VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jacky

§Ryu~k§

  • Vanessa
  • Lau
  • Aoi
  • Jeffry
  • Goh
  • Wolf
  • Shun
  • El Blaze
  • Jean
  • Eileen
  • Sarah
  • Pai
  • Kage
  • Akira
Career matches8,297
Career win rate61.4%
Round win rate50.1%
Peak rank35
Distinct opponents276
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1638 #1,114 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky352,4721,2711,20151.4%
Jean3395553641956.1%
Eileen3051630321358.7%
Shun3351631719961.4%
Vanessa3249331917464.7%
Jeffry3243728015764.1%
Lau3138625013664.8%
Wolf3038324913465.0%
Aoi3031521510068.2%
Kage313042218372.7%
Pai322932118272.0%
Goh312541837172.0%
Sarah302261666073.5%
Akira302251705575.6%
Taka—2151744180.9%
El Blaze301831523183.1%
Dural—124784662.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

598 of 3,166 rounds counted

7.3 inputs a second (437 a minute) this season. Faster than 53% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa6.8408265
Jacky8.953411
Lau7.6459296
Eileen7.344126

By opponent's character

Lau7.545068
Wolf7.645973
Jacky7.142464
Jeffry7.243417
Vanessa6.840851
Kage7.041726
Akira6.941221
Aoi6.74024
Goh7.544982
Lion6.740225
Sarah7.042244
Pai7.846649
Jean7.947222
Shun7.042311
Brad7.444623
Lei Fei6.840713
Eileen7.44475

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lau79403950.6%+0.4
Wolf74383651.4%+1.9
Jacky67422562.7%+10.2
Jeffry63362757.1%+7.1
Vanessa60263443.3%-9.8
Kage52183434.6%-15.5
Akira50242648.0%+1.7
Aoi43162737.2%-13.7
Goh40152537.5%-12.6
Lion40301075.0%+26.9
Sarah33181554.5%-0.8
Pai32171553.1%+1.6
Jean30121840.0%-7.6
Shun27151255.6%+2.3
Brad26121446.1%-3.6
Lei Fei1911857.9%+9.2
El Blaze1810855.6%+8.9
Taka52340.0%-6.9
Eileen32166.7%+19.3
Dural2020.0%-43.7

0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon105525349.5%+1.3
Half Fence88375142.0%-7.2
Breakable Half Fence82414150.0%-1.6
Open80404050.0%-1.4
Rectangle79473259.5%+10.0
Single Wall68323647.1%-8.8
Breakable Full Fence59382164.4%+14.2
Full Fence56263046.4%-3.1
Full Fence and Open55312456.4%+7.3
Low Fence43241955.8%+7.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls46951.4%49.8%+1.6
No walls19150.3%52.0%-1.7

Walls against open: +3.3 points (95% range -5.3 to +12.0), p 0.454 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

mosakiti-555 (Rank 30)2026/06/05135838.5%
ken3000wo (Rank 33)2026/06/0573442.9%
カマキリ拳法なぎくん (Rank 29)2026/06/05660100.0%
たっちい (Rank 30)2026/06/0586275.0%
たか (Rank 30)2026/05/191991047.4%
Kwiitter_KR (Rank 30)2026/05/1674357.1%
ps-splitsecond (Rank 29)2026/05/1693633.3%
akira__9633 (Rank 32)2026/05/16113827.3%
音の勢-リック (Rank 33)2026/05/161551033.3%
ヘニオ (Rank 33)2026/05/1664266.7%
spykin_ (Rank 27)2026/05/1583537.5%
nuku2pai428 (Rank 30)2026/05/15114736.4%
MAR-KUN888 (Rank 30)2026/05/15148657.1%
ふかふか (Rank 37)2026/05/1583537.5%
ayunii216 (Rank 33)2026/05/1571614.3%
bisupo_ (Rank 32)2026/05/1575271.4%
fuuchanakira (Rank 27)2026/05/15105550.0%
鳩男 (Rank 29)2026/05/1486275.0%
ShieldHolder (Rank 26)2026/05/1462433.3%
soul-to-denchi (Rank 32)2026/05/0562433.3%
ちょいそる (Rank 29)2026/05/0573442.9%
みんみんさん (Rank 33)2026/04/1973442.9%
Laphroaig10 (Rank 35)2026/04/1571614.3%
O-cha_GAMI-san-3 (Rank 25)2026/04/1076185.7%
jizou_guile (Rank 30)2026/04/1085362.5%

Round openings

Every character

forward movement into punchP52416.5%
Offensive Style: forward movement into punchP2838.9%
Defensive Style: forward movement into punchP571.8%
backdash into evade down551.7%
forward movement into Punch High Kick531.7%
Offensive Style: Landing Knee Kick501.6%
forward dash into Low Spin Kick411.3%
Middle Spin Kick46K+G361.1%
Offensive Style: Stopping Toe321.0%
Offensive Style: backdash into evade down321.0%
Offensive Style: forward movement into Jab~High KickPK280.9%
Offensive Style: forward movement into One TwoPP270.8%
forward dash into evade down270.8%
evade down into forward dash250.8%
Offensive Style: Stopping Toe into guardG240.8%

725 further openings account for the other 1,876 rounds.

Vanessa

Career
319–174 · 64.7%
This season
232 matches · 50.4%
Peak rank
32

First hit in 39.5% of 951 rounds. Won 52.1% of the rounds they struck first, 48.4% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 54.7% of rounds, against 18.1% in their other rounds.
  • Against Pai: backs off first in 24.4% of rounds, against 9.4% against everyone else.
  • When the score is level: backs off first in 14.4% of rounds, against 10.0% when ahead or behind.
  • In round 1: opens with “Offensive Style: Stopping Toe” in 8.6% of rounds, against 1.7% in their other rounds.
  • Against Jeffry: opens with “Offensive Style: forward movement into P punch” in 52.2% of rounds, against 28.5% against everyone else.

How is this tested?

Offensive Style: forward movement into punchP28329.6%
Defensive Style: forward movement into punchP576.0%
Offensive Style: Landing Knee Kick505.2%
Offensive Style: Stopping Toe323.4%
Offensive Style: backdash into evade down323.4%
Offensive Style: forward movement into Jab~High KickPK282.9%
Offensive Style: forward movement into One TwoPP272.8%
Offensive Style: Stopping Toe into guardG242.5%
Offensive Style: forward dash into Pile Bunker6P+K232.4%
Offensive Style: forward dash into Clobbering Straight4P+K212.2%
Offensive Style: forward dash into evade down131.4%
Offensive Style: kick131.4%
Offensive Style: Leg Slicer101.1%
Defensive Style: Bone Crush Middle90.9%
Offensive Style: Spinning Savate90.9%

160 further openings account for the other 325 rounds.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau8–12 · 40%5–5 · 50%too few to test
Jacky15–7 · 68%3–3 · 50%too few to test
Vanessa6–6 · 50%3–1 · 75%too few to test
Kage5–9 · 36%2–4 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
1,271–1,201 · 51.4%
This season
198 matches · 46.0%
Peak rank
35

First hit in 46.9% of 821 rounds. Won 55.3% of the rounds they struck first, 43.8% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 11.6% of rounds, against 4.8% in their other rounds.
  • Against Wolf: backs off first in 53.2% of rounds, against 15.8% against everyone else.
  • When behind: evades first in 9.2% of rounds, against 1.8% when ahead or level.
  • In round 2: opens with “forward movement into P punch” in 24.7% of rounds, against 14.3% in their other rounds.
  • Against Jacky: opens with “forward movement into PK Punch High Kick” in 15.6% of rounds, against 5.4% against everyone else.
  • After winning a round: opens with “forward movement into P punch” in 26.3% of rounds, against 13.2% after losing one.

How is this tested?

forward movement into punchP13916.8%
forward movement into Punch High KickPK516.2%
forward dash into Low Spin Kick1K+G404.8%
Middle Spin Kick46K+G364.3%
backdash into evade down334.0%
Dash Hammer Kick66K232.8%
forward dash into evade down222.7%
backdash into Spin Heel Sword4K+G212.5%
evade down into forward dash182.2%
backward movement into evade down172.1%
forward dash into High Angle Upper Kick6K161.9%
Low Spin Kick1K+G141.7%
Standing Knee Kick4K141.7%
forward movement into Jab Double StraightPPP121.4%
forward movement into Jab StraightPP121.4%

155 further openings account for the other 359 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Vanessa2–12 · 14%1–3 · 25%too few to test
Jeffry6–7 · 46%0–0 · —too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
250–136 · 64.8%
This season
84 matches · 45.2%
Peak rank
31

First hit in 58.8% of 352 rounds. Won 50.7% of the rounds they struck first, 43.5% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 56.0% of rounds, against 25.7% in their other rounds.
  • In round 1: opens with “6P Chugeki” in 16.7% of rounds, against 3.0% in their other rounds.

How is this tested?

forward movement into punchP9727.6%
Chugeki6P226.2%
backdash into Kosoushou46P144.0%
forward dash into Fukko Kensou1P133.7%
forward movement into RenshouPP133.7%
forward dash into Koryu Tenshinkyaku6K+G123.4%
Shakashou3P into RenshouPP82.3%
Gako Choushitsu6K72.0%
backdash into evade down72.0%
Enjin Senpukyaku4K+G61.7%
Saishikkyaku4K61.7%
Souko Sensou66P+K61.7%
forward dash into Enjin Senpukyaku4K+G61.7%
forward movement into RenkentaiPK61.7%
Shakashou3P51.4%

81 further openings account for the other 124 rounds.

Aoi

Career
215–100 · 68.2%
This season
54 matches · 51.9%
Peak rank
30

First hit in 63.2% of 220 rounds. Won 54.0% of the rounds they struck first, 45.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP5324.1%
Raijinha6K125.5%
Sanseigan66P+K into punchP115.0%
forward movement into NirentotsuPP83.6%
Koromoguruma66P73.2%
Raijinha6K into Tenraitsui6KP73.2%
Sanseigan66P+K73.2%
backdash into Sodeshinken33P+K73.2%
Uzumaki Shutou44P62.7%
Kusanagi2K+G52.3%
Raijinha6K into punchP52.3%
backdash into evade down52.3%
forward movement into ShougerigasanePK52.3%
Namigaeshi64P+K into Iwaodome64P+KP41.8%
Chudan Hiji'ate6P31.4%

54 further openings account for the other 75 rounds.

Jeffry

Career
280–157 · 64.1%
This season
53 matches · 47.2%
Peak rank
32

First hit in 63.4% of 216 rounds. Won 43.8% of the rounds they struck first, 50.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP6731.0%
forward movement into Knuckle KickPK136.0%
forward movement into Double KnucklePP104.6%
backdash into Double Hammer Down43P94.2%
Dash Elbow66P into punchP83.7%
Knee Push4K into Knee Push Wild Hook4KP52.3%
Sunlit Body Upper3P+K52.3%
Torpedo Head Butt4P+K52.3%
backdash into Tsunami Beat3K+G52.3%
crouch dash forward into Knee Attack6K52.3%
Elbow Butt6P41.9%
Tsunami Beat3K+G41.9%
forward dash into Hammer Slide1P41.9%
forward movement into Double Knuckle~UpperPPP31.4%
Dash Elbow66P20.9%

56 further openings account for the other 67 rounds.

Goh

Career
183–71 · 72.0%
This season
43 matches · 60.5%
Peak rank
31

First hit in 57.5% of 186 rounds. Won 59.8% of the rounds they struck first, 45.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP6735.6%
forward movement into Shouda~KasumigoroshiPK94.8%
forward movement into Tsurane ShoudaPP94.8%
forward dash into Sune Kudaki43P73.7%
forward dash into Maegeri3K63.2%
forward dash into Ni'oudaoshi3K+G52.7%
forward dash into Raikou3P52.7%
Hiji'ate6P42.1%
backdash into evade down42.1%
Kurogane Kudaki66P31.6%
Ni'oudaoshi3K+G31.6%
forward dash into Batousatsu3KP31.6%
forward dash into punchP31.6%
Raikou3P into Denkou3PP21.1%
Soukyu46P21.1%

46 further openings account for the other 56 rounds.

Wolf

Career
249–134 · 65.0%
This season
23 matches · 43.5%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2021.3%
Knee Lift6K1414.9%
Savate4K1111.7%
forward movement into Hammer KickPK66.4%
Body Blow6P into Rolling Back Elbow6PP+K44.3%
backdash into Heavy Middle Kick3K+G33.2%
Heavy Middle Kick3K+G into evade down22.1%
crouch dash forward into evade down22.1%
evade down into forward dash22.1%
forward movement into Jab StraightPP22.1%
Body Blow6P11.1%
Death ScytheK+G11.1%
Face Lift Kick3K11.1%
Heavy Middle Kick3K+G11.1%
Heavy Middle Kick3K+G into guardG11.1%

23 further openings account for the other 23 rounds.

Shun

Career
317–199 · 61.4%
This season
18 matches · 66.7%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1621.6%
Gyou'in Haishu3P68.1%
Gyou'in Haishu3P into guardG68.1%
Haisenchu1P68.1%
punchP45.4%
Gyou'in Haishu3P into evade down34.0%
Haisenchu1P into evade down34.0%
Haisenchu1P into guardG34.0%
Tenshin Haishu4P34.0%
punchP into guardG34.0%
Fukuchougeki2P22.7%
Kasen Chugeki6P22.7%
Tenshin Haishu4P into guardG22.7%
forward dash into Zensen Soutai2K+G22.7%
forward movement into RengekiPP22.7%

10 further openings account for the other 11 rounds.

El Blaze

Career
152–31 · 83.1%
This season
17 matches · 70.6%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2738.0%
crouch dash forward into Overtune Blow3P+K45.6%
backdash into forward dash34.2%
Middle Kick3K into guardG22.8%
backdash into punchP22.8%
forward dash into Rolling Low Knuckle1P22.8%
forward dash into punchP22.8%
Back Knuckle4P into Shadow Spin Kick4PK11.4%
Back Knuckle4P into kickK11.4%
Low Drop Kick1K+G into guardG11.4%
Shadow Lance66K11.4%
Shadow Spear6K11.4%
Shadow Spear6K into forward movement11.4%
Spinning Thrust Kick3K+G11.4%
Volcano Upper4P+K11.4%

21 further openings account for the other 21 rounds.

Jean

Career
536–419 · 56.1%
This season
15 matches · 66.7%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1928.8%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK812.1%
Hizageri4K57.6%
forward movement into Maeken~Joudan MawashigeriPK34.5%
Gedan Mawashigeri2K23.0%
Shitanagi Shutou1P into guardG23.0%
Tate'enpi33P23.0%
crouch dash forward into Yamakuzushi6K23.0%
forward dash into Shitanagi Shutou1P23.0%
Hangetsu NirenzukiP+K into Joudan Ushiro MawashigeriK+G11.5%
Hizageri4K into Kousenshu4KP11.5%
Oihiji4P+K11.5%
Shitamaeken2P11.5%
Shitazuki3P into punchP11.5%
Sune'ori1K+G11.5%

15 further openings account for the other 15 rounds.

Sarah

Career
166–60 · 73.5%
This season
7 matches · 71.4%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1136.7%
Low Spin Kick3K+G into guardG26.7%
Stiletto66K26.7%
forward movement into Punch High KickPK26.7%
Crescent Heel4K+G13.3%
Low Spin Kick3K+G13.3%
Rising Elbow6P13.3%
Serpent Toe Kick2P+K13.3%
Switch Kick4K13.3%
backdash into Crescent Heel4K+G13.3%
backdash into Switch Kick4K13.3%
backdash into evade down13.3%
backdash into punchP13.3%
forward dash into Long Snap Side Chop3P+K13.3%
forward dash into evade down13.3%

2 further openings account for the other 2 rounds.

Eileen

Career
303–213 · 58.7%
This season
7 matches · 57.1%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP415.4%
Enkou Kenka46P311.5%
Enkou Nyurin66P311.5%
Douchu6P27.7%
evade down into forward dash27.7%
forward movement into Enkou RensouPP27.7%
Enkou Chousou3P into ZenkuhonP+K13.9%
Hairenkyaku4K13.9%
Hikou Bokushoku9P13.9%
Matsubi Tenshin44P13.9%
Sokutantai3K into punch+kick+guardP+K+G13.9%
Tenshin Rinheki1P into Rinheki Hairen1PK13.9%
backdash into punchP13.9%
forward dash into Enkou Nyurin66P13.9%
punchP into Douchu6P13.9%

1 further openings account for the other 1 rounds.

Pai

Career
211–82 · 72.0%
This season
5 matches · 20.0%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP419.1%
Honshin Soukyaku1K+G314.3%
Hi'en Tankyaku9K29.5%
Senchutai3K into Senkyaku Chushou3KP29.5%
backdash into Honrakukyaku46K+G29.5%
crouch dash forward into guardG29.5%
Senchuken6P into crouch dash forward14.8%
Senchutai3K into guardG14.8%
crouch dash forward into punchP14.8%
forward dash into Honshin Soukyaku1K+G14.8%
forward movement into RenshouPP14.8%
forward movement into guardG14.8%

Kage

Career
221–83 · 72.7%
This season
4 matches · 75.0%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rasen4P into Rasen Urageri4PK212.5%
Senpujin2P+K into Fujin Urasuisha2P+KK212.5%
backward movement into Hagakure-ryu In Raijingeki46P+K212.5%
Hagakure-ryu In Raijingeki46P+K16.2%
Hagakure-ryu In Raijingeki46P+K into punchP16.2%
Hiji'uchi6P16.2%
Nakageri3K16.2%
Senpujin2P+K16.2%
Senpujin2P+K into Tsumujigeri2K+G16.2%
SouhajinP+K into Surigeri2K16.2%
backdash into evade down16.2%
backdash into forward dash16.2%
forward dash into Nakageri3K16.2%

Akira

Career
170–55 · 75.6%
This season
3 matches · 66.7%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P into forward dash323.1%
Senzankou66P+K into throwP+G323.1%
Chouzan Housui46P+K17.7%
Rimon Chouchu66P17.7%
Yakuho Chouchu666P into evade down17.7%
backdash into Chouzan Housui46P+K17.7%
crouch dash forward into Souka Housui3P+K17.7%
forward dash into Jouho Touken6P17.7%
forward dash into forward punch+kick6P+K17.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (45 here; about 2.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Vanessa: 5 of 15 tests hold up
  • Jacky: 6 of 15 tests hold up
  • Lau: 2 of 15 tests hold up
  • Aoi: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Akira: not tested (too few rounds)