank 35) | 2026/04/15 | 7 | 1 | 6 | 14.3% |
| O-cha_GAMI-san-3 (Rank 25) | 2026/04/10 | 7 | 6 | 1 | 85.7% |
| jizou_guile (Rank 30) | 2026/04/10 | 8 | 5 | 3 | 62.5% |
Round openings
Every character
| forward movement into punchP | 524 | 16.5% |
|---|---|---|
| Offensive Style: forward movement into punchP | 283 | 8.9% |
| Defensive Style: forward movement into punchP | 57 | 1.8% |
| backdash into evade down | 55 | 1.7% |
| forward movement into Punch High Kick | 53 | 1.7% |
| Offensive Style: Landing Knee Kick | 50 | 1.6% |
| forward dash into Low Spin Kick | 41 | 1.3% |
| Middle Spin Kick46K+G | 36 | 1.1% |
| Offensive Style: Stopping Toe | 32 | 1.0% |
| Offensive Style: backdash into evade down | 32 | 1.0% |
| Offensive Style: forward movement into Jab~High KickPK | 28 | 0.9% |
| Offensive Style: forward movement into One TwoPP | 27 | 0.8% |
| forward dash into evade down | 27 | 0.8% |
| evade down into forward dash | 25 | 0.8% |
| Offensive Style: Stopping Toe into guardG | 24 | 0.8% |
725 further openings account for the other 1,876 rounds.
Vanessa
- Career
- 319–174 · 64.7%
- This season
- 232 matches · 50.4%
- Peak rank
- 32
First hit in 39.5% of 951 rounds. Won 52.1% of the rounds they struck first, 48.4% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 54.7% of rounds, against 18.1% in their other rounds.
- Against Pai: backs off first in 24.4% of rounds, against 9.4% against everyone else.
- When the score is level: backs off first in 14.4% of rounds, against 10.0% when ahead or behind.
- In round 1: opens with “Offensive Style: Stopping Toe” in 8.6% of rounds, against 1.7% in their other rounds.
- Against Jeffry: opens with “Offensive Style: forward movement into P punch” in 52.2% of rounds, against 28.5% against everyone else.
| Offensive Style: forward movement into punchP | 283 | 29.6% |
|---|---|---|
| Defensive Style: forward movement into punchP | 57 | 6.0% |
| Offensive Style: Landing Knee Kick | 50 | 5.2% |
| Offensive Style: Stopping Toe | 32 | 3.4% |
| Offensive Style: backdash into evade down | 32 | 3.4% |
| Offensive Style: forward movement into Jab~High KickPK | 28 | 2.9% |
| Offensive Style: forward movement into One TwoPP | 27 | 2.8% |
| Offensive Style: Stopping Toe into guardG | 24 | 2.5% |
| Offensive Style: forward dash into Pile Bunker6P+K | 23 | 2.4% |
| Offensive Style: forward dash into Clobbering Straight4P+K | 21 | 2.2% |
| Offensive Style: forward dash into evade down | 13 | 1.4% |
| Offensive Style: kick | 13 | 1.4% |
| Offensive Style: Leg Slicer | 10 | 1.1% |
| Defensive Style: Bone Crush Middle | 9 | 0.9% |
| Offensive Style: Spinning Savate | 9 | 0.9% |
160 further openings account for the other 325 rounds.
By stage type
Record against each character on walled and open stages, as Vanessa
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 8–12 · 40% | 5–5 · 50% | too few to test |
| Jacky | 15–7 · 68% | 3–3 · 50% | too few to test |
| Vanessa | 6–6 · 50% | 3–1 · 75% | too few to test |
| Kage | 5–9 · 36% | 2–4 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 1,271–1,201 · 51.4%
- This season
- 198 matches · 46.0%
- Peak rank
- 35
First hit in 46.9% of 821 rounds. Won 55.3% of the rounds they struck first, 43.8% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 11.6% of rounds, against 4.8% in their other rounds.
- Against Wolf: backs off first in 53.2% of rounds, against 15.8% against everyone else.
- When behind: evades first in 9.2% of rounds, against 1.8% when ahead or level.
- In round 2: opens with “forward movement into P punch” in 24.7% of rounds, against 14.3% in their other rounds.
- Against Jacky: opens with “forward movement into PK Punch High Kick” in 15.6% of rounds, against 5.4% against everyone else.
- After winning a round: opens with “forward movement into P punch” in 26.3% of rounds, against 13.2% after losing one.
| forward movement into punchP | 139 | 16.8% |
|---|---|---|
| forward movement into Punch High KickPK | 51 | 6.2% |
| forward dash into Low Spin Kick1K+G | 40 | 4.8% |
| Middle Spin Kick46K+G | 36 | 4.3% |
| backdash into evade down | 33 | 4.0% |
| Dash Hammer Kick66K | 23 | 2.8% |
| forward dash into evade down | 22 | 2.7% |
| backdash into Spin Heel Sword4K+G | 21 | 2.5% |
| evade down into forward dash | 18 | 2.2% |
| backward movement into evade down | 17 | 2.1% |
| forward dash into High Angle Upper Kick6K | 16 | 1.9% |
| Low Spin Kick1K+G | 14 | 1.7% |
| Standing Knee Kick4K | 14 | 1.7% |
| forward movement into Jab Double StraightPPP | 12 | 1.4% |
| forward movement into Jab StraightPP | 12 | 1.4% |
155 further openings account for the other 359 rounds.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Vanessa | 2–12 · 14% | 1–3 · 25% | too few to test |
| Jeffry | 6–7 · 46% | 0–0 · — | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lau
- Career
- 250–136 · 64.8%
- This season
- 84 matches · 45.2%
- Peak rank
- 31
First hit in 58.8% of 352 rounds. Won 50.7% of the rounds they struck first, 43.5% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 56.0% of rounds, against 25.7% in their other rounds.
- In round 1: opens with “6P Chugeki” in 16.7% of rounds, against 3.0% in their other rounds.
| forward movement into punchP | 97 | 27.6% |
|---|---|---|
| Chugeki6P | 22 | 6.2% |
| backdash into Kosoushou46P | 14 | 4.0% |
| forward dash into Fukko Kensou1P | 13 | 3.7% |
| forward movement into RenshouPP | 13 | 3.7% |
| forward dash into Koryu Tenshinkyaku6K+G | 12 | 3.4% |
| Shakashou3P into RenshouPP | 8 | 2.3% |
| Gako Choushitsu6K | 7 | 2.0% |
| backdash into evade down | 7 | 2.0% |
| Enjin Senpukyaku4K+G | 6 | 1.7% |
| Saishikkyaku4K | 6 | 1.7% |
| Souko Sensou66P+K | 6 | 1.7% |
| forward dash into Enjin Senpukyaku4K+G | 6 | 1.7% |
| forward movement into RenkentaiPK | 6 | 1.7% |
| Shakashou3P | 5 | 1.4% |
81 further openings account for the other 124 rounds.
Aoi
- Career
- 215–100 · 68.2%
- This season
- 54 matches · 51.9%
- Peak rank
- 30
First hit in 63.2% of 220 rounds. Won 54.0% of the rounds they struck first, 45.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 53 | 24.1% |
|---|---|---|
| Raijinha6K | 12 | 5.5% |
| Sanseigan66P+K into punchP | 11 | 5.0% |
| forward movement into NirentotsuPP | 8 | 3.6% |
| Koromoguruma66P | 7 | 3.2% |
| Raijinha6K into Tenraitsui6KP | 7 | 3.2% |
| Sanseigan66P+K | 7 | 3.2% |
| backdash into Sodeshinken33P+K | 7 | 3.2% |
| Uzumaki Shutou44P | 6 | 2.7% |
| Kusanagi2K+G | 5 | 2.3% |
| Raijinha6K into punchP | 5 | 2.3% |
| backdash into evade down | 5 | 2.3% |
| forward movement into ShougerigasanePK | 5 | 2.3% |
| Namigaeshi64P+K into Iwaodome64P+KP | 4 | 1.8% |
| Chudan Hiji'ate6P | 3 | 1.4% |
54 further openings account for the other 75 rounds.
Jeffry
- Career
- 280–157 · 64.1%
- This season
- 53 matches · 47.2%
- Peak rank
- 32
First hit in 63.4% of 216 rounds. Won 43.8% of the rounds they struck first, 50.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 67 | 31.0% |
|---|---|---|
| forward movement into Knuckle KickPK | 13 | 6.0% |
| forward movement into Double KnucklePP | 10 | 4.6% |
| backdash into Double Hammer Down43P | 9 | 4.2% |
| Dash Elbow66P into punchP | 8 | 3.7% |
| Knee Push4K into Knee Push Wild Hook4KP | 5 | 2.3% |
| Sunlit Body Upper3P+K | 5 | 2.3% |
| Torpedo Head Butt4P+K | 5 | 2.3% |
| backdash into Tsunami Beat3K+G | 5 | 2.3% |
| crouch dash forward into Knee Attack6K | 5 | 2.3% |
| Elbow Butt6P | 4 | 1.9% |
| Tsunami Beat3K+G | 4 | 1.9% |
| forward dash into Hammer Slide1P | 4 | 1.9% |
| forward movement into Double Knuckle~UpperPPP | 3 | 1.4% |
| Dash Elbow66P | 2 | 0.9% |
56 further openings account for the other 67 rounds.
Goh
- Career
- 183–71 · 72.0%
- This season
- 43 matches · 60.5%
- Peak rank
- 31
First hit in 57.5% of 186 rounds. Won 59.8% of the rounds they struck first, 45.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 67 | 35.6% |
|---|---|---|
| forward movement into Shouda~KasumigoroshiPK | 9 | 4.8% |
| forward movement into Tsurane ShoudaPP | 9 | 4.8% |
| forward dash into Sune Kudaki43P | 7 | 3.7% |
| forward dash into Maegeri3K | 6 | 3.2% |
| forward dash into Ni'oudaoshi3K+G | 5 | 2.7% |
| forward dash into Raikou3P | 5 | 2.7% |
| Hiji'ate6P | 4 | 2.1% |
| backdash into evade down | 4 | 2.1% |
| Kurogane Kudaki66P | 3 | 1.6% |
| Ni'oudaoshi3K+G | 3 | 1.6% |
| forward dash into Batousatsu3KP | 3 | 1.6% |
| forward dash into punchP | 3 | 1.6% |
| Raikou3P into Denkou3PP | 2 | 1.1% |
| Soukyu46P | 2 | 1.1% |
46 further openings account for the other 56 rounds.
Wolf
- Career
- 249–134 · 65.0%
- This season
- 23 matches · 43.5%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 20 | 21.3% |
|---|---|---|
| Knee Lift6K | 14 | 14.9% |
| Savate4K | 11 | 11.7% |
| forward movement into Hammer KickPK | 6 | 6.4% |
| Body Blow6P into Rolling Back Elbow6PP+K | 4 | 4.3% |
| backdash into Heavy Middle Kick3K+G | 3 | 3.2% |
| Heavy Middle Kick3K+G into evade down | 2 | 2.1% |
| crouch dash forward into evade down | 2 | 2.1% |
| evade down into forward dash | 2 | 2.1% |
| forward movement into Jab StraightPP | 2 | 2.1% |
| Body Blow6P | 1 | 1.1% |
| Death ScytheK+G | 1 | 1.1% |
| Face Lift Kick3K | 1 | 1.1% |
| Heavy Middle Kick3K+G | 1 | 1.1% |
| Heavy Middle Kick3K+G into guardG | 1 | 1.1% |
23 further openings account for the other 23 rounds.
Shun
- Career
- 317–199 · 61.4%
- This season
- 18 matches · 66.7%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 16 | 21.6% |
|---|---|---|
| Gyou'in Haishu3P | 6 | 8.1% |
| Gyou'in Haishu3P into guardG | 6 | 8.1% |
| Haisenchu1P | 6 | 8.1% |
| punchP | 4 | 5.4% |
| Gyou'in Haishu3P into evade down | 3 | 4.0% |
| Haisenchu1P into evade down | 3 | 4.0% |
| Haisenchu1P into guardG | 3 | 4.0% |
| Tenshin Haishu4P | 3 | 4.0% |
| punchP into guardG | 3 | 4.0% |
| Fukuchougeki2P | 2 | 2.7% |
| Kasen Chugeki6P | 2 | 2.7% |
| Tenshin Haishu4P into guardG | 2 | 2.7% |
| forward dash into Zensen Soutai2K+G | 2 | 2.7% |
| forward movement into RengekiPP | 2 | 2.7% |
10 further openings account for the other 11 rounds.
El Blaze
- Career
- 152–31 · 83.1%
- This season
- 17 matches · 70.6%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 27 | 38.0% |
|---|---|---|
| crouch dash forward into Overtune Blow3P+K | 4 | 5.6% |
| backdash into forward dash | 3 | 4.2% |
| Middle Kick3K into guardG | 2 | 2.8% |
| backdash into punchP | 2 | 2.8% |
| forward dash into Rolling Low Knuckle1P | 2 | 2.8% |
| forward dash into punchP | 2 | 2.8% |
| Back Knuckle4P into Shadow Spin Kick4PK | 1 | 1.4% |
| Back Knuckle4P into kickK | 1 | 1.4% |
| Low Drop Kick1K+G into guardG | 1 | 1.4% |
| Shadow Lance66K | 1 | 1.4% |
| Shadow Spear6K | 1 | 1.4% |
| Shadow Spear6K into forward movement | 1 | 1.4% |
| Spinning Thrust Kick3K+G | 1 | 1.4% |
| Volcano Upper4P+K | 1 | 1.4% |
21 further openings account for the other 21 rounds.
Jean
- Career
- 536–419 · 56.1%
- This season
- 15 matches · 66.7%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 19 | 28.8% |
|---|---|---|
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 8 | 12.1% |
| Hizageri4K | 5 | 7.6% |
| forward movement into Maeken~Joudan MawashigeriPK | 3 | 4.5% |
| Gedan Mawashigeri2K | 2 | 3.0% |
| Shitanagi Shutou1P into guardG | 2 | 3.0% |
| Tate'enpi33P | 2 | 3.0% |
| crouch dash forward into Yamakuzushi6K | 2 | 3.0% |
| forward dash into Shitanagi Shutou1P | 2 | 3.0% |
| Hangetsu NirenzukiP+K into Joudan Ushiro MawashigeriK+G | 1 | 1.5% |
| Hizageri4K into Kousenshu4KP | 1 | 1.5% |
| Oihiji4P+K | 1 | 1.5% |
| Shitamaeken2P | 1 | 1.5% |
| Shitazuki3P into punchP | 1 | 1.5% |
| Sune'ori1K+G | 1 | 1.5% |
15 further openings account for the other 15 rounds.
Sarah
- Career
- 166–60 · 73.5%
- This season
- 7 matches · 71.4%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 11 | 36.7% |
|---|---|---|
| Low Spin Kick3K+G into guardG | 2 | 6.7% |
| Stiletto66K | 2 | 6.7% |
| forward movement into Punch High KickPK | 2 | 6.7% |
| Crescent Heel4K+G | 1 | 3.3% |
| Low Spin Kick3K+G | 1 | 3.3% |
| Rising Elbow6P | 1 | 3.3% |
| Serpent Toe Kick2P+K | 1 | 3.3% |
| Switch Kick4K | 1 | 3.3% |
| backdash into Crescent Heel4K+G | 1 | 3.3% |
| backdash into Switch Kick4K | 1 | 3.3% |
| backdash into evade down | 1 | 3.3% |
| backdash into punchP | 1 | 3.3% |
| forward dash into Long Snap Side Chop3P+K | 1 | 3.3% |
| forward dash into evade down | 1 | 3.3% |
2 further openings account for the other 2 rounds.
Eileen
- Career
- 303–213 · 58.7%
- This season
- 7 matches · 57.1%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 4 | 15.4% |
|---|---|---|
| Enkou Kenka46P | 3 | 11.5% |
| Enkou Nyurin66P | 3 | 11.5% |
| Douchu6P | 2 | 7.7% |
| evade down into forward dash | 2 | 7.7% |
| forward movement into Enkou RensouPP | 2 | 7.7% |
| Enkou Chousou3P into ZenkuhonP+K | 1 | 3.9% |
| Hairenkyaku4K | 1 | 3.9% |
| Hikou Bokushoku9P | 1 | 3.9% |
| Matsubi Tenshin44P | 1 | 3.9% |
| Sokutantai3K into punch+kick+guardP+K+G | 1 | 3.9% |
| Tenshin Rinheki1P into Rinheki Hairen1PK | 1 | 3.9% |
| backdash into punchP | 1 | 3.9% |
| forward dash into Enkou Nyurin66P | 1 | 3.9% |
| punchP into Douchu6P | 1 | 3.9% |
1 further openings account for the other 1 rounds.
Pai
- Career
- 211–82 · 72.0%
- This season
- 5 matches · 20.0%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 4 | 19.1% |
|---|---|---|
| Honshin Soukyaku1K+G | 3 | 14.3% |
| Hi'en Tankyaku9K | 2 | 9.5% |
| Senchutai3K into Senkyaku Chushou3KP | 2 | 9.5% |
| backdash into Honrakukyaku46K+G | 2 | 9.5% |
| crouch dash forward into guardG | 2 | 9.5% |
| Senchuken6P into crouch dash forward | 1 | 4.8% |
| Senchutai3K into guardG | 1 | 4.8% |
| crouch dash forward into punchP | 1 | 4.8% |
| forward dash into Honshin Soukyaku1K+G | 1 | 4.8% |
| forward movement into RenshouPP | 1 | 4.8% |
| forward movement into guardG | 1 | 4.8% |
Kage
- Career
- 221–83 · 72.7%
- This season
- 4 matches · 75.0%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| Rasen4P into Rasen Urageri4PK | 2 | 12.5% |
|---|---|---|
| Senpujin2P+K into Fujin Urasuisha2P+KK | 2 | 12.5% |
| backward movement into Hagakure-ryu In Raijingeki46P+K | 2 | 12.5% |
| Hagakure-ryu In Raijingeki46P+K | 1 | 6.2% |
| Hagakure-ryu In Raijingeki46P+K into punchP | 1 | 6.2% |
| Hiji'uchi6P | 1 | 6.2% |
| Nakageri3K | 1 | 6.2% |
| Senpujin2P+K | 1 | 6.2% |
| Senpujin2P+K into Tsumujigeri2K+G | 1 | 6.2% |
| SouhajinP+K into Surigeri2K | 1 | 6.2% |
| backdash into evade down | 1 | 6.2% |
| backdash into forward dash | 1 | 6.2% |
| forward dash into Nakageri3K | 1 | 6.2% |
Akira
- Career
- 170–55 · 75.6%
- This season
- 3 matches · 66.7%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P into forward dash | 3 | 23.1% |
|---|---|---|
| Senzankou66P+K into throwP+G | 3 | 23.1% |
| Chouzan Housui46P+K | 1 | 7.7% |
| Rimon Chouchu66P | 1 | 7.7% |
| Yakuho Chouchu666P into evade down | 1 | 7.7% |
| backdash into Chouzan Housui46P+K | 1 | 7.7% |
| crouch dash forward into Souka Housui3P+K | 1 | 7.7% |
| forward dash into Jouho Touken6P | 1 | 7.7% |
| forward dash into forward punch+kick6P+K | 1 | 7.7% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (45 here; about 2.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Vanessa: 5 of 15 tests hold up
- Jacky: 6 of 15 tests hold up
- Lau: 2 of 15 tests hold up
- Aoi: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Shun: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Akira: not tested (too few rounds)
