VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Taka

B34TD0WN

  • Lau
  • Goh
  • Jeffry
  • Wolf
  • Jean
  • Sarah
  • Aoi
  • Brad
  • Lion
Career matches3,134
Career win rate55.7%
Round win rate55.3%
Peak rank33
Distinct opponents237
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1592 #1,405 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Taka331,26870955955.9%
Goh301,05455949553.0%
Lau3258733824957.6%
Wolf28132815161.4%
Jeffry2585523361.2%
Jean21330100.0%
Sarah2121150.0%
Aoi21110100.0%
Brad21110100.0%
Lion21110100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

5,802 of 5,802 rounds counted

6.3 inputs a second (377 a minute) this season. Faster than 25% of the 4,069 regulars with enough rounds counted to compare.

By character played

Taka6.23702,104
Lau6.73991,647
Goh6.13691,534
Jeffry6.0358250
Wolf6.0362212
Jean6.438617
Sarah6.036112
Aoi6.43829
Brad6.639410
Lion6.43867

By opponent's character

Akira6.3380904
Sarah6.3376707
Jacky6.4382555
Pai6.5388547
Shun6.2371430
Lei Fei6.0362421
Goh6.2372318
Vanessa6.2371285
Eileen6.0357256
Jeffry6.5388266
Brad6.0363187
Aoi6.2370178
Kage6.9412181
Wolf6.5388100
El Blaze6.3377101
Jean6.0359101
Lau6.539386
Taka6.639472
Lion6.237159
Dural6.237348

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2281379160.1%-0.6
Sarah1821146862.6%+3.5
Jacky142796355.6%+2.7
Pai137686949.6%-3.5
Shun109595054.1%-1.8
Lei Fei106584854.7%-3.8
Goh82612174.4%+11.8
Vanessa73284538.4%-12.7
Eileen67472070.2%+1.7
Jeffry67521577.6%+10.5
Brad50272354.0%-1.2
Aoi47311666.0%+7.3
Kage43182541.9%-6.5
Wolf2721677.8%+18.0
El Blaze2691734.6%-27.7
Jean26151157.7%-0.8
Lau2315865.2%-5.6
Taka1812666.7%-11.2
Lion1710758.8%+0.4
Dural116554.5%-4.2

0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence1771077060.5%+1.0
Single Wall160877354.4%-5.7
Breakable Half Fence151896258.9%-2.8
Full Fence149896059.7%+5.9
Rectangle147856257.8%+0.4
Octagon140796156.4%-4.0
Breakable Full Fence136835361.0%+3.8
Low Fence134755956.0%-2.5
Open132755756.8%-0.2
Full Fence and Open76472961.8%+5.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls90059.1%58.5%+0.7
No walls42655.6%58.3%-2.7

Walls against open: +3.4 points (95% range -2.8 to +9.5), p 0.285 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

seedash (Rank 34)2026/08/18106337331.1%
OmegaBankai (Rank 27)2026/08/1827161159.3%
Nomas_Tomas (Rank 27)2026/08/1761283345.9%
Kungfuhustle99 (Rank 31)2026/08/1728121642.9%
kungfusmurf (Rank 35)2026/08/051971236.8%
Ingobernable (Rank 29)2026/08/051710758.8%
leefung._ (Rank 31)2026/08/05135838.5%
Roadkill93 (Rank 22)2026/08/051615193.8%
Ravenous123 (Rank 33)2026/08/05168850.0%
Splatgoon (Rank 27)2026/08/043223971.9%
tenpai (Rank 30)2026/08/0327131448.1%
DDRMONKEY (Rank 27)2026/08/0342311173.8%
Monroe (Rank 31)2026/08/031951426.3%
TheXzam7705 (Rank 23)2026/08/022625196.2%
HARLEMKNIGHT116 (Rank 36)2026/08/021631318.8%
Gold---Mole (Rank 27)2026/07/2927171063.0%
Da-Goat-Pawn (Rank 30)2026/07/292781929.6%
AyoGbami (Rank 26)2026/07/281514193.3%
VF31998 (Rank 27)2026/07/261710758.8%
h7aven11 (Rank 21)2026/07/252927293.1%
Based_Ganja (Rank 30)2026/07/221551033.3%
Hoophoop (Rank 21)2026/07/192518772.0%
BearPrincess420 (Rank 21)2026/07/182623388.5%
Jiikae (Rank 31)2026/07/17156940.0%
LaTHUNDER55 (Rank 12)2026/07/1417170100.0%

Round openings

Every character

backdash into Karura4P+K3796.5%
backdash into evade up3796.5%
punchP2955.1%
backdash into Sako Soushou4P+K2464.2%
backdash2354.0%
backdash into punchP1572.7%
backdash into Souko Reppa3P+K1212.1%
backdash into Kumoyaburi4P+K1182.0%
backdash into Kachi'age33P+K1152.0%
backdash into kickK1142.0%
kickK1121.9%
Hiji'ate1111.9%
backdash into Aka'oni MidaremageP+K911.6%
Chugeki6P891.5%
backdash into Soukyu46P711.2%

618 further openings account for the other 3,187 rounds.

Taka

Career
709–559 · 55.9%
This season
545 matches · 58.2%
Peak rank
33

First hit in 50.7% of 2,094 rounds. Won 58.8% of the rounds they struck first, 51.8% of the rounds they were struck first.

Significant Tells

  • Against Akira: attacks straight away in 55.6% of rounds, against 38.3% against everyone else.
  • On Full Fence stages: evades first in 17.0% of rounds, against 7.6% on the other stages.
  • After opening the round before by evading: evades first in 27.0% of rounds, against 7.4% after anything else.
  • After winning a round: attacks straight away in 46.2% of rounds, against 31.8% after losing one.
  • When behind: evades first in 15.8% of rounds, against 5.6% when ahead or level.
  • In round 1: opens with “backdash into evade up” in 9.4% of rounds, against 5.6% in their other rounds.
  • Against Eileen: opens with “backdash into 33P+K Kachi'age” in 13.4% of rounds, against 5.1% against everyone else.
  • After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 16.2% of rounds, against 4.8% after anything else.

How is this tested?

backdash into evade up1396.6%
backdash into Kumoyaburi4P+K1185.6%
backdash into Kachi'age33P+K1155.5%
punchP1115.3%
backdash into Aka'oni MidaremageP+K914.3%
Hiji'ate6P813.8%
punchP into Tsuppari 2PP713.4%
backdash into Ten'yaburi4P+KP673.2%
backdash into kickK663.1%
backdash653.1%
backdash into Mageryu46P582.8%
backdash into punchP562.7%
punchP into Kumoyaburi4P+K512.4%
Tsuyubarai2P+K into Tsuyubarai 22P+KP452.1%
punchP into Hiji'ate6P422.0%

201 further openings account for the other 933 rounds.

By stage type

Record against each character on walled and open stages, as Taka

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira35–18 · 66%14–11 · 56%too few to test
Lei Fei23–19 · 55%12–10 · 55%too few to test
Sarah29–12 · 71%12–3 · 80%too few to test
Pai13–15 · 46%7–11 · 39%too few to test
Shun28–7 · 80%0–6 · 0%too few to test
Jacky11–11 · 50%4–3 · 57%too few to test
Goh8–8 · 50%8–1 · 89%too few to test
Eileen12–7 · 63%2–2 · 50%too few to test
Aoi12–7 · 63%2–0 · 100%too few to test
Brad2–6 · 25%4–4 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
338–249 · 57.6%
This season
415 matches · 57.4%
Peak rank
32

First hit in 49.2% of 1,639 rounds. Won 56.8% of the rounds they struck first, 51.4% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 49.9% of rounds, against 39.3% in their other rounds.
  • Against Pai: moves in first in 10.9% of rounds, against 0.6% against everyone else.
  • After opening the round before by backing off: backs off first in 61.4% of rounds, against 44.8% after anything else.
  • After winning a round: attacks straight away in 46.5% of rounds, against 31.3% after losing one.
  • When behind: backs off first in 62.3% of rounds, against 49.7% when ahead or level.
  • In round 3: opens with “backdash into 4P+K Sako Soushou” in 20.9% of rounds, against 12.9% in their other rounds.
  • Against Akira: opens with “6P Chugeki” in 11.6% of rounds, against 4.1% against everyone else.
  • On Low Fence stages: opens with “backdash into 4P+K Sako Soushou” in 22.8% of rounds, against 13.5% on the other stages.
  • After opening the round before with “backdash”: opens with “backdash” in 14.8% of rounds, against 5.0% after anything else.

How is this tested?

backdash into Sako Soushou4P+K24614.9%
backdash into Souko Reppa3P+K1217.3%
Chugeki6P895.4%
backdash865.2%
punchP714.3%
backdash into evade up623.8%
backdash into Kosoushou46P593.6%
punchP into RenshouPP593.6%
backdash into Risensou46P+K332.0%
punchP into evade down332.0%
Sako Soushou4P+K into punchP281.7%
backdash into Tenshin EngekishouP+K281.7%
crouch into Fukko Kensou1P271.6%
Senpuga~KokeiK+G241.4%
RenshouPP into RaigekishouPPP221.3%

179 further openings account for the other 666 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira19–14 · 58%15–14 · 52%too few to test
Pai15–17 · 47%6–10 · 38%too few to test
Jacky14–15 · 48%10–8 · 56%too few to test
Sarah9–5 · 64%13–7 · 65%too few to test
Goh17–5 · 77%7–4 · 64%too few to test
Shun11–16 · 41%5–3 · 62%too few to test
Jeffry9–5 · 64%4–1 · 80%too few to test
Lei Fei9–4 · 69%2–3 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Goh

Career
559–495 · 53.0%
This season
391 matches · 57.8%
Peak rank
30

First hit in 54.8% of 1,531 rounds. Won 57.5% of the rounds they struck first, 52.3% of the rounds they were struck first.

Significant Tells

  • Against Akira: attacks straight away in 46.5% of rounds, against 30.7% against everyone else.
  • After winning a round: attacks straight away in 39.6% of rounds, against 25.2% after losing one.
  • In round 1: opens with “backdash into evade up” in 12.0% of rounds, against 6.5% in their other rounds.
  • After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 18.2% of rounds, against 5.6% after anything else.
  • After winning a round: opens with “P punch” in 7.4% of rounds, against 2.9% after losing one.
  • When ahead: opens with “backdash into evade up” in 9.4% of rounds, against 3.6% when level or behind.

How is this tested?

backdash into Karura4P+K37924.6%
backdash into evade up1227.9%
punchP845.5%
backdash into Soukyu46P714.6%
kickK654.2%
backdash603.9%
Ni'oudaoshi3K+G483.1%
backdash into kickK412.7%
backdash into punchP352.3%
Hiji'ate6P301.9%
punchP into kickK271.8%
backdash into guardG261.7%
backdash into Sune Kudaki43P201.3%
backdash into Maegeri3K191.2%
punchP into Tsurane ShoudaPP181.2%

163 further openings account for the other 495 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah21–14 · 60%12–12 · 50%too few to test
Akira26–17 · 60%3–5 · 38%too few to test
Vanessa15–16 · 48%2–11 · 15%too few to test
Jacky11–9 · 55%4–4 · 50%too few to test
Eileen14–5 · 74%4–0 · 100%too few to test
Kage7–3 · 70%3–11 · 21%too few to test
Pai11–5 · 69%4–1 · 80%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
52–33 · 61.2%
This season
65 matches · 60.0%
Peak rank
25

First hit in 56.4% of 250 rounds. Won 58.9% of the rounds they struck first, 54.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kenka Hook46P218.4%
backdash into punchP176.8%
backdash into Double Hammer Down43P145.6%
punchP into Double KnucklePP135.2%
backdash into evade up114.4%
backdash into Torpedo Head Butt4P+K104.0%
backdash into Tsunami Beat3K+G104.0%
backdash93.6%
backdash into Toe Kick2K93.6%
backdash into Rising Hammer43PP72.8%
punchP72.8%
Middle Hell Stab6P+K62.4%
backdash into Side Kick3K62.4%
Ducking Low2K+G52.0%
backdash into Dash Elbow66P52.0%

62 further openings account for the other 100 rounds.

Wolf

Career
81–51 · 61.4%
This season
52 matches · 67.3%
Peak rank
28

First hit in 48.6% of 212 rounds. Won 59.2% of the rounds they struck first, 62.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up3817.9%
backdash into punchP2612.3%
punchP199.0%
punchP into Jab StraightPP136.1%
Jab StraightPP into One Two UpperPPP104.7%
backdash104.7%
crouch into Low Smash2K94.2%
Low Smash2K73.3%
Low Hammer2P52.4%
backdash into Arrow Knuckle3P52.4%
backdash into Knee Lift6K52.4%
backward movement into evade up52.4%
backdash into Elbow Butt4P41.9%
punchP into kickK41.9%
Tomahawk Chop9P into throwP+G31.4%

33 further openings account for the other 49 rounds.

Jean

Career
3–0 · 100.0%
This season
4 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash423.5%
backdash into punchP211.8%
punchP into Gedan~Joudan Mawashigeri2KK211.8%
Gyaku Seikenzuki66P15.9%
Yoko'enpi~Uchishutou6PP into Gaisen Koushugeki6PPK15.9%
backdash into Chudan Ushiro Mawashigeri66K15.9%
backdash into Maeken~Joudan MawashigeriPK15.9%
backdash into forward dash15.9%
backward movement15.9%
punchP into Sune'ori1K+G15.9%
punchP into Yoko'enpi~Uchishutou6PP15.9%
punchP into down-back kick1K15.9%

Sarah

Career
1–1 · 50.0%
This season
3 matches · 66.7%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up433.3%
Rising Elbow6P into Double Joint Butt6PK216.7%
Low Kick2K into kickK18.3%
Queen Bee Needle66K+G18.3%
backdash into Crescent Heel4K+G18.3%
backdash into Quick Knee and Toe Kick6KK18.3%
backdash into Stiletto66K18.3%
backdash into Switch Kick4K18.3%

Brad

Career
1–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Jab StraightPP440.0%
Jab StraightPP into Combination LowPPK110.0%
Jumping Dtee Sawk Bon9P+K110.0%
Sawk Klab6P+K into punchP110.0%
backdash110.0%
backdash into Jab StraightPP110.0%
backdash into Jackal Straight46P+K110.0%

Aoi

Career
1–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up333.3%
punchP into Nirentotsu OuchuPPP222.2%
backdash into Oushu Hiji'ate6P+KP111.1%
backdash into Sanseigan66P+K111.1%
backdash into Sou'unha66K111.1%
punchP111.1%

Lion

Career
1–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP228.6%
Banchu6P114.3%
backdash into Fujintai1K+G114.3%
backdash into Koushutai44K114.3%
punchP into Koushu RensuiPP114.3%
punchP into RensuitaiPK114.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (49 here; about 2.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Taka: 8 of 17 tests hold up
  • Lau: 9 of 16 tests hold up
  • Goh: 6 of 16 tests hold up
  • Jeffry: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Lion: not tested (too few rounds)